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Gimme a justification for slaughtering dragons


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#26
MaxQuartiroli

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There is no justification either way. Among fantasy fans, people either love or hate them. I don't know where it comes from exactly. It's kind of instinctual.

 

Not in this game. In old fantasy settings (including D&D) they were often depicted like very powerful sentient creatures, with high intelligence, an endless knowledge and a great wisdom. They were thousand-year old creatures that you were not only be afraid of, but that you must often respect like semi-god. They could be of any moral alignment, they could speak to you, offering you bargains, sometimes they could also threatening you. There were many ways you could deal with them, according to your alignment or behaviors, and sometimes you had just to obey them because they were just too powerful for you. In many old games I always avoided to fight "good" dragons, and I resorted to brute force only against evil dragons, or when they forced me to act against my will..If the game didn't drive me to fight them I often let them alone without caring about their treasure because I respected them and because I treated them like every other NPC that could help you in your quest.. why should you ever kill a king that offers you his help in exchange for something, or a peasant that offers you a quest object in exchange for a favour IF you are not specifically playing an evil character? A dragon, like every other intelligent creature in the game, could be a friend or foe.

 

In DA:I it's nothing like that: they are just huge beasts who attack you at first sight, and leave you no other choice than kill them. I consider them no different from every other monster that tries to kill me along my way, like those giants in the Emerald Graves or those wolves in the Hinterlands. If they would ever talk to me maybe I could act different but since they don't act in any intelligent way I have no regrets when I kill them.

 

EDIT: added some further explanation to my statement.


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#27
vbibbi

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Not in this game. In old fantasy settings (including D&D) they were often depicted like very powerful sentient creatures, with high intelligence, an endless knowledge and a great wise. They were thousand-year old creatures that you were not only be afraid of, but that you must often respect like semi-god. They could be of any moral alignment, they could spoke to you, offering you bargains, sometimes they could also threatening you. There were many ways you could deal with them, according to your alignment or behaviors, and sometimes you had just to obey them because they were just too powerful for you. In many old games I always avoided to fight "good" dragons, and I resorted to brute force only against evil dragons, or when they forced me to act against my will..

 

In DA:I they are just huge beasts who attack you at first sight, and leave you no other choice than kill them. I consider them no different from every other monster that tries to kill me along my way, like those giants in the Emerald Graves or those wolves in the Hinterlands. If they would ever talk to me maybe I could act different but since they don't act in any intelligent way I have no regrets when I kill them.

I'm sure this has been thought of by others before me, but I wonder if raising the Veil changed the nature of dragons, like it seems to have done with the symbiosis of Titans and dwarves. What if dragons were more intelligent before the Veil, or more resembled the Great Dragon from the comics?



#28
MaxQuartiroli

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I'm sure this has been thought of by others before me, but I wonder if raising the Veil changed the nature of dragons, like it seems to have done with the symbiosis of Titans and dwarves. What if dragons were more intelligent before the Veil, or more resembled the Great Dragon from the comics?

 

If that will be case, and if we will be able to interact with them when someone will strike down the veil, then I'd probably try to deal with them in different ways.

But as they are now they leave me no choice. Unless, of course, avoiding exploration, which would not be fair. (I'll avoid that part of the map because I am aware that there lies a dragon: that would be metagaming, so no, thanks!)


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#29
Tidus

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Let's see then.. Dragons are huge, fire breathing and they eat people.. Sounds like a just reason to kill 'em or give them a very wide berth..



#30
straykat

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Not in this game. In old fantasy settings (including D&D) they were often depicted like very powerful sentient creatures, with high intelligence, an endless knowledge and a great wisdom. They were thousand-year old creatures that you were not only be afraid of, but that you must often respect like semi-god. They could be of any moral alignment, they could speak to you, offering you bargains, sometimes they could also threatening you. There were many ways you could deal with them, according to your alignment or behaviors, and sometimes you had just to obey them because they were just too powerful for you. In many old games I always avoided to fight "good" dragons, and I resorted to brute force only against evil dragons, or when they forced me to act against my will..If the game didn't drive me to fight them I often let them alone without caring about their treasure because I respected them and because I treated them like every other NPC that could help you in your quest.. why should you ever kill a king that offers you his help in exchange of something, or a peasant that offers you a quest object in exchange of a favour IF you are not specifically playing an evil character? A dragon, like every other intelligent creature in the game, could be a friend of foe.

 

In DA:I it's nothing like that: they are just huge beasts who attack you at first sight, and leave you no other choice than kill them. I consider them no different from every other monster that tries to kill me along my way, like those giants in the Emerald Graves or those wolves in the Hinterlands. If they would ever talk to me maybe I could act different but since they don't act in any intelligent way I have no regrets when I kill them.

 

EDIT: added some further explanation to my statement.

 

Fair enough. You're right about D&D and some others.

 

I sort meant.. almost a culture wide thing. Be it East or West. There's either a lot of adoration or they're the stuff of nightmares. Moreso in the west. Where's an old tradition of saints hunting dragons (St George) or giving them malevolent qualities, as far back as the Bible.


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#31
Medhia_Nox

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I don't want to hurt the dragons... I want to douse Redcliff Castle in High Dragon mating pheromones and laugh at Teagan as a hundred horny male dragons descend.  

 

What's that Teagan - you need my help?   BWAhahahahahahahahaha... 



#32
Big I

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Dragons kill people, and they're often the centre of crazy cults.



#33
Medhia_Nox

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Dragons kill people, and they're often the centre of crazy cults.

Same for humans.



#34
Qis

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It is a sport...collecting momentos...you can hang their head on the wall as trophies...

 

There's nothing wrong with sport



#35
Beren Von Ostwick

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Same for humans.

 

Humans are sapient.  You can't just go around whacking humans for their skin to make armor.



#36
MisterJB

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Bragging rights.

And yes, that is an IC explanation. Had I killed a couple of dragons, I would hire servants to transport them with me wherever I went.

 

"Oh, what are those?

 

Oh those? (raises my voice so everyone within a mile can hear me) THOSE ARE THE SKULLS OF THE HIGH DRAGONS I KILLED WITH MY BARE HANDS!"



#37
Darkly Tranquil

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Humans are sapient.  You can't just go around whacking humans for their skin to make armor.


Sure you can. It's just socially frowned upon, and doesn't make for terribly effective armour.
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#38
Medhia_Nox

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Humans are sapient.  You can't just go around whacking humans for their skin to make armor.

Wait... when did this rule start!?  

 

I mean... umm... nothing to see here. 


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#39
SoulRebel_1979

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It's easy when you just think of them at a giant treasure chest waiting to be opened. 



#40
thats1evildude

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This sort of makes me wonder about the ethical implications of making a coat or leather armour from werewolf pelts.



#41
straykat

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This sort of makes me wonder about the ethical implications of making a coat or leather armour from werewolf pelts.

 

A normal, useful thing at one point.

 

Until they were demonized or blamed for losses, and people went to overkill mode.



#42
straykat

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lmao.. I read that as Wolf. Ignore me. :D


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#43
MaxQuartiroli

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Fair enough. You're right about D&D and some others.

 

I sort meant.. almost a culture wide thing. Be it East or West. There's either a lot of adoration or they're the stuff of nightmares. Moreso in the west. Where's an old tradition of saints hunting dragons (St George) or giving them malevolent qualities, as far back as the Bible.

 

Yes, if we are not talking about fantasy settings but about traditions you are right, then.. maybe I am wrong but in western folklore I don't recall a single legend or tale where dragons were not evil beasts..in many asian culture, at the opposite, they are almost benevolent creatures.

 

But when it come to my visions about dragons I must admit to be much more affected by D&D and co. rather than by cultural traditions :P



#44
thats1evildude

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I don't think you can demonize a werewolf. They're abominations consumed by rage. It's sort of like persecuting cannibals - it's a safe moral stance to take.

 

"Leatherface and his family were brought up in ways much different than our own. Who are we to judge their culture?'

"They've murdered hundreds! There are literally body parts sticking out of that cooking pot over there!"

"Oh right. Kill away, then."



#45
straykat

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I don't think you can demonize a werewolf. It's sort of like persecuting cannibals - it's a safe moral stance to take.

 

Read my second post ;)



#46
Ariella

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Please tell me I wasn't the ONLY person secretly hoping this would happen Christmas 2011... 

 

No, you really weren't. I kept waiting for the ears :)



#47
robertthebard

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The one in Crestwood ate some cats. That's justification enough for me...

#48
Jeremiah12LGeek

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They ran into your sword.

 

Over and over.

 

And over.

 

And... one last time. There. All totally by accident.


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#49
Jeremiah12LGeek

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Also, there's this:

 


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#50
Jeremiah12LGeek

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It's easy when you just think of them at a giant treasure chest waiting to be opened. 

 

Treasure chests that bite!

 

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