I sincerely doubt I'll get my way on this, but what I don't want to see are any of the characters from the Shepard trilogy appear in Andromeda. It's time to put them out to pasture.
What do you NOT want to see in ME:A?
#376
Posté 21 décembre 2015 - 10:57
- Beerfish, Shechinah et SnakeCode aiment ceci
#377
Posté 21 décembre 2015 - 11:24
Something tells me that i'm not going to be popular with this but: i don't want an inventory like in ME1. I don't want an inventory! lol you choose your gear before going into action and that's it (custom things and the like are separated from this, of course)
In 2nd- i don't want to be able to fly the ship. I want a reliable Joker like always. It makes everything more thrilling since i don't have control over it and i really like the feeling of being part of a team instead of being the one that does everything.
In 3rd- make the ending be a result of my actions during the game and NOT the result of a last second decision.
AND don't make it tiresome. I would like to believe that we are beyond the monotony of doing mission after mission and so on. Learn from the Citadel DLC and let players blow some steam and enjoy some time with the rest of the team
- Guitar-Hero aime ceci
#378
Posté 22 décembre 2015 - 02:29
Don't know if this has been mentioned before, but one thing I don't want to see is an inflated cast of companions (especially if they're all killable). I understand the impulse: The more characters, the more chances that you, the player, will like at least one or two. But having fewer characters allows you to better develop them both individually and in relation to each other. The characters in ME2 barely had anything to do with each other; Mordin had a relationship to Shepard, and so did Kasumi, but for all I know Mordin and Kasumi never said a word to each other. The sheer size of ME2's cast surely played a role in this, and a smaller but more tightly knit group would probably work better.
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#379
Posté 22 décembre 2015 - 02:35
Don't know if this has been mentioned before, but one thing I don't want to see is an inflated cast of companions (especially if they're all killable). I understand the impulse: The more characters, the more chances that you, the player, will like at least one or two. But having fewer characters allows you to better develop them both individually and in relation to each other. The characters in ME2 barely had anything to do with each other; Mordin had a relationship to Shepard, and so did Kasumi, but for all I know Mordin and Kasumi never said a word to each other. The sheer size of ME2's cast surely played a role in this, and a smaller but more tightly knit group would probably work better.
I totally understand what you are saying! from my perspective, nothing brings people together like chaos and mayhem, and with the scenario that we have in Andromeda, i'm expecting a lot of those things. That being said, it's a perfect stage to tell a story about a small cast of characters and how they grow into that fraternal relationship. A HUGE cast, would undermine the experience in my opinion
#380
Posté 22 décembre 2015 - 02:35
I don't what the rank of N7 to become a no name, smuck designation akin to the Foot Soldiers or Putties. Ryder is supposedly not going to be a N7 Marine or they haven't made if clear if he is or isn't, and im worried that Humanity's best soldiers will become some after thought like Foot Soldiers being used as Storm Troopers just to show how awesome Ryder or the enemy is by comparison when they get stomped. I would take that as a affront to Shepard as well.
#381
Posté 22 décembre 2015 - 02:39
I don't what the rank of N7 to become a no name, smuck designation akin to the Foot Soldiers or Putties. Ryder is supposedly not going to be a N7 Marine or they haven't made if clear if he is or isn't, and im worried that Humanity's best soldiers will become some after thought like Foot Soldiers being used as Storm Troopers just to show how awesome Ryder or the enemy is by comparison when they get stomped. I would take that as a affront to Shepard as well.
Well, N7 Marines do come from somewhere. Maybe Ryder is already an N7, or it's first mission in Andromeda involves becoming an N7 (like with the spectre exam for Shepard)
#382
Posté 22 décembre 2015 - 04:05
There are actually separate targets in the range for armor and shields.
Yeah but it really didn't seem to reflect enemies when faced in the field,could be I'd check and the next time the gun was used the enemies had level scaled to a different shield strength.
And also the idea that I'm going to go out and test 30 guns keeping a stopwatch to accurately measure the time it took to deplete a shield is beyond absurd.
I can't actually think of a single games weapon displays that was as poorly designed as ME3s in the last 10 years. Hell games with no info were better in many cases as the differences were much more obvious in play.
#383
Posté 22 décembre 2015 - 04:22
Don't know if this has been mentioned before, but one thing I don't want to see is an inflated cast of companions (especially if they're all killable). I understand the impulse: The more characters, the more chances that you, the player, will like at least one or two. But having fewer characters allows you to better develop them both individually and in relation to each other. The characters in ME2 barely had anything to do with each other; Mordin had a relationship to Shepard, and so did Kasumi, but for all I know Mordin and Kasumi never said a word to each other. The sheer size of ME2's cast surely played a role in this, and a smaller but more tightly knit group would probably work better.
I think they already said 7 companions though I expect a extra 1 or 2 through DLC. DAI had around that many and I don't think I liked a single character there. Sera the trying way to hard to be eccentric and funny character, while failing miserably at both. And 8 more bioware cliches played out far too much.
What I want is a background that fits the actual character portrayed. DAI is the most recent game I played so I'll use that example. Solas supposedly travels the fade for fun but he's a level 1 weakling with no real way to do it. Heck even side characters were screwy. The alchemist introduces himself as a dude who makes potions to burn your enemies to a crisp who is making healing potions out of necessity. What can't be make in game until you find the schematics. A freaking grenade style potion. All he can make and upgrade are healing potions.
Give them humble backgrounds if you are starting them off at level 1, have the npcs deliver what their backstory says they deliver.
#384
Posté 22 décembre 2015 - 05:59
A zero to hero story...
I've seen that suggested around these parts before, and while that might work in a fantasy setting like Dragon Age, it wouldn't with Mass Effect. In order to be believable a character would have had to display some level of competence and rise through the ranks of whatever organization they belong to, before they'd be given command of a ship.
The main character couldn't start the game as freshly graduated from the Alliance's officer candidate school for example, or at least he/she couldn't without the game being subdivided into chapters with time skips in between.
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#385
Posté 22 décembre 2015 - 06:05
A zero to hero story...
I've seen that suggested around these parts before, and while that might work in a fantasy setting like Dragon Age, it wouldn't with Mass Effect. In order to be believable a character would have had to display some level of competence and rise through the ranks of whatever organization they belong to, before they'd be given command of a ship.
The main character couldn't start the game as freshly graduated from the Alliance's officer candidate school for example, or at least he/she couldn't without the game being subdivided into chapters with time skips in between.
Then don't start out at level 1. Im fine with a more heroic background. I'm not fine with a bad ass being a level one weakling.
#386
Posté 22 décembre 2015 - 06:08
Then don't start out at level 1. Im fine with a more heroic background. I'm not fine with a bad ass being a level one weakling.
Levels are an example of story and gameplay segregation.
I liked how Mass Effect 3 handled it in that Shepard starts out knowing how to use all weapons, and points instead were spent on special abilities.
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#387
Posté 22 décembre 2015 - 06:16
Please limit fetch-quests....
#388
Posté 22 décembre 2015 - 06:16
Do not pigeon hole yourself in game one of this new phase by making assumptions about what characters are popular or not. Especially when you have a hankering to kill someone off. Without exception in these multi game series there is a character or two who BioWare assumes will be popular and some that come as a big surprise. They are then painted into a corner after killing someone off.
#389
Posté 22 décembre 2015 - 06:34
None of that stuff please I liked it who it was in the trilogy.
#390
Posté 23 décembre 2015 - 06:32
*About the diversity of gay/trans/lesbo or other things like that : Don't put them in the game for the fun of it or because you have some plans to open the mind of the gamers. Give them some reasons to be here.
You were doing great... and then you had to do that. Ok time for some mental gymnastics young... person.
Why do gay "or other things like that" characters have to have a "reason" for being there? In your bizarre views, do the str8 characters need a "reason" to be there? Do you complain about str8 characters being added for "the fun of it" and not a "real reason"?
Are you starting to see the double standard flawed logic and ignorance?
To sum it up, a gay character doesn't need a "reason" to be in a story any more or less then a str8 character does. Ask for a meaningful and rich story (and it's BW they do deliver amazing stuff in this area... mostly) and be aware that it will include gays, because that's life. That way you won't lack for "reasons" when looking at a gay character. Unless that's your coded way of saying you don't want icky gays in your game... in which case you're immune to this "Reason" thing...
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#391
Posté 23 décembre 2015 - 06:36
- Grieving Natashina aime ceci
#392
Posté 23 décembre 2015 - 07:02
Levels are an example of story and gameplay segregation.
Segregation of story and gameplay is never acceptable.
In fact, even the definition of gameplay on which that statement relies is unacceptable. Everything we do in the game is gameplay. Dialogue is gameplay. inventory management is gameplay. Levelling up is gameplay. And it all needs to make sense within the story. And it all has relevance for roleplaying.
#393
Posté 23 décembre 2015 - 07:35
I know that the DLC was popular with our resident sitcom aficionados, but I certainly don't want to see anything as goofy as Citadel make its way into Andromeda.
#394
Posté 23 décembre 2015 - 07:57
To sum it up, a gay character doesn't need a "reason" to be in a story any more or less then a str8 character does. Ask for a meaningful and rich story (and it's BW they do deliver amazing stuff in this area... mostly) and be aware that it will include gays, because that's life. That way you won't lack for "reasons" when looking at a gay character.
True. I just wish that gay characters in video games would have a back story that has little to do with them being gay and daddy issues (*cough*Dorian*cough*).
Gay characters should be of a higher quality - like other characters, interesting and appealing on their own merit, not simply a preachy after school special.
I know that the DLC was popular with our resident sitcom aficionados, but I certainly don't want to see anything as goofy as Citadel make its way into Andromeda.
If they can work it into the story in a less intrusive manner that actually makes more sense in relation to the bigger picture,
I don't see what's the problem.
- SnakeCode, Gaesesagai et Lucca_de_Neon aiment ceci
#395
Posté 23 décembre 2015 - 08:04
I know that the DLC was popular with our resident sitcom aficionados, but I certainly don't want to see anything as goofy as Citadel make its way into Andromeda.
Citadel DLC is my endgame, that's where I stop. I for one hope that they put something lighthearted into the game
- Iakus et Lucca_de_Neon aiment ceci
#396
Posté 23 décembre 2015 - 11:59
True. I just wish that gay characters in video games would have a back story that has little to do with them being gay and daddy issues (*cough*Dorian*cough*).
Gay characters should be of a higher quality - like other characters, interesting and appealing on their own merit, not simply a preachy after school special.
I have to agree with you but without disrespecting or making a parody what has been accomplished previously. Not many AAA games are willing to come up with characters with this sexual orientation or, lf they do, don't even bother with a background or something similar.
On the other hand, it is true that what was a source of enjoyment, quickly turns into disappointment. In which the background is limited to something along the lines of "i'm gay" and little more.
It's almost funny if you think about it since romances or friendships and rivalries are developed so well in all other cases but it fails in this particular situation. It gets to the point of hilarious if i place myself in the story. I'm gay because i like boobs and my loyalty mission would be something like "Help me fix my bike" (nothing to do with boobs...i think). Conclusion: just because the character is gay, you shouldn't make it obvious. Add some depth to it, mate! a character (or a person, if you are looking for a walkthrough on how to make it believeable) shouldn't be self explanatory
Citadel DLC is my endgame, that's where I stop. I for one hope that they put something lighthearted into the game
I'll say it again. Back to back missions until the end only creates monotony. What you are saying is a must.
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#397
Posté 23 décembre 2015 - 12:09
Everything I don't want to see in Andromeda can be summed up in a single phrase: Mass Effect: Inquisition.
- Laughing_Man et Han Shot First aiment ceci
#398
Posté 23 décembre 2015 - 08:25
Segregation of story and gameplay is never acceptable.
In fact, even the definition of gameplay on which that statement relies is unacceptable. Everything we do in the game is gameplay. Dialogue is gameplay. inventory management is gameplay. Levelling up is gameplay. And it all needs to make sense within the story. And it all has relevance for roleplaying.
I wouldn't mind Bioware doing a complete gameplay revamp so long as it works and is fun. But I'd be against RPG gameplay conventions like leveling be used to justify a zero to hero story that makes little sense within the Mass Effect universe. The protagonist needs to be a believable character regardless of how the gameplay is structured, and that would be sacrificed if they had some farmer who never left their colony world being given command of a warship.
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#399
Posté 23 décembre 2015 - 09:09
Segregation of story and gameplay is never acceptable.
In fact, even the definition of gameplay on which that statement relies is unacceptable. Everything we do in the game is gameplay. Dialogue is gameplay. inventory management is gameplay. Levelling up is gameplay. And it all needs to make sense within the story. And it all has relevance for roleplaying.
You're being over literal, Sylvius. If they didn't bend the rules a little nobody would even have any limbs by the end of the game.
- Han Shot First et Grieving Natashina aiment ceci
#400
Posté 23 décembre 2015 - 09:35
I wouldn't mind Bioware doing a complete gameplay revamp so long as it works and is fun. But I'd be against RPG gameplay conventions like leveling be used to justify a zero to hero story that makes little sense within the Mass Effect universe. The protagonist needs to be a believable character regardless of how the gameplay is structured, and that would be sacrificed if they had some farmer who never left their colony world being given command of a warship.
I'm going to have to disagree here. Zero to hero would work in Mass Effect, it's just that writers can't think outside the box. Maybe you're not a soldier at all? Maybe you got picked up by the military ship after being caught smuggling. En route to Space Prison (or whatever) the ship gets attacked by...space pirates? and the commander and half the crew dies. You prove yourself capable in fending off the "Take no prisoners" pirates and in doing so, earn the trust of the remaining crew and basically become the new de facto commander.
Is it a bit of a stretch? Yes. But that's just one of many examples. And besides, you're entering a new freaking galaxy. I'm sure the usual rules fall out the air lock at that point. The only reasonable or logical excuse to not have Zero to hero is budget in my opinion. Because it would take a lot of time and money to progress through that kind of plot without going over-budget or something.





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