It.
Abominations are a it.
It ceases being a person when it becomes possessed.
With a certain sense of delight and nostalgia, I disagree.
The chantry oversimplifies.
It.
Abominations are a it.
It ceases being a person when it becomes possessed.
With a certain sense of delight and nostalgia, I disagree.
The chantry oversimplifies.
With a certain sense of delight and nostalgia, I disagree.
The chantry oversimplifies.
I can't think of anywhere off the top of my head I want to go to less than Rivain. I simply have little to no interest in that part of the Dragon Age setting.
And Rivain flatly ignores risk.
Sure, but so what? If I hold out for companions from idealized Thedasian cultures, I'm going to be waiting quite a long time.
I don't agree with you that the depiction of possessed mages is always meant to indicate that the person is gone. In JoH, we can witness a person actually sever their connection to a spirit, something the Chantry has apparently always assumed was impossible. Besides, I don't request that the character in question be presented as thoroughly good or right, just that they be presented. I think the option you want, to attack them for what they are, should absolutely be an implemented rp option.
I want to go everywhere.
I wanna go to Rivain, check out the Rivaini Seers, and then laugh at all the people who ever claimed that Seers were demonic abominations and not simply mages like Wynne, and that Rivain was somehow a smoking crater wasteland of abominations even though there's no proof, its inconsistent, and it makes no sense for this kingdom to have lasted this long if that was the case. Nobody, not a codex or a person, talks about Rivain in some sort of past tense.
I kinda wonder how magic / mages / Seers are treated there and how are their interaction with the mundanes? Since the place pretty much sounds like a melting pot of various cultures and beliefs, I want to see what it's like since Chantry (southern) and Qun have their own fixed and rigid view on magics and mages. Or do they pick up the Tevinter's outlook about mage being special, but never crossing the line of abusing their powers?
Edit: I also want to know their food...
And why is it... that everytime I heard the word 'Rivain' my mind directly translate it to 'Rashemen'
... yeah, kinda telling on my age. I'll just show my self out X)
From all I understand WoT indicates that there is no real central authority beyond token fealty to the King, which means that the local authorities are paramount. And apparently those local authorities are the Seers. I also think I remember a journal from a mage visiting Rivain for a festival that states that he not only got away with lighting a man on fire publicly, but got some admiring looks from the local women for it.
Edit: Oh, I forgot the Felicima Armada. It's a collection of pirate ships that operates out of Rivain; I can't call it a "fleet" because despite the name there's no real organization to it. Isabela is part of it. The First Enchanter who led the doomed resistance to the Dairsmuid Circle's Annulment was also part of it before she took that job, to which she owed the strategic skill that necessitated the Templars actually using the Annulment. Or at least, that's the impression I got from the Codex entry she wrote where she said she knows how to plan a battle and was the daughter of a captain. So, that means there's a nonzero chance that mages are allowed to become pirates.
Since my druid's sword disappeared the first time I tried to run Mask Of The Betrayer, and I liked that sword enough to delete the tainted save and load a different module, I wouldn't know how similar all of that is to Rashemen.
Rivain is lower on the power totem pole (or higher if you want to get pedantic) than even Ferelden. It's not mentioned because it's pretty much irrelevant. It's got less stability than Antivia politically, who's politics are 80% assassination based. As it's described in game, it's basically an outlaw's haven. Very much the Omega of the dragon age setting.
All of which sounds like it makes it a nice place to visit, as long as you can hit the load key the second you die.
From all I understand WoT indicates that there is no real central authority beyond token fealty to the King, which means that the local authorities are paramount. And apparently those local authorities are the Seers. I also think I remember a journal from a mage visiting Rivain for a festival that states that he not only got away with lighting a man on fire publicly, but got some admiring looks from the local women for it.
Edit: Oh, I forgot the Felicima Armada. It's a collection of pirate ships that operates out of Rivain; I can't call it a "fleet" because despite the name there's no real organization to it. Isabela is part of it. The First Enchanter who led the doomed resistance to the Dairsmuid Circle's Annulment was also part of it before she took that job, to which she owed the strategic skill that necessitated the Templars actually using the Annulment. Or at least, that's the impression I got from the Codex entry she wrote where she said she knows how to plan a battle and was the daughter of a captain. So, that means there's a nonzero chance that mages are allowed to become pirates.
Since my druid's sword disappeared the first time I tried to run Mask Of The Betrayer, and I liked that sword enough to delete the tainted save and load a different module, I wouldn't know how similar all of that is to Rashemen.
.