Ok, I have looked to see if anyone is having this problem and found a solution, but so far all the other bugs have taken the forefront. I'm running a laptop with Win7 Ultimate x32, Athlon X2 2.0GHz, Nvidia Geforce 9100m, 3.0GB ram, directX 11, and I have the latest video drivers (I updated them on Monday, 8.17.11.9562).
I'm running the Digital Deluxe version of ME2 from Steam.
Problem I am having is that when I do the Security Bypass (memory game) I select one end and it unselects before I can click on the second end. I'm playing in 1280x800 fullscreen but I've also tried windowed 800x600. Is there a way to fix this or even bypass? (I can't believe it but I miss Omni-gel!)
Thanks.
Security Bypass - ME2
Débuté par
LarryBann
, janv. 28 2010 12:41
#1
Posté 28 janvier 2010 - 12:41
#2
Posté 28 janvier 2010 - 12:42
edit, what the guy below me said, I thought it was the hacking game, yea you only have like 1-2 seconds to match them when you click, you can't dilly dally
Modifié par Raezaiel, 28 janvier 2010 - 12:45 .
#3
Posté 28 janvier 2010 - 12:43
you do realize there's a time limit per connection? i.e. if you take two long to connect two points, it resets.
#4
Posté 28 janvier 2010 - 12:48
That would be the problem. The mouse won't move from connection 1 to connection 2 in that amount of time. I have tried the various mouse sensitivity adjustments to see if that would work any better, and while it's good enough to shoot with, security bypass is just impossible.
#5
Posté 28 janvier 2010 - 01:24
#6
Posté 28 janvier 2010 - 01:27
Ah, is that what's happening? Without a manual, I wasn't quite sure although I suspected a time limit, but I agree that there's something slow about the mouse movement then. I'll have to see if it becomes problematic later on; right now it's not too bad, but if the time gets too limiting then I may have to figure something else out. Perhaps having all my settings on max is affecting it, although my system seems to handle it just fine.
#7
Posté 28 janvier 2010 - 01:30
Yeah, it's definately couning down to fast. I tried to time (on casual seeting) how long the one point would stay active after I clicked it and I didn't even get a full second out of it.
#8
Posté 20 février 2010 - 08:27
Is this issue ever going to be addressed by BioWare? It makes the game almost unplayable. Either resolve the issue, or allow us to bypass the bypass game, PLEASE.
#9
Guest_KeeLoGee_*
Posté 20 février 2010 - 09:19
Guest_KeeLoGee_*
Depending on what brand of mouse you're using, you can probably try downloading special configuration software for it and play around with the sensitivity and/or acceleration. Also, another thing could be hardware lag since you're running it on a laptop. Yes, there's only a few seconds in between clicks to make the connection before it resets and if your mouse cursor isn't moving fast enough, it gets annoying.
#10
Posté 19 mars 2010 - 11:02
Hmm, I've got a great gamng rig, and a tactx mouse, even really sensitive settings with the mouse and it's either too fast or too slow. I have no lag issues, but damned if I can get through these 9 out of 10 times. It seems the nodes deselect too quickly.
#11
Posté 11 juin 2010 - 01:31
Interesting readying but I agree. Bioware has to fix the issue. I have the same thing with the mouse. I have to click on the matching set many times before it will select and by then the counter is in the red. Trying half a dozen mice at all possible setting is a pain. Bioware should fix the slow mouse like issue.
#12
Posté 11 juin 2010 - 08:09
Play with your mouse settings in Windows itself to see if that ups the acceleration.
#13
Posté 11 juin 2010 - 01:59
from specs you showed your game hsouldn't have problems running, but the problem is the hack-in bypass is running online-in-game, this means whatever is happeneing before you start hack/bypas is happening during and it's possible to interrupt you, it means it uses a little bit more power to handle that, use a little lesser resolution, if possible try 800x600, and not in windowed mode as it drains more resources, mouse brand doesn't really matter, but l suggest a gLaser technology that runs on almost any surface without problems.
#14
Posté 06 décembre 2010 - 03:14
I have been having the same problem getting from one node to another. The game runs very smoothly and the mouse speed is not a problem except when the Security Bypass screen activates, my mouse then lags about half normal speed and I cannot get from one node to another on the other side of the circuit board before they reset. I managed hard encryption in ME1 without difficulty, but this is just infuriating.
#15
Posté 16 décembre 2010 - 09:35
Please, PC gamers need a fix for this problem. I dropped my money to buy the game, I bought the packs, all but two, and I intend to buy them once I get this fixed. Now please Bioware or whomever, get this fixed...
#16
Posté 16 décembre 2010 - 09:53
I would like to add that I have two mice attached to my computer, one fast and one normal, still same problem.
#17
Posté 17 décembre 2010 - 02:42
@ Zaza & Aaron
Post your system specs to start with.
When the bypass minigame comes up, it grabs your current screen (with all of its memory requirements for vid and audio), and overlays the bypass game on top, with all of its vid and audio requierments piled on top of whats already being used by the system in your current location. Dropping your resolution a step or two and then testing would be the first place to start.
Post your system specs to start with.
When the bypass minigame comes up, it grabs your current screen (with all of its memory requirements for vid and audio), and overlays the bypass game on top, with all of its vid and audio requierments piled on top of whats already being used by the system in your current location. Dropping your resolution a step or two and then testing would be the first place to start.
#18
Posté 17 décembre 2010 - 03:25
First let me add my voice to wish for a means to skip the mini games. We can skip movies/cinematics after seeing them once... lets hear it for mini games getting the same treatment.
Playing with what we have-
ME2 doesn't even use DX10/11 it uses Directx 9. Make sure you have the latest iteration of that installed.
With a 9100m, I'm not surprised you get latency on the mini game overlays. For anyone getting spotty mouse performance in the node bypass its usually a simple fix to edit the coalesced.ini and under
[SystemSettings]
OneFrameThreadLag=True
Change it to:
OneFrameThreadLag=False
Should "snappy up" your mouse/node mini game performance.
NB!!!!!!
Because this game is ported from the 360, you will have to use a program like notepad++ to correctly edit the coalesced.ini and repair it after editing, with me2inifixer.
Or, use a specific coalesced editor to make the change, some are available in the projects on this social site (look up).
I kid you not that one little change makes the nodes mini game ~ 40% easier, especially for those of us without powerhouse gpu's or poorly set up machines.
Playing with what we have-
ME2 doesn't even use DX10/11 it uses Directx 9. Make sure you have the latest iteration of that installed.
With a 9100m, I'm not surprised you get latency on the mini game overlays. For anyone getting spotty mouse performance in the node bypass its usually a simple fix to edit the coalesced.ini and under
[SystemSettings]
OneFrameThreadLag=True
Change it to:
OneFrameThreadLag=False
Should "snappy up" your mouse/node mini game performance.
NB!!!!!!
Because this game is ported from the 360, you will have to use a program like notepad++ to correctly edit the coalesced.ini and repair it after editing, with me2inifixer.
Or, use a specific coalesced editor to make the change, some are available in the projects on this social site (look up).
I kid you not that one little change makes the nodes mini game ~ 40% easier, especially for those of us without powerhouse gpu's or poorly set up machines.
Modifié par Crunchyinmilk, 17 décembre 2010 - 03:28 .
#19
Posté 17 décembre 2010 - 06:45
Access denied to that file...
#20
Posté 17 décembre 2010 - 07:49
Ok, after much hoopla, and such, using W7, Notepade2, Giving full permissions to the folder that the coalesced.ini is in, made the changes, and after running a cleanup tool, still got little if any change.
If it were not the only thing in the game that has given me such a problem, Id get it, my system is to weak. But this is the only problem I'm having and its frustrating that I have to 'hack' my relatively new system, to get a game to play...
To no avail thus far...
If it were not the only thing in the game that has given me such a problem, Id get it, my system is to weak. But this is the only problem I'm having and its frustrating that I have to 'hack' my relatively new system, to get a game to play...
To no avail thus far...
#21
Posté 17 décembre 2010 - 05:15
If I cant find an answer soon I have resigned myself to two options... Buying a graphics card, and or a gaming system. The first would less expensive, but the latter it seems might pay off more down the road with similar problems... I guess Im asking advice...
Thanks to those that have helped thus far, learning as you go is always fun.. Thanks to those who have yet to help...
Thanks to those that have helped thus far, learning as you go is always fun.. Thanks to those who have yet to help...
#22
Posté 17 décembre 2010 - 09:08
Regarding whether to buy new hardware, it's hard to offer advice when I don't know what you have now.
#23
Posté 17 décembre 2010 - 09:19
Odd, I always seem to finish the memory hacking puzzle with time to spare.
Ok, I think I see your problem. Your CPU is only 2.0Ghz. The minimum is 1.8 with a reccomended 2.6. At this point I would suggest a faster CPU.
Ok, I think I see your problem. Your CPU is only 2.0Ghz. The minimum is 1.8 with a reccomended 2.6. At this point I would suggest a faster CPU.
Modifié par 008Zulu, 17 décembre 2010 - 09:19 .
#24
Posté 17 décembre 2010 - 09:27
008Zulu, if you're talking to LarryBann, I'm not so sure. It's an Athlon 64 x2 he had, and I played ME2 fine with a nearly identical processor, an Athlon 64 x2 2.1 Ghz - it's highly unlikely 100 Mhz made much of a difference. 
Who knows if LarryBann's problem was hardware related at all; but if it was indeed a hardware issue, I would guess it was with graphics. An integrated chip like the 9100m isn't nearly within minimum specs, and since we know the game depends upon adequate graphics for some functions like object interaction, it's conceivable this is what was messing up the mini-game for him.
Who knows if LarryBann's problem was hardware related at all; but if it was indeed a hardware issue, I would guess it was with graphics. An integrated chip like the 9100m isn't nearly within minimum specs, and since we know the game depends upon adequate graphics for some functions like object interaction, it's conceivable this is what was messing up the mini-game for him.
Modifié par Kloreep, 17 décembre 2010 - 09:27 .
#25
Posté 18 décembre 2010 - 12:21
I glazed right over that intergrated video card.





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