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What do you NOT want to see in ME:A?


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#126
themikefest

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characters with the same injury

Shepard is seen with his/her left arm across the stomach

Liara does the same when walking up the ramp of the Normandy on Mars

squadmate on Thessia does the same

the female student on Grissom does the same

the salarian during Thane's recruitment mission

I may of missed a few others, but it's interesting that the characters seen have the same animation when injured

 

In DAI, after Corypheus is killed, Morrigan is seen with her left arm across her stomach


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#127
CYRAX470

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characters with the same injury
Shepard is seen with his/her left arm across the stomach
Liara does the same when walking up the ramp of the Normandy on Mars
squadmate on Thessia does the same
the female student on Grissom does the same
the salarian during Thane's recruitment mission
I may of missed a few others, but it's interesting that the characters seen have the same animation when injured
 
In DAI, after Corypheus is killed, Morrigan is seen with her left arm across her stomach


Yeah, this. Replaying ME3 has shown me a lot of freaking animations are reused too often.
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#128
MsKlaussen

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The list might be too long, so i'll just say one thing that i don't want, ME related:

Reapers.

 

You saying reapers reminds me of my #1. No more hastily conceived and constructed "star map" type minigames.

 

Yes. That means no more "fuel dumps" to be flown after to refuel a ship that runs on renewable and reusable energy. Think about it. What interstellar capable spaceship is really going to have to "stop for gas"? Sounds like the situational crisis at the heart of a Cheech and Chong movie.

 

Just. No. MOAR.


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#129
Kroitz

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Mission-loadouts, bring back loot.


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#130
SporkFu

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Timed missions.
Hacking mini-games.
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#131
ioannisdenton

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Timed missions.
Hacking mini-games.

hacking was cool and easy! i liked it! i hated the absense of it in Me3.


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#132
ioannisdenton

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the equivalent of rifts from DaI. No space-rifts!!
Infinite running!
Far away 3rd person dialogue camera! Dialogue camera close ups like Me1 and DAO only.
Mandatory underwater level (LOL)
Mandatory vehicle platform level (hammerhead i am looking at you)
Reused animations in dialogueenjoy the fact he is gay
last but not least:
NO MORE forced Politically correctness 



#133
SporkFu

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hacking was cool and easy! i liked it! i hated the absense of it in Me3.

The novelty wore off. The mini-games steadily improved as the trilogy went on, I'll give them that much. I loved it when the hacking was reduced to a simple omni-tool animation the best ^_^
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#134
Grieving Natashina

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The novelty wore off. The mini-games steadily improved as the trilogy went on, I'll give them that much. I loved it when the hacking was reduced to a simple omni-tool animation the best ^_^

Yeah, me too. It was a nice story touch, but it wasn't well done. ME1 was the worst for me. It was easy to omni-gel my way through a lot of the Very Hard locks, but I had either spec in Decryption or take a squad mate with me just to even attempt it. From a story angle that makes sense depending upon the class; a solider wouldn't have any experience with hacking after all. They would need someone to help them out. I didn't care for the execution though. Talk about clunky and counterintuitive.

ME2 was a little more fun and much more intuitive, but was a time sink. The worst part about the hacking in the second game was that if you got hit with random enemy fire, you can't even try again at all. Time to reload that save. <glare>

I also think of it like this: By the time ME3 rolls around, Shep has gotten so good at hacking that the minigame would be a waste of time. Shepard has had a lot of practice with the upgraded tech by now. :P
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#135
SporkFu

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Yeah, me too. It was a nice story touch, but it wasn't well done. ME1 was the worst for me. It was easy to omni-gel my way through a lot of the Very Hard locks, but I had either spec in Decryption or take a squad mate with me just to even attempt it. From a story angle that makes sense depending upon the class; a solider wouldn't have any experience with hacking after all. They would need someone to help them out. I didn't care for the execution though. Talk about clunky and counterintuitive.

ME2 was a little more fun and much more intuitive, but was a time sink. The worst part about the hacking in the second game was that if you got hit with random enemy fire, you can't even try again at all. Time to reload that save. <glare>

I also think of it like this: By the time ME3 rolls around, Shep has gotten so good at hacking that the minigame would be a waste of time. Shepard has had a lot of practice with the upgraded tech by now. :P

Yes :) Clunky and counterintuitive. Needed a skill where being able to equip an omni-tool should have sufficed, as in ME3. If we must have them in Andromeda, I hope they remain fun (ME2) at least, and not dependent on character skill or party selection.
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#136
AshenSugar

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"Hey this looks like a kakliosaur spleen, somebody might be able to use that"

 

*one hour alter, back at the citadel*

 

"Excuse me Mr Random Kragan I don't know from Adam,.....I found this kakliosaur spleen, here you go"

 

"Thanks, that's exactly what I needed, here you go"


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#137
AshenSugar

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Oh yeah, and while I remember...

 

Timed missions can go jump off a cliff! NO to timed missions.

 

NO!!!!!

NO!!!!!!!!

NO!!!!!!!!!!!!!!

 

:mellow:

 

Don't you dare even think about it! If anything else like those damned Val Royeaux palace quests in Inquisition crop up again I shall jump up and down until I am sick,



#138
von uber

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last but not least:
NO MORE forced Politically correctness


Wat?
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#139
Vortex13

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Every alien we meet being instantly relatable and appealing to our human perspectives; essentially being a human in a rubber suit. I can understand the use of such similar races for simplicity's sake and for easing a potential player into the setting, but would it kill someone to add in a species like the Scramblers from Peter Watts' Blindsight novel now and then? And don't go on with the "it's too hard" excuse, unless one wants fans to view the human-like aliens as lazy copouts.  :rolleyes:

 

Going off that point, I don't want to see an alien, or faction being made into the one dimensional bad guys solely because they dislike humans. The Batarians could have offered a unique dichotomy to humanity, and help set up an interesting commentary on how rapid humans were expanding into the galaxy and the other species' take on it. But no, they don't like us so they're bad; see they are even a slaver race so its okay to hate them.  <_<



#140
Synthetic Turian

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Excessive microtransactions in multiplayer, but I'll understand.


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#141
Ibn_Shisha

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Mandatory, unskippable dream sequences attempting make us feel a certain way even if our Shepard wouldn't realistically feel that way.

 

Choose your color-palette-swap-but-otherwise-virtually-identical-ending

 

While I'm open to the return of the Mako, handling MUST be a significant improvement over ME1, and please no resource to pick up that are located atop knife-edge peaks.

 

IGN Character

 

I don't mind hacking games, but would prefer ME2 style over ME1, at least for console (that Simon Says with split-nano-second sensitivity :angry: )


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#142
Silcron

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I don't think the MAko handled badly. It did exactly what I told it to do when I wanted it. The problem was that most maps seemed to have been designed to not go into them.

I mean, half the time when exploring planets you felt like you were trying to glitch out of the map instead of going to that mineral deposit. And look at the hammerhead. I didn't have any problem navigating around with it, the jumping puzzles were even enjoyable. It's problem is that for a supposed tank it had the bullet ressistance of wet tissue paper, maybe cardboard if you were on normal.

As long as they design them maps well and we don't have a gazillion things to pick up, specially if we have to get out to pick them up every single time; I'm not worried at all about the new mako.
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#143
sim-ran

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hacking was cool and easy! i liked it! i hated the absense of it in Me3.

Me too! I was really surprised to find out people hated it in ME2. It was kinda fun, and I liked that it was pseudo-realistic (unlike ME1 where you had to hit a number sequence to unlock a corpse!)

#144
sim-ran

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I think the thing I'm most concerned about are the shallow fetch quests. They're dreadful and for some reason they're the one thing Bioware won't change in response to mass criticism for some reason.

They got widely panned in DA2 but still made it into ME3, where they got widely panned again but they still made it into DAI.
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#145
sim-ran

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Every alien we meet being instantly relatable and appealing to our human perspectives; essentially being a human in a rubber suit. I can understand the use of such similar races for simplicity's sake and for easing a potential player into the setting, but would it kill someone to add in a species like the Scramblers from Peter Watts' Blindsight novel now and then? And don't go on with the "it's too hard" excuse, unless one wants fans to view the human-like aliens as lazy copouts. :rolleyes:

Going off that point, I don't want to see an alien, or faction being made into the one dimensional bad guys solely because they dislike humans. The Batarians could have offered a unique dichotomy to humanity, and help set up an interesting commentary on how rapid humans were expanding into the galaxy and the other species' take on it. But no, they don't like us so they're bad; see they are even a slaver race so its okay to hate them. <_<

That was an ME3 problem really. In ME2 the Geth and EDI were exactly what you ask for in your first paragraph, and Garrus, Wrex and Liara really embodied the rather different tone of their species in ME1.

Although the Batarians gave the exact counterpoints you said you wanted in all 3 games.

I guess I kinda see what you mean though. In ME2 they totally humanised the turians and asari, and in ME3 they totally humanised the Geth and EDI.

#146
CYRAX470

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Definitely don't want to see hostile new alien forces using our weapons. For example, the Marauder using a phaeston and revenant, the latter being in a cutscene, but still quite irritating.

#147
N7Jamaican

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characters with the same injury

Shepard is seen with his/her left arm across the stomach

Liara does the same when walking up the ramp of the Normandy on Mars

squadmate on Thessia does the same

the female student on Grissom does the same

the salarian during Thane's recruitment mission

I may of missed a few others, but it's interesting that the characters seen have the same animation when injured

 

In DAI, after Corypheus is killed, Morrigan is seen with her left arm across her stomach

 

Recycled animations.



#148
Bakgrind

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What do you NOT want to see in ME:A?

 

 

No main antagonists that is the focal point to the story that was previously only seen in a DLC that someone may or may not of bought and I am talking about someone like Corypeus from Dragon Age Inquisition. It shouldn't be a problem for Andromeda but one never knows.

 

 

DLC that adds to,expands or tells another story without being totally essential to the main story instead of releasing  what I would call forshadowing or after thought  dlc like Leviathan  and From Ashes which really should of been in the main story of the game from the beginning  for clarity which makes for better story telling and a more enjoyable gaming experience. 


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#149
Vegeta 77

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Cerberus 

Reapers

Liara

IGN employees

To many fetch quests

Hacking minigame

Forceing me to take certain squadmates on missions.


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#150
GnusmasTHX

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I don't think the MAko handled badly. 

 

Well it did.


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