Name: Rana Silaris-Ardat-yakshi adept
species: Asari
Background synopsis:
Rana's parents killed in the reaper war, and grew up as an orphan who underwent physical and mental abuse from ex-commandos. At around 150 years old, she decided to retaliate and resulted in Rana just-about winning when her fellow orphans decided to help get revenge for the abuse she put them all through. The last surviving ex-commando ended up begging for her life, and Rana discovered she was an Ardhat-Yakshi when she melded with her abuser and killed her. Instead of running like many Ardhat-yakshi do, she accepted her fate in hoping that she could redeem herself. She was transferred to a monastery and from then on has been resisting her condition. Eventually, the monastery she was living in comes under attack by batarian pirates in hoping that they can use the Ardhat-Yakshi as a form of ransom.
From then the PC gets a distress call from a panicked Asari voice, where the player can then go to the monastery from any point in the game.
After fighting a group of batarian pirates who were trying to hack into a lock room, the room door will open and a terrified, crying Rana will beg the player not to hurt her. A sympathetic player will hold onto her while she cries, but a squad member will intervene and say something along the lines of "she's an Ardhat-Yakshi commander, how do we handle this?", from that point the PC can question her about her condition, and she will be fully honest. From then on the player will recruit her.
Personality:
Rana is an extremely socially shy/afraid person in account to mental scarring caused by the abuse she endured as well as her lack of social exposure due to her secluded life at the monastery. She is also very reserved and tries to avoid people in general. She is also focused on redemption, as she is constantly resisting the urges that come alongside her condition, making her a truly inspirational person, even if many people think otherwise. Rana is an altruist an does not hesitate to protect those she believes innocent. She is fiercely loyal to those who she trusts and treats her like an equal. If the PC treats her as a normal member of the crew and without suspicion then she will show a lot more attentiveness in conversation and will even share certain thought and feelings about a multitude of subjects; from morality to whether the PC truly trusts her. Being young at only 136, she has a natural curiosity to see new environments and even takes picture of them with her omni-tool occasionally when not in combat
-she is distrusted by: Polanis, Neon, Elias, Isabelle, Mesa, Detreen, Tolyan, wrolg, death dealer, shaun
-She is trusted by J0K3R, Kheera, Drone
Once loyal, she will be trusted by all and some squadmates may even apologise to her due to initial distrust and even rudeness/social exclusion.
Appearance:
She is deep blue with blue eyes. She has a white face marking that acts as a vertical line that convers the middle of the top and lower lips. She has scarring on her head fringe and arms, hence why she wears full justicar-like armor without the head piece.
On the ship she wears a simple asari dress (like those worn by Rila & Falere in ME3)
Moral alignment/approval:
Rana is lawful good as she believes that anyone should be given a second chance and heavily disapproves of the PC senselessly killing people who can easily be spared. She gets upset when people who have the opportunity to walk away from conflict attack her and the player and will even be seen speaking an Asari prayer for those who had the chance for redemption yet rejected it.
Combat:
Rana favors attacks that focus on single enemies by using reave as a form of priming detonations while also causing the enemy to stagger. pull is her motive of getting tactical advantage by making explosive containers float enemy groups, grabbing an enemy (or multiple enemies if pull's radius is upgraded), and can even be detonated. singularity can also be used to pluck enemies from behind cover, or stagger them if protected by shield,armor, or barriers. Her loyalty skill is dominate.
Loyalty mission:
An ardhat yakshi going by the name of Petra, who has caused a body count that has hit the double digits (47 to be exact). Rana states that she has been tracking the Asari's movements and believes that the Asari is still open to redemption. The PC and Rana will have to go to euphoria (the night club that neon is recruited in) as this is the Ardhat Yakshi's hunting grounds. Rana gives information to the PC that petra is particular attracted to Asari, and that she will have to play the role of an unknowing victim. Conveniently enough, a group of 4 Krogan will be harassing the bartender. Rana will challenge the Krogan to a fight on the dance floor, and this will cause everyone in the club to watch on the sidelines while the PC and Rana have to single handedly fight the krogan without weapons. Thankfully, they are quite inebriated and attack clumsily. (note: PC's of biotic or tech classes have the advantage, as they have tech powers yet if the PC is a soldier then they instead get QTE moments instead as they are weapons oriented and therefore have to rely on melee attacks). Petra will then ask Rana and the Player if they want to go to the VIP section of the club to, "find some fun". When they find a couch to sit on in the VIP section, Rana will casually reveal how she knows who, and what, she is. This will cause Petra to suddenly attack the PC and Rana, causing a fight sequence (soldiers get QTE) while the crowd screams and runs away in multiple directions erratically. When Petra gets at 50% health, she will forcefully meld with Rana, not knowing that Rana is also an Ardhat Yakshi. Rana initiates a meld herself on Petra, causing Petra to go full maniac mode. (For a soldier, the QTE will be longer).
At the end of the fight, Rana will try to persuade Petra to try and redeem herself. If the PC enforces Rana's argument efficiently, Petra will decide it is time for redemption. If not enforced efficiently, then Petra will launch on more futile attempt to biotically repulse the player and Rana away, but rana will stop this by melding with the asari one more time to efficiently kill her by frying her nervous system and causing brain hemorrhages. Rana's loyalty will be secured regardless of the outcome, yet she will be more remorseful of the result.
For lore purposes, she will gain an extra 3 ability/upgrade points if she melded Petra to death as the Ardat-Yakshi becomes stronger, faster, and more resilient with each meld, therefore it would make more sense if she gains more ability points to assign if she melded fully.
Romance:
She can be flirted with, but she will eventually apologize and explain that if she tries to achieve a romance with him/her, she can end up killing them. She says "I know, I want this too. But we both know that this can never happen. Not with me like...this. Maybe if they eventually find a cure for my condition, we can both be happy. But right now. In this moment. I can't do this. I'm sorry, you know i'll always care for you." The player can then either suggest/persuade Rana that they can be in a relationship that contains abstinence. She will then speculate that "I know I just said i shouldn't do this, but then again, nobody ever got anywhere without being a little brave.". Otherwise the player can accept this initial kind rejection of the romance and the chance to romance her is lost.





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