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MEA to be yet another "human story" confirms Bioware


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#276
Vortex13

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A shifty space cow story!


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#277
shodiswe

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The same boost asari got 3000 years ago. Yet in 2187 Alliance has same tech level and territory comparable to the whole Council space. We just have to accept that all aliens are mentally incapable and their free existence is just a sign of endless human generosity. I expect the same in MEA, guess who will control ARKON, design and build Ark? Bioware never change.


@Ahriman

Humanity had a whole Library och Protean Tech, actual, Protean spaceships and lots of other Tech.... While the Asari had one beacon which they had been trying to tap for knowledge. Then they might have found some other stuff aswell. The Asari never managed to fully unlock the Beacon, and they had no cipher like Shepard to actually understand it completely.'

Also, Humanity had a lot of other Tech, humanity had already spread throughout the system and coloniced other planets and moons in the Sol system. Humanity´s Medical and bioengineering Tech was in most cases far beyond that of most citadel species but it was also highly illegal by Citadel standards, some of it was made legal though, like Medigel which contained stemcells desinfectants and and other healing agents. It was simply too useful and saved a lot of lives, they just could´t ban it.

Also, once you make Contact you can quickly aquire and analyse new Tech and learn from it. human companies were also very expansive and quickly established themselves throughout the galaxy hiring experts from other species, if they could get an expert to work for them they picked them up and put them to work. This also lead to a lot of synergy effects.

On the Citadel other species were curious as to why human companies hired so many aliens as most Alien companies keep to themselves, and had done so for millenia. Also human companies quiickly established relationships and tradecontracts with other Alien companies becoming supliers and in some cases buying stuf they needed themselves.

Before ME1 humanity had ben running illegal AI research that got the Council very upset. When the council threatened with trade sanctions the human Ambassador Goyle just had to tell them how costly it would for all of them to disrupt galaxy wide trade relations. Almost every Alien Company out there had deals with human companies and subcontractors and it would have caused a major disruption for al of them.

That´s how Earths and humanitys Golden age started, they were open and quickly became a center for trade, Tech, Resources and investments were flowing through Earth. After a few decades of that humanity had all but the most state secret based Tech out there, and even some of that stuff through special dealings.

The most surprising part about this isn´t the Tech but the financial Resources and material wealth of the Alliance and it´s companies. A lot of it commes from human business savy and drive. Not enough scientits on Earth? Hire a few billion Salarians and Asari!
Not enough workers and security experts? Hire some Turians. Need some banking specialists and auditors? Hire a few Volus..
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#278
Ahriman

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-snip-

You see what I'm talking about.

They had living prothean, but couldn't crack the Cypher.

They had thousands of space fighter, but couldn't come up with carrier design.

They designed selective sterilization virus, but couldn't create medigel.

They had hundreds years old trade routes, but couldn't embargo a newcomer after ten years on market.

They can have children from every living thing, but not hire them.

They brought to knees two war-machine species, but couldn't enforce their will on humans.

They had garden world five minutes away from their government center, but couldn't colonize it.

They've searched for every working peace of prothean technology, but afraid to study the biggest working 'prothean' contruct until a single human steps up.

Of course human position is justified, because aliens are a bunch of retards.


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#279
Danadenassis

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Frankly, I'd rather not play as other races in Mass Effect: Andromeda

 

For certain, I have not been actively participating in the forums other than to post on an interesting topic I happen across and prefer to remain oblivious to What BioWare may or may reveal in here or in social media.

 

However, as I initially noted, I would rather play as human simply because they are the most unpredictable creatures in the universe. If a story is to be human centric then by all means the playable character should be human.  The main reason I prefer humans in the Mass Effect universe is for the chance to interact with aliens.

 

Besides, to make a story line work with a choice of other species as the protagonist would require equal story lines from the alien's perspective meaning just as much history as would be created for humans. I don't bring this up as a matter of resources or time limitations, but the ability to create so many different possibilities of the other species version of the over-all plot of the game evenly, but within the limitations of the various species as well. By comparison, humans are less predictable than the other space-faring races in how they would likely react to things.

While a common objective works for some things (like ADO and DAI)  I am not so certain it would work with Mass Effect.

 

Playing an Elf or Dwarf in DA II would not have worked in that game, because it was a human centric plot unlike DAO for DAI because the objective format is different. The Mass Effect Series has been human centric from the beginning. And, while we are used to them by the time we reach ME 3, not enough to not be upset by the limitations imposed on those species due to their limitations as has been discussed throughout the series of games so far.

 

I can see some of the attraction of playing another species due to their abilities and/or social structures that create their limitations and abilities/powers that would make them interesting in combat and doing their own thing in their own way according the available data on all the species of the Mass Effect universe, But if all the decisions the player has to make are based on the identical plot line for humans, then the only difference would the advantages or disadvantages of the other species. In other words one plot would not fit all and we would be playing them for the sake of a meaningless choice of races and may as well be a generic shooter rather than an RPG.

Lots of selective logic here. Pretty much all your points dictates and requires decisions to make it so, meaning it is simply a choice of writing the story different to avoid your absolutes.



#280
shodiswe

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You see what I'm talking about.
They had living prothean, but couldn't crack the Cypher.
They had thousands of space fighter, but couldn't come up with carrier design.
They designed selective sterilization virus, but couldn't create medigel.
They had hundreds years old trade routes, but couldn't embargo a newcomer after ten years on market.
They can have children from every living thing, but not hire them.
They brought to knees two war-machine species, but couldn't enforce their will on humans.
They had garden world five minutes away from their government center, but couldn't colonize it.
They've searched for every working peace of prothean technology, but afraid to study the biggest working 'prothean' contruct until a single human steps up.
Of course human position is justified, because aliens are a bunch of retards.


@Ahriman

Also, those aliens had dominated the galaxy for millenia and feelt safe as long as they didn't go poking about with new relays, they didn't need to evolve, necessity is the mother of all inventions. Also, they didn't invent medigel because tha type of bioengineering and research was forbidden. What they did to the Krogans was a military offensive weapon created in a situation of desperation, they didn't care enough about how illegal it was.
They were partially stalled by their own contentment and wish to maintain their own security and superiority and pretty mcuh feared change and thigns that could cause trouble.

Their laws and customs stimied development, their bueraucratic ways sloweddown expansion, their experience with the Rachni made them stop opening up new relays and now areas of space.

Humanity picked up huge swathes of space on their side of the galaxy because the council species were coverign in thier own safe area for milenia. Not daring to open a relay to unknown space and putting bans on anything new.

Their fears wern't completely illogical, and the Asari had a long memory, some of them still remember the Rachni wars and Krogan rebellions despite it being a millenia back.

Humanity however found nothing but wast wealth and ancinent relics with caches of Tech and possibilities. Colonising Agricultural and mining Worlds. The humans knew there might be others out there since they found found the Protean relics, but they also wanted the wealth out there and to findout what was truly out there, they did take some precautions building up a defensive fleet in case they found something less than friendly though. Until they encountered the Turians who were outraged that someone dared to open up a relay into their space even thoguh it was illegal to their people sicne the Rachni wars.....

Blaming humanity for such a crime was crazy since they hadn't been in Contact with the Citadel and knew nothing of the Rachni wars, also the Citadel species had been doing the same until that Point.

Once Contact and Peace had been established human companies realized that the rest of the galaxy represented a new market for them to expand into with new workers, consumers and Investors. And humanity had uncovered a massive amount of new collonyworlds and territory to invest in.. While Council expansion had been on hold for a millenia. with the exception of spreading to some less likely collonisation prospects due to a lack of better options.

Stupidity isn't the only explanation even if you can debate their decition to be so fearful of exploration after encountering the Rachni. Still, given a few more millenia and the Asari might have regained their curiosity as the old generations pass away. Their long lives are both a bessing and a curse for the Asari, they get to live long productive lives but they also tend to get stalled compared to other species.

#281
badboy64

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I am all for it. :D B) :) :lol:



#282
Keitaro57

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What I found pretty impressive for the human race is that a single planet was able to provide enough manpower to spread humanity all over the galaxy in one generation with billions of people on distant worlds.



#283
ExoGeniVI

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Why do people want playable aliens? It would reduce the dialogue a lot like DAI.



#284
Hanako Ikezawa

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Why do people want playable aliens? It would reduce the dialogue a lot like DAI.

Reduce the dialogue? DAI had the most lines of dialogue of any of the Dragon Age games. Probably a lot more than any of the Mass Effect games too. 



#285
Eelectrica

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Why do people want playable aliens? It would reduce the dialogue a lot like DAI.

A voiced protagonist is what reduces the dialog. The most pointless trend in gaming ever.


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#286
Ogredad1971

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Humans are "Special" alright always have been.

#287
008Zulu

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I would liked to have played an Asari. Something graceful on the battelfield would be nice.


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#288
Eelectrica

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I would liked to have played an Asari. Something graceful on the battelfield would be nice.

I would have played as a Krogan and introduced Andromeda to some Krogan diplomacy.


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