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Don't kill key companions


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#1
Battlebloodmage

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Please don't kill key companions, especially if you're gonna use them for later games. Something with headless Lelianna or random understudies took the roles of dead companions just seem out of place. At least, if you're gonna do it, then create alternative contents or changes it so that the decisions matter. A lot of the companions suffer because they're killable. Ashley and Kaidan are basically the same. Ashley's personality and Kaidan's personality were toned down and mix together for the same storyline. They both suffer a bit from characterization. Are our decisions actually matter if all the game contents basically the same regardless? Dead companions are actually just being replaced by a color swap character. 


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#2
Sanunes

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I do agree in principle.  I have no problem with them killing companions and long as they don't return even if they survive.  To me that hurt Mass Effect 3 negatively in many ways including dumping a lot of the exposition on Liara since she was the only returning character that couldn't have died in a previous game or the returning character feels underwhelming.


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#3
Vespervin

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I just want there to be a possibility for any companion to die. Heck, I'd love the option to be able to walk right into their quarters and shoot them.


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#4
themikefest

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I like to have them all killed and the main character be the only one to survive


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#5
wolfsite

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Then you run into the issue of plot armour, people will complain that choices are being taken away because certain characters can't die or that it takes away risk when using those characters in key moments (Suicide Mission from ME2 a fine example, would ruin the tension of choice if characters had plot Armour).



#6
haduj

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was a bad choice in all other ME games.  same applies here.



#7
The Hierophant

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Kill 'em all!


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#8
KingofTime

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Have a new PC in every new entry, problem solved.

 

All companions should be able to perish.


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#9
Cyonan

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They should develop a system to determine which two are likely your favourite companions.

 

and then force you to choose between them.


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#10
Kalas Magnus

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Kill 'em all!

one man army!



#11
mopotter

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They should develop a system to determine which two are likely your favourite companions.

 

and then force you to choose between them.

I actually liked both Ash and Kaidan so I've already done this.   First few times was hard, very hard to choose but after a while I just started taking turns.  I would not like the choice taken away from me if it's between two. 

 

I did the same in ME2 sort of.  I didn't bother with the "correct" plan until I had been playing for awhile and only used it a couple of times.  Had more fun just sending whoever I thought should be able to do the job and waited to see who died.  Occasionally lost the love interest.  Was very sad when she lost Kaidan and then Thane. 



#12
KaiserShep

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Save for a Suicide Mission 2.0, I'm not sure how the game would set it up so that we could kill everyone, without the psycho killer option where we can just enter their quarters and snuff them for no reason. There's always perma-death in battle, but I don't really want that. 


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#13
Ariella

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Save for a Suicide Mission 2.0, I'm not sure how the game would set it up so that we could kill everyone, without the psycho killer option where we can just enter their quarters and snuff them for no reason. There's always perma-death in battle, but I don't really want that.


I'm with you on this. Let any squadmate death be part of the narrative.

#14
MrMrPendragon

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They should always kill the one you romance



#15
Dabrikishaw

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Yeesss, don't ever do this. Plot Armor is better than nothing substantial happening ever with certain characters.


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#16
BronzTrooper

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Have a new PC in every new entry, problem solved.

 

Not really, since Leliana appears in all 3 DA games regardless of whether or not you 'kill' her in DA:O.  Not to mention that Anders can 'die' in Awakening depending on how you handle prepping Vigil's Keep and choosing between the Keep or Amaranthine, but he still shows up as being bound to Justice in DA2 (Justice can 'die' too).

 

Having a new PC for every entry isn't a guarantee that companions will be killable.



#17
AresKeith

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Yeesss, don't ever do this. Plot Armor is better than nothing substantial happening ever with certain characters.

 

I agree but sadly this is where the fanbase becomes their own worst enemy


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#18
AlanC9

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Well, step one of doing something decent is always going to be ignoring us.

#19
DanishViking

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But then it becomes boring and so casual as hell 

 

if they choose to give all companions god mod 

 

thats also one of the things that makes mass effect (Well, mass effect.) 

 

your teammates can die and that adds Tention to the game.

 

so i dont agree with you OP.



#20
Adam Revlan

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While having no companions die would help with storytelling purposes if the writers ever want to use them again, in the end I think it might harm the overall story.

 

Part of what made Dragon Age: Inquisition so devoid of urgency and threat was the fact that none of your companions could die in the main game, this reduced Corypheus' viability as a dangerous force that can harm the people you care about if you are not careful, it turned him to this caricature of a villain, and in my personal opinion, made him the worst and most boring villain Bioware has ever created.

 

I don't think Bioware should give us the option to kill any companion we wish, like the suicide mission in ME 2, but I also think them being too careful with companions like they did in DAI was a step in the wrong direction.

 

A balance needs to be struck between the two.


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#21
Fredward

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I agree, you can't open doors if you kill key companions.



#22
shodiswe

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I just hope they make a good game that I will want to buy and play.

I need more Entertainment!


And the game industry has been failing me lately! Too much of the same old stuff.

#23
Annos Basin

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I would bend towards not killing characters who might return. I've never played any Mass Effect game as a standalone (the whole trilogy was released when I started), but I still feel like ME3 suffered a bit from "replacement" characters, compared to how different outcomes came off in previous games. Bummer to miss Padok if you keep Mordin around like I always do, and Wreav might work better if he could gain power over Wrex despite them both being alive.

 

I admit there is certain satisfaction to actively help your faves to survive knowing they otherwise might not make it, and even characters you don't like may benefit from it (I won't leave Jacob behind on purpose). Zaeed and Jack and Legion suddenly feel more vulnerable if you blunder the suicide mission and actually see them go with your own eyes and gotta blame yourself. And it'd be awful to not being to continue your story as it is if there is save file importing. Like oh, they're still actually all indestructible in canon (moreso than my character who has seen all those game over screens. How smug.)

 

I don't necessarily like sentimental death scenes brought by fate, but in game it can really work if it's logical result of your playing, then you deserve the punches and all, and it's kind of fair and secretly fun. But I think a countinuous series might have other possibilities.

 

So personally I'd prefer every available character to always be around in sequels, but with more variant situations. Betrayals (on both ways), loss of sanity, rivalries, conflicts among party members, getting injured, loss of status and influence, absence, rare Virmire situations where the characters in question are so different they can affect the story later on, and deaths only at the end of the series.

 

Either way hopefully there still will be character importing, as I feel it was truly fun and a huge success with Shepard.



#24
PhroXenGold

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They should develop a system to determine which two are likely your favourite companions.

 

and then force you to choose between them.

 

I disagree. Chosing between who dies puts the focus on the choice not the death. The game should determine who your favourite companion is and just kill them without there being anything you can do to stop it.

 

(and the exact point it choses should be random each time you play through so gaming it is much harder)



#25
SnakeCode

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They should develop a system to determine which two are likely your favourite companions.

 

and then force you to choose between them.

 

Until Dawn kind of makes you do that at one point. I like it!