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Saarebas build and tips?


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54 réponses à ce sujet

#26
actionhero112

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It's total party xp that matters, not your own xp. If your xp matters that much, then you're probably not in the best party. If you score 12k and the rest scores 4k each, you're obviously OP for that party not doing yourself any favors. I've been there & done that. However, I would be inclined to suggest you take note of the total combined XP for the match. A match of great players know when to, and can take advantage of, combos to increase total party XP. 

 

I'm not trying to slight you in any way. As a pugger, I enjoy a constant barrier. I don't really care one way or another. It will change what I do in a game, but I will still try to do what I do, and that's kill as quickly as possible, or at least put my allies in the best chance to succeed. 

I mean support xp, unlike kill xp is limitless. You're not taking away xp from your party by keeping them barrier'd, in fact you're increasing the total you get per match. Ideally every player would damage the enemy once, as well as use a support ability before killing the target. The fact is that's not realistic for most matches or characters, however, with Sara, it's very easy to get support xp on every enemy your party kills baring the qunari faction due to her finishing barrier ability. 

 

 

 

Also, it's not like supporting your team and getting support xp is taking away from your team doing combos. 



#27
actionhero112

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Say you do 6 minute matches and mine are 5 minutes.
You: 10 matches and hour at, just an example, 50K exp per match. That is 500K per hour, or 2.55 promotes (55% into a 3rd promote) then a little exp on top after the second promote
Me: 12 matches an hour at, a lesser value because exp won't change that much between that one minute, 45K per match (that is less than what it would be if I was being realistic, time would be like 2-3 minutes longer each). That is 540K exp/hour, or 2.77 promotes (.77 as in 77% into a 3rd promote)
Now that doesn't seem like much difference for 1 hour of gameplay. But, in my prime, I was playing up to 5 hours a day, weekends even longer (no life lol). Those, even small, differences will add up alot over time and put you ahead of others.
Those numbers were off the actual numbers. There wouldn't be a 5K difference after 1 minute, the numbers would be alot closer to each other, making the faster gameplay more efficient in the end

This difference for me is that I get literally double xp. In order for me to be motivated to stop finishing every stance with barrier, I would a ) have to double my clear time b ) never party wipe if I decided to forgo barriering my team. Neither of which will happen. 



#28
ThatBruhYouDK

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This difference for me is that I get literally double xp. In order for me to be motivated to stop finishing every stance with barrier, I would a ) have to double my clear time b ) never party wipe if I decided to forgo barriering my team. Neither of which will happen.

You need to find a good team then, don't pug. Then you will find way more efficient ways to promote fast. I use to think the same as you on this then I started playing with the guys (fine: and girl) on Gamevox, started on Raidcall. When we would all play our matches were fun (always had some strange conversations lol), rarely wiped, and were really really efficient.

#29
Snakebite

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This difference for me is that I get literally double xp. In order for me to be motivated to stop finishing every stance with barrier, I would a ) have to double my clear time b ) never party wipe if I decided to forgo barriering my team. Neither of which will happen. 

 

The point Parachromis is trying to make is that you may be getting twice as much XP, but that doesn't matter as much as you would think unless you are already getting significantly more XP as the rest of your team.  If this is the case you should probably be playing on a harder difficulty.  As for me and my group, a lot of enemies hardly get a chance to hit us, so when there is a player sitting way in the back away from the rest of the team (and therefore away from the enemies) casting barrier constantly, it is a waste of time and XP.  I usually see those players scoring at the bottom of the scoreboard in my games.  This is the viewpoint that Bruh is coming from.

 

I won't tell you not to use barrier.  Barrier gives great support XP (I think.  Haven't used barrier in a loooooong time), so I won't say don't use it.  You are missing out on a lot of great finishers though, so maybe try to mix in other abilities for finishers occasionally.


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#30
DrakeHasNoFlow

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But, on the other side of the coin, if everyone participates in killing then the games will go by a little faster causing exp/hour to increase, not just exp/match. A combo of support and damage is definitely a great mix, don't get me wrong


It is, but not everyone understands how the xp system in damp works usually it ends up being a free-for-all rather than a combo of team abilities/support/dmg xp. Sure you could run through nightmare in 15 minutes but a team that knows how to utilize their classes so that everyone gets involved rather than who tops the scoreboard will not only accrue more xp as a unit will also level up faster in less games.

For example, a virtuoso that does nothing but run through each zone and blasts power chord will definitely help the group clear faster by sheer dps, BUT if he were to get his whole team involved with his support abilities like hometown anthem, battle of the bands and dots from coolbeats/hot licks and power chord to finish off enemies would result in higher total xp as well as team dps output.

A well placed cool beats into a mob followed by barrier on teammates yields pretty high dmg/support xp so long as teammates are involved. And since dots in DAMP are so bad, theres a good chance teammates will do dmg to those targets before they die off.

#31
ThatBruhYouDK

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It is, but not everyone understands how the xp system in damp works usually it ends up being a free-for-all rather than a combo of team abilities/support/dmg xp. Sure you could run through nightmare in 15 minutes but a team that knows how to utilize their classes so that everyone gets involved rather than who tops the scoreboard will not only accrue more xp as a unit will also level up faster in less games.

For example, a virtuoso that does nothing but run through each zone and blasts power chord will definitely help the group clear faster by sheer dps, BUT if he were to get his whole team involved with his support abilities like hometown anthem, battle of the bands and dots from coolbeats/hot licks and power chord to finish off enemies would result in higher total xp as well as team dps output.

A well placed cool beats into a mob followed by barrier on teammates yields pretty high dmg/support xp so long as teammates are involved. And since dots in DAMP are so bad, theres a good chance teammates will do dmg to those targets before they die off.

That is what my team did. We would run fast runs, thus increasing our exp/hour. But we would also get lots of combos and damage exp. Support exp would be from the stunned, frozen, paralyzed (etc) enemies and whatever barrier you have yourself (or if with a Saarebas then barrier for everyone if it it finishing stance, not always).
You shouldn't get reliant on barrier, it is a huge crutch.
Best thing to do, in my experience with this game, is to do fast runs while trying to leave status effects up, if I freeze someone I will leave them for one of my partners go shatter (or any other combo combination). If you want ted barrier then you should put it on your bar.
For example, when I play Ele or Keeper. I will have barrier on Ele sometimes, if you want barrier then you better be standing next to me. I refuse to go out of my way and put myself in danger to please your Leroy Jenkins ass.
I found doing this maximizes exp/hour, not just exp/match.
Speedy, efficient runs are the way to go IMO

#32
CATS3688

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Number one thing I see so far is Asaara's Leap is the only absolute must have ability. The shield ability that gives 65% barrier on finishing is very cheap to easily clear a difficult area (mainly qunari faction zone 5). Athlok's Burst is great in opening and closing but I'm still figuring out how to synergize it with the leap, since you need to be close to use it, and both of the leaps that get you closer to enemies are on the same stances, so I have to figure out something useful to use in between. The finishing Athlok Burst has the problem of taking too much stray damage during casting time, so I want to have barrier up somehow before doing it. Opening-leap, Flow-shield, Closing-burst works okay if I can get the positioning right to hit multiple enemies with the flow shield move, but it's risky.



#33
DrakeHasNoFlow

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I don't need barrier, it's more for the pugs and the additional xp hence why saarebas is the best barrier bot due to the fact she does not have to put her self in any bad situations chasing down teammates. She can pretty much keep barrier up while also providing great crowd control support and dps.
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#34
ThatBruhYouDK

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Number one thing I see so far is Asaara's Leap is the only absolute must have ability. The shield ability that gives 65% barrier on finishing is very cheap to easily clear a difficult area (mainly qunari faction zone 5). Athlok's Burst is great in opening and closing but I'm still figuring out how to synergize it with the leap, since you need to be close to use it, and both of the leaps that get you closer to enemies are on the same stances, so I have to figure out something useful to use in between. The finishing Athlok Burst has the problem of taking too much stray damage during casting time, so I want to have barrier up somehow before doing it. Opening-leap, Flow-shield, Closing-burst works okay if I can get the positioning right to hit multiple enemies with the flow shield move, but it's risky.

What I end up doing, I have a lot of constitution so I can afford it, is just cycling the explosion that is centered around yourself (can't remember names). I use first phase leap to zoom in, second phase explosion to suck in enemies, then finishing stance to freeze then opening stance to kill. Support and damage exp all in one. Then from there I just run through with that one ability, **** loads of combos and exp and damage. It is fantastic :)

#35
DrakeHasNoFlow

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Final stance of athlok burst (freeze) also provides decent xp support so long as teammates do dmg to frozen targets.

#36
ghostwheel

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Since most of my games are PuGs, I'm playing a hybrid support and DPS build with burst, barrier, glyph and barrage. 

I buff most players to fire and the weaker ones with electricity, walk into the biggest crowd of enemies and then burst, barrage and then barrier.  If the PuG group can handle it then I just burst all the way through without barrier.  Bit of a bugger with elemental immune enemies but generally quite effective in all scenarios.

My stats are at promotion lord level so it may not be viable for those who play the way I do at the moment if your stats cant handle it.  In the end, we get a decent amount of combo and shield XP for the entire group.



#37
Drasca

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On PC just set a macro to spam barrier and walk away until zone 5

 

Spam barrier, watch netflix. Time efficiency irrelevant when you're not paying attention to the game.


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#38
Silversmurf

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Since most of my games are PuGs, I'm playing a hybrid support and DPS build with burst, barrier, glyph and barrage. 

I buff most players to fire and the weaker ones with electricity, walk into the biggest crowd of enemies and then burst, barrage and then barrier.  If the PuG group can handle it then I just burst all the way through without barrier.  Bit of a bugger with elemental immune enemies but generally quite effective in all scenarios.

My stats are at promotion lord level so it may not be viable for those who play the way I do at the moment if your stats cant handle it.  In the end, we get a decent amount of combo and shield XP for the entire group.

 

and your stats are?


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#39
ParthianShotX

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?

 

Who said I wasn't doing damage? 

 

I just said I wasn't near the group. Sara's spells have near infinite range, Meaning she can play extremely far back, and provide barrier, cc and even damage without endangering herself. It's just not a very active playstyle. 

 

I can do all these things, and to boot I top every scoreboard (except for qunari faction) because support xp is great way to level up quickly and get promotions. 

 

Seems like you're making baseless assumptions. 

he's thinking of the people who don't leave the font room and just spam barrier



#40
JiaJM98

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This character is so weird and complex, I just have no idea what to do with her O.o

Sad they are already done with new content for the game, I would have loved to see more innovative additions like this one.

It depends on what you trying to achieve with her. You can be the best baby sitter and team buffer, awesome combo initiator, or the most fearsome kill machine.

Her play style is very varied indeed.

#41
JiaJM98

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Number one thing I see so far is Asaara's Leap is the only absolute must have ability. The shield ability that gives 65% barrier on finishing is very cheap to easily clear a difficult area (mainly qunari faction zone 5). Athlok's Burst is great in opening and closing but I'm still figuring out how to synergize it with the leap, since you need to be close to use it, and both of the leaps that get you closer to enemies are on the same stances, so I have to figure out something useful to use in between. The finishing Athlok Burst has the problem of taking too much stray damage during casting time, so I want to have barrier up somehow before doing it. Opening-leap, Flow-shield, Closing-burst works okay if I can get the positioning right to hit multiple enemies with the flow shield move, but it's risky.

You can try:
Finish leap, open burst, flow ring
then either finish burst if things not dead, if in danger use finish shield, or if everything is dead finish leap and move onto next target.

#42
ghostwheel

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and your stats are?

"Promotion Lord" level imo equates to at least 170 across all stats. The high mitigation makes the support/DPS approach viable which is why I mentioned earlier that your stats may need to be quite high to be able to take a beating (in NM).   I'm at 184/186/186.



#43
Silversmurf

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"Promotion Lord" level imo equates to at least 170 across all stats. The high mitigation makes the support/DPS approach viable which is why I mentioned earlier that your stats may need to be quite high to be able to take a beating (in NM).   I'm at 184/186/186.

 

Was just wondering.

 

I do something similar except I never use barrage.   I use Burst, Barrier, Leap, (curse or glyph) depending on how I feel.

 

Barrier flow knocks a lot of things on their backside :)

 

I notice my burst damage is quite high, standing in a group with inferno belt using burst barrier barrier is fun, on heartbreaker.  Mostly playing NM tbh now and perilous....farming that bloody gold FC challenge.

 

EDIT: spelling :/



#44
Drasca

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"Promotion Lord" level imo equates to at least 170 across all stats.

 

All it actually means is someone changed their name. That's all. Realistically they're just scrub lords.

 

Was just wondering.

 

I do something similar except I never use barrage.   I use Burst, Barrier, Leap, (curse or glyph) depending on how I feel.

 

Barrier flow knocks a lot of things on their backside :)

 

I notice my burst damage is quite high, standing in a group with inferno belt using burst barrier barrier is fun, on heartbreaker.  Mostly playing NM tbh now and perilous....farming that bloody gold FC challenge.

 

EDIT: spelling :/

 

BB is quite nice. Learn to use it, especially against Commanders and High HP targets.



#45
Silversmurf

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Well curse deals with most of those (yes some are resistant/immune)

 

I just prefer not to use bacon.



#46
Zorinho20_CRO

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I would give an advice on advanced Saarebas play,but I only spam bacon :lol:


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#47
ghostwheel

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All it actually means is someone changed their name. That's all. Realistically they're just scrub lords.

 

...

Just a label coined by those who uses that title to indicate high promotion levels.  Bumped into only one myself when I was invited into a private game by another;  I've never seen any on any PuGs though (EU region).

I've been playing the Saareabas a lot lately and quite enjoy using the Heart of Pride Staff.  The faster casting imo makes up for the loss of staff upgrades meaning you can pull of barrier and crowd control mobs with the final ice burst more effectively.

 

edit :
@silversmurf

The barrage is something I'd probably look into replacing for something else that can deal with the elemental immune mobs.


 



#48
Aggrojagg

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Well curse deals with most of those (yes some are resistant/immune)

 

I just prefer not to use bacon.

 

That a nice Scots boy would ever be using the bacon? Oy vey!



#49
Beerfish

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It's almost like a dance.

One step forward, two steps back, a little hop and start over again.

Thanks for bringing back memories of my ill fates line dancing phase.



#50
Silversmurf

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edit :
@silversmurf

The barrage is something I'd probably look into replacing for something else that can deal with the elemental immune mobs.


 

 

It's Drasca endorsed.  I wouldn't worry.

 

It's all personal preference.