No, it's because they're charging extra for a critical plot point that only partially fixes the issue.Why? Because it is so hard to believe that something created this AI...?
Leviathan had answers for those who wanted them, for others that don't want them, it's still optional.
Deus Ex Machina
#26
Posté 11 novembre 2015 - 10:54
#27
Posté 11 novembre 2015 - 11:03
No, it's because they're charging extra for a critical plot point that only partially fixes the issue.
Fair enough, but the Catalyst still works even without Leviathan's explanation.
And yes, I dislike DLC, but I'm also just as guilty, because I buy it when I want it. I play games since before DLCs were a thing and I'm used to getting a full game when I pay for it once. Unfortunately that changed, so either we boycott DLC or buy it, but when we do buy it we can't complain about it, I guess.
- angol fear aime ceci
#28
Posté 11 novembre 2015 - 03:55
If the Star Kid weren't part of it, would that make a difference?
If you ask whether the Star Kid specifically is a DEM or not (what you did), then yes: It does make a difference!
#29
Posté 11 novembre 2015 - 05:20
If you ask whether the Star Kid specifically is a DEM or not (what you did), then yes: It does make a difference!
I still say Star Kid is no more of a DEM than EDI or Vendetta are.
Why does calling Star Kid a DEM make a difference? His actions are the same no matter what we call him.
#30
Posté 12 novembre 2015 - 02:01
I still say Star Kid is no more of a DEM than EDI or Vendetta are.
Why does calling Star Kid a DEM make a difference? His actions are the same no matter what we call him.
Some people want the catalyst to be a deus ex machina because they want to justify "objectively" their hate.
A deus ex machina is a writing tool that has been criticized since the beginning (the antiquity). The greeks and Niezsche criticized it because it breaks the internal logic of writing. So why was the deus ex machina created? Because people wanted happy ending! They were watching plays where they liked the main character but this character had to die in the end (or something bad happened to him). In a tragedy it has to end this way! But people wanted happy ending so the writers created something that could break the rules and force a happy ending : that's why deus ex machina is connected to happy ending, that's not a secret.
Writing a tragedy is creating an internal logic that lead a a tragic end but with a deus ex machina, you have an ending that is not coherent. That's what Nietzsche and many other peopel criticized. A deus ex machina is not bad in itself, it becomes bad because it's not coherent with the writing.
So some people want it to be a deus ex machina to justify their hate but the problem is that it's not a deus ex machina. It doesn't work with the original meaning, or the modern meaning : in every meaning a deus ex machina is an active event/ character etc.... The catalyst is a passive character, he only explains things.
PS : the logic of writing has nothing to do with the "logic" people want. If the "logic " was so important in the quality, Oedipus story would not be good because it doesn't make sense. Terminator 1 would not be good, because it doesn't make sense. La jetée, would not be good because it doesn't make sense. I'll stop the list. Internal logic (coherence) and logic are not the same thing.
- corkyspetals aime ceci
#31
Posté 12 novembre 2015 - 11:02
PS : the logic of writing has nothing to do with the "logic" people want.
In real life I think of it as emotional logic. If someone does something good they are rewarded, if they do evil they receive justice. If A loves B, then B will love A. A satisfying reaction to a simple action.
They win the war, conflict over. Then there's a wedding and they live happily ever after.
#32
Posté 13 novembre 2015 - 12:17
Ah the "Everyone wants a HEA ending" assumption again. Seems to me that most people are used to bittersweet or dark by now, given the ending of most recent games even before ME 3 hit the shelves.
#33
Posté 13 novembre 2015 - 12:32
The writers created the choices. And they got emotional reactions.
Umm... yeah, but I don't see the point.
#34
Posté 13 novembre 2015 - 12:49
A deus ex machina is basically a plot device that suspends (or transcends) the normal rules in order to make the impossible possible.
like load a savegame.





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