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What do you NOT want to see in ME:A?


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#51
Addictress

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I couldn't hear the music in Inquisition. The music was missing most of the time, and during battles, I like climactic music.

Well guess what, I literally thought my game was BROKEN. It was that bad. Not even sparse - sounded effing broken.

The conversation/dialogue audio levels were bad too. Cheapened side stories that already felt empty anyway.

And my criticism is coming from playing the game on both PC and PS4 so it's not my system causing the issue.

Yes I'm THIS harsh. What a broken game, I was so mad. When I think about it, I get even more mad. Do NOT let Andromeda be anything like Inquisition.

I liked Mass Effect 3 and appreciate all 3 ME games and I'm usually not harsh - I usually don't complain because I enjoy different experiences. If the dramatic timing is good, characters are good, story good, I'm good.

But if the game literally feels like a broken unfinished product I'm done.
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#52
straykat

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IMO the biggest problem with kotor's intro was that everyone on that ship knew we were about to fight a space battle and there you were... in bed... in your underpants. What?

The random character at the conclave could have worked, but only if they had given us time to run around and talk to people, get a feel about the state of the world and it's people at that point. Let us talk with the Divine even since everyone kept crying about her the whole game and we were supposed to care because? Who knows?

I didn't have any issues with the ME1 or ME2 intros. ME1 let you interact with the normandy crew, you got to know who they were, whee you were going, what the world was about. In ME2 we already knew these things, but we were there when disaster struck. It was happening to us and we were invested because we saw the ship we spent so many hours in go down around us . ME3's problem was expectations I think. Everyone was hoping for "the trial", where you'd have to answer/explain your choices from previous games to an alliance military comitee. Instead, we got anderson throwing that stuff in our face in the span of a minute while being rushed to an omg-we're-under-attacked meeting.

 

Fair enough. I don't exactly dislike the ME stuff. I'm just saying it's stripped down. They seem to go for "symbolic" anchors to get you involved. Eden Prime, the Normandy, the kid in ME3, etc..

 

But I prefer more fleshed out experiences and tangible narrative. Not symbols. Living in the world a bit, like DAO. While in DAI the symbolism is even more vague, especially for a newcomer. As someone who was involved in the previous stories though, it was just disappointment. They barely tried making any politics or mage/temp stuff integral to who the character was. Not just the intro.


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#53
Keitaro57

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OP edited.

 

Special thanks to Addictress : I totally forgot the fastfading Inquisition music.


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#54
Enigmatick

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Morality system

 

I'd say chest wall level design but I don't think that's coming back.



#55
KaiserShep

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I've never experienced this fading music in Inquisition. Ambient music was sometimes a no-show, but music during main quests always played, particularly during battle sequences, and for all the dragons. I am hoping though that ME:A follows ME2/3's method though, in that both side missions and main story missions alike have tracks that set a tone. I don't want ambient music on the ship though. I was so glad that they got rid of that in ME2. 


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#56
straykat

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I've never experienced this fading music in Inquisition. Ambient music was sometimes a no-show, but music during main quests always played, particularly during battle sequences, and for all the dragons. I am hoping though that ME:A follows ME2/3's method though, in that both side missions and main story missions alike have tracks that set a tone. I don't want ambient music on the ship though. I was so glad that they got rid of that in ME2. 

 

Bring back Jack Wall while they're at it.


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#57
KaiserShep

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I like Jack Wall's work, but I wouldn't say no to them wrangling new talent. Either way, I trust that whoever BioWare gets will not disappoint. I've enjoyed the OST's of their games way too much to lose faith in them now. 


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#58
themikefest

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I don't want ambient music on the ship though. I was so glad that they got rid of that in ME2. 

I wouldn't mind walking around the ship hearing Ozzy or Led Zep


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#59
straykat

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I like Jack Wall's work, but I wouldn't say no to them wrangling new talent. Either way, I trust that whoever BioWare gets will not disappoint. I've enjoyed the OST's of their games way too much to lose faith in them now. 

 

I say it because what he distinctly went for had a sci-fi, synth feel. There are more acoustic instruments in ME3.... plus it's often sappy and tied into pulling the heartstrings of players. Much like the "child", but in audial form.


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#60
Stakrin

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I don't want to see:

-Power from Inquisition. I will do as many side quests as I want. Let me progress through the game at my pace. Repeating side quests killed my ability to have 4 inquisitors.

-Fetch quests. Run here then here then here.

-Hard navigation. Open world is great, but Mass Effect and Dragon Age are the only games my (Fairly old) dad plays, and we talk about it and compare each other's choices. But navigation got too complicated for him in Inquisition so he hardly played.

-Mass Effect's reveals forgotten. The Asari kind of betrayed us by holding the technology. It'd be nice to see that as some sort of conflict somehow.

-lack of Quarians. Kal and Tali were great.
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#61
KaiserShep

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I wouldn't mind walking around the ship hearing Ozzy or Led Zep

 

Imagine being able to load up your own music on the ship's system like Peter Quill's Awesome Mix Tape. 


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#62
Keitaro57

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In DAI, the music was this way :

Totally random music beginning at any time and fading away in 10 seconds, even during battle or boss. Never met the dragon fight music. Even get the fight boss music in main hub. Most of the time, the boss music start when I am at the end of the battle, landing the finishing blow. Having the same music system for ME:A is a no go.


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#63
themikefest

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action mode.


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#64
Keitaro57

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action mode.

Are you talking about the easiest level of difficulty?

No, I want it back. My little brother is handicaped. This easy mode is the main reason he was able to play this game. Keep the variety in difficulty levels. If you want harder, you are free to demand it but don't ask to put out something that make other people able to enjoy the game.


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#65
themikefest

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Are you talking about the easiest level of difficulty?

No.

 

The easiest level of difficulty is narrative mode. Followed by casual, normal, hardcore and insanity

 

Action mode is when starting a default ME3 playthrough, the player can choose roleplaying mode,  story mode or action mode


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#66
Keitaro57

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No.

 

The easiest level of difficulty is narrative mode. Followed by casual, normal, hardcore and insanity

 

Action mode is when starting a default ME3 playthrough, the player can choose roleplaying mode,  story mode or action mode

Never tried it so can't say... It is only with auto-dialog?



#67
Fixers0

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Toy ship galaxy map.


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#68
Tony Redgrave

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Another thing I don't want to see in MEA.

 

A morality system that restricts my choices!

 

In ME1 I could play the perfect paragon, yet in the end I could still let the council die.

Or I could play the ruthless renegade and still save the council, the rachni queen and zuh's hope.


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#69
HuldraDancer

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I don't want to see:

-Power from Inquisition. I will do as many side quests as I want. Let me progress through the game at my pace. Repeating side quests killed my ability to have 4 inquisitors.
 

-snip-

 

This a thousand times. While I didn't have really a problem with it in DAI, I have played another game recently that did something similar and since I really didn't like doing the side quests in that game I got railroaded a lot with 'do more activities to unlock more missions' so hopefully nothing similar happens in MEA. I'd rather keep the optional side stuff purely optional and not have to do it in order to go along with the story cause it really does break up the flow of the main game. (For me at least it does)

 

Other things I don't want in MEA are poorly designed hair and mismatched animations between gameplay and cut scenes


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#70
afgncaap7

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In terms of storyline and narrative...
 1. Forced drama. Examples include stuff like Legion being "dead" despite the fact that he's a software being who should be able to copy, transfer or otherwise save the crucial data that makes him who he is. Another example is how the fembot on Mars will always escape even if you spent the entire chase breathing down her neck while shoving a can of whoop*** straight up her......health bar. And of course let's not forget about the amazingly poorly written lump of plot armor known as Kai Leng, no matter how much we wish we could forget him.
 2. BioWare expecting u​s to form an emotional connection with a one-scene character. Let's be honest here, if the kid in the intro hadn't been a kid then they wouldn't have even considered trying to turn him into a recurring element. You know why? Because he's not a "character" at all. But oh, him being a little kid makes the destruction of Earth more tragic......somehow. Call me cold if you want but I never have and never will place more value on children just because they're children.
 3. Last minute party members. You can't just dump somebody into your group at the last minute in a game that's all about realistic character interaction and getting to know your party as people rather than just NPC's in a videogame. Becoming Oghren's best friend overnight in Dragon Age by dumping all of my booze on him was funny to watch but it also seriously hurt the immersion. 

In terms of gameplay...
 1. Fake "sidequests" that involve us eavesdropping on private conversations and clicking on something either on the spot or on a random portion of the galaxy ​​map. If you can't make it even remotely interesting then don't make it at all.
 2. Invisible time-limits that punish players who try to play this RPG like it was...well...an RPG. For that matter, being forced into certain missions just because you suddenly lose control of your destination.
 3. The "one or the ot​her" mindset for the morality system. Which way you lean and your consistency should definitely have repercussions, but there shouldn't be some moon-logic system of chain reactions where choosing to shoot some merc in the face rather than give him a hug somehow makes me too weak-willed to resist Morinth or deciding to show some kindness to a struggling Quarian suddenly makes me too soft to threaten a scumbag that I'm interrogating.


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#71
Keitaro57

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Edited the OP.

 

I must be careful to take into account only default from previous Bioware games but it looks like this post sum them up. Any other features to point out?



#72
DameGrace

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Let's see. It's kind of a mix of mechanics and some immersion/story-related stuff, that turned out longer than I expected it to be:

 

  • Stalker side/fetch quests. It's an easier way to start said quests, but it's so lazy and it increases the quantity by reducing the quality. Add one, and then have the whole crew lampshade the creepiness.
  • Choices that are presented like they would matter only for them not to mean a thing when the sequel rolls around. I know it's hard to take everything into account, but why not make us feel satisfied with a quest completed here and now, instead of "well, it's dangerous out there, take this choice, but it's so drastic, it won't change a thing probably. But don't despair, there surely will be a line referring to it in the sequel. Maybe". I prefer not being given a choice at all, rather than reducing that choice to a handwave or a minor change in lines.   
  • Any kind of MMO, F2P mechanics that DA:I introduced. Power? Timed missions? War table? Thanks but no thanks. 
  • Creator's pet. Yes, Liara, I'm looking at you. I would have liked you twice as much if you had been appearing half as much.
  • Reapers and especially indocrination. I'd like to have more down-to-earth, but better developed antagonists; someone with personality beyond "Eldritch Abomination", "Omnicidal Maniac" or "Brainwashed". 
  • Human superiority or human inferiority. Better yet, give us species conflicts! So far, the conflicts between humans and other species were mostly behind the curtains: yeah, we fought with turians and Saren doesn't like us, yeah, batarians don't like humans... Well, how about actually seeing some conflicts? Why not throw us into middle of a war with some other species? Someone who isn't, you know, Space Cthulhus we won't feel bad about killing. 
  • Rushed intro, as mentioned previously. I'd prefer something closer to Origins - about 30 minutes into the game before you get to the main plot itself. Honestly, I'd prefer something close to BG - you don't get into the plot until you actually discover something about the plot (even though the fight in the forest in the beginning is plot-relevant, you don't really discover how it ties to the main plot until much later). But seeing how Bioware storytelling goes as of lately, I don't dare hope.
  • You are the Chosen Only Who Can Save the World After Being MacGuffined. It's a personal thing and although I don't have much against it, I prefer to not see it that often. In ME and DA:I you are a special snowflake who got snowflaked (got Cipher and Anchor respectively) and your snowflakeness is the only thing that can save the world from its doom. In ME you eventually move away from that concept - the Cipher only helps you in the first game, later it's mostly your actions that matter. DA:I... not so much. Origins had some of it: you being a Warden is important, but you become a Warden for a good story reasons, rather than being "in the wrong place"; you only discover the importance of your Warden-ness at the very end of the game; and if not you, than there is always Alistair. TL;DR: Make our character work to achieve some of that specialness that makes them protagonists. It helps with immersion into the world, the plot and the character.

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#73
WildOrchid

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Some things I don't want to see in ME:A:

 

  • Paragon/Renegade system
  • Any more human superiority bs. Humanity should have been the underdog in the trilogy, their insanely fast rise to power made them feel like a Mary Sue species and the other ones look like morons. How about having them get the short end of the stick for once in Andromeda?
  • "minor" species like Batarians or Elcor not making the trip - I'd rather leave the Geth/Quarians/Krogan behind cause they've already been focussed on so extensively. Those other species had so much potential for awesome stories, yet they were never touched on.
  • The protagonist's class having no influence on the story whatsoever. I actually made my Canon Shepard a soldier because everything else felt so ignored and un-canon. If I'm an Engineer, let me know about tech stuff or be the one who explains something to my crew members, not the other way around as if my character had no clue.

 

 

All of this, yes. So much (even though i don't really mind the Par/Ren system but a new style would be neat). Also about class, the Omega dlc did a good job on class. If you were an Engineer, you could hack the system.

 

Also, stop with the different weapons in cutscenes oh my god. My Shep was a Vanguard who favored pistols and shotguns, yet she appeared with assault riffle or that pistol she did NOT use and it annoyed me so much.

 

Oh and the most important thing, less useless fetch quests or at least make them tie to the story and or be interesting. DAI was painful enough in this case.


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#74
Keitaro57

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Well, I'm personnaly against the "Humanity n°1" BS and the "Chosen One" too but... this points are more story-related ones. It is already too late for the Space Mary Sue : Bioware as already said it will be an human-centred story so be prepared to millions of aliens being in awe of your actions an average Krogan teenager can make every weekend. I just hope the MC will not be a "Chosen One".

I can't say about the presence or lack of presence of the different races. As said before : story related.

But I totally forgot about the magical Avenger and Predator spawning in the hands of the MC and the squademates even when they don't use them. Will put it in my next OP update. Thanks.


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#75
Gramorla

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Pleas no Husk.. or anything that has any similarity with a zombie. No matter if there a zombie virus, spores, nononits... i just don't want so see this things anymore in videogames. There simply massiv overused in the gaming culture int he last 4-5 years.

 

Only renegade and paragon answear systems wich rewarded only the extrem onesided playthroughs.

 

No engineers who talk to my engineer mainchair like she is a clueless idiot who has no expertise in this field. (ves... engineer is my favorite class, i hope there playable in MEA -_-)

 

The mainchar acting like a idiot in cutscenes just in the time to let the villian escape. When fighting against kai leng.. i was not angry about him, i was angry about the design of the cutscene.


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