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Saarebas build and tips?


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54 réponses à ce sujet

#1
CATS3688

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This character is so weird and complex, I just have no idea what to do with her O.o

 

Sad they are already done with new content for the game, I would have loved to see more innovative additions like this one.



#2
Drasca

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See here for basics:

http://forum.bioware...rite-mp-builds/



#3
Beerfish

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I don't play her that often but she is very powerful and very survivable.  Heck you could just use her Asaara leap ability and nothing else and do well on most difficulties.


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#4
lcneed

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Heck you could just use her Asaara leap ability and nothing else and do well on most difficulties.

 

It's almost like a dance.

One step forward, two steps back, a little hop and start over again.


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#5
Ispan

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I'd feel weird giving people build/play advice on the forums but I do hope you can find a playstyle you enjoy because saarebas is, in my opinion, the very best character :P  It took me a while to get comfortable with her because V3gan's build scared me at first but now I can't get enough :) Working up the nerve to use something other than Heart of Despair (I thought I needed that damage reduction crutch) took some time but she's even more fun with Heart of Pride speeding everything up.  Next step is overcoming my fear of faceplanting and trying the Winter's Pact belt  :rolleyes:

 

But seriously, saarebas is so much fun to play at every level and, once you get in the groove, the promotions will just fly by.  Good luck!


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#6
actionhero112

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10/10 character.

 

Spam barrier on everyone. Get support xp for every kill. Promote quickly. 

 

Half the time I'm not even near the group. 

 

Except on Qunari faction. Then you might have to actually do something. 



#7
ThatBruhYouDK

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10/10 character.

Spam barrier on everyone. Get support xp for every kill. Promote quickly.

Half the time I'm not even near the group.

Except on Qunari faction. Then you might have to actually do something.

Not saying it is everyone but that pisses alot of people off...me included. You can spread barrier but help do damage as well. It is better in the end too if you go in and fight, learn how to play her for damage and support :)

#8
actionhero112

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Not saying it is everyone but that pisses alot of people off...me included. You can spread barrier but help do damage as well. It is better in the end too if you go in and fight, learn how to play her for damage and support :)

 

?

 

Who said I wasn't doing damage? 

 

I just said I wasn't near the group. Sara's spells have near infinite range, Meaning she can play extremely far back, and provide barrier, cc and even damage without endangering herself. It's just not a very active playstyle. 

 

I can do all these things, and to boot I top every scoreboard (except for qunari faction) because support xp is great way to level up quickly and get promotions. 

 

Seems like you're making baseless assumptions. 


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#9
Parachromis

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So far, I've found that you don't even need to play her as support, at least through perilous. If you're killing lots of stuff, who needs supporting? I've found 3 solid abilities so far: Asaara's Leap, Athlok Burst, and Baquon Barrage. I'm still searching for that magical 4th spell, at least for how I want her to play. Rings of Asaaranda isn't bad and can become a means of support in situations. I've discovered so far that your choice of abilities really need to mesh well, regardless of what stance you're in. Ideally, you always want to have 'options' for each stance. AL is your positional ability, AB is your close range damage ability, and BB is your distance damage ability...and as mentioned, I'm still looking for the 'perfect' 4th ability. With those 3, you can easily dominate perilous.



#10
ThatBruhYouDK

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?

Who said I wasn't doing damage?

I just said I wasn't near the group. Sara's spells have near infinite range, Meaning she can play extremely far back, and provide barrier, cc and even damage without endangering herself. It's just not a very active playstyle.

I can do all these things, and to boot I top every scoreboard (except for qunari faction) because support xp is great way to level up quickly and get promotions.

Seems like you're making baseless assumptions.

Now you are making assumptions my friend.
The way you worded it (exact wording):
"Spam barrier on everyone. Get support xp for every kill. Promote quickly.

Half the time I'm not even near the group."

I took away from that, and I am sure I am not the only one either, that you stay back and, as you said, "spam barrier" and that "Half the time I am not even near the group". That implies that you stay back and only barrier, no attacks.
The way to avoid this in the future is to be more clear with posts.
Simple miscommunication

#11
ThatBruhYouDK

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So far, I've found that you don't even need to play her as support, at least through perilous. If you're killing lots of stuff, who needs supporting? I've found 3 solid abilities so far: Asaara's Leap, Athlok Burst, and Baquon Barrage. I'm still searching for that magical 4th spell, at least for how I want her to play. Rings of Asaaranda isn't bad and can become a means of support in situations. I've discovered so far that your choice of abilities really need to mesh well, regardless of what stance you're in. Ideally, you always want to have 'options' for each stance. AL is your positional ability, AB is your close range damage ability, and BB is your distance damage ability...and as mentioned, I'm still looking for the 'perfect' 4th ability. With those 3, you can easily dominate perilous.

Baquon Barrage..?
Not sure I am familiar with that ability..I can assure you it isn't an ability in this game.
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I can tell you though that Saarebas' best ability is, without a doubt: Bacon Barrage!
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#12
Parachromis

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Baquon Barrage..?
Not sure I am familiar with that ability..I can assure you it isn't an ability in this game.
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I can tell you though that Saarebas' best ability is, without a doubt: Bacon Barrage!

 

I see/saw what you did there... ;)


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#13
actionhero112

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snip

But you have to attack to get to the third tier barrier spell? 

 

Anyways, doesn't that sound extremely boring? Why would anyone do that? It's not like you can afk. You actually have to press attacks to continue to play the class. 



#14
ThatBruhYouDK

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But you have to attack to get to the third tier barrier spell?

Anyways, doesn't that sound extremely boring? Why would anyone do that? It's not like you can afk. You actually have to press attacks to continue to play the class.

On PC just set a macro to spam barrier and walk away until zone 5
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#15
Parachromis

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But you have to attack to get to the third tier barrier spell? 

 

Anyways, doesn't that sound extremely boring? Why would anyone do that? It's not like you can afk. You actually have to press attacks to continue to play the class. 

 

I think what Bruh is trying to say is that a 'pure' support Sara isn't necessary. There's two sides to the same coin, but when you get to the higher levels of play, dps is more important. In a way, you can mitigate damage by dealing it. Really good/advanced players don't need much support.

 

But like I said...two sides, same coin: support can really help those that can't DPS. There is no one true way to build Sara in this game. It's highly situational, and no one should tell you how you should play. This should be apparent from what you experience on a daily basis.

 

If you've ever witnessed the 'pros' go at it, you would understand where he's coming from. 



#16
Rhorim

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I never liked seeing a saerbas in the back spamming barrier.  Always believe they are holding down a button while essentially afk



#17
actionhero112

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I think what Bruh is trying to say is that a 'pure' support Sara isn't necessary. There's two sides to the same coin, but when you get to the higher levels of play, dps is more important. In a way, you can mitigate damage by dealing it. Really good/advanced players don't need much support.

 

But like I said...two sides, same coin: support can really help those that can't DPS. There is no one true way to build Sara in this game. It's highly situational, and no one should tell you how you should play. This should be apparent from what you experience on a daily basis.

 

If you've ever witnessed the 'pros' go at it, you would understand where he's coming from. 

 

Yeah but doesn't that constrain the kill xp? there are only so many enemies to kill. However one or multiple people getting support xp allows for a more even and all around larger spread of experience, meaning the party promotes more quickly and becomes stronger quicker. 



#18
ThatBruhYouDK

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Yeah but doesn't that constrain the kill xp? there are only so many enemies to kill. However one or multiple people getting support xp allows for a more even and all around larger spread of experience, meaning the party promotes more quickly and becomes stronger quicker.

But, on the other side of the coin, if everyone participates in killing then the games will go by a little faster causing exp/hour to increase, not just exp/match. A combo of support and damage is definitely a great mix, don't get me wrong

#19
Parachromis

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Yeah but doesn't that constrain the kill xp? there are only so many enemies to kill. However one or multiple people getting support xp allows for a more even and all around larger spread of experience, meaning the party promotes more quickly and becomes stronger quicker. 

 

No, not enough to make a real difference. If you were to play the same character, with the same allies, all from lvl 1 to 20, such micromanagement may require you to play/not play 1 more game to hit 20. On the flipside, you gain more gold, which = more chests = better gear/more salvage if you have to play 1 more game to hit lvl 20. I've been measuring this for quite some time now, and if you want to maximize exp, play the FC map.

 

I've always turned a blind eye to max/min by enjoying the party I'm playing with. We can roll though a map in less than 10 minutes, ready up and do it again with minimal downtime. This is where your profit (of any sort) comes from, and that's why you don't see too many elite's pugging. This, by far, is a better alternative than counting XP.



#20
actionhero112

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No, not enough to make a real difference. If you were to play the same character, with the same allies, all from lvl 1 to 20, such micromanagement may require you to play/not play 1 more game to hit 20. On the flipside, you gain more gold, which = more chests = better gear/more salvage if you have to play 1 more game to hit lvl 20. I've been measuring this for quite some time now, and if you want to maximize exp, play the FC map.

 

I've always turned a blind eye to max/min by enjoying the party I'm playing with. We can roll though a map in less than 10 minutes, ready up and do it again with minimal downtime. This is where your profit (of any sort) comes from, and that's why you don't see too many elite's pugging. This, by far, is a better alternative than counting XP.

 

For me it doubled the amount of xp I got per match, because essentially I was getting support xp (as valuable as kill xp) for every enemy by having barrier on everyone, and I was getting some kill xp as well.

 

In general I find that you don't take that much of a hit to your clear time either. Also you never lose, because perma barrier.



#21
ThatBruhYouDK

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For me it doubled the amount of xp I got per match, because essentially I was getting support xp (as valuable as kill xp) for every enemy by having barrier on everyone, and I was getting some kill xp as well.

In general I find that you don't take that much of a hit to your clear time either. Also you never lose, because perma barrier.

But, as I said. Speed up the matches with more damage and you will increase your exp/hour, not just exp/match

#22
DrakeHasNoFlow

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There's a minor learning curve to her, but it will be second nature once you understand the stance mechanics and have some decent gear and promotions under your belt.

#23
actionhero112

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But, as I said. Speed up the matches with more damage and you will increase your exp/hour, not just exp/match

Not to rival double xp per match though. Even if the matches take 1 minute longer. 



#24
Parachromis

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For me it doubled the amount of xp I got per match, because essentially I was getting support xp (as valuable as kill xp) for every enemy by having barrier on everyone, and I was getting some kill xp as well.

 

In general I find that you don't take that much of a hit to your clear time either. Also you never lose, because perma barrier.

 

It's total party xp that matters, not your own xp. If your xp matters that much, then you're probably not in the best party. If you score 12k and the rest scores 4k each, you're obviously OP for that party not doing yourself any favors. I've been there & done that. However, I would be inclined to suggest you take note of the total combined XP for the match. A match of great players know when to, and can take advantage of, combos to increase total party XP. 

 

I'm not trying to slight you in any way. As a pugger, I enjoy a constant barrier. I don't really care one way or another. It will change what I do in a game, but I will still try to do what I do, and that's kill as quickly as possible, or at least put my allies in the best chance to succeed. 


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#25
ThatBruhYouDK

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Not to rival double xp per match though. Even if the matches take 1 minute longer.

Say you do 6 minute matches and mine are 5 minutes.
You: 10 matches and hour at, just an example, 50K exp per match. That is 500K per hour, or 2.55 promotes (55% into a 3rd promote) then a little exp on top after the second promote
Me: 12 matches an hour at, a lesser value because exp won't change that much between that one minute, 45K per match (that is less than what it would be if I was being realistic, time would be like 2-3 minutes longer each). That is 540K exp/hour, or 2.77 promotes (.77 as in 77% into a 3rd promote)
Now that doesn't seem like much difference for 1 hour of gameplay. But, in my prime, I was playing up to 5 hours a day, weekends even longer (no life lol). Those, even small, differences will add up alot over time and put you ahead of others.
Those numbers were off the actual numbers. There wouldn't be a 5K difference after 1 minute, the numbers would be alot closer to each other, making the faster gameplay more efficient in the end