Shepard(S/he failed when it mattered the most as well as the rest of the idiotic leaders)
Curious about this, because if Shepard failed when it mattered the most, everyone would be dead.
Shepard(S/he failed when it mattered the most as well as the rest of the idiotic leaders)
Curious about this, because if Shepard failed when it mattered the most, everyone would be dead.
Some things I don't want to see in ME:A:
My first thought was, "Nothing like the Requisition Table in DA:I."
No more dropped plots. I know what happened with the dark energy plot, since one of the writers left. I try not to be harshly critical towards BW, but that just seemed sloppy. If a plot is that dependant on one writer leaving, don't do it.
The Collector Abduction was one of the most contrived setups I've ever seen. "Let's take the shuttle for this mission."
Me: "What? Are you sodding kidding me here?" <cue cursing ala Yosemite Sam>
It was a very lowpoint on what I felt was an otherwise neat sequence.
No more invisible timers attached to the final party member. I'm looking at you again, ME2. I'm referring to Legion in this case. From the point you recruit him, there is only a limited number of missions you can take him on before the Collectors show up. There is no warning about this.
There is also no warning if you do his loyalty mission about the abductions either. If BW wants to give us that many recruits, they should give the player sometime to get to know the final recruit. Using Gibbed (save editor) to get him early doesn't count. <glare> I thought 10 (12 including DLC) party members was way too much.
I'm not worried about the Reapers or Starbrat. I don't think Cerberus will come back, but I do think that there will be likely one or more terrorist/pro-human/pro-alien groups around. As long as they don't get a power boost that takes a lot of Fridge Logic to justify, I'm good there.
If I have more, I'll post later. That's all I can think of at the moment.
These are exceptional choices, especially regarding any invisible timers (I metagamed shamelessly around that concern, and I don't feel the least bit guilty, but I still resent the absurdly limited time I have with Legion before the final mission).
Seconded.
The only thing i don't want to see is HUSKS, i hate those guys ![]()
I wouldn't want to see blind fire not added, that would make me sad.
I don't want to play as blank-slate protagonist. I'm okay with headcanoning some minor things, like companion interaction and such, but headcanoning my protagonist's personality isn't fine. It doesn't work for me, because I know he's dull in the game anyway.
Also, I don't want to be forced to act like a good person for the entire game. Give us evil choices. I know that ME trilogy has evil choices and I love it. Just don't abandon that.
Those are my top picks, anyway.
I agree with OP's list, the only thing I'm not sure about is the trading part, not a big fan of it in RPG games.
And there is just one thing that I would hate to see in Mass Effect game - multiplayer and/or co-op tied into the main game.
That's almost "no buy" for me!
Anita Sarkeesian cameo.
Excessive space magic like synthesis.
Excessive space magic like synthesis.
You know, I don't even have that big of a problem with space magic.
It's the holding hands and singing kumbaya part I don't like.
I'm making a list of general points. What is the part of Cerberus that make you so upset and that you don't want to encounter in a new organisation in ME:A?
Well, them and the whole thing about which path humanity should take and what should/shouldn't be done to ensure our future etc etc - it was quite cool and interesting. Up to a point. But in the end, the moral angle that made them interesting went further and further out the window until they became cartoon bad guys who we're told are objectively wrong. And moreover - they're everywhere. Every comic, novel, whatever, is all about how Cerberus masterminded this thing or that thing, usually with some huge innovation that more advanced species somehow managed to avoid with centuries of time, or alternatively how yet another job of theirs went wrong and created a big mess.
They've just gotten very annoying. They're like this huge wad of plot clay that's all over the damn story, and I've just had enough of them.
1. Cerberus
2. Reapers
3. Overuse of the same voice actors* (or at least use good ones who know how to change their voice)
*Okay, so ME has never actually had this annoyance but DAI did, to the point that it made me just want to scream. There was 3 voice actors used over and over and over again and they hardly made even any attempt to change their voice. I don't remember the names of the actors but they also voiced 3 bit more important characters; Gatt, Grand Duchess Florianne and Chancellor Roderick. Gatt's voice was the worst. That really made me want to tear my ears out.
4. Fetch quests without meaning
I really don't want to see another rushed intro to the game. DAI was horrible in this and ME3 to a lesser extent. Show us the launch of the ark, give us a few bits of dialogue with some of the crew, give us a farewell speech maybe even shepard's from the trailer, then boom FTL.
I really don't want to see another rushed intro to the game. DAI was horrible in this and ME3 to a lesser extent. Show us the launch of the ark, give us a few bits of dialogue with some of the crew, give us a farewell speech maybe even shepard's from the trailer, then boom FTL.
You could say ME has always been poor at it though. Kotor rushed you in too. But DAO was the best at it. I don't think the big "crisis" moment really happened until that cutscene at Ostagar when Cailan first fired the arrows. Before that, it was all personal buildup. And to this day, people talk about DAO origins quite a bit, in how they approach the whole story, being a Warden, and Loghain at the end. Gaider gave up in DAI and said "people will headcanon everything anyways", but he must be blind. Because this is what I hear people talk about the most in those forum sections.
I don't want to see a story that implies you are constantly under very tight time constraints combined with gameplay that encourages you to ignore the story and go explore. It makes no sense. If I spend months driving around uncharted worlds, why hasn't the big bad who I'm trying to stop just gone and won while I was ignoring him?
Edited the OP.
About the human superiority BS, sorry but Bioware has made it clear that MEA tends this way. Sorry, I'm worrying too : Letting a species whose made space travel since something like 40 years take the reins of the space colonisation while species than have a knowledge of thousands of years about it staying out the way is totally stupid... sigh...
For the Parangon / Renegade, it is almost the trademark of ME world, so we better keep it. But it can be improved, yes.
Space magic? It is a space opera so, yes, it will have space magic. It is already too late : the galaxy is crawling with biotics.^^
Voice actors : depend too much of the country. In my country, the ME trilogy is clearly on the podium in voice quality and quantity but I can't say for others.
Cerberus : I understand the problem. It can be resumed by : "want a better, fresh enemy".
Swords and other close-range weapons : Since long time they are not flat hunk of metal anymore. More like the Power Sword of the WH40K. Perhaps the main problem lies with the overpowered Call Of knife? My idea : show in a cinematic way the build and the effeciency of the new type of blade. Well, it is only my idea.
An Allers
I think Allers isn't all that bad herself, but more that EA is out of touch on some level.. Like they think they do this stuff because they're tapping into "gamer culture" or something. Allers, Felicia Day, killing Emily Wong on Twitter.
Voice actors : depend too much of the country. In my country, the ME trilogy is clearly on the podium in voice quality and quantity but I can't say for others.
Like I said, ME has never had the problem. DAI did, though, and I hope that it doesn't sneak it's way into ME games, that we can keep enjoying the quality we've already gotten used to.
If there are bugs please fix them with the patches, do not leave them like that! (I'm still so pissed off because of ME3's unresolved Ashley marksman bug, Leviathan ladder bug and game transfer issues).
You could say ME has always been poor at it though. Kotor rushed you in too. But DAO was the best at it. I don't think the big "crisis" moment really happened until that cutscene at Ostagar when Cailan first fired the arrows. Before that, it was all personal buildup. And to this day, people talk about DAO origins quite a bit, in how they approach the whole story, being a Warden, and Loghain at the end. Gaider gave up in DAI and said "people will headcanon everything anyways", but he must be blind. Because this is what I hear people talk about the most in those forum sections.
IMO the biggest problem with kotor's intro was that everyone on that ship knew we were about to fight a space battle and there you were... in bed... in your underpants. What?
The random character at the conclave could have worked, but only if they had given us time to run around and talk to people, get a feel about the state of the world and it's people at that point. Let us talk with the Divine even since everyone kept crying about her the whole game and we were supposed to care because? Who knows?
I didn't have any issues with the ME1 or ME2 intros. ME1 let you interact with the normandy crew, you got to know who they were, whee you were going, what the world was about. In ME2 we already knew these things, but we were there when disaster struck. It was happening to us and we were invested because we saw the ship we spent so many hours in go down around us . ME3's problem was expectations I think. Everyone was hoping for "the trial", where you'd have to answer/explain your choices from previous games to an alliance military comitee. Instead, we got anderson throwing that stuff in our face in the span of a minute while being rushed to an omg-we're-under-attacked meeting.