Name: Mikurvis Arvos-Turian sentinel (cabal defender)
Background synopsis:
Mikurvus was shunned by mainstream Turian society and placed into the cabals. He carried his abilities with pride despite how his own race had shunned him, and was able to lead his own squad into battle. On an assassination mission, him and his squad were tricked and ended up drugged. He and his squad was reported MIA for three months, Cabal teams sweeping planets and even star systems at a time. He was eventually found, though he sustained heavy injury to the extent to which he required urgent cybernetic augmentation to function. When awaking, he was brought back to conscioussness by a nurse, Rekta Evas whom he fell in love with and quickly married.
With his life set back on track he lived a stable life with his wife, even fathering a daughter. It ended in divorce when he caught her cheating with a high ranking Turian Primarch candidate whome she preferred due solely to the fact that he wasn't shunned and disdained as Mikurvus was. With little time he managed to adjust to being a single father, refusing his daughter to be raised by her mother and a "wannabe Primarch" who actually gained the position. Adjusting to a life of a single father, he went about his life scurrying from one job to another to keep himself and his daughter comfortable financially. Everything was shattered when his daughter was assassinated by a sniper shot. He left everything he new, looking for an isolated place where he could commit suicide. The player will find him on a small colony planet where he will be about to shoot himself in the head.
He can be persuaded or left to die. If persuaded, he will join, if not his head will be left in pieces scattered along the ground.
Appearance:
Mikurvus will wear a tan sandy armour with an equally tan cloak to conceal his feature. Both of his legs will be cybernetic, as well as his left arm which renders him able to shoot and write with both hands (as he was right handed until the cybernetic implantation which left him ambidextrous. He knuckles will be glowing a tesla blue, and well as his joints being ball shaped which makes him able to rotate his elbows and knees to distorted angles. His head fringe is metallic/cybernetic as well with silver wires linking down to his spine.
Personality:
Mikurvus sees everything in a "black and white no shades of grey allowed" moral outlook. He cares little about his own safety, yet specialises in prserving the safety of others, making him somewhat ironic as a character. He usually locks his cabin, but when it isn't locked, Ryder can see him modifying/maintaining his cybernetics. He will give only clipped answers to Ryder's inquiries.
He prefers when the player doesn't allow their enemies mercy and especially admires revenge. He disapproves of a kinder, softer player.
Combat:
Mikurvus uses:
-Biotic Protector to protect both himself and squadmates,
-Stasis to pick out and isolate enemies as well as to break their formations/structures
-Cain Trip Mine to defend team position
-Tesla stun- Mikurvus ejects small pin shaped objects out of his knuckles which overloads shields, stuns enemies and temporary disables synthetic robots. Enemies with armour are unaffected.
Weapons:
-Sniper rifles
-Shotguns
Loyalty mission: The price for betrayal
The player can find small text logs that indicate to a secret project Mikurvus is performing. He will be found to be missing. At the final log, a small holographic map will be projected from the device showing details of news reports based around the death of a young Turian female. The location of a small scouting base assigned to the Cabals, being one of the many scattered around Andromeda. Ryder will travel there to find it breached and on fall watch. The player must navigate through a manual flight sequence to avoid assaults on the ship made by the bases' weapons.
After the flight sequence, the player and team breach the base via timed administration of a bomb. A small time window will be given to the player to hit the correct buttons in the QTE to fight though the androids and drones before entering the base. Upon entry, more defense bots will attack the player. Bodies of Turians can be found dead in certain parts of the base as the player and squad must endure multiple ambushes and attacks. Halfway throughout, the player and squad will be attacked by Turian cabal (biotics) which will also have to be defeated. More details can be found along the way to which files will reveal the Turian girls to be Mikurvus' daughter, and a dossier will show the identity of the assassin and th pay gained etc.
Logs of the assassin can be found, all showing brief flashes of detachment with long periods of regret and remorse.
Mikurvus will be found with a gun to the head of the assassin, whom Mikurvus will be screaming about to have "Once had his trust." Ryder will ask of this, to which Mikurvus will reveal that this assassin was a part of his squad, and was the one that murdered his daughter. The player can either hear him out or have Mikurvus shoot them immediately.
If asked to give the full story: The assassin will reveal that he was left missing for longer than Mikurvus, being instead repaired and augmented by the Turian hierarchy under a secret extermination program. They payed him ludicrous amounts, persuading him that Mikurvus was the reason for his fateful experience and was a problem for the heirarchy. Instead of killing Mikurvus, he was ordered to divert his attention to killing his daughter instead. The overall plot will be that the heirarchy was looking to eliminate any Turian biotics that had left the cabal, believing them to be traitors to their race. The assassin will admit regret and apologize to Mikurvus.
The player can either:
1-persuade Mikurvus to instead escort the assassin/ex-squadmate to the united council as presentation for violations against Mikurvus and Turian biotics as a whole made by the Hierarchy.
2-Kill the assassin.
Either way his loyalty is attained, yet the consequences are different:
1- The assassin will make a major political case, persuading the council to intervene in the elimination program of the hierarchy. The program will be reported to have been shut down. Mikurvus will be offered a political position within the council. The player can either persuade him as follows:
A) Mikurvus remains within the squad as loyal
B)Mikurvus leaves the squad yet becomes a candidate for the spectres and acts as a representative for Turian biotics. He will send the player caches and packages of credits, upgrades, equipment and weapons. The player will also gain access to the exclusive firing/training range of the political hub (citadel replacement)
2-Life for Mikurvus will continue as normal, him being available to join on missions as normal.
Mikurvus will be more open about his past and plans for the future. Throughout the game player dialogue towards Mikurvus will affect his personality and his plans for the future as well as his interactions with the other squadmates.
Romance:
N/A