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Do you think The Mark made the Inquisitor a better warrior/rogue/mage?


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#1
Above Good and Evil

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Just a question for the curious. I've seen past topics where people claimed that the Inquisitor's Mark was apparently much more beneficial than allowing them to close rifts and the focus ability. Anybody think this is legit or is the Inquisitor's skill just that: Pure skill like Hawke. Likewise I could ask the same of the taint the HOF and other wardens possess. 



#2
Krypplingz

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This is just my opinion and I have no facts to back it up, but I don't think the mark gave the Inquisitor power directly.

But it made it so that the inquisitor had it easier to improve themselves. It could give the Inquisitor confidence to use their own potential better (I can survive the glowing mark of doom, I can kick that dragon), better training (the companions and the specialization trainers) and better equipment (Dagna+Harritt and various connection to merchants and armorers.) . 

It also made it easier to travel, so they could find the situation/event that would mold them into a more powerful person. Sort of like Bilbo in the Hobbit, he always had the potential to be an adventurer, Gandalf just helped to bring that potential to light. Or how Sutherland can rise up to be a hero instead of a floor scrubber, with a bit of a push from the Inquisitor. 


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#3
Gervaise

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The beneficial part was that it did make people take notice of you and start to listen to you.    As time goes on I think they start to respect you (or not) as the leader you are, regardless of the mark, but you'd never have got to that point without it.    This is why I always grin a bit when Dorian says how I've inspired him to return home and make a difference but seems to have overlooked the part where I was just an ordinary Dalish until the mark gave me the break that I needed to make a difference. He was a natural leader and an extremely good hunter with his clan but would likely never have been more than that without the mark.    However, now he's enjoyed that sort of status and respect, he's not likely to sink back into obscurity and has the natural ability to continue to survive without the benefit of the mark.     In fact, since he always denied being the Herald of Andraste, not having the mark that identified him as such is something of a relief.   Would rather not to have lost the arm as well but that is where natural skill comes in that will enable him to adapt to the changed circumstances.

 

As for being better at their class, well he could have gained his assassin skills from another Dalish regardless, since they are famed for it.    Where the Inquisition helped was giving the opportunity to encounter a wider range of enemies and situations in which to utilise them.   That had to do with the organisation itself rather than the mark.      The mark didn't make any difference to his natural ability as a rogue archer.  



#4
straykat

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Not the mark. I think taking on the Herald belief could make someone bolder though. For better or worse.



#5
nightscrawl

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Gaining the Anchor was an exceptional circumstance that allowed people to take notice of you, and that's really it. It's useful and important in that it was needed for a specific purpose, but the Inquisitor's combat prowess is all their own. So yes, in terms of combat I do put them in league with the Warden and Hawke.

Stepping away from the story aspect of it, as far as game mechanics are concerned, I hardly ever used the Anchor during typical combat situations. I primarily saved up my focus for dragon and boss fights, and just let it collect most of the time. Then again, I play on casual, so perhaps it seems more of a necessity at higher difficulties.

 

This is why I always grin a bit when Dorian says how I've inspired him to return home and make a difference but seems to have overlooked the part where I was just an ordinary Dalish until the mark gave me the break that I needed to make a difference.


Lol, as usual we look at some Dorian commentary differently. (Not a bad thing, just how it is ;) ).

To me Dorian is referring to your character's personality, which is reflected in the line, "You’re shaping the world… for good or ill. How could I aspire to do any less?" The "for good or ill" says, to me, that it is the very act of shaping, regardless of whether a difference is made, and THAT is what has inspired Dorian. He can't see that and not try himself.

 

Very shortly after arriving in Haven there is a cutscene wherein you can basically suggest that you want nothing to do with any of this and Leliana even says, "You can go if you wish." Of course we wouldn't have a game if the player actually said, "Okay, bye," and just left, but for story purposes you could have done exactly that, but you choose to stay. Whether those reasons are selfish or altruistic doesn't matter, the point is that you did ultimately choose to stay and help, not knowing you will become the leader of a huge organization.
 
After arriving in Skyhold and now knowing that the "mark," is now the Anchor, you are handed the mantle of Inquisitor and can say some words. You gain the biggest approval from Dorian if you say, "Corypheus must be stopped." Again, this is a choice that you are making that has everything to do with your own personality. You could instead choose, "I'll do it for my own power," but you don't (or well, I'm sure some players do, but let's assume not since we're talking about Dorian's reaction).
 
So in the end YOU are making the decisions because you have decided to accept the role as leader. That has nothing to do with whether you got the Anchor or not. In fact, from Dorian's perspective you would have been acting in that manner regardless, and the Anchor, and other circumstances, is basically what put you in the position to meet him in the first place.
 
It's a similar thing to when Solas asks whether gaining the Anchor changed you. He respects you because of who you are. The Anchor is immaterial.


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#6
Gervaise

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I agree that both Dorian and Solas admire and respect the character for what they have done.    My point was that the anchor gave him the opportunity to make that difference.   In Dorian's case he keeps saying how he is a pariah back home and a nobody, he even says that when he comes back from Tevinter.   It is admirable that when he first goes back he wants to try and make a difference but without Maevaris initially and then his own inheriting of the position of Magister, it is unlikely that he would have been listened to by anyone of importance, even those other members of the fledgling lucerni party, just as the Inquisitor would not have been in the position to make a difference had it not been for the anchor.    This is even more true for an Inquisitor of another race than human.   In fact when my elf expresses astonishment that they would offer him the position of Inquisitor as he is an elf, the response from Leliana is that it is a measure of how far he has come that they would offer it to an elf.   He was only able to start on that journey because of the mark and maintain the progress because of the enormous back up team.

 

It is also noticeable that no matter how noble and well intentioned you have been and how much good you have done, when the mark is no longer required to close rifts, people in power pretty quickly start to turn against you and no longer want you around or at least not in control of a powerful organisation in the way you have been.   Something that Dorian himself predicted would happen.     The mark may not ultimately be as important as the leader you turn out to be to the people within the Inquisition but to the world at large it would seem that the mark makes every difference to the degree to which you are accepted in a position of power.    



#7
nightscrawl

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My point is that he was inspired because you try.


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#8
Cobra's_back

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"Anybody think this is legit or is the Inquisitor's skill just that: Pure skill like Hawke. Likewise I could ask the same of the taint the HOF and other wardens possess. "

 

Your skills is what makes you not the mark. Even Cass said you took the leadership role with your actions. Remember Haven no one decided to stay back while others gained their freedom. You did that. Just image if you were a coward and took off or made everyone stay and fight. Many of them would have been dead. It was all you.



#9
IanPolaris

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I agree with the above with one exception.  Apparently the Mark makes it possible to learn and master Rift Magic and thus potentially makes you a much stronger/different mage than you otherwise could have been.  Solas comments that you were able to use the Mark as a catalyst mastering otherwise very esoteric and difficult Fade-based spells that otherwise (per Solas) took years to master.



#10
SwobyJ

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Yes....ish.

 

But more importantly, the Inquisitor made the Anchor better.

 

Solas is frequently surprised and I don't think its just an act.

 

But I still say 'yes' because I think there's more going on with this Green Fadey thing that can mean that (even if not confirmed, I'm just theorizing) belief in the Inquisitor as the Herald may very well elevate them to a more demi-godly status with their powers. Belief. All about belief.

 

In the end, the Mark, aside from exclusively Rift-related scenarios, only brought out and put into play the potential the Inquisitor already had within.

 

The Green Thing was an amplifier, and a great change in itself, but it mostly amplified what was already there and it only brought direct change in a specific way.

 

I don't think it otherwise made the Inquisitor a better warrior, rogue, or mage. I think it was the thing necessary in order for the Inquisitor to make themselves become a better warrior, rogue, or mage.

 

Basically what I'm saying is that the narrative makes the continued point that its about the figure and character of the Inquisitor in the end, and I'd say this extends to their combat ability.



#11
SwobyJ

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This is just my opinion and I have no facts to back it up, but I don't think the mark gave the Inquisitor power directly.

But it made it so that the inquisitor had it easier to improve themselves. It could give the Inquisitor confidence to use their own potential better (I can survive the glowing mark of doom, I can kick that dragon), better training (the companions and the specialization trainers) and better equipment (Dagna+Harritt and various connection to merchants and armorers.) . 

It also made it easier to travel, so they could find the situation/event that would mold them into a more powerful person. Sort of like Bilbo in the Hobbit, he always had the potential to be an adventurer, Gandalf just helped to bring that potential to light. Or how Sutherland can rise up to be a hero instead of a floor scrubber, with a bit of a push from the Inquisitor. 

 

Completely agree.

 

On the extended note, this can be considered symbolic of the potential of Thedosians overall. There's a much greater and magical world awakening and all the normies need to be ready to stand up and be ready for it.

 

You can be sure that all the members/former members of the Inquisition are spreading the tale of it far and wide and it'll have lore-related cultural influences.



#12
straykat

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Completely agree.

 

On the extended note, this can be considered symbolic of the potential of Thedosians overall. There's a much greater and magical world awakening and all the normies need to be ready to stand up and be ready for it.

 

Sounds lame. If I wanted to play in a world full of magical awakening, it wouldn't have been Dragon Age in the first place.

 

That sums up the bad things this game has brought. I was more interested in the political climate and factional conflicts the previous stories set up. And it ended up barely being addressed. An Inquisition that has nothing to do with "inquisiting".



#13
SwobyJ

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Sounds lame. If I wanted to play in a world full of magical awakening, it wouldn't have been Dragon Age in the first place.

 

That sums up the bad things this game has brought. I was more interested in the political climate and factional conflicts the previous stories set up. And it ended up barely being addressed. An Inquisition that has nothing to do with "inquisiting".

 

Sometimes I feel you have tunnel vision on this stuff.

 

Magic has been awakening since DAO. That's even what Flemeth was being speculated to prepare for back then (not now, but when DAO was released).

 

DAI is also more political than any previous game. I agree with it not addressing as many of those things set up earlier as it should have though.

 

I think this is one of those things you and I will go around and around on.



#14
Boost32

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Nope, but Mark of Death made the Mark of Rift way overpower.

#15
straykat

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Sometimes I feel you have tunnel vision on this stuff.

 

Magic has been awakening since DAO. That's even what Flemeth was being speculated to prepare for back then (not now, but when DAO was released).

 

DAI is also more political than any previous game. I agree with it not addressing as many of those things set up earlier as it should have though.

 

I think this is one of those things you and I will go around and around on.

 

I didn't say I didn't want magic itself. Gameplay wise, I just don't want Kingdoms of Amalur: DA Edition. Nor be like Skyrim. A whole magical DA would probably be similar.

 

Other than that, I also just don't like any roleplaying group, pnp or otherwise, that goes on and on about magic. They're the worst people to have as your GMs. They're not interesting storytellers if they're just fascinated with one thing. Same with people who go on about deeper lore. I like people who can write situational plots - just exciting events occuring in the setting (magic or otherwise) - just like every other genre besides this brand of high fantasy. Be it war, politics, crime, whatever (and yes, magic too :P Or even a mix of it. Like a criminal plot with mages, for example).

 

It's the same as me not caring much about the creation of my own world or whatever the higher mysteries are.... yet I care about what happens in it on a daily basis. And the reason why I didn't like the brusk way politics was dealt here is that this other stuff took dominance. And the hero didn't even need contextual relevance to any of it. They just overpower situations because of mysticism. It'll only get more extreme with your idea. And it isn't better than DAO btw. Just for one character: Loghain. And besides the deep roads artifact, Act 1 and 2 in Da2 weren't too shabby either. Especially the Arishok.

 

Sorry. I like listening to you about ME, but I don't want this here.


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#16
Iakus

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One could argue the Mark may have augmented a mage's power, as it increased their connection to the Fade.  To the point where even a dwarf could dream.

 

But in terms of raw ability?  No.  The Mark had its own function, different from the talents of the Inquisitor.



#17
Cyberpunk

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Definitely a better mage. The rest I'm not sure.