Not to make a thing of it, but is Biowares writing actually that much better? Was the writing in ME3 even decent? I think people mistake cool one liners and a cinematic camera with good writing a lot of times when they claim Biowares focus is there solid writing. Me2 played and was written like a Michael Bay movie and not one of his better ones, ME3 somehow managed to have even worse writing. I can't slog through DAI's gameplay to tell if the writing didn't suck there. That doesn;t mean I dislike there games, ME2 is one of my favorite games of all time. But its not something I consider to have good writing. Good voice acting, a few awesome lines, some nice visuals, fun gameplay. All of that, but was the story good, was it really that much worse than FO3s story? And that story made like no effing sense. But Reapers are people slushies, messiah complex, how like no one reacts to you running around with a terrorist logo on your ship etc etc ME2 wasn't really making much sense either. Better packaging sure, but thats pretty much judging the book by its cover.
When it comes to plot details and general sense, BioWare might not have a perfect score (or even a decent one), but their character writing is pretty consistently stellar.
BioWare knows how to present their worlds, and that's not judging a book by its cover, that's just good storytelling. Bethesda's stories are told by generally uninteresting characters in somewhat drab locations with the exact same creepy conversation stare. There's no flair, no life, no decent camera angles to hold my attention, no animation (quite literally) to a scene, and no "human" moments to keep me invested. BioWare knows the power that all of these things hold. That's why
in spite of DA:I's fixed camera conversations, BIoWare still tried to maintain their quota of choreographed scenes.
Quite honestly, I'd rather a have lame story told well than a good story told poorly. That's what Halo survived on for years: vibrant characters, a cool atmosphere, and not much else.
and it's not as if BioWare's games are completely devoid of interesting ideas. They certainly aren't always on the money, but at the heart of Mass Effect's and Dragonage's conflicts there's some really good stuff fueling some really good character development.