The game should determine who your favourite companion is and just kill them without there being anything you can do to stop it.
(and the exact point it choses should be random each time you play through so gaming it is much harder)
Not in a game like ME. The game would punish the use/favouring of a certain squadmate? Don't really like the idea as I tend to build around a story between any of my Shep's and their favourite someone by taking them to every mission, to hear as much dialogue as possible etc.
Plus, some squad mates are used purely for game play reasons and to complement Shepard's/the protag's strengths and weaknesses.
I'd much prefer something like how they handled the VS during the coup. This was actually a scene where your previous choices played out depending on what you did or didn't do and how you treated the VS, so it was kinda your own fault if the VS dies in this scene. It's easy to avoid but if you're not careful, bye-bye.
I have nothing against companions dying if it's for story reasons (Thane's death was good imo because he would die anyway), but punishing the player by taking away a squadmate they favour would leave a bitter taste in my mouth.
I think they also learned from the Suicide Mission, even though I liked the replacements, or Grissom without Jack quite a lot. It also depends if we get another Trilogy or not. If it's only one game they're free to try out a lot in this regard. Then something Suicide Mission-like at the end would be quite awesome.





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