Yeah, that's true, but committing massive murder and terrorism designed to get even more people killed is sort of hard to forgive you know. I suppose a Rivalry Anders is alright if he's just a poor fool that got temporarily possessed by an insane spirit.
Friendship Anders is monstrous jerkface arsehole though.
If you want to talk about his actions in reference to Thedosian themes, fine, but throwing words like terrorism around is dismissive of and disrespectful toward people who have lost loved ones to real world atrocities. They've suffered enough without comparing their very real pain and fear to some video game plot device. Moderators have shut down threads over it in the past.
It might be productive to talk about character actions and motivations objectively as literary devices relevant to the setting... but that's the thing. People don't do that, especially not in the context of the world they live in. They rely on emotionally charged buzzwords. There's no discussion, no opportunity to consider the larger issue or even the extended consequences of the action.
It's possible to hate a character and everything they stand for, just as it is possible to express negativity without attacking those whose opinion differs. It's possible to do so without poisoning the forums, too.
An alternative to your interpretation of friendship Anders might be "driven revolutionary with a bad publicity agent." The difference is less than some people think.
I would feel sympathy towards a non executed Anders if he got somehow unpossessed by Justice. Just he's a different person with Jusitice in him, so I actually would be like 100% more forgiving towards him if he got unpossessed. I would acept his apology becuase it doesn't have any spirt in it (to lie to my face about his plans for a chantry). I have something against Justice (he's the main reason I dislike DA2 Anders actually.)
How do you feel about Wynne? About that girl in "Exiled" in JoH? They're interesting characters because they show how different spirits react to the world, and also how the culture of the person possessed affects the outcome.
I loved Justice-become-Anders because it illustrates why Justice, as a concept, is so dangerous. Justice must act. It cannot be idle. That's part of the problem Anders faced, actually. He exhausted every means of peaceful resolution he possibly could, but that delay proved damaging to Justice, who is always swift and implacable. Wynne lucked out, in a way. Faith is patient. Faith needs no displays or any action at all, and thrives in adversity. It's a highly durable spirit. Justice, not so much.
I'm not sure they really thought through how possession worked before they introduced Janders. We've heard a variety of reports. It's permanent. The spirit may leave voluntarily. The host may ask the spirit to leave. The spirit may transition to another. At this point, we're still finding out what is and is not the truth, if there even is one. Could Cole/Compassion give Justice/Anders some intensive spirit therapy? How damaging would it be if a spirit left voluntarily? Would it leave the host vulnerable? Lots of unanswered questions dead!Anders can't solve.
Killing my fav Hawke or Alister, that was the worst choice I ever set up in the Keep's World state. Ugh.
Ain't that the truth! Maker, I stared at the screen for a solid fifteen minutes before deciding that the only solution was to shut down the computer until I calmed down and then delete that character entirely.