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#151
SKAR

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She's got too much kitty litter and Nyquil to sell.

Oh I'd buy some nyquil from her. How bout Emily vancamp?

#152
Hadeedak

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Mercy Gordon

 

A bit older than the rest of the team, Mercy is a former detective. When pushed about why the former, she'll dismiss it with "I made a few stupid mistakes." She defends the letter of law and authority, and dislikes the player taking shortcuts. She's tactiturn and very private. She's seen extensive cybernetic modification, making her a formidable frontline bruiser. Her favorite combat style is to bullrush enemies and lay into them with her fist and omni-shield. Mercy is a tall, angular woman with black hair and amber eyes. Her hair's in a loose braid (AVAILABLE TO THE PC PLEASE), and streaked with a lot of grey. 

 

Recruitment: Mercy is working a case as an independent private investigator. The PC has some interest in the case, and hears about her involvement from the local police, who mention she might have further information. She is found in a slightly scuzzy bar, arm-wrestling a krogan. It seems to be a draw until the PC interrupts, at which point Mercy will disengage and discuss matters with the PC. She will help them find the individual, and offer to join up as a chance to "Do some right". She can be rejected.

 

Loyalty: Mercy will ask the PC for help taking down a mercenary leader. If rejected, she'll leave the ship without a word, and nothing more will be heard. If taken on the mission, it will be a fairly standard "Storming the compound" moment, with lots of thugs. The leader can be heard throughout the mission, taunting the player and referring to Mercy as "Detective" or "Lawman". When finally confronted, it will be a fight against a vanguard styled asari -- Mercy and the leader will be engaged in melee, giving the PC a chance to attack from the sides and engage during a wave-style encounter with mooks. The mercenary leader can be killed or arrested and turned over to the authorities. Mercy will resist if you try to kill her, but can be persuaded it's necessary. Either way, she'll be cheerful afterwards and thank the PC for helping her balance the scales.

 

Romance: Nope. No matter the gender of the PC, if flirted with, Mercy will remark that Ryder isn't her type. She shows no particular interest in anyone, and no dialogues with her indicate hookups in her past.

 

 

(Okay yeah this is pretty much my first-playthrough PC style, but if there was a character like this I wouldn't always have to play one!)



#153
SKAR

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Mercy Gordon

A bit older than the rest of the team, Mercy is a former detective. When pushed about why the former, she'll dismiss it with "I made a few stupid mistakes." She defends the letter of law and authority, and dislikes the player taking shortcuts. She's tactiturn and very private. She's seen extensive cybernetic modification, making her a formidable frontline bruiser. Her favorite combat style is to bullrush enemies and lay into them with her fist and omni-shield. Mercy is a tall, angular woman with black hair and amber eyes. Her hair's in a loose braid (AVAILABLE TO THE PC PLEASE), and streaked with a lot of grey.

Recruitment: Mercy is working a case as an independent private investigator. The PC has some interest in the case, and hears about her involvement from the local police, who mention she might have further information. She is found in a slightly scuzzy bar, arm-wrestling a krogan. It seems to be a draw until the PC interrupts, at which point Mercy will disengage and discuss matters with the PC. She will help them find the individual, and offer to join up as a chance to "Do some right". She can be rejected.

Loyalty: Mercy will ask the PC for help taking down a mercenary leader. If rejected, she'll leave the ship without a word, and nothing more will be heard. If taken on the mission, it will be a fairly standard "Storming the compound" moment, with lots of thugs. The leader can be heard throughout the mission, taunting the player and referring to Mercy as "Detective" or "Lawman". When finally confronted, it will be a fight against a vanguard styled asari -- Mercy and the leader will be engaged in melee, giving the PC a chance to attack from the sides and engage during a wave-style encounter with mooks. The mercenary leader can be killed or arrested and turned over to the authorities. Mercy will resist if you try to kill her, but can be persuaded it's necessary. Either way, she'll be cheerful afterwards and thank the PC for helping her balance the scales.

Romance: Nope. No matter the gender of the PC, if flirted with, Mercy will remark that Ryder isn't her type. She shows no particular interest in anyone, and no dialogues with her indicate hookups in her past.


(Okay yeah this is pretty much my first-playthrough PC style, but if there was a character like this I wouldn't always have to play one!)

well she's no fun.
  • Hadeedak aime ceci

#154
Beastoclock

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Name: Jing Un-(Adept)
Race: Human
Brief description:
Being raised by the his mother on the lawless hub (equivalent to omega), he was found to be biotic at 13 years old where his abilities manifested. He resorted to crime at 16 after his mother was killed in the middle of a gang shoot-out as he was left orphaned and penniless. He spent most of his time in gangs where he quickly rose through the ranks over the next two years. At 18, the alliance imprisoned in maximum security for third-degree murder (he can mention this to have involved a "throw field and a road spike") By 21 he caused a riot and escaped prison on a stolen shuttle (which was inevitable due to his soaring body count.) He is now self-employed as a bounty hunter. He is recruited when the player accidentally completes a bounty by killing a general that attacks them. jing Un will then stumble onto the player and the generals corpse. He will humorously ask the player "How they will approach this." The player can either attack him (resulting in Jing Un's death) or suggest a "temporary alliance to see how it goes." which results in his recruitment.
Personality:
Generally dismisses any serious matter with humour (possibly as a method about forgetting the atrocities he has committed throughout his current lifetime). If asked about his past, he will only give generally vague details (he will provide more details when loyal). A picture of a woman will be hung up on the wall of his cabin, who he will confirm to be a picture of his mother. It will always be clear that he loved and cared about her. He will also mention how she was protective of him (especially when he was bullied due to his biotics.) He is surprisingly compassionate; especially towards people that have experienced trauma (he forms a particularly strong bond to Xiu Mei). 
On the off note: Jing-Un often makes jokes and qwuips about his ancestry consisting of the North Korean leader Kim jong un
Appearance:
­being of Korean descent, he holds the typical facial features. His skin is has multiple scars and marking (He holds these as " the Jing-Un mobile museum of badassery". He wears a black tank top with navy green trousers/pants (depends on how you guys pronounce it :)  ) and black boots.
In combat he wears an exo-skeletal black armor (similar to the mass effect Andromeda gameply leak: late 2014 build) he has a black visor that conceals his eyes.
Combat:
despite the initial tacfulness adepts represent, Jing-Un uses ruthless kinetic assaults mainly specializing in complimenting brute force instead of tactical manipulation. 
These skills consist of:
-Throw
-Slam
-Lash
-Biotic focus (modified to improve melee and weapon damage OR Biotic damage and Recharge time)
He uses shotguns and smg's and has average durability.
Loyalty mission:
Jing-Un's old gang leader will accidentally forward an email to the PC, threatening to reveal a secret. The ending of the email gives a chilling last message saying "In order to hurt a man you have to s*** on everyone he loves, even if they're dead" 
the PC can apprehend Jing Un on the subject, causing him to state that "now is not the time" and urge the player to take him to the location from which the email was sent. This email will lead the player and Jing-Un to a broken down facility in the middle of a tropical planet. They will have to fight through deadly wildlife and carnivorous local fauna. After enduring and adapting tactics to either escape or defeat the natural dangers, the rest of the facility will be littered with voice logs. Jing will mumble "I recognise that voice" though the player won't question this.
Eventually, they will be captured by a man in full-body armor that masks his voice and conceals every recognisable feature. Jing will mention how he knows who this is. The man will unmask (showing a face that is burnt completely at the bottom half), stating that "It's been a long time partner". He will threaten to "release the document" thought the player will not know what this is.
Within a few minutes he will bring up his omni-tool to release the document, but (if xiu mei has been recruited by then) Xiu mei will interfere and biotically snap his neck (think Darth Vader ;) ) Jing will hug Xiu mei with teary eyes thanking her over and over. The mission will be done.
Afterwards, Jing Un will thank the player and ask them to plot a course for a small border planet. A cutscene will ensue where they visit his mother's grave. He will mention how he "spent all the money he inhereted" on having a funeral on somewhere other than "that shitty space station". He will give a tearful eulogy apologizing to his mother for the route he has taken, as well as the fact that the player is helping him to redeem himself (this either has meaning or tragic irony depending on whether the player is a paragon, neutral or renegade.) 
He will then reveal that the documents he was threatening to send was video footage of his mother being raped by his father (his father was a mercenary who died before Jing was born). His old partner was seemingly going to sell this video off to a porn company in order to ultimately humiliate Jing. If asked why the man wanted to do this, it will be admitted that Jing used to share a cell with him in prison and had promised to help him evacuate from the station though Jing suspected him to have died in the riot at the time, hence his lone departure.
Note: If Xiu Mei wasn't recruited, the player will have to stall Jing's old partner while an in-built precision laser on the wrist of his/her armour burns through the constraints. If this is failed, then the documents will be released and Jing will momentarily escape and ruthlessly biotically bludgeon his old partner to death. He will state his hatred of the player for failing, resulting in the player having to kill him. 
If the player successfully stalls the old partner, then he/she will surprise-attack the man and will subsequently have to either delete the document and let him go or delete the document and execute him. Either option will result in a similar ending (though he will have prefered for the player to execute him)
Romance:
jing can be romanced by a female PC. He will be surprisingly sensitive in comparison to what is expected of an ex-convict. If this is pointed out, he will instantly cut off the romance for the player being "just another shallow person". If not pointed out, then the player will recieve gifts (e.g. paintings for the pathfinder cabin, fish, hamsters and weapon mods) as well as a romance scene before the final mission.


#155
Lord of Mortlan

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Dont know if anyone has said this... but Blasto. We need more Blasto.



#156
MyDamnAlterEgo

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Human soldier with notable Russian background - named, say, Foma Rastorguyev aka "Medved' ("The Bear"). Tall and massive, yet pretty quidk and agile (the "Bear" nickname stems from this fact), speaks with notable Russian accent (for instance, like that guy from the "FPS Russia"), foul-mouthed (swears Russian in combat), has a wicked sence of humour. Prefers big nasty guns and heavy armor.



#157
SKAR

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Human soldier with notable Russian background - named, say, Foma Rastorguyev aka "Medved' ("The Bear"). Tall and massive, yet pretty quidk and agile (the "Bear" nickname stems from this fact), speaks with notable Russian accent (for instance, like that guy from the "FPS Russia"), foul-mouthed (swears Russian in combat), has a wicked sence of humour. Prefers big nasty guns and heavy armor.

sounds cool but we already have a Krogan which is the milky ways russian so.....

#158
MyDamnAlterEgo

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sounds cool but we already have a Krogan which is the milky ways russian so.....

 

So what? These two could be the best friends :-)) Already imagine the Krogan's phrase on first seeing the "Medved'" in action - "Huh, a human of nearly Krogan size and pretty much the same temper .....commands some respect, at least".

 

P.S. Yep, the Krogans are the alien race depiction of us, Russians, for the "collective West" - and that's why I like them.


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#159
Beastoclock

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Name: Mary Coppett "Ms Nightingale"-Field medic 
race:  Human
Brief description:
while an older woman (68), she has still remained a successful field medic despite initial expectations of her remaining life, as she has been recently diagnosed with a rare  hereditary/genetic form of terminal cancer that causes neuro-degenerative sheathing and other forms of brain damage. She knows that death races after her as her symptoms gradually begin to manifest; Yet for the meantime she is still a part of the pathfinders initiative. 
Appearance:
She is relatively short, with a heavy resemblance to Judi Dench (ideally voiced by her too). She has rejected the life enhancement procedures easily accessible, as with her fixation on the effects and "purity" of age. On missions she wears a white winter armour (fur linings etc.) with a visor covering her eyes (similar looking to a kuwaashi) and a small semi-transparent breather mask covering her mouth and nose. The Armour has unique tubes containing shining white liquid that stretch across her limbs to a bunch of ports at the back of the head and spinal column. 
On the ship she wears either a comfortable beige bathing robe with noticably thinner tubes or a lab coat when she is researching medicine (tubes also present)
Personality:
Despite being seemingly cold upon initial impression, the ice will melt over time and she will become a more maternal figure with a slight compulsion to nose into the squads' business. She doesn't want to cause harm upon others. She holds strong ethical codes against psychologically harming patients, though she often contradicts this ethic by droning on about mantras as is compatible with her obsession with age. She often provides steady stream of conversation with brief flashes of bitterness about the effects of age and illness. Her particular scattered flashes of fear are more towards the fact that an inevitably slow and agonizing death awaits for her. She does however, show pride in her "miracle liquid", which she has formulated to slow the effects of her incurable cancer. This liquid also enhances her inner skeletal-muscular structure which makes her combat capable.
She gets along with respectful squadmates yet shows a high annoyance/disdain to those more insubordinate characters. She admires the player when they allow her to utilise her field experience to heal innocents who may need the help.
Combat:
She uses pistols only
She has a special injector filled with a paralyzing poison she can use on enemies at close range to leave them vulnerable.
-Supply pylon
-Healing grenade
-Pacify- a small gas pellet in thrown at the enemies, covering a certain radius anmd slowing down movement speed.
-Buff (loyalty skill)- Mary has lethal concentrations of her fluid pumped into her, enhancing movement speed and accuracy.
She has low durability
Loyalty mission:
Mary has multiple medical companies with an interest for her "miracle liquid" as a method of gaining profit. It will be heavily emphasized as more and more medical reporters/journalists try to gain insight and even on one occasion, a sample. All attempts can be easily thwarted, yet one seemingly slips through the cracks, gaining a sample as noticed by Mary, who becomes increasingly more agitated about the possibility that her liquid may be used to gain profit, as she mentions to have it tailored specifically to DNA. When asked about what the effects would be if someone else used it, she informs you that "horrible mutations will occur."
You and Mary have to explore different medical facilities Mary suspects has her liquid. As you explore the facilities, getting into unwanted fights, each hospital leads to a dead end further frustrating Mary. Each facility has different architecture with varying puzzles that can be sold to attain bonus upgrades and stat bonuses. At the fourth hospital, You finally hit a lead. As you make it to the research labs, a medical report can be found revealing that a few subjects have already undergone trials. You will find a mutated Batarian strapped to a bed at the edge of mania. He will mention how they went to X12F8 (a private space station owned by the medical company (Orlax). He will then break out of the restraints on the steel table, and attaxk the player with brutam melee assaults. When placed at low health, the player will end up being faced with a choice to end the life of the severely mutated batarian or hold him prisoner on the ship. (The tempest contains a few cells for those who should be imprisoned.)
The player can either take the appreach of an all-out assault or stealthy infiltration, thought these approaches yield different benefits. An all out attack reduces the amount of enemies on the ship, yet also destroys crycial data that can gain the player a special loyalty bonus from Mary and narrative appeal. Of course, the opposite effect occurs when the stealthy approach is taken. Both of these approaches are ultimately placed at a halt when multiple different types of mutated patients interfere with the fight, slaughtering the personnel and attacking the player. It can be noticed that the mutations vary according to race. When the station is cleared, the boss of the corporation (who is extensively modified) threatens to kill both them and Mary. The player can seemingly persuade her to see the error of her actions and offer her help to those still mutated, or fuel her anger and kill her. On the instance that the boss attacks, the player and Mary kill her and reclaim all copies of the sample as well as medical information. The player and Mary will attain the data and be on their way. The loyalty mission is complete.
 
If the boss is seemingly persuaded, She will mortally wound Mary when both the player's and Mary's guards are down. the player instantly shoots the boss in the head. The medical data and sample copies will be attained (though how much depends on the approach of attack on the ship) yet Mary has to be rushed to the medical department. For the next few missions she will be unavailable as a squadmate, though she will recover (partially). She will show slight resentment towards the player as her injury has now shortened her already tiny suration of life left, though she has a half-loyalty as the player was able to complete the mission. Her durability is also reduced by 50%.
Romance:
N/A


#160
SKAR

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Name: Mary Coppett "Ms Nightingale"-Field medic
race: Human
Brief description:
while an older woman (68), she has still remained a successful field medic despite initial expectations of her remaining life, as she has been recently diagnosed with a rare hereditary/genetic form of terminal cancer that causes neuro-degenerative sheathing and other forms of brain damage. She knows that death races after her as her symptoms gradually begin to manifest; Yet for the meantime she is still a part of the pathfinders initiative.
Appearance:
She is relatively short, with a heavy resemblance to Judi Dench (ideally voiced by her too). She has rejected the life enhancement procedures easily accessible, as with her fixation on the effects and "purity" of age. On missions she wears a white winter armour (fur linings etc.) with a visor covering her eyes (similar looking to a kuwaashi) and a small semi-transparent breather mask covering her mouth and nose. The Armour has unique tubes containing shining white liquid that stretch across her limbs to a bunch of ports at the back of the head and spinal column.
On the ship she wears either a comfortable beige bathing robe with noticably thinner tubes or a lab coat when she is researching medicine (tubes also present)
Personality:
Despite being seemingly cold upon initial impression, the ice will melt over time and she will become a more maternal figure with a slight compulsion to nose into the squads' business. She doesn't want to cause harm upon others. She holds strong ethical codes against psychologically harming patients, though she often contradicts this ethic by droning on about mantras as is compatible with her obsession with age. She often provides steady stream of conversation with brief flashes of bitterness about the effects of age and illness. Her particular scattered flashes of fear are more towards the fact that an inevitably slow and agonizing death awaits for her. She does however, show pride in her "miracle liquid", which she has formulated to slow the effects of her incurable cancer. This liquid also enhances her inner skeletal-muscular structure which makes her combat capable.
She gets along with respectful squadmates yet shows a high annoyance/disdain to those more insubordinate characters. She admires the player when they allow her to utilise her field experience to heal innocents who may need the help.
Combat:
She uses pistols only
She has a special injector filled with a paralyzing poison she can use on enemies at close range to leave them vulnerable.
-Supply pylon
-Healing grenade
-Pacify- a small gas pellet in thrown at the enemies, covering a certain radius anmd slowing down movement speed.
-Buff (loyalty skill)- Mary has lethal concentrations of her fluid pumped into her, enhancing movement speed and accuracy.
She has low durability
Loyalty mission:
Mary has multiple medical companies with an interest for her "miracle liquid" as a method of gaining profit. It will be heavily emphasized as more and more medical reporters/journalists try to gain insight and even on one occasion, a sample. All attempts can be easily thwarted, yet one seemingly slips through the cracks, gaining a sample as noticed by Mary, who becomes increasingly more agitated about the possibility that her liquid may be used to gain profit, as she mentions to have it tailored specifically to DNA. When asked about what the effects would be if someone else used it, she informs you that "horrible mutations will occur."
You and Mary have to explore different medical facilities Mary suspects has her liquid. As you explore the facilities, getting into unwanted fights, each hospital leads to a dead end further frustrating Mary. Each facility has different architecture with varying puzzles that can be sold to attain bonus upgrades and stat bonuses. At the fourth hospital, You finally hit a lead. As you make it to the research labs, a medical report can be found revealing that a few subjects have already undergone trials. You will find a mutated Batarian strapped to a bed at the edge of mania. He will mention how they went to X12F8 (a private space station owned by the medical company (Orlax). He will then break out of the restraints on the steel table, and attaxk the player with brutam melee assaults. When placed at low health, the player will end up being faced with a choice to end the life of the severely mutated batarian or hold him prisoner on the ship. (The tempest contains a few cells for those who should be imprisoned.)
The player can either take the appreach of an all-out assault or stealthy infiltration, thought these approaches yield different benefits. An all out attack reduces the amount of enemies on the ship, yet also destroys crycial data that can gain the player a special loyalty bonus from Mary and narrative appeal. Of course, the opposite effect occurs when the stealthy approach is taken. Both of these approaches are ultimately placed at a halt when multiple different types of mutated patients interfere with the fight, slaughtering the personnel and attacking the player. It can be noticed that the mutations vary according to race. When the station is cleared, the boss of the corporation (who is extensively modified) threatens to kill both them and Mary. The player can seemingly persuade her to see the error of her actions and offer her help to those still mutated, or fuel her anger and kill her. On the instance that the boss attacks, the player and Mary kill her and reclaim all copies of the sample as well as medical information. The player and Mary will attain the data and be on their way. The loyalty mission is complete.

If the boss is seemingly persuaded, She will mortally wound Mary when both the player's and Mary's guards are down. the player instantly shoots the boss in the head. The medical data and sample copies will be attained (though how much depends on the approach of attack on the ship) yet Mary has to be rushed to the medical department. For the next few missions she will be unavailable as a squadmate, though she will recover (partially). She will show slight resentment towards the player as her injury has now shortened her already tiny suration of life left, though she has a half-loyalty as the player was able to complete the mission. Her durability is also reduced by 50%.
Romance:
N/A

LOL

#161
SKAR

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Antony simcoe. He played d'argo on farscape really well.

#162
MyDamnAlterEgo

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Some more background on my Foma Rastorguyev (not as detailed, as the TS does, but anyway).

 

Background. Born 2149 in Tyumen', East-Siberian Federal District, Slavic Confederacy (one of relatively independent state entities inside the Alliance), Earth. Hereditary career military. Was conscripted to the Spaceborn Troops, served there for two years as a soldier, became the master sergeant, deputy platoon commander till the end of the conscription service. Afterwards entered the Ryazan' Higher Spaceborn Command Academy and graduated from it as a Lieutenant in 2174. Was assigned as a platoon commander to the Spaceborn Assault Company of the 611th Detached Incursion Regiment. Served there until 2183, was promoted to the captain and commander of the Spaceborn Assault Company. Participated in Scillian Blitz, his company was first to land onTorfan and establish a foothold there.

 

After quitting the state service joined the "Acanthus" private military company and already from there passed to the pathfinders.

 

Combat. The Spaceborn Troops are rapid deployment forces, which often act as vanguard in planetary operations. They are dropped from the shuttles at heights of 2-3 km without any kind of need to land the shuttle - pretty much like the armored infantry from the "Section 8" series - using the anti-grav parachutes for descent. . As for Spaceborn Assault units themselves - they are intended to spearhead the spaceborn operations. And they do so, using the potent jetpacks to both control the speed of descent and quickly move across the battlefield. In fact - they are non-biotic vanguards.

 

Their armor is heavy assault one with multi-mode backpack thrusters and serious shielding, often with additional layers. Main weapons are heavy assault rifles (aka battle rifles), rapid-fire assault shotguns - often with full auto or at least burst fire mode, various combi-weapons (rifle or shotgun with underslung grenade launcher).



#163
Beastoclock

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LOL

Why lol?



#164
SKAR

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Why lol?

No offense but it was amusing to me.

#165
Jedi Comedian

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Edward Flint

Male human Infiltrator

Moral alignment: Renegon

He's the old mentor of the human soldier Adrian Blake. He sees himself as a righterous crusader who believes in saving humanity at the cost of cleansing it of impurity, namely criminals, alien factions, or humanity itself. He was a Cerberus officer, but word has it he still is...

#166
Beastoclock

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No offense but it was amusing to me.

How so?

I'm open for input :P



#167
SKAR

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How so?
I'm open for input :P

it was funny to me.

#168
ulmanicator

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Human soldier with notable Russian background - named, say, Foma Rastorguyev aka "Medved' ("The Bear"). Tall and massive, yet pretty quidk and agile (the "Bear" nickname stems from this fact), speaks with notable Russian accent (for instance, like that guy from the "FPS Russia"), foul-mouthed (swears Russian in combat), has a wicked sence of humour. Prefers big nasty guns and heavy armor.

As Russian, I like your idea, but it will be much better without "Bear" cliche. 



#169
serviteur de femto

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Let's say I would love an asari squadmate (and romance) with a different body type than the one we have seen already in the trilogy, that would be awesome:tumblr_nlj76p9eak1tqojnro1_1280.png

 

 

 

Link : http://2dshepard.tum...c-asari-jiiraux

 

Or like this : asari_pinup_for_lord_dorath_by_higalack.

 

Link : http://higalack.devi...orath-156208103

 

I love variety HMMMM...


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#170
prosthetic soul

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How about no to both of those. ^^^

 

Here's my idea. 

 

A tsundere female Turian.  Like Bastila of old.  Bam. 

 

You can hire me anytime now for lead character designer Bioware.



#171
MyDamnAlterEgo

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As Russian, I like your idea, but it will be much better without "Bear" cliche. 

 

Not the worst clichee about us, I suppose - there are much worse ones. And - I like bears: one may sit and calmly looking at you one moment, and the next moment - can break your basis cranii (skull base) with a single swing of it's paw ... and continue sitting as if nothing happened :-))

 

P.S. Anohter species I ... if don't like, then respect at the very least - is rats. Yes, normal grey ones (Rattus norvegicus) - they are real monsters on their level.



#172
Atomkick

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Would definitely prefer a buffed female squad mate in my crew  :wub:

 

Akaavi Spar from SW:TOR-

jnWIaPP.jpg?1

 

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#173
Atomkick

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Something like this  :D

 

IH2Adco.png


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#174
Sartoz

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                                                                                      <<<<<<<<<<(0)>>>>>>>>>

 

Good background stories. Glad to see some people have imaginations. :o

 

However, as a reminder to everyone, Bio seems to have their own idea:

 

  "... Play as the leader of a squad of military-trained explorers in an intense third-person shooter, with deep progression and customization systems.”

 

I get the feeling there are more humans than aliens in the squad.

 

Link: http://gamerant.com/...da-story-leaks/



#175
MEcamilla

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A battle-hardened female synthetic, who remains "undercover" as human until, one day, she saves your life and suffers some superficial tissue damage, revealing the metal parts of her arm/hand. She then proceeds to wear a glove until you finish her loyalty mission.
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