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Valkyrie/Arc Pistol builds


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20 réponses à ce sujet

#1
Saikyo_McRyu

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So I wiped twice last night on Gold on waves 8 and 10 but I'm pleased with progress made with the Valkyrie - I think I'm getting the hang of a build. This is a 6/6/0/6/6 no-warp melee-focused build, and while I've had okay results with heavy melee spawn crushing, once I started using the Arc Pistol (2) with the Valkyrie (I selected 30% pistol weight reduction) I realized she has a lot more potential and I think I should either go with a no-warp full-tank max Fitness build or put a few points into Warp to detonate AF-primed combos since I get in CQC often.

 

While I believe the Arc Pistol is already considered one of the best pistols in the game, I appreciate its versatility and ability to both one-hit kill Dragoons from across the screen when charged and lay down rapid fire when needed to cover teammates makes it a lot of fun to use.

 

That said, any pointers on fine-tuning a tanky Valkyrie build would be appreciated. I really do think I should put at least a couple points in Warp to compliment AF. Warp ammo would also help, but the RNG hasn't been very generous in that regard.



#2
XAN

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1. Skipping Warp on the Valkyrie is a terrible idea. It's one of the best powers in the game and is crucial for the Valkyrie, who is a BE/CQC focused character. I suggest maxing it.

2. You don't need that much fitness. Going over 3 points in fitness is not worth it, unless you are a Drell or a Juggernaut.

 

Since you asked for a tanky Valkyrie build: 4/6/6/6/4 is a very standard build for Sentinels. If you want to get even tankier: 3/6/6/5/6. Still I suggest getting used to low fitness. Avoiding damage is much better than tanking through it.


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#3
ROBOTICSUPERMAN

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Personally if your going for an optimal build, skipping warp is not how you do it.
But the melee build is fun, so is a tech armour detonation build.
And personally I prefer using the talon :)

#4
frank_is_crank

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I'd suggest something like this.

 

Warp is a to good debuff to just put some points in it for detonations.

Use Warp ammo and pistol piercing mod if available.



#5
Loufi

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What Xan said. Also, while I consider the Arc pistol as the best weapon in the game, it's not optimal for CQC characters, because of the charge mechanism. I would switch to Talon, or even better, Wraith (still very light but more one-hit kill potential).


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#6
MrRated82

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I though BWNCI had a good no warp build using the raider and getting up close and using warp ammoIV. Tried it and had good fun. Like he says,"why do you need another n7 fury".
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#7
Wez

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I though BWNCI had a good no warp build using the raider and getting up close and using warp ammoIV. Tried it and had good fun. Like he says,"why do you need another n7 fury".

I do enjoy a bwnci vid or two, I was glad to see he's started posting videos again!

 

The Raider build was fun, I recommend it!


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#8
PatrickBateman

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Skipping warp on the Valkyrie is like skipping tactical cloak on an infiltrator.
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#9
larsdt

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What I find challenging about the Valkyrie is not so much survivability but maneuvering. You have to be in-your-face of enemies to take advantage of annihilation field, but you can't dance around a mob spamming throw like with the Fury. Still, warp is a MUST.



#10
nico_wolf

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I do enjoy a bwnci vid or two, I was glad to see he's started posting videos again!

 

The Raider build was fun, I recommend it!

 

yes, in his video he skipped Warp..., but look at his build in the kalence link below that video.

He changed the optimal build to 46664.



#11
PatrickBateman

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yes, in his video he skipped Warp..., but look at his build in the kalence link below that video.
He changed the optimal build to 46664.


In the video I think he wanted to show an alternative way to play the kit that makes it unique, but the optimal build is definately 4/6/6/6/4.

#12
Saikyo_McRyu

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Yes, Bunky's video was exactly what inspired me. I couldn't remember where I had originally found it. Of course, I don't have the Raider and I specced the build for melee. I did experiment with the Claymoar and Graal before finding more success with the Arc Pistol. Meleeing everything was extremely effective on Silver (I could OHK Phantoms and actually finished first twice) but not so much on Gold, which is why I have tried a more weapon-focused approach.

 

Oh by the way, that heavy melee did save my butt when surrounded by two full-health/shield Centurions and two Assault Troopers on Hazard White last night on Gold (I fell over the ladder at the overlook ledge after which it looked like an entire spawn was charging up the hill at me. I hit heavy melee followed by detonating AF, then heavy melee again and they went down. Of course a nice BE would have cleaned that up much more effectively, but I'm just happy I survived.

 

Will have to try the 4/6/6/6/4 build. At least I have generally learned when to dodge in CQC to avoid being synched and I think once you get that down your success with the Valkyrie increases greatly. But maybe I should try extracting on Gold with this build before talking any more. :unsure:


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#13
DisturbedPsic0

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Yes, Bunky's video was exactly what inspired me. I couldn't remember where I had originally found it. Of course, I don't have the Raider and I specced the build for melee. I did experiment with the Claymoar and Graal before finding more success with the Arc Pistol. Meleeing everything was extremely effective on Silver (I could OHK Phantoms and actually finished first twice) but not so much on Gold, which is why I have tried a more weapon-focused approach.

Yeah Bunky and I are similar in the fact that we don't like having two characters that play the same. I don't think I would ever justify skipping warp though. It gives the Valkyrie a long range debuff, and allows for CQC biotic explosions which stagger and help survivability. Having said that, that's why I use her as my tech armor character. I'm pretty sure the warp debuff and AF field damage taken debuffs stack, so Warp->Run into AF Range->Venom at feet->Tech Armor->Warp (biotic boom)->Venom to clean up if anything is still alive. It's stagger town all day every day, so you don't receive much fire even though you're in their face all the time. It takes some time to get used to, but it's pretty fun. Not optimal, but still fun.


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#14
Deerber

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Wat.



#15
Miniditka77

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I'm more of a 6/6/6/4/4 person on the Valkyrie myself, taking the cooldown bonus on R6 Tech armor.  And I like her with the Piranha + Warp Ammo.



#16
TheNightSlasher

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+1 for melee Valkyrie.

I wouldn't skip warp though. I'd go for 56546.
5 in TA for melee boost at rank 5. Run a cyclonic for extra survivability, if needed.
Max AF for debuff and shield drain.
Fitness for melee.

Warp/passives split is your choice. I find more use for 4b capacity in passives bec of all the recharge speed penalties (TA and omni blade).

#17
JGDD

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What I find challenging about the Valkyrie is not so much survivability but maneuvering. You have to be in-your-face of enemies to take advantage of annihilation field, but you can't dance around a mob spamming throw like with the Fury. Still, warp is a MUST.

 

I find her dodge more predictable and quicker than the Fury. Better to dodge around what you can see than teleporting right in front of a pair of Primes.

 

I like a dependable 6/6/6/5/3 build. The only thing I ponder over is rank 4 in AF. If you're not constantly detonating the field 4A makes a lot of sense. If you run with other biotics, reave casters in particular, then 4B becomes slightly more optimal. The radius is large enough that were you surrounded and they are primed you can take out huge numbers of enemies with the AF detonation. Walls be damned. It hits through everything.

 

If you feel the need to Asarigasm often then TA 5B isn't going slow down your laying waste to anything and everything in your path by much.


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#18
larsdt

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I find her dodge more predictable and quicker than the Fury. Better to dodge around what you can see than teleporting right in front of a pair of Primes.

 

I like a dependable 6/6/6/5/3 build. The only thing I ponder over is rank 4 in AF. If you're not constantly detonating the field 4A makes a lot of sense. If you run with other biotics, reave casters in particular, then 4B becomes slightly more optimal. The radius is large enough that were you surrounded and they are primed you can take out huge numbers of enemies with the AF detonation. Walls be damned. It hits through everything.

 

If you feel the need to Asarigasm often then TA 5B isn't going slow down your laying waste to anything and everything in your path by much.

 

Interesting build - I'll try and respec her 6/6/6/5/3 instead of 3/6/6/5/6 and see how it works. Also, I didn't know AF detonation could go through walls.



#19
JGDD

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Try detonating in a tight hack circle once. Glacier or some such can show just how much it ignores walls/objects. Always fun to watch phantoms go flying when you trip that trigger.



#20
Jeremiah12LGeek

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So I fiddled with Valkyrie, a kit I've never been all that strong with, and I actually found I did well with her using the Arc Pistol.

 

I'm very comfortable with charge mechanics. I quite liked how it worked. When I found myself in close combat, I went straight for the BEs, but otherwise, spent a lot of time alternating Warp and the Pistol at range for impressive damage. Granted, I made a last minute switch to Incendiary ammo, which probably accounted for some of the ranged damage, but I'll try it again with Warp ammo and see if the results are all that different. Phantoms were a pain sometimes.

 

I do have a Question: I'm at 36665 right now. I'm a bit math OCD when it comes to left over points, and looking over ranks 4 and 5 of Tech Armour, decided I'd rather have the straightforward health bonus and shield recharge of the fitness tree. I've seen a lot of 46664 recommendations, and I'm guessing someone did the math and sorted out an overall advantage to having 5% DR over 15% shield recharge?

 

I was running with Shield Power Cells III, and was pretty happy with the kit's survivability using the 5 ranks in fitness.



#21
JGDD

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I'm not a fan of the Arc pistol on her. She's at her finest when she is mixing it up along side the heavy hitter lot. Charge mechanic leaves a lot to be desired for that kind of romper stomper action. Lancer is my go to weapon, but the Talon, Wraith, CSMG are also good. She evens makes the lowly Avenger fun to pull out of moth balls once in a while.