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What do you NOT want to see in ME:A?


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#401
Laughing_Man

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I'm going to have to disagree here.  Zero to hero would work in Mass Effect, it's just that writers can't think outside the box.  Maybe you're not a soldier at all?  Maybe you got picked up by the military ship after being caught smuggling.  En route to Space Prison (or whatever) the ship gets attacked by...space pirates? and the commander and half the crew dies.  You prove yourself capable in fending off the "Take no prisoners" pirates and in doing so, earn the trust of the remaining crew and basically become the new de facto commander. 

 

Is it a bit of a stretch?  Yes.  But that's just one of many examples.  And besides, you're entering a new freaking galaxy.  I'm sure the usual rules fall out the air lock at that point.  The only reasonable or logical excuse to not have Zero to hero is budget in my opinion.  Because it would take a lot of time and money to progress through that kind of plot without going over-budget or something.

 

Hmm... I have to admit, sounds interesting. But... ME seems tied to a different theme, so I doubt they will go this way.


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#402
DeathScepter

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I rather have Liara Not Returns...............unless we can get a indoctrinated Liara for the lolzy....I have nothing against her personality but I rather have a new cast and new villains.



#403
Han Shot First

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I'm going to have to disagree here.  Zero to hero would work in Mass Effect, it's just that writers can't think outside the box.  Maybe you're not a soldier at all?  Maybe you got picked up by the military ship after being caught smuggling.  En route to Space Prison (or whatever) the ship gets attacked by...space pirates? and the commander and half the crew dies.  You prove yourself capable in fending off the "Take no prisoners" pirates and in doing so, earn the trust of the remaining crew and basically become the new de facto commander. 

 

Is it a bit of a stretch?  Yes.  But that's just one of many examples.  And besides, you're entering a new freaking galaxy.  I'm sure the usual rules fall out the air lock at that point.  The only reasonable or logical excuse to not have Zero to hero is budget in my opinion.  Because it would take a lot of time and money to progress through that kind of plot without going over-budget or something.

 

That wouldn't work for me, because I still think it would be quite a stretch that the smuggler is given command of a military vessel just because they helped fend off some pirates. The smuggler would still be an outsider, with no knowledge of the inner workings of that organization, without having advanced up its chain of command, and with no knowledge of that organization's rules & regs or tactical doctrine, and even if he/she knew how to fly a ship, would still likely be unfamiliar with the capabilities and technical details of the ship he/she would now be commanding.

 

There would also be the issue of the warship being government rather than private property, with its commanders appointed by a central headquarters someplace, and with military organizations having regs that determine who takes command in the event of casualties among commanders. In that scenario it should always be the next highest ranking officer among the crew assuming command, not some Smuggler who was brought on board as a prisoner.

 

To use a real world comparison, it would be sort of like the captain of an Alaskan crab-fishing boat taking command of an Arleigh Burke class guided missile destroyer. He might be a sailor, but he'd be completely out of his depth. 

 

I favor the protagonist having had a career prior to the player stepping into their boots even if their background is civilian, for similar reasons. A new hire fresh from college would probably be lucky if Baria Frontiers trusted him/her to run the copier machine unsupervised, let alone command a space ship that likely costs the Mass Effect equivalent of billions of dollars.

 

The same should also be true for less organized folks who might be flying space ships, like pirates. Pirates probably aren't going to elect a newly liberated slave as their captain, if that slave has no prior experience as a pirate and knows next to nothing about operating space craft, interstellar navigation, the shipping lanes, which ports to visit and which to avoid, the capabilities of his/her own ship or those of warships patrolling the shipping lanes, ect, ect. It would be far more realistic for the slave the pirates freed to be handed an assault rifle with the instructions to do as they're told and not touch anything.

 

Having said all the above...I also realize that everyone has different preferences for what they're willing to suspend disbelief on, but the nobody who immediately gets thrust into a position of importance without a resume to recommend it, strains mine beyond the breaking point in any setting where it can't be hand-waived by magic. 


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#404
Laughing_Man

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@ Han

 

Well, that's assuming that the protagonist is even under the mandate of official alliance military, or any other large group.

 

He could be a sort of freelance bounty hunter, "private military contractor", etc.

 

Or maybe just an opportunist looking to profit in a new environment. The Alliance spaceship thing is not an inextricable part of the story.


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#405
Lucca_de_Neon

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That wouldn't work for me, because I still think it would be quite a stretch that the smuggler is given command of a military vessel just because they helped fend off some pirates. The smuggler would still be an outsider, with no knowledge of the inner workings of that organization, without having advanced up its chain of command, and with no knowledge of that organization's rules & regs or tactical doctrine, and even if he/she knew how to fly a ship, would still likely be unfamiliar with the capabilities and technical details of the ship he/she would now be commanding.

 

There would also be the issue of the warship being government rather than private property, with its commanders appointed by a central headquarters someplace, and with military organizations having regs that determine who takes command in the event of casualties among commanders. In that scenario it should always be the next highest ranking officer among the crew assuming command, not some Smuggler who was brought on board as a prisoner.

 

To use a real world comparison, it would be sort of like the captain of an Alaskan crab-fishing boat taking command of an Arleigh Burke class guided missile destroyer. He might be a sailor, but he'd be completely out of his depth. 

 

I favor the protagonist having had a career prior to the player stepping into their boots even if their background is civilian, for similar reasons. A new hire fresh from college would probably be lucky if Baria Frontiers trusted him/her to run the copier machine unsupervised, let alone command a space ship that likely costs the Mass Effect equivalent of billions of dollars.

 

The same should also be true for less organized folks who might be flying space ships, like pirates. Pirates probably aren't going to elect a newly liberated slave as their captain, if that slave has no prior experience as a pirate and knows next to nothing about operating space craft, interstellar navigation, the shipping lanes, which ports to visit and which to avoid, the capabilities of his/her own ship or those of warships patrolling the shipping lanes, ect, ect. It would be far more realistic for the slave the pirates freed to be handed an assault rifle with the instructions to do as they're told and not touch anything.

 

Having said all the above...I also realize that everyone has different preferences for what they're willing to suspend disbelief on, but the nobody who immediately gets thrust into a position of importance without a resume to recommend it, strains mine beyond the breaking point in any setting where it can't be hand-waived by magic. 

 

 

@ Han

 

Well, that's assuming that the protagonist is even under the mandate of official alliance military, or any other large group.

 

He could be a sort of freelance bounty hunter, "private military contractor", etc.

 

Or maybe just an opportunist looking to profit in a new environment. The Alliance spaceship thing is not an inextricable part of the story.

When they said that this MC would be different from Shep, i was convinced that we were going to be pirates or something, at least at the beginning. Getting a feeling of the galaxy from the opposite perspective. I didn't particularly like the news about being N7 but without the prestige of someone known enough to be asked to be a spectre agent. True, is a different start but it could have been SO MUCH MORE different and sort of unique. However, i'm still looking forward to it ^^ maybe i'll be blown away by this new MC.



#406
Sylvius the Mad

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I wouldn't mind Bioware doing a complete gameplay revamp so long as it works and is fun. But I'd be against RPG gameplay conventions like leveling be used to justify a zero to hero story that makes little sense within the Mass Effect universe. The protagonist needs to be a believable character regardless of how the gameplay is structured, and that would be sacrificed if they had some farmer who never left their colony world being given command of a warship. 

There's no reason why the protagonist needs to start at level 1.  There's also no reason why the protagonist needs to reach high level during the game.  Look at BG - the rules allowed levels up to 20, but the game only took you to level 8.



#407
Sylvius the Mad

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You're being over literal, Sylvius. If they didn't bend the rules a little nobody would even have any limbs by the end of the game.

They could just write rules that didn't produce those outcomes.

 

Remember, the in-game reality doesn't need to adhere to the rules of our reality.


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#408
AresKeith

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When they said that this MC would be different from Shep, i was convinced that we were going to be pirates or something, at least at the beginning. Getting a feeling of the galaxy from the opposite perspective. I didn't particularly like the news about being N7 but without the prestige of someone known enough to be asked to be a spectre agent. True, is a different start but it could have been SO MUCH MORE different and sort of unique. However, i'm still looking forward to it ^^ maybe i'll be blown away by this new MC.

 

We're never said we was N7


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#409
Hanako Ikezawa

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We're never said we was N7

At Comic-Con 2014 Bioware showed up the first image of our future protagonist. 

mass3.jpg

On their upper right arm we see an N7 insignia.

maxresdefault.jpg

 

Michael Gamble also says "our hero has something to do with N7".


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#410
AresKeith

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At Comic-Con 2014 Bioware showed up the first image of our future protagonist. 

mass3.jpg

On their upper right arm we see an N7 insignia.

maxresdefault.jpg

 

Michael Gamble also says "our hero has something to do with N7".

 

Isn't that also the design of the N7 character from the first trailer?



#411
Hanako Ikezawa

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Isn't that also the design of the N7 character from the first trailer?

Similar, but not the same. Bioware also specifically states the people above are the protagonist. 

index_n7.jpg


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#412
capn233

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Swords


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#413
SentinelMacDeath

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I like the collar on the new armor, it's Dorianesque lol 


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#414
JohnDoe60

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Q: What do you NOT want to see in ME:A?

 

A: Overpriced DLCs



#415
dlux

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*No RNG. Seriously.

Wat

 

That is the keystone of any true RPG.


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#416
SlottsMachine

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Dialogue interrupts. I hated those.


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#417
The Hierophant

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Being told you have a drinking problem. Just because i have 4,5 11, 30 drinks don't make me no alcoholic.


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#418
Laughing_Man

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Being told you have a drinking problem. Just because i have 4,5 11, 30 drinks don't make me no alcoholic.

...

Keep telling yourself that...


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#419
Lucca_de_Neon

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I like the collar on the new armor, it's Dorianesque lol 

Dat collar! best part of the armor. We might get shot but we'll do it in style  B)


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#420
Pavan

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I don't want to see cerberus again,

 

I loved the fact that we had 12 squadmates in ME2 - felt like the avengers/justice leage - small army of badasses ................ But they need more to say, the interactions in ME3 and the way squadmates walked around the ship and talked to each other was great - they shouldn't be static and stay in one area of the ship too much.

 

Some of you might not like this idea but I love melee combat - I would actually enjoy the option to play as an N7 slayer type character, using a sword.

 

But the main thing I do NOT want to see - No more running around collecting resources and items for half the game and do not fill the map with 100s of icons that are meaningless.



#421
Lucca_de_Neon

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I don't want to see cerberus again,

 

I loved the fact that we had 12 squadmates in ME2 - felt like the avengers/justice leage - small army of badasses ................ But they need more to say, the interactions in ME3 and the way squadmates walked around the ship and talked to each other was great - they shouldn't be static and stay in one area of the ship too much.

 

Some of you might not like this idea but I love melee combat - I would actually enjoy the option to play as an N7 slayer type character, using a sword.

 

But the main thing I do NOT want to see - No more running around collecting resources and items for half the game and do not fill the map with 100s of icons that are meaningless.

If Cerberus is around, i don't think they are in their best form. Maybe as something more in the background than anything else.

The amount of interactions surely is going to be increased. There's that tendency we you look at the changes between ME1, 2 and 3..i don't see why they would stop now. Hopefuly they'll be able to learn something from the Citadel DLC and add variety. Totally, that ship needs movement!

As for the melee..why not? i wouldn't use it tho. Give me my Mantis or the Black Widow and i'm golden!

 I think that the abundance of icons and things to see is what makes you get lost in the ME universe!
 



#422
BaaBaaBlacksheep

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-No censored sex scenes.
-No human-centric storytelling
-No limited free roam gameplay
-Don't repeat the same storyline as ME Trilogy
-Fix the navigation system and redesign map menus
-Please don't put the same old way of space traveling like just on a solar system map, set it up on a 3D scale and make it beautiful for players to enjoy space travel.
-The less boring side quests the better.

#423
Nightdragon8

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I would like to see branching battlefields. You know. If you go down 1 corador vers. another one. Where it could change who or what you fight. I also would like the option to run solo, while using a team for deversion.

 

So you could have a few ways to go about a fight. You know be a stealther, while using a small team to draw fire. Or you could be a stealther in the middle of the small group.

 

I would like to be able to use more than just my "squad" if I have enough for 2-3 more.

 

It shoudl make it things easier or harder depending who you send.

 

sorry this is a do not want. The first guy pretty much summed it up for me....


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#424
The Hierophant

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...

Keep telling yourself that...

[Drinking Intensifies]


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#425
ModeratorsSuckBalls

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I DO NOT want to see The Hierophant in ME:A Multiplayer...