Thank you so much for posting this interview.
This section in particular, I'm very happy to have read. I love race selection, and I'm glad that the devs wanted to include it, and made time to include it because they felt it was worthwhile. (In a way, I also feel happy to hear that they didn't include race selection in DA2 because it was rushed to release, not because they felt it was Oh So Detrimental to the Holy Story they wanted to tell.)
I'm also glad to hear that the devs, or Gaider at least, don't consider more "blank slate" protagonists like the Warden and Inquisitor more restrictive to storytelling than pre-defined protagonists like Shepard and Hawke. That, if anything, just giving the players the freedom to react to actions they've made can, in some ways it, gives them "more to play with."
Again, I love race selection. I know not everyone likes it, but I just get so tired of so people making it the scape goat to everything they don't like about a game.
For example, they hear something got cut? They automatically point to race selection and say, "The resources they put into races would have gone toward making that Awesome Story Idea I just heard, therefore including race selection is the reason it got cut." When in reality it got cut or got changed on its own time for its own reasons. That "Aweome Story Idea" they tell themselves would have been so perfect actually wouldn't have been perfect, and that's exactly why it got cut.
The problem is that blank slate protagonists have a more difficult time in an open world environment, IMO. The more variables you allow the PC to have in dialogue tone and decisions, the more reactivity needs to be included in quests and environment. And this spreads thin across an open world. That's why so many of the side quests in DAI were very basic and either involved reading journals with no dialogue, or the dialogue was standard across all Inquisitors. The only times there was dialogue reactivity was in main quest lines.
And while I enjoy race selection, it does seem counter productive to include it, since such a small percentage of players play as non-humans, but implementing this feature does take away from development of the rest of the game. I don't mean cut content, but fleshing out side quests like I mentioned above. It's especially perplexing when I see people post "I don't play other races but it's nice to have the option to." Okay...so Bioware should spend resources on this feature that you're not going to use rather than spend them on overall features that affects everyone's games?
The Inquisitor could be an adviser through the sending stone. I don't think they should bring the Inquisitor back knowing that he/she is so easily played by Solas. The new hero should be crafty when dealing with Solas.
I think this is a great idea and probably the easiest way to implement the Inquisitor, resource-wise. Might not be the most fan-pleasing way but at least it would allow the Inky to have a presence in the game.
How great would it be if the sending stone had a bad connection, and the Inquisitor treated this new technology like Grandpa on the phone?
New PC: Inquisitor! Thank Andraste/the Stone/the Creators/the Old Gods I've reached you! I have pressing news on Solas!
IQ: Hello? Dagna is this thing on? Do I just speak into this end here?
PC: Inquisitor? This is urgent!
IQ: Yes, doing fine, thank you. Let me put Leliana on the line, she wants to say hello. Okay thanks for calling, byyyyyye.
PC: SMH