Here's the thing about cross-platform games. If you can run a game that is also available for the Xbone and PS4 okay now, you will be able to run ME:A fine when it releases. The whole console life-cycle thing pretty much freezes "system requirements" in place for the duration of this lifecycle. Unless you get a game that is a PC exclusive like Xcom 2, then system requirements might be an issue.
System requirements SPECULATION THREAD
#26
Posté 14 février 2016 - 12:17
#27
Posté 14 février 2016 - 01:07
Hopefully it will be optimized. More optimized than DAI was at release.
At release DAI was not optimized at all, only until after a few patches it was optimized, I guess they used that one person who knew how to optimize PC.
- SwobyJ et Hair Serious Business aiment ceci
#28
Posté 14 février 2016 - 01:37
I5 and a GTX 970 will make ME A work normal
and a I7 and GTX 980 will make ME A work superv.
I still doubt ME A will be a DX12 exclusive.
I'm on X99 platform with some Samsung Pros and 2x GTX 980s and DDR4 RAM and honestly I don't think I have a prayer at playing this game with the settings maxed at 1440p res getting 60 fps. I might be getting 30, but not 60 that's for damn sure. Hopefully I will be able to turn down the anti aliasing and possibly texture quality (I'm looking at you fade touched texture quality) and I'll be good to go.
They should release a "tentative system specs" on April 1st with some outlandish requirements.
Heh heh heh. Good thing you told us this now so that there's no way they'll actually do this.
#29
Posté 14 février 2016 - 01:57
Just a small note here, If you are planning on buying AMD to save money, you might want to hold that thought. While Nvidia explicitly tells us they are coming out with new chipsets every 2-3 years, we are not getting the same thing from AMD. The reason for that is simple: They don't change their chipsets from previous cards except for the highest tier ones. They do this every time they come out with a new line of cards. The AMD R9 290X is almost completely the same card as the 390X. R9 290X Vs R9 390X That's a gain of 4% at stock.
#30
Posté 14 février 2016 - 02:54
Just to note...
A related thread is ME:A DirectX 12 Confirmed?, started by UniformGreyColor,
I've found it helpful to read and it seems pertinent to this thread.
#31
Posté 14 février 2016 - 06:24
Just a small note here, If you are planning on buying AMD to save money, you might want to hold that thought. While Nvidia explicitly tells us they are coming out with new chipsets every 2-3 years, we are not getting the same thing from AMD. The reason for that is simple: They don't change their chipsets from previous cards except for the highest tier ones. They do this every time they come out with a new line of cards. The AMD R9 290X is almost completely the same card as the 390X. R9 290X Vs R9 390X That's a gain of 4% at stock.
To be fair, the R9 290 and the 290X were overpowered for their generation, in terms of raw power. Shoddy drivers brought that down a fair bit at the time.
The rebranded 390/390X cards are really holding their own atm.
I feel that AMD will probably discontinue the Grenada GPU (390/390X) like with Tahiti (7950/7970/280/280X) and trim down Fiji for the lower end spectrum. Polaris will be the new "390/390X/Fury".
#32
Posté 14 février 2016 - 06:56
Hopefully it will be optimized. More optimized than DAI was at release.
At release DAI was not optimized at all, only until after a few patches it was optimized, I guess they used that one person who knew how to optimize PC.
#33
Posté 14 février 2016 - 01:11
Just a small note here, If you are planning on buying AMD to save money, you might want to hold that thought. While Nvidia explicitly tells us they are coming out with new chipsets every 2-3 years, we are not getting the same thing from AMD. The reason for that is simple: They don't change their chipsets from previous cards except for the highest tier ones. They do this every time they come out with a new line of cards. The AMD R9 290X is almost completely the same card as the 390X. R9 290X Vs R9 390X That's a gain of 4% at stock.
<<<<<<<<<<(0)>>>>>>>>>>
AMD 2016 Roadmap
GPU : http://wccftech.com/...size-232-mm-2/
CPU : http://www.techspot....p-32-cores.html
Basically, in the latter half of 2016, AMD will come out with their new (totally designed from scratch) ZEN architecture CPU based on 14nm FinFet process with an expected 40% IPC improvement (Instructions Per Clock) and supporting SMT (Simultaneous Multi-Threading like Intel's). I believe only the Zen desktop CPU will be made available first.... BUT you will also need the new AM4 Motherboard.
On the graphics side, AMD announced the new 14nm Polaris GPU, again, based on a new architecture with expected availability mid 2016. AMD's focus, here, is to bring the minimum VR specs level of performance within the pocket book of more gamers (ie: below $349) which should open up the available market for VR.
Bio will hold off announcing the ME:A system specs for as long as possible.... hoping, perhaps, that the GPU and CPU will be at the brick and mortar stores before game launch and/or to tweak the game for max hardware playability, according to their gamers' hardware profile metrics.
#34
Posté 14 février 2016 - 02:20
Just a small note here, If you are planning on buying AMD to save money, you might want to hold that thought. While Nvidia explicitly tells us they are coming out with new chipsets every 2-3 years, we are not getting the same thing from AMD.
Both have relabeled chips. The Geforce 8800GT was renamed two or three times.
Nvidia and AMD haven't refreshed their whole lineup in recent years because we were stuck with the 28nm process for so long. Next generation will be all new in 14/16nm.
#35
Posté 14 février 2016 - 03:13
thats the speculation of game-debate
http://www.game-deba...ffect Andromeda
Also i read a small note down there, that me4 is not going to be launched 2016? have a look.
http://www.game-deba...lefield 5 Ready
#36
Posté 14 février 2016 - 03:18
PS4
Xbox1. Because of Remedy's Quantum Brake. Fan here.
#37
Posté 14 février 2016 - 03:21
I'm expecting that retail PC disks will contain a trivial amount of content on DVD
with the balance many GB's of data remaining for download.
It's not BioWare's fault, the days of shipping with a dozen disks are past,
and Blu-Ray is not a valid PC standard,
but inb4 the usual complaints about it...
#38
Posté 14 février 2016 - 04:01
To be fair, the R9 290 and the 290X were overpowered for their generation, in terms of raw power. Shoddy drivers brought that down a fair bit at the time.
The rebranded 390/390X cards are really holding their own atm.
I feel that AMD will probably discontinue the Grenada GPU (390/390X) like with Tahiti (7950/7970/280/280X) and trim down Fiji for the lower end spectrum. Polaris will be the new "390/390X/Fury".
<<<<<<<<<<(0)>>>>>>>>>>
AMD 2016 Roadmap
GPU : http://wccftech.com/...size-232-mm-2/
CPU : http://www.techspot....p-32-cores.html
Basically, in the latter half of 2016, AMD will come out with their new (totally designed from scratch) ZEN architecture CPU based on 14nm FinFet process with an expected 40% IPC improvement (Instructions Per Clock) and supporting SMT (Simultaneous Multi-Threading like Intel's). I believe only the Zen desktop CPU will be made available first.... BUT you will also need the new AM4 Motherboard.
On the graphics side, AMD announced the new 14nm Polaris GPU, again, based on a new architecture with expected availability mid 2016. AMD's focus, here, is to bring the minimum VR specs level of performance within the pocket book of more gamers (ie: below $349) which should open up the available market for VR.
Bio will hold off announcing the ME:A system specs for as long as possible.... hoping, perhaps, that the GPU and CPU will be at the brick and mortar stores before game launch and/or to tweak the game for max hardware playability, according to their gamers' hardware profile metrics.
Both have relabeled chips. The Geforce 8800GT was renamed two or three times.
Nvidia and AMD haven't refreshed their whole lineup in recent years because we were stuck with the 28nm process for so long. Next generation will be all new in 14/16nm.
Yes, I suppose its only fair (and best for us all) that AMD gets its spot in the spotlight. It is good that AMD is making a new architecture. Whenever a company gets too big, it usually mean inflated prices and no one wants that.
As far as Nvidia rebranding chips, I guess its one of those things that goes through phases. The last 3 generations of Nvidia has all had different chipsets (including pascal), but we do not know if the trend will continue. I can only hope that both companies start coming out with new stuff, I just hope the old stuff doesn't get horribly outdated by a year and a half.
#39
Posté 14 février 2016 - 05:49
Anyway if you can run DA:I you'll be fine - or BF4. It'll be no RotTR gfx breaker, that's for sure.
#40
Posté 14 février 2016 - 06:36
<<<<<<<<<<(0)>>>>>>>>>>
AMD 2016 Roadmap
GPU : http://wccftech.com/...size-232-mm-2/
CPU : http://www.techspot....p-32-cores.html
Basically, in the latter half of 2016, AMD will come out with their new (totally designed from scratch) ZEN architecture CPU based on 14nm FinFet process with an expected 40% IPC improvement (Instructions Per Clock) and supporting SMT (Simultaneous Multi-Threading like Intel's). I believe only the Zen desktop CPU will be made available first.... BUT you will also need the new AM4 Motherboard.
On the graphics side, AMD announced the new 14nm Polaris GPU, again, based on a new architecture with expected availability mid 2016. AMD's focus, here, is to bring the minimum VR specs level of performance within the pocket book of more gamers (ie: below $349) which should open up the available market for VR.
Bio will hold off announcing the ME:A system specs for as long as possible.... hoping, perhaps, that the GPU and CPU will be at the brick and mortar stores before game launch and/or to tweak the game for max hardware playability, according to their gamers' hardware profile metrics.
yeah Polaris and Pascal seems great. However people at Tom's Hardware has speculated that Pascal will have the same performance that of Maxwell only that it utilizes electricity more efficiently. Polaris on the other hand is IMO 10,000times better than current AMD hardware xD
#41
Posté 14 février 2016 - 06:37
Why are people writing ps4 or xbone? Can't people read anymore?
Anyway if you can run DA:I you'll be fine - or BF4. It'll be no RotTR gfx breaker, that's for sure.
they are hoping to start a flame war lol even the Reapers laughs at their silly small plastic boxes. Currently I am running this game:

#42
Posté 14 février 2016 - 06:47
I'm expecting that retail PC disks will contain a trivial amount of content on DVD
with the balance many GB's of data remaining for download.
Will there even be retail PC disks? It's not like PC game stores are a thing anymore.
#43
Posté 14 février 2016 - 07:08
Will there even be retail PC disks? It's not like PC game stores are a thing anymore.
Quite. I can't remember the last time I got a physical disc - or even went into a store. Must be 8 or 9 years ago.
- Navasha et AlanC9 aiment ceci
#44
Posté 14 février 2016 - 07:33
Sadly Bioware makes their games to run on the lowest denomination.
Thats where the money is and modding is totaly given up so basically I am not holding my breath.
At least the drivers are matured so I expect no problems as with DAI.
#45
Posté 14 février 2016 - 07:51
<<<<<<<<<<(0)>>>>>>>>>>
For PC users only.
There are articles that mention Microsoft's DirectX 12 API will only be supported with the Xbone 1 and Windows 10.
So, if anyone was thinking of buying DirectX 12 GPU capable hardware to install on a Win 7 system and use the API, sorry, that's a no go. The GPU hardware will be backward compatible, however ( I don't see why it would not do so).
Personally, I plan a dual boot system. Also thinking of a three boot system,.. (ie: Linux, Win7 and Win10). In any case, I'm not planning to upgrade my hardware, as I can run most games coming out in 2016.
Bio may code ME:A to support DX12 for the Xbone console... no surprise there but I'm sure the game studio will also code to support DX11 for PCs with Win 7 (after all, these PCs have about 50% of the market).
Bottom line is that what works for DA:I should work for ME:A.
This is the only reason that I'm thinking about upgrading, honestly. If ME does support DX12, I'm going to be right there with the rest of you. Also, the new zen processor will rock, hopefully.
#46
Posté 14 février 2016 - 10:21
Why are people writing ps4 or xbone? Can't people read anymore?
snip
<<<<<<<<<<(0)>>>>>>>>>>
That's because PC gamers have a bone to pick with Microsoft's past console exclusive policy. I say past as Microsoft new mantra is to have device homogeneous systems whereby you can start an app on one device (smartphone) and continue with another one (PC)..
#47
Posté 14 février 2016 - 11:16
<<<<<<<<<<()>>>>>>>>>>
Hmm... let's see.
ME:A is a console game first and a port to the PC after. The N7 giveaway of two custom built consoles with the N7 logos confirms my analysis.
(Snip)
Since PC sales have tanked during the past three years, CPU performance requirements should be tempered (ie: kept in check to 3yr old specs).
/quote]
Nope.
Check this Forbes article;
http://www.forbes.co...g/#75a186a26f69
#48
Posté 15 février 2016 - 12:16
I have a AMD Radeon HD 7870 I bought in late 2011. Won't get into rest of specs because I don't feel like it, but its all basically the level that today's consoles (XB1/PS4) have, more or less.
In 2011 it was a upper-mid to high end gaming machine - not top at all, but very good. Now, its just okay, and probably not in ideal shape just from wear and tear (dust, and I even had to move slots for GPU since one stopped working).
I can smoothly play the ME trilogy on max settings. I can play DAO and DA2 on max settings though HQ textures may give DA2 more trouble than I'd like.
DAI was the first to give trouble. At release, I had plenty of problems with it, but it clearly was mostly because it wasn't optimized. I could technically play High-Ultra but to get smooth enough results I had to go to a Custom Medium (and turning some settings on High because ew wtf hair!). After all patches I can play more comfortably on High but I could go to Ultra if I didn't care about higher FPS.
DAI will be relative to MEA in system requirements. Same engine and same general range of machines and consoles being expected. However, a couple factors:
1)DAI was made crossgen. This could mean that its less difficult to run than MEA will be. We could find that MEA's design will require a more securely 'current console gen spec' machine.
2)MEA is a shooter. The small hitches in parts of DAI (spell effects for example) will be noticed more easily and may be more annoying if they happen in MEA. Aiming for high performance will be more of a consideration.
3)MEA may or may not be more polished on the technical end. Frostbite was known for shooters, so it was weird that DAI took it on. This can mean MEA could require less of your hardware... or it may require more because Bioware feels safe to put in more advanced effects/physics/etc.
Basically, have good specs but you won't need great ones. Bioware at least aims to make games accessible for mid-range computers, and of course we've already went through the hardware jump from a new console gen. Myself? I'll likely have the same stuff when MEA hits, but I'll try to get new stuff at some point so I can play MEA on the highest settings. As it is, I'm expecting I'll be able to smoothly play on Medium at most, but I'm optimistic about playing on High. I mean I better - I can play Witcher 3 on at least Medium or High as well.
MEA may be a beautiful game (well we'll see, but probably?), but it won't be a top end technical game. Like any/most/all Bioware games, it aims for technical requirements of years ago. ME1 (2007-2008) felt like more of a mid-2000s (in terms of more top end game technology) game except in a few areas (face modeling and animation for example). ME2 (2010-2011) felt like more of a late-2000s game except in a few areas. ME3 (2012-2013) felt more like a late-2000s-or-so game except in a few areas. I don't expect MEA (2016/2017-2017/2018?) to feel like more than an early-2010s game, despite art direction and that its releasing 2016-2017. Still really nice, and maybe with certain points of unique advancement, but also not exactly a wallet killer demanding you to buy new cards right away.
#49
Posté 15 février 2016 - 01:16
I have a AMD Radeon HD 7870 I bought in late 2011. Won't get into rest of specs because I don't feel like it, but its all basically the level that today's consoles (XB1/PS4) have, more or less.
In 2011 it was a upper-mid to high end gaming machine - not top at all, but very good. Now, its just okay, and probably not in ideal shape just from wear and tear (dust, and I even had to move slots for GPU since one stopped working).
I can smoothly play the ME trilogy on max settings. I can play DAO and DA2 on max settings though HQ textures may give DA2 more trouble than I'd like.
DAI was the first to give trouble. At release, I had plenty of problems with it, but it clearly was mostly because it wasn't optimized. I could technically play High-Ultra but to get smooth enough results I had to go to a Custom Medium (and turning some settings on High because ew wtf hair!). After all patches I can play more comfortably on High but I could go to Ultra if I didn't care about higher FPS.
DAI will be relative to MEA in system requirements. Same engine and same general range of machines and consoles being expected. However, a couple factors:
1)DAI was made crossgen. This could mean that its less difficult to run than MEA will be. We could find that MEA's design will require a more securely 'current console gen spec' machine.
2)MEA is a shooter. The small hitches in parts of DAI (spell effects for example) will be noticed more easily and may be more annoying if they happen in MEA. Aiming for high performance will be more of a consideration.
3)MEA may or may not be more polished on the technical end. Frostbite was known for shooters, so it was weird that DAI took it on. This can mean MEA could require less of your hardware... or it may require more because Bioware feels safe to put in more advanced effects/physics/etc.
Basically, have good specs but you won't need great ones. Bioware at least aims to make games accessible for mid-range computers, and of course we've already went through the hardware jump from a new console gen. Myself? I'll likely have the same stuff when MEA hits, but I'll try to get new stuff at some point so I can play MEA on the highest settings. As it is, I'm expecting I'll be able to smoothly play on Medium at most, but I'm optimistic about playing on High. I mean I better - I can play Witcher 3 on at least Medium or High as well.
MEA may be a beautiful game (well we'll see, but probably?), but it won't be a top end technical game. Like any/most/all Bioware games, it aims for technical requirements of years ago. ME1 (2007-2008) felt like more of a mid-2000s (in terms of more top end game technology) game except in a few areas (face modeling and animation for example). ME2 (2010-2011) felt like more of a late-2000s game except in a few areas. ME3 (2012-2013) felt more like a late-2000s-or-so game except in a few areas. I don't expect MEA (2016/2017-2017/2018?) to feel like more than an early-2010s game, despite art direction and that its releasing 2016-2017. Still really nice, and maybe with certain points of unique advancement, but also not exactly a wallet killer demanding you to buy new cards right away.
And this is my reasoning for saying the GPU wars are almost over. They're already doing stuff for consoles only and then porting it over to PC. So, whatever you have above that is just gravy. The only thing that is holding the GPU manufacturers from saying that the GPU wars are over is the fact that so many indie dev's are out there and they're making games for the PC only.
- SwobyJ aime ceci
#50
Posté 15 février 2016 - 01:35
Well I for one hope they don't make the system requirements so demanding that everyone, except power gamers, have to get new machines. My current machine can handle ME3 nicely. It would be nice if it could handle Andromeda on decent settings.
I agree but I doubt it will
ME3 is a 2012 game on a different engine





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