Anderson is stupid. Look at the pathetic plan to get to the beam
Hate to break it to you, but ME3 is stupid, too.
Anderson is stupid. Look at the pathetic plan to get to the beam
Hate to break it to you, but ME3 is stupid, too.
Hate to break it to you, but ME3 is stupid, too.
You're not breaking anything to me. I knew the moment I saw Anderson
Than why in ME3 does Anderson say I trust you? Heck he even says he just wants Shepard to find a way to stop the reapers. Why didn't he, the alliance and the other ME1 characters find a way after the SR1 was destroyed?
He says he trusts you after Shepard's been locked up for six months rather than spearheading a plan to stop the Reapers.
Or at least a brainstorming session.
Anderson is stupid. Look at the pathetic plan to get to the beam
Hey, that plan was a classic! Straight out of World War One! ![]()
He says he trusts you after Shepard's been locked up for six months rather than spearheading a plan to stop the Reapers.
Or at least a brainstorming session.
My Shepard doesn't trust him
Hey, that plan was a classic! Straight out of World War One!
Too bad there wasn't a renegade interrupt to tell him, his plan sucks.
Hey, that plan was a classic! Straight out of World War One!
;_;
military strategy hadn't adapted to the modern advances of warfare, and it didn't until well...you can google the dozens of cemeteries across Germany, France, Belgium and Poland.
I know there is a high chance that I will have people grabbing there pitch forks and torches, but I need to get this out. The CC needs to be a bit more believable. Also this is more for the female side of the CC.
If we are going to be in constant battles, why are we walking around in full make up and a fancy hair do? Its pretty and its always nice to look well nice, but when your fighting and being hurt or whatever it makes no sense to look like your going out to a fancy dinner. More up hair styles like buns would make more sense or short hair styles that make it to where the hair wouldn't get in your face. I feel we are there to put our metaphorical boot up someone or somethings back side, not take them out on a date!
To the point and to stay on topic, no more super model making CC's! I want to be able to make a Female protagonist that's looks like she has been through a lot!
Modifié par DwarvaVashoth, 09 décembre 2015 - 08:14 .
My Shepard doesn't trust him
Compared with TIM, though?
If you're that concerned about stopping the reapers, you'd think you'd have some misgivings over allying with the dude who's practically screaming "I'm a reaper" from the moment you meet him.
Compared with TIM, though?
If you're that concerned about stopping the reapers, you'd think you'd have some misgivings over allying with the dude who's practically screaming "I'm a reaper" from the moment you meet him.
Uh hardly, TIM screams human dominance at any cost, not subservience to the Reapers.
Compared with TIM, though?
If you're that concerned about stopping the reapers, you'd think you'd have some misgivings over allying with the dude who's practically screaming "I'm a reaper" from the moment you meet him.
At least he wanted to stop the colony abductions. So I trust TIM when it comes to dealing with the collectors. In ME3 with the reapers invading, not so much, especially after Mars.
Compared with TIM, though?
I'd go with the Shadow Broker before going with TIM.
If, you know he hadn't cut a deal with the COllectors first.
Oh man...
From ME2:
-Streamlined RPG mechanics (one of the things that made me dislike ME2 the most of the series...)
From ME3:
-Excessive auto-dialogue
-War table
-Click button fetch quests
-PC personality streamline (Shepard's personality kind of blended in the end)
From the ME Trilogy:
-Imbalanced male/female love interests (Fem Shep in particular suffered while M!Shep had the most options...better to have equal ratio, ideally split even between m/f, m/m and f/f so everyone has the same number)
-Class choice being handwaved with cinematics defaulting to Shep being a soldier. Tech characters should be able to use tech, Biotics biotic, and while it can't all be accommodated I wouldn't mind seeing class specific dialogue options or interrupts.
From DAI:
-Pajama wear
-Underwhelming armor/crafting designs
-Gender imbalance with companions (I'd prefer it even male/female or 60/40 ratio)
In general:
-Exceptional hero/chosen one PC (I'd prefer the PC be more like the Warden and simply be an exceptional, erm, pioneer)
-Too much backstory (some is cool, like Shepard's pre-service history or the Inquisitor's past, but I'd rather some things be left open for interpretation by the player)
*All just my own opinion ![]()
The Sims.
I do NOT want to see the story, character development, and the cinematic element of the cut scenes that helped with the story telling, sacrificed for having just a bigger game.
Dragon Age anything.
So many different complaints in this thread.
They might as well start from scratch bahaha
RPG mechanics watered down even more (if that's possible)
I'm a bit curious about what's really lost when the RPG mechanics are "watered down". In the Mass Effect trilogy, the only things that really went away were the giant invisible backpack, stat-based firing accuracy and the skill tree where we inch ever so slowly to godhood. I gues s there's also the armor tiers, but I always found that silly and out of place for the setting.
i want BioWare to avoid the multiplayer and . MMORPGs aspects entirely and not let it involved with any of the single player aspects of andromeda last thing i need is someone not playing the game right and not taking it serious enough and i don't like playing with friends are strangers.
I'm a bit curious about what's really lost when the RPG mechanics are "watered down". In the Mass Effect trilogy, the only things that really went away were the giant invisible backpack, stat-based firing accuracy and the skill tree where we inch ever so slowly to godhood. I gues s there's also the armor tiers, but I always found that silly and out of place for the setting.
It's an action RPG. Resident RPG traditionalists don't consider that an RPG, since it doesn't qualify according to their standards.
Still, he has a point. They need to improve on the RPG elements they have now and add some more even.
I personally think ME3 was a sweet spot with all its ME1-like ability choices, armor attributes, and extensive weapon modification.
If anyone complains about armor tiers though I'm going to laugh. That's so counter to wanting more choice.
Anderson is stupid. Look at the pathetic plan to get to the beam
This is about the extent of Andersons plan.
I'm a bit curious about what's really lost when the RPG mechanics are "watered down". In the Mass Effect trilogy, the only things that really went away were the giant invisible backpack, stat-based firing accuracy and the skill tree where we inch ever so slowly to godhood. I gues s there's also the armor tiers, but I always found that silly and out of place for the setting.
When they took away the stats, weapon selection became purely trial and error. There's no way to determine effective DPS in ME2. ME3 at least has bar graphs, but you can only compare characteristic by characteristic for 2 weapons at a time. Without actual numbers, you still can't determine which weapon is capable of producing the highest DPS - or, since weapon weight became a thing, the highest DPS per pound.
The 3 armor weights in ME1 offered different levels of damage protection, shielding, and tech/biotic protection, along with a variety of mods. Of course, in ME1 the player could actually be affected by tech and biotic attacks.
Their non-transparency policy when it comes to weapon damage is a good point. it wouldn't hurt to be more explicit.
Still, does it really matter though? This is a shooter. The fact that autoattacks constitute the bulk of most damage in the game renders the need for accurate damage representation in other fields unnecessary, especially considering most combos end up one-shotting things anyway.
The ME3 measurements were good enough. All you need to know is relative power.
Still, does it really matter though? This is a shooter.
The fact that autoattacks constitute the bulk of most damage in the game renders the need for accurate damage representation in other fields unnecessary, especially considering most combos end up one-shotting things anyway.
The ME3 measurements were good enough. All you need to know is relative power.