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What do you NOT want to see in ME:A?


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#326
FKA_Servo

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 Anderson is stupid. Look at the pathetic plan to get to the beam

 

Hate to break it to you, but ME3 is stupid, too.


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#327
themikefest

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Hate to break it to you, but ME3 is stupid, too.

You're not breaking anything to me. I knew the moment I saw Anderson


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#328
Iakus

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Than why in ME3 does Anderson say I trust you? Heck he even says he just wants Shepard to find a way to stop the reapers. Why didn't he, the alliance and the other ME1 characters find a way after the SR1 was destroyed?

He says he trusts you after Shepard's been locked up for six months rather than spearheading a plan to stop the Reapers.

 

Or at least a brainstorming session.

 

 Anderson is stupid. Look at the pathetic plan to get to the beam

 

Hey, that plan was a classic!  Straight out of World War One!   B)



#329
themikefest

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He says he trusts you after Shepard's been locked up for six months rather than spearheading a plan to stop the Reapers.
 
Or at least a brainstorming session.

My Shepard doesn't trust him
 

Hey, that plan was a classic!  Straight out of World War One!   B)

Too bad there wasn't a renegade interrupt to tell him,  his plan sucks.


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#330
Master Warder Z_

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Hey, that plan was a classic!  Straight out of World War One!   B)

 

;_;

 

military strategy hadn't adapted to the modern advances of warfare, and it didn't until well...you can google the dozens of cemeteries across Germany, France, Belgium and Poland.



#331
Element Zero

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I feel that Cerberus actually could've made a ton of sense as a presence in ME:A. This is just the type of mission the Cerberus of lore would've been involved in promoting. They would've definitely embedded people in the mission to observe and guide, if necessary, the progress of the mission.

After ME3, though, I hope they are smart enough to understand that they've exhausted that well. I suspect a majority of the invested fan base has had its fill of Cerberus.

EDIT: Realised I lack the energy to even discuss the second half of my post.
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#332
Vaseldwa

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I know there is a high chance that I will have people grabbing there pitch forks and torches, but I need to get this out.  The CC needs to be a bit more believable. Also this is more for the female side of the CC.

 

If we are going to be in constant battles, why are we walking around in full make up and a fancy hair do? Its pretty and its always nice to look well nice, but when your fighting and being hurt or whatever it makes no sense to look like your going out to a fancy dinner. More up hair styles like buns would make more sense or short hair styles that make it to where the hair wouldn't get in your face. I feel we are there to put our metaphorical boot up someone or somethings back side, not take them out on a date!  

 

To the point and to stay on topic, no more super model making CC's! I want to be able to make a Female protagonist that's looks like she has been through a lot!


Modifié par DwarvaVashoth, 09 décembre 2015 - 08:14 .

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#333
FKA_Servo

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My Shepard doesn't trust him

 

Compared with TIM, though?

 

If you're that concerned about stopping the reapers, you'd think you'd have some misgivings over allying with the dude who's practically screaming "I'm a reaper" from the moment you meet him.



#334
Master Warder Z_

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Compared with TIM, though?

 

If you're that concerned about stopping the reapers, you'd think you'd have some misgivings over allying with the dude who's practically screaming "I'm a reaper" from the moment you meet him.

 

Uh hardly, TIM screams human dominance at any cost, not subservience to the Reapers.


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#335
themikefest

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Compared with TIM, though?

 

If you're that concerned about stopping the reapers, you'd think you'd have some misgivings over allying with the dude who's practically screaming "I'm a reaper" from the moment you meet him.

At least he wanted to stop the colony abductions. So I trust TIM  when it comes to dealing with the collectors. In ME3 with the reapers invading, not so much, especially after Mars.


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#336
Iakus

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Compared with TIM, though?

 

I'd go with the Shadow Broker before going with TIM.

 

If, you know he hadn't cut a deal with the COllectors first.



#337
Celtic Latino

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Oh man...

 

From ME2:

-Streamlined RPG mechanics (one of the things that made me dislike ME2 the most of the series...) 

 

From ME3:

-Excessive auto-dialogue 

-War table 

-Click button fetch quests

-PC personality streamline (Shepard's personality kind of blended in the end) 

 

From the ME Trilogy:

-Imbalanced male/female love interests (Fem Shep in particular suffered while M!Shep had the most options...better to have equal ratio, ideally split even between m/f, m/m and f/f so everyone has the same number) 

-Class choice being handwaved with cinematics defaulting to Shep being a soldier. Tech characters should be able to use tech, Biotics biotic, and while it can't all be accommodated I wouldn't mind seeing class specific dialogue options or interrupts. 

 

From DAI:

-Pajama wear 

-Underwhelming armor/crafting designs 

-Gender imbalance with companions (I'd prefer it even male/female or 60/40 ratio) 

 

In general:

-Exceptional hero/chosen one PC (I'd prefer the PC be more like the Warden and simply be an exceptional, erm, pioneer) 

-Too much backstory (some is cool, like Shepard's pre-service history or the Inquisitor's past, but I'd rather some things be left open for interpretation by the player)

 

*All just my own opinion  :)


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#338
N7M

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The Sims.



#339
Kamal-N7

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I do NOT want to see the story, character development, and the cinematic element of the cut scenes that helped with the story telling, sacrificed for having just a bigger game. 



#340
N7M

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Dragon Age anything. 



#341
SarenDidNothingWrong

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  • Hamfisted political correctness
  • Cerberus
  • RPG mechanics watered down even more (if that's possible)
  • Online affecting the single player in any way
  • Needless Microtransactions
  • Grindfest side missions


#342
Lebanese Dude

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So many different complaints in this thread.

 

They might as well start from scratch bahaha



#343
KaiserShep

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RPG mechanics watered down even more (if that's possible)

 

 

I'm a bit curious about what's really lost when the RPG mechanics are "watered down". In the Mass Effect trilogy, the only things that really went away were the giant invisible backpack, stat-based firing accuracy and the skill tree where we inch ever so slowly to godhood. I gues s there's also the armor tiers, but I always found that silly and out of place for the setting. 



#344
DarkLordAngel916

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i want BioWare to avoid the multiplayer and . MMORPGs  aspects entirely and not let it involved with  any of the single player aspects of andromeda last thing i need is someone not playing the game right and not taking it serious enough and i don't like playing with friends are strangers.


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#345
Lebanese Dude

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I'm a bit curious about what's really lost when the RPG mechanics are "watered down". In the Mass Effect trilogy, the only things that really went away were the giant invisible backpack, stat-based firing accuracy and the skill tree where we inch ever so slowly to godhood. I gues s there's also the armor tiers, but I always found that silly and out of place for the setting. 

 

It's an action RPG. Resident RPG traditionalists don't consider that an RPG, since it doesn't qualify according to their standards.

 

Still, he has a point. They need to improve on the RPG elements they have now and add some more even. 

 

I personally think ME3 was a sweet spot with all its ME1-like ability choices, armor attributes, and extensive weapon modification.

 

If anyone complains about armor tiers though I'm going to laugh. That's so counter to wanting more choice.


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#346
Beerfish

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 Anderson is stupid. Look at the pathetic plan to get to the beam

This is about the extent of Andersons plan.

 


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#347
Pasquale1234

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I'm a bit curious about what's really lost when the RPG mechanics are "watered down". In the Mass Effect trilogy, the only things that really went away were the giant invisible backpack, stat-based firing accuracy and the skill tree where we inch ever so slowly to godhood. I gues s there's also the armor tiers, but I always found that silly and out of place for the setting.


When they took away the stats, weapon selection became purely trial and error. There's no way to determine effective DPS in ME2. ME3 at least has bar graphs, but you can only compare characteristic by characteristic for 2 weapons at a time. Without actual numbers, you still can't determine which weapon is capable of producing the highest DPS - or, since weapon weight became a thing, the highest DPS per pound.

The 3 armor weights in ME1 offered different levels of damage protection, shielding, and tech/biotic protection, along with a variety of mods. Of course, in ME1 the player could actually be affected by tech and biotic attacks.

#348
Lebanese Dude

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When they took away the stats, weapon selection became purely trial and error. There's no way to determine effective DPS in ME2. ME3 at least has bar graphs, but you can only compare characteristic by characteristic for 2 weapons at a time. Without actual numbers, you still can't determine which weapon is capable of producing the highest DPS - or, since weapon weight became a thing, the highest DPS per pound.

The 3 armor weights in ME1 offered different levels of damage protection, shielding, and tech/biotic protection, along with a variety of mods. Of course, in ME1 the player could actually be affected by tech and biotic attacks.

 

Their non-transparency policy when it comes to weapon damage is a good point. it wouldn't hurt to be more explicit.

 

Still, does it really matter though? This is a shooter. The fact that autoattacks constitute the bulk of most damage in the game renders the need for accurate damage representation in other fields unnecessary, especially  considering most combos end up one-shotting things anyway.

 

The ME3 measurements were good enough. All you need to know is relative power.



#349
Pasquale1234

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Still, does it really matter though? This is a shooter.


What possible basis for choosing do you have? It's all trial and error.

You don't even know a weapon's actual capacity until you equip it and take it into a mission. How many shots do I get per clip change? How many shots until I need to find more clips? Take it out on a mission to find out.
 

The fact that autoattacks constitute the bulk of most damage in the game renders the need for accurate damage representation in other fields unnecessary, especially  considering most combos end up one-shotting things anyway.


What do you mean by autoattacks?

Of course, if you're doing most of your damage with tech / biotic combos, how much of a shooter is it?
 

The ME3 measurements were good enough. All you need to know is relative power.


If relative power is all I get, then I'd at least like to be able to compare all available weapons at once, instead of only 2 at a time. But without actual numbers, I still won't be able to calculate whether a weapon with higher damage and a lower fire rate has better DPS than a weapon with lower damage and a higher fire rate.

Of course, I'd also like to know how much weapon upgrades will improve my existing weapons before I allocate credits to them.

#350
Ahglock

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Also the bars didn't change with patches. So 2 months in the bars are even less helpful. And tool tips not being accurate made it worse. I don't know how long I was wasting time with a smg as I thought it was better vs shields.

I'm not sure I'd call that a RPG element. More of just a bad design.