I don't want the way conversations were handled in Inquisition to be back. There were still cinematic conversations, but not a whole lot it feels like. I didn't completely hate it, but I do miss how when talking to someone the camera would zoom in on the characters faces. Although, it was kind of fun to move the camera around while characters were talking.
What do you NOT want to see in ME:A?
#77
Posté 09 novembre 2015 - 09:26
Oh, forgot another one: Ridiculously inappropriate outfits or haircuts. Okay, Miranda has her hair down and is wearing a catsuit, but she's, well... Miranda. Fine, she's also a high-ranking officer in a terrorist organisation and a biotic. Jack is basically half-naked, but she's... Jack. She's also a biotic, though it might not protect her from too many point-blank shots. But Ashley? Who let you out in that outfit? With that haircut? Do you remember you're still an Alliance soldier? Do you remember you are still a Soldier? As in, your in-game class? Hell, Kaidan wears thicker armour!
- TX-Toast, Vanilka, Grieving Natashina et 1 autre aiment ceci
#78
Posté 09 novembre 2015 - 09:39
Edited OP.
DameGrace, I already listed the lack of armor for some squademates. And the breather.
For the conversations in DAI, I can't say : on my console, I must wait 1 seconde to wait the characters appear after a change of camera and 5 more secondes for the textures to be completely here. Don't know why I would zoom, exept to see the whiskers of Dorian in his mouth?
#79
Posté 10 novembre 2015 - 12:08
Less Turians and Asari
The latter lacks ruggedness and wouldn't be ideal for dangerous voyages
- Kalas Magnus aime ceci
#80
Posté 10 novembre 2015 - 12:43
I'm gonna parrot the answer of "Cerberus."
I liked stomping them in 1, in 2 it was kinda cool to see things from their angle. But when it came to them being an enemy in 3 with little point, I was just like "I'm growing really sick of these guys."
I don't want them to be alive anymore. No. Please. I don't mind them getting a mention, I don't mind the idea that some of the Ark funding was from them, that stuff is dandy, but no more Cerberus.
- TX-Toast aime ceci
#81
Posté 10 novembre 2015 - 01:34
<<<<<<<<<<()>>>>>>>>>>
What don't I want to see... hmm.
1. No Reapers, Collectors, Relays, Cerberous
2, No talk about the Milky Way, Sheperd or any other main ME1-3 character.
3. Long load times between scenes (Fallout 4 suffers horribly from this)
4. The Mako falling from the sky every time we land.
5. Same animations over and over.
6. Females walking like males or sitting down legs wide wearing a skirt.
7.Mario like mustaches
8. Bald heads
9. Wrong weapon / armour in a cinematic cut scene.
10. Too many weapons that at the and of the day, have the same DPS.
11. Rare and Ultra rare weapons that have the same DPS as other weapons + a smidgin extra or are overweighted to "compensate" for the extra damage.
12. Weeks of farming to get decent weapons/gear when playing MP.
13. Lack of manual saves at any point in a mission
14. Failure to use the same CC face in another playthrough.
15. failure to change your PC face while playing the game.
16. Failure to name your saves.
17. Awkward / poor / repeated idle animations or animations unsuited to the scene
18. Poor female walking / running animations
19. Same running / walking animation during a comabt mission (I look at MR3MP here).
20. Hearing the same NPC conversation over and over
I'm sure others can add to the list.
- ioannisdenton et cassandra365 aiment ceci
#82
Posté 10 novembre 2015 - 01:38
I just don't want any of the crap that was introduced with Inquisition.
No empty open-worldish zones.
No lack of conversation cutscenes. This is an RPG, dammit. I'm playing it for THE STORY.
No useless fetch quest.
No MMO-like mechanics.
No deus-ex-machina endings.
No robot-dogs.
- Rhidor et TX-Toast aiment ceci
#83
Posté 10 novembre 2015 - 01:48
I don't want to see:
- a broken ammo system like in ME2
- an AI that gets extra shields and barriers and armour like in ME2 on higher difficulties. makes it annoying to play when you do insanity with little ammo/need to use more ammo
- fetch/finding quests like in DA:I and in ME1
- a completely blank state protag like the Inquisitor
- music that doesn't play all the time
- the M8 Avenger being in every single cutscene despite never having the weapon equipped
#84
Posté 10 novembre 2015 - 03:59
If MEA is going to have something like that the pay off has to be worth it.
Since ME2 and ME3 didn't do it I'm hopeful about this one but still. I don't want to see grinding achievements like in ME1. Something I like about the other 2 is that it is possible to 100% the game in your first run (without counting for class/PC gender specific content). For example, I was able to get all the achievements and sidequests done for ME3 on my first run. I just had to make sure I talked to everyone and visited the Citadel after each missions. That I made sure to explore every system before going to the next main mission. I know this may be just for completionists like me, but it's something I really enjoy doing in my first playthrough of just about any game.
#85
Posté 10 novembre 2015 - 09:45
Hidden timers.
And color coded or a, b, c endings!
No more "press this button to get this ending" crap.
- CYRAX470 aime ceci
#86
Posté 10 novembre 2015 - 10:00
<p>
I don't want to see:
- a broken ammo system like in ME2
- an AI that gets extra shields and barriers and armour like in ME2 on higher difficulties. makes it annoying to play when you do insanity with little ammo/need to use more ammo
- a completely blank state protag like the Inquisitor
Broken ammo system?
The ammo powers were lame and they dropped way too much ammo which yes broke the ammo system but I guess in the opposite direction you imply. If I think too much ammo dropped and you think too little maybe it's the right amount.
Shields and armor, there are specific defense stripping powers take the right people and you are fine. Heck use the right gun vs the defense and you should be fine. Insanity requiring or benefiting from better tactics should be encouraged. And it's insanity just play a easier difficulty if it's too much. I wanted even more restrictions or challenges. Insanityx2.
Blank slates are great but I don't think you have to worry about that for ME it's a different design.
#87
Posté 11 novembre 2015 - 12:31
Less Turians and Asari
The latter lacks ruggedness and wouldn't be ideal for dangerous voyages
They're not.. rugged enough? That means you'd argue against humans for dangerous voyages too, since they're just as lacking in "ruggedness".
What I wouldn't want to see in MEA is awesome armors that don't have removable helmets (without editing the coalesced, at least).
- Danadenassis aime ceci
#88
Posté 11 novembre 2015 - 01:26
If there is going to be loyalty missions in the game, I don't want those to mean the difference between living and dying for the squadmate if the mission isn't completed. If anything, it should just effect the relationship between that character and the main character
Not having a squadmate be 2nd in Command. Miranda is my favorite squadmate, but I didn't agree having her as 2nd in command since I took her on missions all the time. If there is to be a 2nd in command for the ship, have the character stay on the ship like Pressley did in ME1
- cassandra365 aime ceci
#89
Posté 11 novembre 2015 - 02:05
#90
Posté 11 novembre 2015 - 02:31
Kinda got tired of seeing that mantis gunship EVERYWHERE in ME2 and 3. Besides starships, I wanna see more diverse designs across all species.
I want to see turian gunship. I want to see an Asari tank, etc.
#91
Posté 11 novembre 2015 - 04:10
The reused locations were kind of annoying in the first ME, but the diversity got better with the sequels. Reused assets though are something I hope is fixed on for Andromeda.
#92
Posté 11 novembre 2015 - 04:35
Repetitive side quests.
A "must collect 999 *insert resource here* to get a shitty skin or decoration for your cabin or some other meaningless item" quest.
Reapers, and anything similar to Reapers.
Cerberus. Though it is probably inevitable that they'll appear. So I can only hope they'll be handled better this time.
And Geth. Because why the hell would they even be there in the first place?
#93
Posté 11 novembre 2015 - 05:03
No RNG or Crafting
No ugly hairstyles.
No ugly armor.
No underwear sex scenes
No fade to black sex scenes
No reused caves/locations
No having plot where 90% of it is just you doing companion loyalty quests (like ME2)
- Saikyo_McRyu aime ceci
#94
Posté 11 novembre 2015 - 06:06
Excess pathos.
- Saikyo_McRyu aime ceci
#96
Posté 11 novembre 2015 - 08:01
No space bar does everything.
Well they did let you shoot with the mouse. ![]()
While I think they went too far with the spacebar there is a limit for how many keys the average person can comfortably use. Yes AWSD+space are easy, your hot keys 1-4ish not hard to hit. F for melee. Q and E I forget were those squad commands? I never bother giving them orders.Realistically they could probably add one more without a issue make C for example be cover, seperating cover from sprint/roll shold cover most of the issues IMO. Coordination, muscle memory all are issues they have to consider before sperating too many features into seperate buttons.
- Saikyo_McRyu aime ceci
#97
Posté 11 novembre 2015 - 08:07
Ι do not want to see a bioware trying to copy other devs and games especially bethesda.
Bioware just do your own thing.
- Rhidor et TX-Toast aiment ceci
#98
Posté 11 novembre 2015 - 08:28
Clint Mansell (the composer for ME3's weepy soundtrack). Just. Bring. Back. Jack. Wall.
Wall understood and composed for both eerie sci-fi atmosphere and battle music. In ME2 he just hit it out of the park with the tracks that dropped into a low rhythm in the background only to amp up once combat began, and his "Suicide Mission" track was just beyond epic. I can do without his cribbing of Jerry Goldsmith's Alien score at the beginning of "An Unknown Enemy" when the Collectors first show up, but Wall was overall great.
Alternatively, try a relative unknown composer from the gaming world, or (my second choice to Wall) go get Cliff Eidelman, who hasn't been busy in years but composed a stunningly awesome score for Star Trek IV: The Undiscovered Country. I would prefer EA stay away from Hans Zimmer's Remote Control mafia, because of their tendencies to crank out tiresome scores that do nothing but mash the Foghorn O' Doom. Although Remote Control's Ramin Djawadi (Pacific Rim, Game of Thrones) has been stepping up his game of late and might be good.
As for the rest of my list (and many have been mentioned already)
- Cerberus.
- Zombies.
- Da Chosen One (as in the main character)
- Joker or anyone like him (humor is fine, I'm just tired of the snarky Seth Green stuff)
- Fedex quests - at least no more than one or two, and those had better be important.
- Creator's Pets (I liked Liara a lot, but ME3 had a ridiculous overemphasis on her and ME2 did almost as badly with Miranda)
- Mining for resources (although exploration isn't bad - just don't force us to do it to upgrade)
- Multiplayer RNG Store
- Multiplayer Pay-for-Play/"season passes"
- Multiplayer online only (let us play offline with the computer, at least in a training mode, so we don't have to learn by being downed every five seconds online and forcing teammates to constantly revive us)
- Paragon/Renegade. Let us make choices and experience consequences, but don't tie abilities (except maybe persuasion) to a meter.
- A Scrappy unless it's Boo the Space Hamster and he has no lines
- Chainmail Bikini female outfits that are ludicrously revealing. Not that I'm complaining, but as Shamus Young says it makes characters like Samara look laughably unserious. At least don't make them the default outfits.

- PhroXenGold et Grieving Natashina aiment ceci
#99
Posté 11 novembre 2015 - 10:24
No underwhelming bosses. Or lack of them. Corypheus was the most boring final boss fight I've played in the DA series. If it's the end of the OC, then make it interesting. Then of course there is Marauder Shields and the Husks. That made me almost as mad as Shepard meekly standing there while the Catalyst droned on and on.
Ease up on the cutscene powers. Look, if our biotic squadmates can't levitate down balconies, don't give them that power in a cutscene. I found it irritating. Please keep the gameplay and the cutscenes consistent.
This is a huge pet peeve, and it does apply to DA and ME3: If you're going to introduce a character from the EU or a DLC, please give us more of a backstory before throwing them into the game.
In DA:O, you had to read the EU to fully understand Loghain's reasons for his actions. DA:I had Corypheus, and his backstory is best explained in the DA2 Legacy DLC. Kai Lang's backstory is in the EU. It was confusing it see everyone from Miranda to Hackett to Anderson all but crapping their pants over the guy. For someone that hadn't read the EU prior to playing, it came out of nowhere.
I actually like the Paragon/Renegade system, but I won't be heartbroken if it is tossed out.
- Tayah et PhroXenGold aiment ceci
#100
Posté 11 novembre 2015 - 10:57
No political agenda of human rights activists forced thru game on us... for a change it would be nice. I believe that in like 23rd - 24th century humanity has the other problems than gay marriages and stuff like that. I am getting kind sick of these themes silently sneaking to the games, like with latest Inquisition, you could have seen cheesy gender and sex problems of some characters in game, i was so dissapointed, that BioWare went full retard.
Less or none of the dumb companions, I thought that after DA2 there couldn´t be worse crew, but with DA:I I start to believe that it is intention of BioWare to create these awful characters on purpose.
No DAY 1 DLC and No companion DLC as much as NO to DLCs with core narrative
Yes, you can say that those are two different franchises, but I believe that BioWare is still responsibile for a way that they are developed.
- Saikyo_McRyu aime ceci





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