Necro attack vs. critcal hit damage
#1
Posté 07 novembre 2015 - 04:58
#2
Posté 07 novembre 2015 - 05:47
Fire wall is now really not that great as upgraded horror with terror is better, no dots from firewall anyway, rather get fire mine which can crit.
So wb can crit (2x) and can has low cooldown esp with gathering storm etc.
Fire mine crits.
Energy barrage crits.
Etc.
Also use ring of doubt (and maybe ditch it if it becomes ridiculouly broken to cast anywhere from 8-15k wbs and get flashpoint all the time for EB/ firemine)
#3
Posté 07 novembre 2015 - 12:36
Ok, that cleared quite a bit up. Appreciate the replyI have always used crit builds on necro. They are vastly superior to attack builds for the pc. Attack builds are good on ai Dorian but the player should be doing stuff like manually detonating wb which does crit in that case. Wb can crit on the first hit and! The last (detonation).
Fire wall is now really not that great as upgraded horror with terror is better, no dots from firewall anyway, rather get fire mine which can crit.
So wb can crit (2x) and can has low cooldown esp with gathering storm etc.
Fire mine crits.
Energy barrage crits.
Etc.
Also use ring of doubt (and maybe ditch it if it becomes ridiculouly broken to cast anywhere from 8-15k wbs and get flashpoint all the time for EB/ firemine)
#4
Posté 07 novembre 2015 - 01:34
#5
Posté 07 novembre 2015 - 03:26
I have always used crit builds on necro. They are vastly superior to attack builds for the pc. Attack builds are good on ai Dorian but the player should be doing stuff like manually detonating wb which does crit in that case. Wb can crit on the first hit and! The last (detonation).
Fire wall is now really not that great as upgraded horror with terror is better, no dots from firewall anyway, rather get fire mine which can crit.
So wb can crit (2x) and can has low cooldown esp with gathering storm etc.
Fire mine crits.
Energy barrage crits.
Etc.
Also use ring of doubt (and maybe ditch it if it becomes ridiculouly broken to cast anywhere from 8-15k wbs and get flashpoint all the time for EB/ firemine)
I agree. Go with a crit build on your inquisitor. The inquisitor can get more out of crit damage by the +10 cunning boost in the Emerald Graves, a few more +stat boosts elsewhere, and can wear +crit% items like the ring of slicing from the emporium or the mask of the grand duchess (which you only have one unless you cheat). With the encore staff, use the hilted staff grip (http://dragonage.wik..._Grip_Schematic) to increase crit chance, and use dragon cloth to increase crit damage.
On the other hand, for AI companions mages, just go with straight +attack, since raising their crit% is too much of a hassle, and they can't control abilities as effectively as a human can.





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