I thought this was known since E3...
MEA to be yet another "human story" confirms Bioware
#101
Posté 07 novembre 2015 - 10:41
#102
Posté 07 novembre 2015 - 10:42
Sure they have. KOTOR had you be a blank slate, since your old life was gone because amnesia. Dragon Age: Inquisition pretty much had a blank slate protagonist.
Fallout 4 has a very defined backstory for the protagonist.
Kotor at least unravels a personality.. that's where all the drama is at. DAI isn't that similar imo.
- Lord Bolton aime ceci
#103
Posté 07 novembre 2015 - 10:43
Kotor at least unravels a personality.. that's where all the drama is at. DAI isn't that similar imo.
It unravels a personality, but not your personality. You are no longer Darth Revan. You can be again if you choose to, but that is no longer you unless you the player choose it.
- Heimdall et Shechinah aiment ceci
#104
Posté 07 novembre 2015 - 10:48
It unravels a personality, but not your personality. You are no longer Darth Revan. You can be again if you choose to, but that is no longer you unless you the player choose it.
True enough. I just think there was something there that fleshed things out, and gave some personal drama (with both Bastila and Malek) more than a blank slate would. DAI just plays with unraveling concepts and ideas surrounding faith. It doesn't work the same.. or well.
- Lord Bolton aime ceci
#105
Posté 07 novembre 2015 - 10:53
Wonder if humans are more genetically diverse than the andromedan races too.
<<<<<<<<<<()>>>>>>>>>>
Speaking of Andromeda alien races, I bet we will see not one hair on them... same as in the trilogy.
#106
Posté 07 novembre 2015 - 11:08
<<<<<<<<<<()>>>>>>>>>>
Speaking of Andromeda alien races, I bet we will see not one hair on them... same as in the trilogy.
And all the females will be hidden at home, making sandwiches.
#107
Posté 08 novembre 2015 - 03:49
What I always hated about ME2 and ME3 was that it feel victim to the sci-fi trope that Humans are the center of the universe and are oh so special. Considering that MEA will take place in a new galaxy and be a fresh experience not only for humans, but other Milky Way races such as the Krogan and Asari.
However, in response to a twitter question, Bioware confirms that MEA will be a human storg, whatever that means. Does this mean MEA will be about the human perspective? Or will it take the ME2 route and out humans as the forefront while all other races plays as background material?
Here is the link: http://www.inquisitr...plains-bioware/
Every sci-fi story is about humans. The krogans? Basically humans. Asari? Humans with wigs. Turians? Humans with some prosthetics. Quarians? Humans in suits.
There's no such thing as a non-human perspective. Every story we tell is about a human perspective. The story that you want - say all about the krogan - is just a story about humans with rubber foreheads.
A story about non-humans would have to be totally incomprehensible to us. It would have to lack things like language, a body plan we can even comprehend, morals that are totally incomprehensible and alien (e.g. cannibalism on an RNG, for no purpose).
Stories that act like being human is about a look are stupid.
- Il Divo, Seboist, Han Shot First et 4 autres aiment ceci
#108
Posté 08 novembre 2015 - 04:18
- In Exile et Il Divo aiment ceci
#109
Posté 08 novembre 2015 - 04:45
What I always hated about ME2 and ME3 was that it feel victim to the sci-fi trope that Humans are the center of the universe and are oh so special. Considering that MEA will take place in a new galaxy and be a fresh experience not only for humans, but other Milky Way races such as the Krogan and Asari.
However, in response to a twitter question, Bioware confirms that MEA will be a human storg, whatever that means. Does this mean MEA will be about the human perspective? Or will it take the ME2 route and out humans as the forefront while all other races plays as background material?
Here is the link: http://www.inquisitr...plains-bioware/
So tell me how do you write an alien perspective? Hmm please tell me how can we relate to something truly alien? We would have zero frames of reference and thus no story could be written about the alien perspective.
This is just another case of BS gamer want. "I want [insert the next want in the endless dribble]."
There has never been a story told from the perspective of an alien that was actually ALIEN, by any publish author. Why? Because you can't do it, you need frames of reference that are human frames of reference. The only time a true alien works in sci-fi is when it is presented as a mystery. You can't write a story from an alien perspective when you are the mystery because it isn't a mystery to YOU! This is why almost every alien in sci-fi or other race in fantasy are nothing but humans with exaggerated HUMAN traits.
Sci-fi doesn't work well unless it is told from the human perspective because if it is told from a truly ALIEN perspective it wouldn't make sense. This lack of perspective can be shown within human cultures as well, certain jokes do not cross cultural barriers because to get the joke you REQUIRE a common frame of reference. This is a situation where we share all these other common frames of reference that transcend race, age, and gender but just a single lacking frame of reference can render a joke meaningless, and this is comedy that commonality to all people of the earth. So if this is an example of how people can't get something for lack of a reference point, imagine what it is like when you don't share culture, biology or sensory input? How do you tell that story?
If they are essentially writing a human story dressed up in an alien suit the what the frak is the point? Oh the point is to give you your 'want.' Why the hell should Bioware give you want your 'want?' Wants are not universal so maybe they should ignore you and make the game they want? yeah i think that is what they should do.
- In Exile, Sidney, MissOuJ et 3 autres aiment ceci
#111
Posté 08 novembre 2015 - 05:18
Well, since the PC is a human it should be human centric. Why should the PC be serving aliens?
#112
Posté 08 novembre 2015 - 08:32
Well, since the PC is a human it should be human centric. Why should the PC be serving aliens?
Perhaps because humanity has less than a century knowledge of interstellar exploration while the other races have thousands of years of space exploration behind them?
Feeling I got is that the newbie will command the professionnals.
And about the "we are humans so we can't play an alien", say that to all the Fantasy games who allow to play dwarves, elves or even more exotic races.
- Will-o'-wisp et Danadenassis aiment ceci
#113
Posté 08 novembre 2015 - 09:14
I'm so glad that they continue this way. Mass Effect is about humanity and what it's like to interact and face extraterrestrial life forms.
#114
Posté 08 novembre 2015 - 09:19
Is there a point to this thread or is it another damn thread full of crybabies? Want to play as an alien go play the ME3 MP otherwise grow up.
I heard the sobs from afar !
Modern gamers man.. Modern F**** gamers.. ![]()
- Heathen Oxman aime ceci
#115
Posté 08 novembre 2015 - 09:45
It's okay, but playing as asari or turians would have been great.
But surely we may play them in the multiplayer mode
#116
Posté 08 novembre 2015 - 10:17
So tell me how do you write an alien perspective? Hmm please tell me how can we relate to something truly alien? We would have zero frames of reference and thus no story could be written about the alien perspective.
This is just another case of BS gamer want. "I want [insert the next want in the endless dribble]."
There has never been a story told from the perspective of an alien that was actually ALIEN, by any publish author. Why? Because you can't do it, you need frames of reference that are human frames of reference. The only time a true alien works in sci-fi is when it is presented as a mystery. You can't write a story from an alien perspective when you are the mystery because it isn't a mystery to YOU! This is why almost every alien in sci-fi or other race in fantasy are nothing but humans with exaggerated HUMAN traits.
Sci-fi doesn't work well unless it is told from the human perspective because if it is told from a truly ALIEN perspective it wouldn't make sense. This lack of perspective can be shown within human cultures as well, certain jokes do not cross cultural barriers because to get the joke you REQUIRE a common frame of reference. This is a situation where we share all these other common frames of reference that transcend race, age, and gender but just a single lacking frame of reference can render a joke meaningless, and this is comedy that commonality to all people of the earth. So if this is an example of how people can't get something for lack of a reference point, imagine what it is like when you don't share culture, biology or sensory input? How do you tell that story?
If they are essentially writing a human story dressed up in an alien suit the what the frak is the point? Oh the point is to give you your 'want.' Why the hell should Bioware give you want your 'want?' Wants are not universal so maybe they should ignore you and make the game they want? yeah i think that is what they should do.
Let's put it this way: if you want an alien perspective, translate a book into wingdings. This is an alien perspective:

- Gothfather aime ceci
#117
Posté 08 novembre 2015 - 10:58
I guess I'm okay with the game being told from a human perspective as long as that doesn't mean that humanity is front and center to the whole game and gets everything handed on a silver plate like in the original trilogy. People claim that the trilogy was essentially about humanity finding ist place in the galaxy, but that entire story was nothing but annoying to me, because it was handled so poorly.
Humanity had been part of the galactic society for about 30 years by the beginning of ME1, but instead of painting us as the underdogs, actually having us fight for our rights and making the player feel that humans were still outsiders, we somehow had this amazing military on par with everyone else, were favored over the batarians to the point of them leaving the citadel. We had the first human spectre handed to us in no time and when we save the council at the end of the game, we immediately get a seat. For winning a single batte, after we've been there for no more than 30 years. Volus basically built the intergalactic economy and joined galactic society... oh, only about 2000 (!) years ago. Not to mention that god-awful other ending where humanity basically occupies the citadel and replaces the concil with no one doing anything about it. Seriously, I never took that choice after seeing the follow-up in ME2.
I won't even mention the "take back earth" stuff in ME3. You know what would have been way more powerful and in line with "finding your place in the galaxy"? Realising that it wasn't all about humanity and that earth was not worth more than any of the other home worlds. Without that weird plot device of suddenly justifying everything by moving the citadel to earth. And without introducing this whole "humans are mor interesting to the reapers because genetic diversity" bs.
- Barquiel, Tayah, Vortex13 et 7 autres aiment ceci
#118
Posté 08 novembre 2015 - 12:15
Happy with this personally. To me a big part of ME is focused on humanity's role on the Intergalactic stage and your character's part in that. While DA:I had an interesting idea with the multiple race Inquisitors I think it's a good idea for ME to keep the human protagonist.
#119
Posté 08 novembre 2015 - 12:29
- Tayah, Will-o'-wisp, Danadenassis et 1 autre aiment ceci
#120
Posté 08 novembre 2015 - 12:40
#121
Posté 08 novembre 2015 - 12:44
Let's put it this way: if you want an alien perspective, translate a book into wingdings. This is an alien perspective:
To be fair, the laws of evolution are a universal constant so there will always be some things in common.
#122
Posté 08 novembre 2015 - 01:24
To be fair, the laws of evolution are a universal constant so there will always be some things in common.
Evolution is just a stochastic statistical process. Well, sort of stochastic. But anyway sci-fi involves a lot of speculation. For all we know our own body plan is the evolutionary dead end for space travel, and you actually need to be a hive-minded mayfly to make it work right. My point being that once we get into sci-fi, all the rules are made up. Especially re: evolution.
- Heathen Oxman aime ceci
#123
Posté 08 novembre 2015 - 01:25
I guess I'm okay with the game being told from a human perspective as long as that doesn't mean that humanity is front and center to the whole game and gets everything handed on a silver plate like in the original trilogy. People claim that the trilogy was essentially about humanity finding ist place in the galaxy, but that entire story was nothing but annoying to me, because it was handled so poorly.
Humanity had been part of the galactic society for about 30 years by the beginning of ME1, but instead of painting us as the underdogs, actually having us fight for our rights and making the player feel that humans were still outsiders, we somehow had this amazing military on par with everyone else, were favored over the batarians to the point of them leaving the citadel. We had the first human spectre handed to us in no time and when we save the council at the end of the game, we immediately get a seat. For winning a single batte, after we've been there for no more than 30 years. Volus basically built the intergalactic economy and joined galactic society... oh, only about 2000 (!) years ago. Not to mention that god-awful other ending where humanity basically occupies the citadel and replaces the concil with no one doing anything about it. Seriously, I never took that choice after seeing the follow-up in ME2.
I won't even mention the "take back earth" stuff in ME3. You know what would have been way more powerful and in line with "finding your place in the galaxy"? Realising that it wasn't all about humanity and that earth was not worth more than any of the other home worlds. Without that weird plot device of suddenly justifying everything by moving the citadel to earth. And without introducing this whole "humans are mor interesting to the reapers because genetic diversity" bs.
This.
The game can have a central human character. Just don't make the entire game revolve around humans.
- Danadenassis et WildOrchid aiment ceci
#124
Posté 08 novembre 2015 - 01:25
For all we know our own body plan is the evolutionary dead end for space travel
I've thought so myself. It kind of depresses me. ![]()
#125
Posté 08 novembre 2015 - 01:42





Retour en haut







