What possible basis for choosing do you have? It's all trial and error.
You don't even know a weapon's actual capacity until you equip it and take it into a mission. How many shots do I get per clip change? How many shots until I need to find more clips? Take it out on a mission to find out.
What do you mean by autoattacks?
Of course, if you're doing most of your damage with tech / biotic combos, how much of a shooter is it?
If relative power is all I get, then I'd at least like to be able to compare all available weapons at once, instead of only 2 at a time. But without actual numbers, I still won't be able to calculate whether a weapon with higher damage and a lower fire rate has better DPS than a weapon with lower damage and a higher fire rate.
Of course, I'd also like to know how much weapon upgrades will improve my existing weapons before I allocate credits to them.
In ME2, the descriptions gave a clear description of how the weapon functions. The specifics aren't there but that should be enough I would think. Though I see where you're coming from.
Autoattacks = weapon firing
... even Biotics were expected to use their weapons in ME2. Only using biotic attacks is a player prerogative but it's definitely non-optimal.
ME3 is different in that regard though.
I get your third point. I never argue against more clarity.
At some point though, one would wonder why they would bother to go for specific damage details in a game that is clearly tailored to being an action RPG. Optimization from a gear perspective isn't exactly necessary. Most stats are innate.





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