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The Learning Curve Kit


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#1
Dalakaar

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Soes...

 

What kit did you learn the most about this game playing?

 

And what kit/setup would you say teaches the most about this game altogether?

 

For myself, I learned the ropes on my Paladin. Started plats snap cheesing my way to victory. Once that got old I started to experiment with *not* snap cheesing things, but seeing how well I could shieldbonk my way through stuff. Tried numerous builds, and learned the mechanics of a wide variety of powers. Energy Drain is a hitscan, useful at distances, enemies don't dodge, and it turns shields/geth into personal batterypacks. Incinerates at range were getting irritating, always being dodged. Eventually tried not taking Incin at all. Still viable, but that didn't work out nearly as well as I thought it would at the time. Taught me to use curving powers properly, the range, or timing it after a dodge, etc. And I learned when to snap cheese, and when not to.

 

It's also the kit that taught me just how to dance with a banshee. Took a lot of deaths and trail'n'errors but eventually I was the one guy running towards the banshee while all three PuGs were running away from it.

 

I honestly dunno what kit would teach you the most in this game. I know a few to avoid ofc, TGI/AIU/Juggernaut. They teach bad skills.

 

Maybe and honestly here, Javelin GI could be a decent teacher. If you screw up you screw up big, but if you get it right, well... Love, happiness, abounds. You miss and you don't RHA and you don't get to stand up.

 

I dunno, what's your take?


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#2
Catastrophy

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I couldn't say, I play them almost all. The CS classes maybe. I shortened my reloads before I knew what reload cancel is with them and then I found out about sprint cancelling.


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#3
Terminator Force

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Today's games have learning curve? Unpossible.



#4
Alfonsedode

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maybe the paladin too, though i font play the guy so much now.

Have u tried the no passive build ? I guess i wld go this route now to be optimal, inci cheese excepted.


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#5
afgncaap7

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Hmm...

Baseline humans in general tought me that you don't need something flashy and exotic to succeed.

Ghost, Geth Infiltrator and AIU taught me that BioWare is terrible at balancing infiltrators.

Shadow taught me that s​​ome enemies can see the future.

Paladin and Volus merc​enary taught me that BioWare doesn't know what a sentinel is.

Krogan soldier taught me that high defense alone doesn't mean you're an un​stoppable juggernaut.

Battlemaster taught me how to safely approach insta-kill enemies.​

Batarian surfe-...er...sentinel taught me how melee targeting works.

Vorchas taught me how t​o troll adepts.

Hunter mode taught me t​hat BioWare wasn't thinking very hard when they decided to make it the same color as your objective markers.

Volus vanguard taught me how to be a superhero.
 
Juggernaut taught me that singularity + seige pulse puts engineers into orbit.

And that's that. Other skills like reload-canceling and combos were more from time and practice rather than any specific character.


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#6
Jeremiah12LGeek

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Tough call. Human Sentinel and Justicar are probably way up there. The Shadow too, in different ways. And the Drell Assassin.

 

That last one might sound a bit weird, but I am one of the people who can't use Hunter Mode, and having a tool like Remote Mine to teach me about enemy behaviour was pretty big.


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#7
larsdt

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Figuring out RHA was my 1st major eyeopener.

 

Much like the Paladin, the Tsent is like a Swiss army knife kit. Still among my favorites.

 

I learned the advantage of Hunter Mode with the Geth Trooper. That flamer may not be the most team friendly skill, but it's nice against bosses when you have a limited manifest.

 

The Drell Adept taught me that speed can be a good a survival tool.

 

I still haven't figured out which character is the best for L2Sniper Rifle. Currently using QFI.


Modifié par larsdt, 07 novembre 2015 - 05:14 .

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#8
physiolosopher

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Mine was the human engineer who was pretty much exclusive for me while I got a feel for the MP. The HE is a master of elements, especially with cryo rounds and freeze combo incinerate. This is how I explored the art of "dealing with different defenses". This is also handy when you have a newish manifest.

 

Two crowd control powers, instant shield breaks on mooks with overload, respectable armor damage with incinerate, tech burst and fire explosion priming, tech detonating, strong passive, and an excellent dodge really helped when I was l2aim'ing. Probably the biggest perk was the combat drone which allowed me to drop some aggro and survey the arena. That loyal drone slowed the game down for me (at least on bronze/silver) so I could calculate my moves. The HE fits into most squad compositions, works against every faction and kind of sums up the me3 experience. I typically recommend it to any new player fishing for advice on breaking into higher difficulties.


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#9
Dalakaar

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Mine was the human engineer who was pretty much exclusive for me while I got a feel for the MP.

She was what made me Gold viable before Plat was even around. I called her Sparky and damn she was great. Didn't even mind landing in a FBWGG cause I still had so much fun with her. Still one of my fav kits. Put a Valiant on her and I'm set.

 

Much like the Paladin, the Tsent is like a Swiss army knife kit. Still among my favorites.

Good call. Tsent is definitely up there for showing you the ropes. Damn fine kit. A Tsent in Armiger armour would be godly.

 

maybe the paladin too, though i font play the guy so much now.

Have u tried the no passive build ? I guess i wld go this route now to be optimal, inci cheese excepted.

Yup, tried pretty much every build imaginable on the Paladin. I think I'm 6/4/6/4/6 which is now my sort of go-to on him. Even tried a Snapcheeseless build on 'im for a while. Really shows you what ED/Incin/Fireshield can do.



#10
Deerber

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Any of the original Drell.

#11
larsdt

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About the Juggernaut: I agree it's probably one of the worst learning curve kits. It could have been one of the best if not for the abuse of shield regenerating melee. It potentially teaches you to maneuver a map properly and is tanky enough to ease you into higher level difficulties. It's also a great weapons platform for both short and long range.

 

It's been a pleasure to be in a game with someone who can play the Jugg to it's fullest potential.


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#12
TMB903

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maybe the paladin too, though i font play the guy so much now.
Have u tried the no passive build ? I guess i wld go this route now to be optimal, inci cheese excepted.

There's pretty much zero reason to ever spec anything but 6/6/6/0/6 for the Paladin. It allows him to be at maximum efficiency with regards to everything he does so well with very little drawbacks.

#13
JGDD

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GI with a Claymore. Lovely if you got the timing down. Painful if you mistimed it and left yourself open. And them Drell. Once I got over trying to play them passively and started playing like a Krogan on speed, things got brighter with them.



#14
DemiserofD

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Melee Talon Merc. Its fragile enough to make you learn RHA, triggers bubbles so it forces you to learn about them too, relies on grenades so it makes you learn ammo box locations, has a relatively slow projectile so you have to learn enemy dodge behavior, but it also does a load of damage on gold, more than all beginner weapons and most UR's, can nuke spawns in case of emergency, can protect your back from sneaky attackers with mines(one of the most common ways beginners die is from behind), and homes in on targets even outside of targeting range, so you don't have to learn to snipe.

It's a perfect combo of hard and easy.



#15
Catastrophy

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Tough call. Human Sentinel and Justicar are probably way up there. The Shadow too, in different ways. And the Drell Assassin.

 

That last one might sound a bit weird, but I am one of the people who can't use Hunter Mode, and having a tool like Remote Mine to teach me about enemy behaviour was pretty big.

Yea, Shadow was quite deep for me into mechanics. It was the first time I really dealt with meta info for beating Gold solo (draining Dragoon budgets). Also refining the cloak to get "invisible".

The DA was the entry ticket into Drell play. I still don't like them but it showed that movement speed is a form of defence. A good one at that, too. I put Adrenaline on many kits now, not only Juggy.



#16
nico_wolf

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Human Adept: teaches me, what a Biotic Explosion looks like.

Human Soldier: teaches me how to Cancel Reload the Claymore.

Awaken Collector: teaches me, that Bugs show of in swarms, "always".


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#17
Loufi

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The Destroyer was the character I used the most for my first matches in platinum. He's tanky, but not as much as a krogan, so positionning is crucial with him. He's also super slow, so he forced me to constantly pay attention to sync-kill units and how to maneuver around them (Glacier Hazard with double Banshees and Phantoms, ouch). And finally he made me a pro at switching weapon, because killing Phantoms with the PPR sucks.    



#18
Catastrophy

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I've played a quite this week end and it occurred to me that the best curves are had with Krogan and the Batarian Adept. The Krogan shapes curves with his fist, the Batarian with Lash (and occasionally cluster nades), but not with his fist - unless he does the hatesurf. I've made good curves with melee AIU, but that was long ago - before the nerf.

 

I also dodged a missile frired from behind with a curved forward flip - the missile streaking right under the character. Talking about curves - the Quarian girls have surely a lot going for them. The Asari, too - with the Justcar I often do a curved approach from behind. The Asari Adept e.g. is an expert pitcher - she throws insane curveballs all over the place. Sinkers, too, but she didn't make it to profesional because she likes to hit them in the face.

 

But let's not talk exclusively about girls. What about the Volus? They are a curve on their own, as can be clearly seen. Even when they go down they roll all over the place. The Voldept must be the pinnacle of roundness and curves. All the orbs curving around his spherical body.


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#19
Miniditka77

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Hunter mode taught me t​hat BioWare wasn't thinking very hard when they decided to make it the same color as your objective markers.

 

Liked for this especially.  Every time I have HM or Geth Scanner and an objective pops up, I spend like 10 seconds looking around asking where the f*** it is.


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#20
filippopotame

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The justicar has in my opinion a huge learning curve. Learning when to place the bubble is a bit like self controll. I sometimes want so bad to place it on those three grandmotherf**king primes but I know they'll rip me apart if I just rush them frontally. And where to place the bubble requires some experience.

Well I have to say that the venom makes all those things way easier.



#21
Mission_Scrubbed

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Human Soldier: teaches me how to Cancel Reload the Claymore.

 

I like this human. Also, HSol is the best Claymoar user by far.


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#22
Oni Changas

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Drell adept. I've known about reload cancelling since my first vanguard in ME2, but with DA, I learned that sheilds and cyclonics arent everything which led me to figuring that if you play more to a characters' strength that its far more beneficial than shoring up weaknesses. Once I truly got BEs down I was confident in taking him to gold and later plat. If I can Drell in higher difficulties, surely my krogan and other races can!
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#23
Wez

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Destroyer Spitfire until I discovered the HA, I've lost count of the times a panic singularity placement has saved me, oh and of course all the BE's.

#24
Darth Volus

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GI with a Claymore. Lovely if you got the timing down. Painful if you mistimed it and left yourself open. And them Drell. Once I got over trying to play them passively and started playing like a Krogan on speed, things got brighter with them.

 

This right here. And it was before the enemy shieldgate nerf and phasic ammo, so Claymore was like the only weapon that could reliably OSK enemies. And also before the Brute buffs, so you could OSK them too after Proxy bomb. 


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#25
Cryos_Feron

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Paladin??

the Paladin teaches you
that you get cryo explosions on barriers!! , shields!!, health and armor.

it teaches you to permanently and blindly snap cheese everything (even through walls) and grab all the points for things you did not even know you did.

I am not sure if these are the things I want to learn.

having that said, the FQE may be the right kit to learn the REAL game mechanics.