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Viable Perilous builds--no promotions?


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30 réponses à ce sujet

#1
CATS3688

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I'm less interested in what the most optimal builds are, since I can find those quickly enough, and more interested in the variety of builds that can work at this setting. If I have few to no promotions under my belt, can I still try out a fair variety of builds on my characters while leveling them up on Perilous--or is there basically one "good" build for most characters that has to be stuck to?



#2
Parachromis

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Builds aren't really the solution. Regardless of builds, you're basically requiring people to carry you. You will get hit, and if you can't take but 2 hits, no build will get you through perilous. For example, I had a very new player attempt to play perilous the other day. Three of us were strong and could carry him, but I watched as he took 2 hits and died, over and over again. He eventually just stayed at the starting door and on wave 5 we were forced to kick him. IMO, this is not a good way to promote.

 

Even on threatning, you stand a chance and can learn to play. On higher difficulties, even with the best gear, if you don't know how to play, you're not going to survive. Progression is there for a reason. Take advantage of it.


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#3
FMP2013

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You don't need promotions to play perilous. Just good gear. Try to craft purple armor(or get drakescale) for your stronger characters as soon as possible and get better weapons and acessories.

I'd say heal on kill rings and weapon upgrades are the most valuable.

In my opinion, the easiest classes are Arcane Warrior and Silent Sister. They build lots of barrier/guard and it helps a lot in terms of survivability.
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#4
Proto

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You can play Perilous just fine. Just spend most your time in threatening till higher levels.

Use mages till you have better gear, more specifically high level weapons.
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#5
TheLeakestWink

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I would also add that, rather than build, it's your tactics & strategy that affect whether you can play Perilous at low promotions. Learn to break line of sight early and often, and to engage only a few enemies at a time. Use threat reduction abilities and items. Play very conservatively. Play a support mage (but don't be the Saarebas that stands at the beginning of the level and casts Sar-Taar Shield the entire match) and don't attack anything ever (key aspect of support maging that many neglect) and don't stand in line of aggro to your allies (ie, always be behind them).

 

Having said all of that, many of these are lessons you will gain from the experience of playing Routine and Threatening... a lot.  ;)


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#6
zambingo

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If you are pugging, pick up gaming, just concentrate on keeping yourself alive first. I know that sounds anti-teamplay but do it. You first, always. This doesn't mean hide and camp, of course. Keeping yourself up can be a big help to the match.

Don't do what higher promoted/better equipped players do. By that I mean the more veteran players can do things outside of the class they are playing, while low promotes should benefit by playing basic builds/tactics.

If you're a Keeper, hang back and barrier yourself while throwing out your spells. Don't worry about trying to support teammates with a barrier by getting in range of them to throw one on them etc. Do you and then your support of being up and doing whatever as you're up should be good enough. If a teammate is near and barriering them doesn't leave you open, then do it otherwise stay focused on you.

If you're a Legionnaire then take War Cry, Walking Fortress+upgrade and as many defensive passives as possible. Learning to time Shield Wall taps is a big help too. Don't worry at all about your damage output. Concentrate on your guard and your taunt. Even if your guard is up tap War Cry every time it is ready when near enemies, which as a Lego you should be (completely opposite to the Keeper obviously).

Don't worry about scoreboard placing after a match (it basically means jack anyway), don't save a downed teammate who is surrounded, don't solo a treasure room etc.

I learned all this the hard way. XD Still learning because I sometimes fall victim to the age old; A guy gets a few promotes and all of a sudden he wants to be Rambo.

#7
scene_cachet

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Saarabas full support with glyphs, barrier, ring of assasaranda and pretty much barrier bot for your team forever because your damage with no promotes will be like mosquito bites on those enemies. 

 

Too often do I see no promotes joining difficulties above them trying to be damage dealers and insta die and make the game harder for the people who actually are supposed to be in that difficulty level. 


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#8
CATS3688

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Yeah I've gotten some weapons that are level 20 or so now (refined hossberg twainer, archon fire staff, etc) and upgraded armors for most characters (although not highest tier yet, but second highest, plus 3 random drake scale from a commendation chest). So with many characters even threatening does not really feel very difficult, even though I have 0 promotions. So I was wondering if Perilous would be viable or just a waste of time..... sounds like I may want to stay at Threatening for a bit more :P



#9
TheLeakestWink

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It's just a game - give Perilous a try at least to see how you fare. That's the only way you'll know. Just remember to consider whether you're being useful to the team - if not, bow out after a game. It's no fun to be in the fade a lot anyway.



#10
ThatBruhYouDK

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As stated, it is not builds that will get you through, though they certainly do help. 

the biggest issue, in my experience, with new players is them seeing a player that has lots of experience, promotes and high level gear absolutely destroy. They then turn around and try to play like them, getting completely obliterated in the process.

The biggest issue is learning how to play, strategy. It is a simple enough game, on the surface, but once you get into it there is a lot to learn. Best way to do that is to find people you enjoy playing with and just play. Take advice when given, don't just take some and think it is the only way/. There are lots of ways to approach any problem, as in real life (not much will I give similarities between life and games). 

 

TL;DR

Builds aren't everything.

No one sure fire way to play.

Find people you have fun with and just play with them.

experience-equation.png



#11
Jugger nuggss

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There are no viable builds, only PI

#12
scene_cachet

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Yeah I've gotten some weapons that are level 20 or so now (refined hossberg twainer, archon fire staff, etc) and upgraded armors for most characters (although not highest tier yet, but second highest, plus 3 random drake scale from a commendation chest). So with many characters even threatening does not really feel very difficult, even though I have 0 promotions. So I was wondering if Perilous would be viable or just a waste of time..... sounds like I may want to stay at Threatening for a bit more :P

 

If you can solo threatening on every character then you should be ready for Perilous... If not... Keep grinding those promotes and gold.

 

You will pretty much die with one hit from any burning source with your current stats and equipment.

 

P.S. Your high level weapons are trash. 



#13
DrakeHasNoFlow

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AW, Lego, silent sister all viable for beginners in perilous, but it would be wise to start out in routine/threatening first if your lvl 1.

#14
scene_cachet

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AW, Lego, silent sister all viable for beginners in perilous, but it would be wise to start out in routine/threatening first if your lvl 1.

 

AW not really that great anymore, low promotes/bad gear means they don't even generate enough barrier to keep them alive. 

 

I really would recommend the saarabas support build because atleast you are useful to the team... Where as if you are any of the other characters your damage doesn't justify you being in that difficulty, so you're just being carried and not doing anything worthwhile. 



#15
Silversmurf

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Saarebas + barrier

Keeper + barrier

Virtuoso + barrier

Elementalist + barrier and firestorm


You see where I'm going with this....
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#16
Romanruler2012

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Saarebas + barrier

Keeper + barrier

Virtuoso + barrier

Elementalist + barrier and firestorm


You see where I'm going with this....

 

That's the whole point: if you can't kill stuff and go down real fast, find a way to be useful supporting the team. I mean we've all been there so in most cases people will carry you on, so long as you are doing something useful and contributing. Use those classes and help the team.

 

If you can't kill stuff find other ways to be useful



#17
Aggrojagg

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Saarebas + barrier
Keeper + barrier
Virtuoso + barrier
Elementalist + barrier and firestorms a
You see where I'm going with this....


Wait wait, I can do this! I'm good at puzzles me!

Peni...no wait don't want that.

Vagin...naw, probably a bit of a stretch.

Bolloc...naw enough of that here already.

Clitori...no just can't find it.

Sorry dude, I'm all out!
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#18
Silversmurf

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Vagin...naw, probably a bit of a stretch.

 

That one got me.

 

I've never been more grossed out and turned on at the same time than when giving my wife a pelvic massage.

 

Seriously, I didn't know that was even a valid treatment......

 

I am going back to university to retrain in that particular field so I can help women UK wide.


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#19
Snakebite

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Saarebas + barrier and glyphs and/or rings

Keeper + barrier and static cage

Virtuoso + barrier and battle of the bands

Elementalist + barrier and firestorm


You see where I'm going with this....

 

They all have barrier, but they also all have fantastic CC or buffs.  All these classes are great for newer players.



#20
scene_cachet

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They all have barrier, but they also all have fantastic CC or buffs.  All these classes are great for newer players.

 

There is one mage that has better survivability and better CC and buffs than the other mages.

 

Keeper + 0 promotes + Qunari + Perilous = Inquisition Captain.



#21
Aggrojagg

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That one got me.

I've never been more grossed out and turned on at the same time than when giving my wife a pelvic massage.

Seriously, I didn't know that was even a valid treatment......

I am going back to university to retrain in that particular field so I can help women UK wide.

Yeah I think I've seen videos of that sort of thing before, maybe you know the answer to this but is it always necessary to use both fists during the internal portion of the massage?

#22
JiaJM98

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Forget all of the above. Just spam friend request to everyone on the leaderboard and whoever you walked into with pretty weapons and all the lv1s on NM...

Being carried is no doubt the best way to progress at the start, and by this stage most people probably wont care any more...

Some how, most people seem to be more tolerant towards leechers if they are on their friend list.

And yes, I was leeching off top leaderboarder too when I started and am not ashamed of admitting that. Now I always happy to carry newer players in return (so long as they can at the very least go stand in the circle on zone 5)
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#23
TheThirdRace

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I'd discourage your from using Drakescale armors as a "beginner".

 

The way damage is calculated, Drakescale armors are only really useful with a ton of stats. The nearest your are from max %defense, the better Drakescale armors become.

 

The highest craftable tier for your character is the best way to go when you're starting. That 6% melee/range/magic defense is much higher protection than the 10 Armor Rating from Drakescale armors.

 

Of course, you're better using Drakescale armors if you don't have any high tier armor for your character, but you'd be better to craft those armor as soon as possible. They really do a big difference.


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#24
GreySpectre

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The way damage is calculated, Drakescale armors are only really useful with a ton of stats. The nearest your are from max %defense, the better Drakescale armors become.

 

The nearest to max you go, the better the purple armours get, because the more important that 6% gets. Purples peak at 158 stat and lose their value as they reach max stats.



#25
zambingo

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As any character you play, take passives that alter the enemy /or team.

eg. I was playing a Lego and had the boost team damage by 20% to taunted enemies passive. This seems to be uncommon in pugs as the veteran leaderboarder on the team thought there was a glitch or something but was over the moon giddy seeing their damage being higher than they normally see.