I think the value "over-used" is quite difficult to quantify for story elements or themes. In fact, I think the concept might be inherently nonsense.
The human condition remains, as it did before any of us were born. Most of us enjoy stories on an ongoing basis where you could find "tropes" covered in the works of Shakespeare, the parables of the Bible, the lives of the Caesars and their contemporaries, the stories (and reality) of Classical Greece, and so on, and so forth. Even with that being the case, there is still such a wealth of choice around, that if you ended up reading the same stories over and over again and getting bored, that would be more a matter of your own bad luck, or choice, or outlook, than anything else.
What do you NOT want to see in ME:A?
#551
Posté 13 janvier 2016 - 02:22
#552
Posté 13 janvier 2016 - 06:09
Realistic desire: Less shootery mechanics and more RPG
Unrealistic desires: MP and Romances.
- Mdizzletr0n aime ceci
#553
Posté 14 janvier 2016 - 12:50
**** TV trops and this circular ****ing discussion about it. Back to the topic, being what you DON'T want to see in MEA. ****. ![]()
- Donk aime ceci
#554
Posté 14 janvier 2016 - 09:18
When did cheating on women and getting women pregnant become a black thing? I wish people would stop trying so hard to throw the word stereotype around.
I wouldn't know, since I wasn't aware it was considered a stereotype until people started complaining about the Jacob romance in ME3.
Just so we're clear, my previous post was in answer to your question. Not a statement of my opinion.
Also, (and I admit, I've never done a Jacob romance), but does he really "cheat" on Shepard? You were going into a suicide mission. You might die. You might as well get it on. I don't see that being a lifelong commitment sort of thing, especially when one half of the couple gets place under military arraignment and you're on the run from your murderous ex-boss to stay alive.
I see where you're coming from. I can't remember his romance very well (either Jacob or Shepard's dialogue). I think it's more 'cheating' from the PoV of the player than Shepard, since when you pick a romance, you kind of expect that to be it (rather than the character having other ideas).
What bothers me more is that when Shepard does the same (minus the pregancy), Ashley and Kaidan consider that cheating. As far as I remember, to resume the relationship with Kaidan in ME3, if you romanced someone else in ME2, you even have to admit to cheating on him. Despite the two year separation and the presumed break-up on Horizon.
#555
Posté 14 janvier 2016 - 09:56
Jacob : Black dude dies first ("Sounds like a suicide mission, I volunteer") but I'm sure his propensity to cheating on FemShep may or may not factor in this
Kai Leng : Yellow Peril, Gratuitous Ninja, Idiot Ball ...gah I could go on... even Kasumi is a Space Ninja.
Brother got to be the first to die. Ain't this some bs??
#556
Posté 14 janvier 2016 - 10:11
**** TV trops and this circular ****ing discussion about it. Back to the topic, being what you DON'T want to see in MEA. ****.
People are being people man, might as well say **** it and let them do whatever, we can't change their minds (trust me I've been there from experience). And TV tropes are unbearable I do agree, but don't focus on them.
#557
Posté 14 janvier 2016 - 04:27
Autodialogue and FORK-type dialogue wheel.
We need trident type. 3 options. THREE
I liked ME2's flexible dialogue wheel more than the forced trident-shaped wheel where 2 of the options were always the same. In ME2 they were a bit more honest, cutting out the paragon or renegade options whenever they weren't really there, so we often ended with wheels that had Renegade and Neutral or Paragon and Neutral, and sometimes the fork-shaped wheel but not consistently. ME3 screwed itself over in so many ways with its dialogue system. It was always obvious that Renegade was bad if you're about getting the most heroic outcomes but in ME3 when everything was on the line it was always a matter of "Pick Paragon to win or pick Renegade to lose". If you go through the whole Rannoch arc with Renegade you don't gain enough trust from anybody to do the persuade. If you're always renegade to the VS you don't get to persuade them. I don't think ME2 really changed the preditcable choice/consequencing but it did sort of give more of an illusion that choices are more contextual than "pick between good or bad" by switching out the layout of the wheel so often.
Though, generally, I'm still curious if Bioware couldn't somehow make their design for the dialogue wheel more ambiguous, say, write more instances where being renegade actually makes you get the best outcome but at the cost of a friendship or sacrificing something personal to help others. They could put you in a romance-situation where renegade was "Save the others but end the romance" or something like that. Bioware is just not good at nuancing their writing very much. They tend to stick to being blunt and black/white.
- wright1978 aime ceci
#558
Posté 15 janvier 2016 - 02:33
I think the value "over-used" is quite difficult to quantify for story elements or themes. In fact, I think the concept might be inherently nonsense.
The human condition remains, as it did before any of us were born. Most of us enjoy stories on an ongoing basis where you could find "tropes" covered in the works of Shakespeare, the parables of the Bible, the lives of the Caesars and their contemporaries, the stories (and reality) of Classical Greece, and so on, and so forth. Even with that being the case, there is still such a wealth of choice around, that if you ended up reading the same stories over and over again and getting bored, that would be more a matter of your own bad luck, or choice, or outlook, than anything else.
We've also been telling stories for thousands of years. There is literally no such thing as an original story anymore. You're always going to be able to find similarities between characters or plot elements in different stories.
- United Servo Academy Choir, Gotholhorakh et Lady Artifice aiment ceci
#559
Posté 15 janvier 2016 - 03:04
With Jacob, I think it's the fact that he cheats on Shepard and gets another woman pregnant. Which seems pretty bizarre for his character in general, given his issues with his father.
And why Jacob is the only male character that is hypersexualized? That he wears a tight suit through ME2 and 3 which it raises my eyebrows about that. I really wish BioWare should stop hypersexualizing POC and stereotyping them. At least Isaac Briggs isn't a stereotype, he's a bad muthaf**ka on Splinter Cell: Blacklist! I like it because he don't play sidekick and take no **** from no one not even Sam Fisher, and to top it off he's not hyprersexualized black man. Thank God Ubisoft didn't do racial stereotypes.
#560
Posté 15 janvier 2016 - 03:45
pleas no auto dialogue when it come to important or casual conversations... if bioware keep the auto dialogue to the level like in lair of the shadow broker dlc and the citadel dlc and goes no further than that i'd be fine with it.
#561
Posté 15 janvier 2016 - 03:52
We've also been telling stories for thousands of years. There is literally no such thing as an original story anymore. You're always going to be able to find similarities between characters or plot elements in different stories.
That's just false.
- capn233 aime ceci
#562
Posté 15 janvier 2016 - 04:05
i don't want to see racism or prejudice or any popular agendas that's been going around all media lately i don't want to see homophobia.... and here's a new and in important one that everyone and bioware needs to listen to and it's what i've been seeing lately you can't say one without saying the other and it's heterosexual phobia i don't want to see it.
#563
Posté 15 janvier 2016 - 05:03
That's just false.
Post the name of a book, game, or film you find to be totally original and has no elements whatsoever that are in any way similar to, or derivative of, other works.
- United Servo Academy Choir et Lady Artifice aiment ceci
#565
Posté 15 janvier 2016 - 01:03
you know that any response is probably going to be in essay form
And TL;DR
- Malthier aime ceci
#566
Posté 15 janvier 2016 - 06:33
I want there to be less filler side-quests and more side-quests that have substance to them. I would have taken less total sidequests and taken off a area or two in DA:I if it would have meant more sidequests that had more substance and story to them.
#567
Posté 16 janvier 2016 - 02:23
I liked ME2's sidequests in terms of how most had interconnecting stories or references to ME1, though ME3 has better presentation with cutscenes and whatnot. ME1's left some to be desired in terms of uncharted worlds but that's mostly because of the terrain of most planets and getting killjoy'd by thresher maws. I'd bring in more interactive fetch quests (something that involves talking with npcs and working out ways to help them by solving puzzle for example) and have at least one sidequest bear fruit toward the story in terms of fleshing out the new galaxy and have some consequences with future games. Despite all its tomfoolery, one of my favorite moments in ME3 was getting Conrad's dissertation because it references SO much from what you've done in ME1 that it's mindblowing.
#568
Posté 16 janvier 2016 - 06:28
- Iakus et Shechinah aiment ceci
#569
Posté 16 janvier 2016 - 01:57
#570
Posté 16 janvier 2016 - 03:41
Post the name of a book, game, or film you find to be totally original and has no elements whatsoever that are in any way similar to, or derivative of, other works.
I'd be impressed to find a new single element that isn't contingent on something like new technology or other factor that didn't exist previously.
#571
Posté 20 janvier 2016 - 05:35
It's coming back with a vengeance.
I rather not see or hear characters mutter utterly idiotic lines like:
"The Cerberus occupation is an illegal action….”
---Nyreen speaking of the Cerberus occupation of Omega.
The Mako was the reason i nvr finished ME I ABSOLUTELY HATE THAT MACHINE rather have a reaper
#572
Posté 21 février 2016 - 08:19
Since the game look like it will have some form of exploration mode in it. I want for good looking planets that look different and unique. Reason for this is back during ME:1 all the planets did look different but also the same. By that I mean open rock planets. I want to see planets that look or feel different, for example planets of tree and or gas planets. All of these would be good since there are engines for games that can generate random maps so why not planets. We saw DA:I this with the different locations of Thedas. Sorry about the randomness of my writing.
#573
Posté 21 février 2016 - 10:16
BioWare has a whole bunch of them believe it or not.i don't want to see racism or prejudice or any popular agendas that's been going around all media lately i don't want to see homophobia.... and here's a new and in important one that everyone and bioware needs to listen to and it's what i've been seeing lately you can't say one without saying the other and it's heterosexual phobia i don't want to see it.
#574
Posté 25 février 2016 - 08:05
Hey it's true in some ways. It's like they punish players for romancing a black man by him moving on and get with somebody else and he's the ONLY character that does that. It's like BioWare has issues with black men and women and explains why Vivienne isn't a romance option @ Inquisition. Ugh typical.When did cheating on women and getting women pregnant become a black thing? I wish people would stop trying so hard to throw the word stereotype around.
#575
Posté 25 février 2016 - 09:56
Realistic desire: Less shootery mechanics and more RPG
Unrealistic desires: MP and Romances.
I don't think it's realistic at all. *cries*
I don't want to see the Alliance again. Because f554 the Alliance.





Retour en haut





