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What do you NOT want to see in ME:A?


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#351
Lebanese Dude

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What possible basis for choosing do you have? It's all trial and error.

You don't even know a weapon's actual capacity until you equip it and take it into a mission. How many shots do I get per clip change? How many shots until I need to find more clips? Take it out on a mission to find out.
 

What do you mean by autoattacks?

Of course, if you're doing most of your damage with tech / biotic combos, how much of a shooter is it?
 

If relative power is all I get, then I'd at least like to be able to compare all available weapons at once, instead of only 2 at a time. But without actual numbers, I still won't be able to calculate whether a weapon with higher damage and a lower fire rate has better DPS than a weapon with lower damage and a higher fire rate.

Of course, I'd also like to know how much weapon upgrades will improve my existing weapons before I allocate credits to them.

 

In ME2, the descriptions gave a clear description of how the weapon functions. The specifics aren't there but that should be enough I would think. Though I see where you're coming from.

 

Autoattacks = weapon firing :P ... even Biotics were expected to use their weapons in ME2. Only using biotic attacks is a player prerogative but it's definitely non-optimal.

ME3 is different in that regard though.

 

I get your third point. I never argue against more clarity.

 

At some point though, one would wonder why they would bother to go for specific damage details in a game that is clearly tailored to being an action RPG. Optimization from a gear perspective isn't exactly necessary. Most stats are innate.



#352
Fallen_silver

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All I want is a good story. Which needs good characters, a good villain, and good ship. 


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#353
animedreamer

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Zombies or Husk.



#354
BaaBaaBlacksheep

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Please dont focus on a human character with the same N7 story we already did that with Shepard, I want to play different races with different experiences. Revamp weapon design and have a crafting system to customize weapons and armor, don't always based it on just squad based and don't set it up for people to have teammates, let players have the option of fighting alone or have a team. Lastly change your combat mechanics because the animations are stiff and not dynamic, use motion capture instead. Also introduce motion capture movement like climbing, jumping, and sprinting, please have separate male and female animations separate I don't want my female character walking and sitting like a dude, and lastly for armor and stuff have protection instead of just offering upgrades for powers and weapon damage, and armor helmets for optics like sonar, night vision, thermal, etc. And make classes customizable and changeable.
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#355
Stanry Roo

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Any of the suggestions made on this forum.


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#356
SentinelMacDeath

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i do not want ME1 Mako controls ... as much fun as it was to tumble down a crater ... it got old very fast 



#357
aoibhealfae

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No more camera panning on boobs and ass when the character was talking about something unrelated. She wasn't seducing you so stop looking at her body when she's explaining her sister is in danger. Is that really hard to understand?

 

No more sharing dance and walking animations. Why FemShep who can tango have to default to BroShep's bad dancing? Lazy lazy.

 

Treat your characters equally. Give them a reason to be there instead of an accessory.

 

Give players more control for the squadmate's AI tactics.

 

Limit the need to appease fans. Focus on the story. Writer's pet ruins everything. If you want to put your pet in the narrative, make her optional and let us kill her in the beginning of the game.



#358
Tetrabytes101

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Bad meele,so were not meeleing fresh air, and a different run button and directional turn button,
Thats it,
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#359
Keitaro57

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Has added some points in the list.



#360
DarkLordAngel916

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No more camera panning on boobs and ass 

if you think that's bad then you're not going to like Rise of the Tomb Raider where the camera panning on lara's ass..



#361
DarkLordAngel916

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i just don't want it to be straight non stop murder death kill series war stuff all throughout the game like me3 was before the citadel dlc i would like to be able to break the monotony and unwind a little hoping there's a lot of entertainment dance/strip clubs/bur/ casino/arcades stuff like that.



#362
Evan_the_mechanic

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Asari.
 
Yeah I know. That won't happen.

u

Agreed! I can't stand them, esp liara, ugh

#363
Evan_the_mechanic

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No stupid full on drag a ueen makeup on males, don't shove your political agenda on people yet again
Good multiplayer, not that crud like in da:I
But I'm not expecting much except another crappy rush job like they did in da3.

All ea cares aboit is $ and they know ppl will rush out and buy it b/c its mass effect, I'm waiting to see some videos of gameplay & char gen, if it looks anything like da3 no way I'm touching it.
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#364
Statichands

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A multiplayer which rewards players for skill and not luck.



#365
von uber

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No stupid full on drag a ueen makeup on males, don't shove your political agenda on people yet again


Wat
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#366
kalikilic

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lol more useful banter perhaps even some allusions to the main trilogy would be nice to see.

 

better character creation than da:i please. that hair is just awful. we had a lot of sliders but none of it felt like it made your character unique. and please put a randomize button. this is not 2000. its 2016. the way my character looks means alot to me.

 

what i dont want to see in me:a?

 

hrmm...the deus ex machina endings are a valid point. dont want that.



#367
SentinelMacDeath

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No stupid full on drag a ueen makeup on males, don't shove your political agenda on people yet again

 

don't talk like that about your CO

 

R1aw483.gif


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#368
Iakus

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What possible basis for choosing do you have? It's all trial and error.

You don't even know a weapon's actual capacity until you equip it and take it into a mission. How many shots do I get per clip change? How many shots until I need to find more clips? Take it out on a mission to find out.
 

The shooting range in ME3's Spectre office was a welcome addition.


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#369
Donquijote and 59 others

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The star child 


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#370
Keitaro57

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The shooting range in ME3's Spectre office was a welcome addition.

Too bad you don't have it for the multiplayer, to test your build.



#371
BaaBaaBlacksheep

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u

Agreed! I can't stand them, esp liara, ugh

You love the asari you just don't want to admit it. Them curves, heavenly bodies, and gorgeous too? Come on.

#372
Seboist

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if you think that's bad then you're not going to like Rise of the Tomb Raider where the camera panning on lara's ass..

 

That has piqued my curiosity into that game.



#373
echoness

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All I want is a good story. Which needs good characters, a good villain, and good ship. 

 

And stick tightly to the lore BioWare created. Some ideas suggested in this thread are great, like class specific dialog and interrupt. Going to an unknown and dangerous world we need serious protection, not cat suit thingy. Actually MJOLNIR armors in Halo series could be a good example, both male and female armors are pretty cool.



#374
Ahglock

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The shooting range in ME3's Spectre office was a welcome addition.


That helped. It at least gave me a idea on ammo, how it handled and aimed. Still no idea on how it took down shields and or armor.

#375
Iakus

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That helped. It at least gave me a idea on ammo, how it handled and aimed. Still no idea on how it took down shields and or armor.

There are actually separate targets in the range for armor and shields.  ;)


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