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HB Solo Thread


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#26
Wavebend

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Just cleared Red TramplersTM with the Avvar in 29 minutes.

 

I feel like you're slightly overpowered


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#27
Snakebite

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I feel like you're slightly overpowered

 

It's the Avvar.  I thought it would be an interesting challenge to do Heartbreaker with him, but Chilled Defense is incredibly OP.  I take between 1 and 5 damage from everything when it is up, which is practically all the time.  Avvar = best solo class.

 

 

Haven't seen any solo hb's on fc yet.

 

You could be the first!  I won't be doing Venatori any time soon, because Mages.  Demons either, because 6 Despair Demons in one zone is plenty when they can freeze lock you.  Maybe I will try Red Tramplers on the castle.



#28
Zorinho20_CRO

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I tried with Lego.Gave up on wave 3,was too tired to grind it to the end.

Don't think my stats are good for anything else except dwarf.



#29
JiaJM98

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No external tools necessary, and it was confirmed recently that it works on consoles. Though TBH, HB doesn't need it to win, if you're facing Red Templars as Sara can just infinitely CC everything (or tank through anything not CC'ed)

The PI amulet makes HB way too easy though. Bruh should do HB without it.

Wow... Guess we finally got some exploite that is not PC master race exclusive...

#30
JiaJM98

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It's the Avvar. I thought it would be an interesting challenge to do Heartbreaker with him, but Chilled Defense is incredibly OP. I take between 1 and 5 damage from everything when it is up, which is practically all the time. Avvar = best solo class.



You could be the first! I won't be doing Venatori any time soon, because Mages. Demons either, because 6 Despair Demons in one zone is plenty when they can freeze lock you. Maybe I will try Red Tramplers on the castle.


Chilled Defence is OP only if it works... And Im still yet to see it proc on RT even once. For some reason it just wont proc when it supposed to for me.

#31
ParthianShotX

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The more the merrier. :)

 

A montage of my many epic fails might be amusing.


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#32
Snakebite

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Chilled Defence is OP only if it works... And Im still yet to see it proc on RT even once. For some reason it just wont proc when it supposed to for me.

 

It works 100% of the time for me.  Check out literally any time on my Red Templar solo, the exception being against Knights, obviously, because they can't be chilled.  Without Chilled Defense, I would die within a few seconds of walking up to a few Horrors.  With it I take between 1-5 damage; without it, 50.

 

A good example would be around 19:15.  You can see multiple Knights hitting me with lightning attacks.  While I have the Horror and Demon Commander chilled and close to me, the Knights can't do anything to me.  As soon as Chilled Defense drops, I take about 150 damage from each one per second.  Same exact thing at 9:50.  It's easier to point out times against Knights because the rest of the time I am able to get Chilled Defense up again right away, so you don't see just how quickly I would die without it.


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#33
LearnedHand

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Well done! It was pretty touch and go which I wasn't expecting but found all the more impressive. Close calls nearly in every stage, a miraculous self-res, no healing pots left after, what, stage 2? 



#34
Snakebite

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Still waiting for Pronto's video.  I know he did one the other night, but he is upset because "it isn't fast enough" or some such nonsense.

 

Well done! It was pretty touch and go which I wasn't expecting but found all the more impressive. Close calls nearly in every stage, a miraculous self-res, no healing pots left after, what, stage 2? 

 

It's mostly just the Knights.  I know how to fight them smart, but I never do.  :blush:

 

Other than that, everything is fairly under control.  I can reproduce a win (or at least getting to zone 5, and zone 5 is easy when you have stairs and good sight lines) consistently; that was my first game in the broadcast I highlighted that from.

 

And it was zone 3 that I ran out of healing potions... mostly because I am stingy with my electrical resist tonics.



#35
Drasca

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And it was zone 3 that I ran out of healing potions... mostly because I am stingy with my electrical resist tonics.

 

Remind me what hits for electric on RT? I may have been told before, but I forgot.



#36
GreySpectre

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Remind me what hits for electric on RT? I may have been told before, but I forgot.

Knights' zap attack



#37
Drasca

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Knights' zap attack

 

Oh it isn't spirit damage? No wonder I don't recall. I usually instagib them or interrupt them with panic most of the time.



#38
LearnedHand

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Haha, I tried HB solo with an assassin a few times today. Got a mix of RT and Vents. It wasn't pretty, although I was able to get through stage 1 once. It's like playing metal gear solid. I found that if you stand too close to them while stealthed, they are often able to turn around quick enough to eliminate the flanking bonus. And the vent mages will instantly pop their fade cloak unless you wait until after they've used it.


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#39
Drasca

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Haha, I tried HB solo with an assassin a few times today. Got a mix of RT and Vents. It wasn't pretty, although I was able to get through stage 1 once. It's like playing metal gear solid. I found that if you stand too close to them while stealthed, they are often able to turn around quick enough to eliminate the flanking bonus. And the vent mages will instantly pop their fade cloak unless you wait until after they've used it.

 

hahahah I did a few damage test runs with double hakkons and after comparing video damage to what I was doing with extra damage... I made the HB solo look easy in the video. The solo is hard as (*#$(* though.

 

Yeah, they do that. There's a lot of subtlety you only learn once playing solo and on a fragile character like assassin without PI whose cooldowns punish you if you make mistakes. 

 

I can do it, but it actually takes effort. It isn't trivial like SS and even Reaver, especially if they have PI.

 

I've played too much assassin and am used to carrying while undergeared/promoted/on the edge of death. My best daggers were coiled strike and walking death (and just two greys to begin with, upgraded to coiled strike x2 later on) until Dragon Daggers appeared, which were after 200 Ops complete on Perilous and weak promotes (and no HoK). I didn't get all the previous OP daggers (red birth, agony, wicked grace) until after Hakkon's showed up in my inventory (and well after all 250+ ops complete), with lots of Assassin solo carries in the meantime.

 

Heck at that time I didn't use heal on kill at all because I was going to either kill or be killed.

 

I don't know how much HoK I should use for HB solo though now that I have options. Still squishy, but I'm not dying from one blow.



#40
Snakebite

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Oh it isn't spirit damage? No wonder I don't recall. I usually instagib them or interrupt them with panic most of the time.


Instagib is still pretty easy with Avvar, interupt not so much. It's when you are preoccupied with something and they spawn in as a group and start zapping you that they get dangerous.

I didn't even know it was electrical damage until someone asked who brought the electrical resistance tonic in one of our games a couple months ago. I was like "umm, this is Red Templars man". I also thought it was spirit.

#41
Drasca

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Instagib is still pretty easy with Avvar, interupt not so much. It's when you are preoccupied with something and they spawn in as a group and start zapping you that they get dangerous.

I didn't even know it was electrical damage until someone asked who brought the electrical resistance tonic in one of our games a couple months ago. I was like "umm, this is Red Templars man". I also thought it was spirit.

 

Depends on if you have war horn (or crippling blows for shock/weaken->sleep combo), and usually I don't on Avvar but I do on SS / Reaver. I'm somewhat curious what damage Avvar would do with WH too. It just isn't necessary normally, but would panic CC everything on RT that isn't a shadow / DC / RTC and greatly damage RTC's guard.



#42
Snakebite

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Depends on if you have war horn (or crippling blows for shock/weaken->sleep combo), and usually I don't on Avvar but I do on SS / Reaver. I'm somewhat curious what damage Avvar would do with WH too. It just isn't necessary normally, but would panic CC everything on RT that isn't a shadow / DC / RTC and greatly damage RTC's guard.

 

There is no point in putting War Horn on the Avvar.

 

In most cases, the panic is not helpful; spreading things out runs counter to how you need to play the Avvar.  The only thing it would be useful against are Knights, but all you need to do to keep them from zapping you is to break line of sight.

 

The guard damage is even more useless than the panic.  Sure, War Horn should strip the commander of all his guard, but so will hitting him once with Hakkon's Charge.  Using War Horn against a Guard will not drop all of it's guard, but with Hakkon's Charge you can just repeatedly charge into him until he dies.  Using Hakkon's Charge in these instances also adds to survivability through activating Chilled Defense and giving guard.

 

 

Does Crippling Blows actually weaken?  I know it says "Your critical hits leave enemies weakened", but does it actually put the weaken status effect on them?  Weaken doesn't stack, but Crippling Blows says that it's effect does.  That, and I have never actually seen my hits show the weaken status over enemies heads.



#43
Drasca

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There is no point in putting War Horn on the Avvar.

 

Does Crippling Blows actually weaken?  I know it says "Your critical hits leave enemies weakened", but does it actually put the weaken status effect on them?  Weaken doesn't stack, but Crippling Blows says that it's effect does.  That, and I have never actually seen my hits show the weaken status over enemies heads.

 

HC doesn't do 25k+ Guard damage in one blow (more with guard smasher), which leaves those enemies with lots of guard with just a sliver of health left. Not that I use WH Avvar, but the damage from HC is not comparable. For reference, I usually get about 5k per HC hit (x2 if I run them over and get the smash).

 

CB does weaken. Easy to test/prove. Shock something with stormbringer, then basic attack it, and watch it sleep-- or let your allies fade out and watch. Either or.

 

It makes a some encounters easier by taking advantage of combos (RTC for example). Most of them you'll be one-two shotting.



#44
Archaeologist

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I chose Avvar because the Amulet of PhysicaI Immunity was practically made for him.  That, and people apparently have a hard time with him on Nightmare; They wouldn't expect a Heartbreaker solo with him.

 

I might try to do another against Red TramplersTM too.  Venatori are too much of a pain, what with Spellbinder barriers giving out immunities to everything, and Mages.  I hate Mages.

 

Edit: Also, edited my first solo into my first post. :)

 

Thanks Proto for helping me to figure out that each wave has a different elemental vulnerability. Avvar is god now. LONG LIVE THE MOUNTAIN-FATHER



#45
Proto

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Proto's HB solo's:

 

Avvar:

 

 


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#46
Proto

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Proto's HB solos's:

 

Hunter (Not completions):

 

 


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#47
Proto

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Proto's HB solo's:

 

Assassin (Zone 1):

 

 

Silent Sister: Really sloppy, but I'm a terrible SS player. Rarely play this class.

 


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#48
Snakebite

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HC doesn't do 25k+ Guard damage in one blow (more with guard smasher), which leaves those enemies with lots of guard with just a sliver of health left. Not that I use WH Avvar, but the damage from HC is not comparable. For reference, I usually get about 5k per HC hit (x2 if I run them over and get the smash).

 

How do you get 25k damage against guard without Guard Smasher, and what enemies are you doing it to?  I only get around 20k on Red Templar Gaurds on Heartbreaker, and that's with Guard Smasher.  These same enemies I can hit for 6k+ each hit from Hakkon's Charge (without Guard Smasher), and I can spam it.  If for some reason I actually break through the shield, be it because the enemy is mid-swing or the shield is slightly off to the side, I can hit with the follow-up smash that hits twice as hard (plus bonus Coup de Grace damage), for a total of 18k+.

 

Even if I could get War Horn to hit for 25k, there are not many enemies that have more guard than Hakkon's Charge will drop in one use, and those one's are Red Templar Guards or Venatori Gladiators (and Shock Troopers, but they aren't in Heartbreaker, so not really relevant to this discussion) so I can just kill them instantly using the strategy above.  Takes less time than using War Horn then having to follow it up with some other attacks that can get past the shield.

 

So yes, the damage is absolutely comparable, and I don't even have to deal with the annoying panic animations.

 

 

Proto's HB solo's:

 

Avvar:

 

-snip-

 

copycat



#49
Proto

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HC doesn't do 25k+ Guard damage in one blow (more with guard smasher), which leaves those enemies with lots of guard with just a sliver of health left. Not that I use WH Avvar, but the damage from HC is not comparable. For reference, I usually get about 5k per HC hit (x2 if I run them over and get the smash).

Shield guys and enemies with guard are the easiest things to deal with for the Avvar. Like you mention, giving up any ability for Warhorn would be foolhish.

You should try spamming Hakkon's Charge on shield guys. It's OP. Instagib. Works just like devour spam on them, but deals 5-6K per hit.

#50
lcneed

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In Isabella's voice "So from the title of this thread, you guys are heartbroken and now play with yourself?   Is that it?"


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