Maybe Bioware should just let George R. R. Martin write the script for Andromeda
Then you'd have several characters ressurecting and loads of false death cliffhangers on top of all the actually dead ones
. Martin doesn't permanently kill as many characters as his reputation claims, I find.
Anyway, no, I don't think making companions potentially buy the farm at any point in the story is a good idea.
It works in games like XCOM because the characters are in no way essential to the narrative. They are soldiers. You may customize them and assign personalities to them, but compared to companions in Bioware games they are much less important to the story. It's still sad when they die, but you don't permanently lose a large chunk of writing when it happens.
And in RPGs with companion permadeath, such as Baldur's Gate, Fallout and Fire Emblem, the majority of players will just reload if a character they like gets killed. So in the end it adds little to the game I find.





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