It should start in Andromeda, but I don't like the idea of the protagonist being the first human born in Andromeda. I believe the story would begin 500-1000 years after leaving the Milky Way (no Mass Relays so space travel will be very slow). I think it should start around 5 years after getting to Andromeda, that way there is some kind of background into Andromeda, not just landing in the middle of nowhere and having to figure everything out yourself.
Trailer Suggest We Start in Andromeda?
#51
Posté 11 novembre 2015 - 06:10
#52
Posté 11 novembre 2015 - 08:30
ME1 started at a point with humanity using the relays, after they've encountered aliens and made strides in integrating with galactic society. Those are significant hurdles that were relegated to offscreen back-story and secondhand exposition. The trip to Andromeda will probably, unfortunately, suffer the same fate, since it's much more visually interesting and engaging as an actual videogame to quickly get to a narrative place where we're pewpewing and navigating through cool-looking locations.
The journey from the Milky Way to Andromeda would probably make for an interesting novel, or an interesting Telltale-style interactive novel. Not so much a traditional Mass Effect game.
I enjoyed getting all of that backstory through drinking some coffee while playing some Codec entries in Mass Effect 1. I hope it will be exactly the same for ME:A
#53
Posté 12 novembre 2015 - 05:43
It should start in Andromeda, but I don't like the idea of the protagonist being the first human born in Andromeda. I believe the story would begin 500-1000 years after leaving the Milky Way (no Mass Relays so space travel will be very slow). I think it should start around 5 years after getting to Andromeda, that way there is some kind of background into Andromeda, not just landing in the middle of nowhere and having to figure everything out yourself.
To me, landing in the middle of nowhere and being the first person on an alien world in Andromeda is more exciting.
#54
Posté 12 novembre 2015 - 06:31
#55
Posté 12 novembre 2015 - 06:41
After watching both trailers for like the hundredth time and in reverse order... It seems as if when we get our hands on this game, it will start us already completing the journey to Andromeda.
What do you all think?
It features protagonist(?) looking at Earth, so I had the opposite conclusion. If expedition starts during Reaper War they could use some evacuation under husk hordes as prologue mission, but if we depart before Reaper War (as implied by shiny peaceful Earth) then Bio has nothing interesting to show in MW.
A long, long, time ago, in a galaxy far, far away...... idk come up with something peeple, I ran out of jokes T-T
Anyways, to answer your question my Jamaican friend, I want to say. If they're in cryo-tubes (like we've seen on the SR2 Normandy), then I'd say... Cryo-pod opens, Ryder slowly wakes, looks in a mirror where you proceed to create their looks. Afterwards, they turn to look out a window and see the Andromeda galaxy for the first time.
My bet is Colonist Profile, something like ME1 creation screen.
#56
Posté 13 novembre 2015 - 12:20
It features protagonist(?) looking at Earth, so I had the opposite conclusion. If expedition starts during Reaper War they could use some evacuation under husk hordes as prologue mission, but if we depart before Reaper War (as implied by shiny peaceful Earth) then Bio has nothing interesting to show in MW.
Unless we leave after the Reaper War, in which case showing a shiny peaceful Earth shows that the Milky Way is fine before we leave it.
#57
Posté 13 novembre 2015 - 02:09
I think a game about a bunch of people in cryosleep for hundreds of years would be pretty boring. Makes sense we will start already there.
#58
Posté 14 novembre 2015 - 05:12
Unless we leave after the Reaper War, in which case showing a shiny peaceful Earth shows that the Milky Way is fine before we leave it.
I think it is pretty obvious why Bioware chose to move the story to Andromeda, as we always suspected they would. Leaving after ME3 makes little sense (actually, it makes zero sense) in the context of the change of setting, I think.
#59
Posté 14 novembre 2015 - 05:25
I still doubt that is it negates the primary benefit of moving to Andromeda, avoiding the endings and their highly variable consequences, and it removes the best justification for exploring a new galaxy, escaping the Reapers (The sheer size of the unexplored area in our galaxy makes the idea that this is purely for exploration hard to credit).Unless we leave after the Reaper War, in which case showing a shiny peaceful Earth shows that the Milky Way is fine before we leave it.
#60
Posté 14 novembre 2015 - 05:35
Yup.I still doubt that is it negates the primary benefit of moving to Andromeda, avoiding the endings and their highly variable consequences, and it removes the best justification for exploring a new galaxy, escaping the Reapers (The sheer size of the unexplored area in our galaxy makes the idea that this is purely for exploration hard to credit).
I think people want it to be post ME3 because reasons. They want to find out what happened to the Milky Way, see old characters, etc. None of that is going to happen, and people should come to terms with it.
#61
Posté 14 novembre 2015 - 08:07
I think it is pretty obvious why Bioware chose to move the story to Andromeda, as we always suspected they would. Leaving after ME3 makes little sense (actually, it makes zero sense) in the context of the change of setting, I think.
I still doubt that is it negates the primary benefit of moving to Andromeda, avoiding the endings and their highly variable consequences, and it removes the best justification for exploring a new galaxy, escaping the Reapers (The sheer size of the unexplored area in our galaxy makes the idea that this is purely for exploration hard to credit).
No, it doesn't. Nearly all the variations caused by the Shepard Trilogy would still be avoided since they are exclusive to the Milky Way. Those that would follow to Andromeda wouldn't be hard to handle.
Then have it not be for that reason. Have it be exploring for exploring's sake. That sounds much better than running away. As well as what the N7 trailer suggests. And it's not an unbelievable concept, since most of Earth still isn't explored and yet we already are exploring other planets. Likewise, even if most of the Milky Way is unexplored there can be plans to explore other galaxies.
Yup.
I think people want it to be post ME3 because reasons. They want to find out what happened to the Milky Way, see old characters, etc. None of that is going to happen, and people should come to terms with it.
I don't care about that at all, actually. In fact I prefer that they leave what happens with the characters we know ambiguous. I just want the sojourn to make sense, and short of a few scenarios like Black Ark Theory that means leaving after the Reaper War.
#62
Posté 15 novembre 2015 - 03:13
No, it doesn't. Nearly all the variations caused by the Shepard Trilogy would still be avoided since they are exclusive to the Milky Way. Those that would follow to Andromeda wouldn't be hard to handle.
Then have it not be for that reason. Have it be exploring for exploring's sake. That sounds much better than running away. As well as what the N7 trailer suggests. And it's not an unbelievable concept, since most of Earth still isn't explored and yet we already are exploring other planets. Likewise, even if most of the Milky Way is unexplored there can be plans to explore other galaxies.
I don't care about that at all, actually. In fact I prefer that they leave what happens with the characters we know ambiguous. I just want the sojourn to make sense, and short of a few scenarios like Black Ark Theory that means leaving after the Reaper War.
Let me point out that you yourself just said "nearly all the variations would be exclusive to the Milky Way".
Synthesis wouldn't. That alone pretty much breaks the setting, be it in the Milky Way or Andromeda. And a Refuse setting could never muster the resources to make it to Andromeda. So you are left with Control and Destroy, both of which end up almost identical and any differences could indeed be handwaved away.
But I'm going to go right out and say it - its impossible to handwave away synthesis in a way that isn't equally as idiotic as synthesis itself. So, Bioware would be left with the choice of ignoring that ending entirely, or leaving all endings equally relevant by choosing the path that avoids them all - leaving prior to the end of ME3.
Like I said, I think its obvious what choice they are going to make, just as it is obvious why they want to go to Andromeda in the first place.
#63
Posté 15 novembre 2015 - 07:01
Let me point out that you yourself just said "nearly all the variations would be exclusive to the Milky Way".
Synthesis wouldn't. That alone pretty much breaks the setting, be it in the Milky Way or Andromeda. And a Refuse setting could never muster the resources to make it to Andromeda. So you are left with Control and Destroy, both of which end up almost identical and any differences could indeed be handwaved away.
But I'm going to go right out and say it - its impossible to handwave away synthesis in a way that isn't equally as idiotic as synthesis itself. So, Bioware would be left with the choice of ignoring that ending entirely, or leaving all endings equally relevant by choosing the path that avoids them all - leaving prior to the end of ME3.
Like I said, I think its obvious what choice they are going to make, just as it is obvious why they want to go to Andromeda in the first place.
Synthesis is easily handled by having the green circuitry dissipate in time, leaving no visible mark. Besides that we really have no idea what Synthesis does, since both the Catalyst when discussing it and EDI in the epilogue are very vague about it. It could just be a kind of implant, which the people involved in the project will probably have anyway since it would increase the likelihood of survival, similar to why the Quarians gave themselves them. They are in a similar situation: part of a flotilla looking for a new home. As for Refuse, Reaper harvests take centuries. A secret world like Ilos could build an intergalactic vessel in that timeframe, and be much more believable than building it in only a matter of months to at best three years. And if the ship is a discovered one rather than built by us, then no parameter is different.
#64
Posté 15 novembre 2015 - 01:00
Synthesis isn't just a visual effect. It's stupid, but it's also a fundamental change in nature of all ME species as described in ME3. As Kabooom said, hand waving it like that would be just as stupid as the idea itself.Synthesis is easily handled by having the green circuitry dissipate in time, leaving no visible mark. Besides that we really have no idea what Synthesis does, since both the Catalyst when discussing it and EDI in the epilogue are very vague about it. It could just be a kind of implant, which the people involved in the project will probably have anyway since it would increase the likelihood of survival, similar to why the Quarians gave themselves them. They are in a similar situation: part of a flotilla looking for a new home. As for Refuse, Reaper harvests take centuries. A secret world like Ilos could build an intergalactic vessel in that timeframe, and be much more believable than building it in only a matter of months to at best three years. And if the ship is a discovered one rather than built by us, then no parameter is different.
#65
Posté 15 novembre 2015 - 06:28
Pretty much what I was going to reply, thanksSynthesis isn't just a visual effect. It's stupid, but it's also a fundamental change in nature of all ME species as described in ME3. As Kabooom said, hand waving it like that would be just as stupid as the idea itself.
And all that is besides the point, because if Bioware really DID want to homogenize the endings (which is basically what he is suggesting), then they never would have moved the setting to Andromeda.
- Heimdall aime ceci
#66
Posté 15 novembre 2015 - 07:32
Synthesis isn't just a visual effect. It's stupid, but it's also a fundamental change in nature of all ME species as described in ME3. As Kabooom said, hand waving it like that would be just as stupid as the idea itself.
And as I said, we really have no idea what that change was except it involved people becoming part synthetic. It's not hand waving when they still have yet to say the specifics of the change.
Pretty much what I was going to reply, thanks
. Yes, it changes fundamentally how organics and synthetics interact. It would vastly change the playing field and the setting, whether or not characters glow green.
And all that is besides the point, because if Bioware really DID want to homogenize the endings (which is basically what he is suggesting), then they never would have moved the setting to Andromeda.
How? I want to know how it will vastly change the playing field and setting. You must have examples, or else your position is baseless.
That's silly. Why would they run away from something they are proud of? There are other reasons that could have inspired them to go to Andromeda over than running away from the endings, for example like I pointed out mitigating the differences caused by all the choices throughout the trilogy.
#67
Posté 15 novembre 2015 - 07:57
And as I said, we really have no idea what that change was except it involved people becoming part synthetic. It's not hand waving when they still have yet to say the specifics of the change.
How? I want to know how it will vastly change the playing field and setting. You must have examples, or else your position is baseless.
That's silly. Why would they run away from something they are proud of? There are other reasons that could have inspired them to go to Andromeda over than running away from the endings, for example like I pointed out mitigating the differences caused by all the choices throughout the trilogy.
What??? Are you serious? It allows organics and synthetics to have an unparalleled understanding of one another, fundamentally eradicating one of the central conflicts of the prior trilogy. I'm confused by how you could possibly think that this wouldn't alter the nature of character interactions and conflicts?
And as to your second point - as I've brought up before, myself and others here predicted the move to Andromeda (and the ark) over a year ago based on limited information and the assumption that bioware would want to avoid the ending catastrophe and maintain player choice.
It was logical and predictable. What was that, a lucky guess?
#68
Posté 15 novembre 2015 - 08:07
What??? Are you serious? It allows organics and synthetics to have an unparalleled understanding of one another, fundamentally eradicating one of the central conflicts of the prior trilogy. I'm confused by how you could possibly think that this wouldn't alter the nature of character interactions and conflicts?
Yes, I am. Everyone says what you say, yet never provide a reason that stands up to scrutiny. For example what you just said is taken down by the fact that we have no idea how Synthesis does that so Bioware can write it in a way that easily works with the non-Synthesis options. The Quarians essentially had been self-Synthesized already with their technological implants through which the Geth could interact with them, meeting the "organics reach perfection through technology, synthetics reach perfection through understanding" description the Catalyst gave. Furthermore, I would love to know all the details about Mass Effect: Andromeda. You clearly have played it if you know so much about Bioware's intentions for it.
And as to your second point - as I've brought up before, myself and others here predicted the move to Andromeda (and the ark) over a year ago based on limited information and the assumption that bioware would want to avoid the ending catastrophe and maintain player choice.
It was logical and predictable. What was that, a lucky guess?
People have been predicting going to Andromeda since Mass Effect 1. Don't consider yourself or the Ark Theorists as special. The only thing you got right was that we are going there. The reason for the trip is still up in the air, though points to a reason other than Ark Theory considering the N7 Day trailer.
#69
Posté 15 novembre 2015 - 08:56
To come away from that and say this is just a non-intrusive implant that will be replicated by the other endings in short order is just silly. I seriously doubt they sat down at the start of development for ME4 and said "hey, to kick the game off let's make the ME3 ending choices even more pointless by making all Shepard's choices lead to the same result!" If they were okay with that, they wouldn't have bothered moving to a new galaxy.
The N7 day trailer was a collection of stock videos, Photoshop, and pretentious voiceover that went to the trouble of mentioning the "fear of what could happen if we don't." So I don't think it contradicts Ark Theory at all. They want to push the exploration angle in the new galaxy, not the run away from the reapers angle.
A lot of people have mentioned the idea of moving ME to random locations since the first game, but Ark Theory came into existence specifically to address the question of what was to be done with the state of the galaxy after the ME3 endings, which were intended to be wildly divergent. So far it has proven accurate. It was correct in where we were going and how we would get there, rather than the wormhole idea some were suggesting at the time.
#70
Posté 15 novembre 2015 - 09:03
I would love for you to provide actual proof of this. Until then, I call BS. If you can actually furnish some, I will stand corrected.People have been predicting going to Andromeda since Mass Effect 1.
And as pointed out to you above, the move to Andromeda was specifically deduced by us to allow continuity of the story in the way that Bioware publically said they wanted it...and lo and behold, that's exactly what they did. Surprise, surprise. Seeing as I have been around these forums a long time, I remember people who said it couldn't possibly be true...
#71
Posté 15 novembre 2015 - 09:10
Yes, I am. Everyone says what you say, yet never provide a reason that stands up to scrutiny. For example what you just said is taken down by the fact that we have no idea how Synthesis does that so Bioware can write it in a way that easily works with the non-Synthesis options. The Quarians essentially had been self-Synthesized already with their technological implants through which the Geth could interact with them, meeting the "organics reach perfection through technology, synthetics reach perfection through understanding" description the Catalyst gave. Furthermore, I would love to know all the details about Mass Effect: Andromeda. You clearly have played it if you know so much about Bioware's intentions for it.
People have been predicting going to Andromeda since Mass Effect 1. Don't consider yourself or the Ark Theorists as special. The only thing you got right was that we are going there. The reason for the trip is still up in the air, though points to a reason other than Ark Theory considering the N7 Day trailer.
Ooh, hostilities...rising.
#72
Posté 15 novembre 2015 - 11:05
I don't know what's going on. I don't understand why, in-game, we are going to Andromeda.
At first, I thought it may be an escape the Reapers scenario. In that situation, I would want an escape prologue, then cut to the PC waking from cryo...or whatever the heck it is we're doing. We don't need to show the trip, just the leaving and the arriving.
Or, it may be a few centuries after the Reapers. We've obviously had time to rebuild, and presumably explore more of the MW to our heart's content. Now we are doing so well that we're investing tremendous resources, tech, and people power to this Ark. And that thing looks huge. It looks like the Citadel, or at least the size of it. That's not just an Ark, that's a city. A city in space. So, I'm not sure they're going to be cryo-ing anybody. It may just well be a generation ship.
Perhaps the PC gets their...exploring knowledge/methodology and some combat experience from exploring the MW previously...oh, wait, no. That wouldn't work on a gen ship with the PC being born on it. Sooo, okay. If the PC was born on the ark, is it all just book learning for them because they've had no actual field experience whatsoever? That could be interesting, I guess.
Or maybe during the process of rebuilding, they discover that the Citadel is actually a space ark, or has the capability of being one. They discover this, do some retooling, get alot of help from the Keepers and refit the thing to be an ark. I mean, the Keepers work really fast and they are really smart. They repaired a good portion of the Citadel after ME1 in about 2-3 years. Ofc, they had help from the organics, but the organics would mess things up. The Keepers would just go behind them and fix everything the right way, or rather better and faster than anything before.
tl;dr: Idk. All I know is the Where, but I have no context within which to place this Where-ness. I don't know the Why, How, When annnnd I'm just going to go with Ryder being the Who. I like the name Ryder. So, where the game starts kind of depends on the why and how. Is it an emergency? Do we have to go and explore for new digs? Or do we just want to?
I think it will probably open with the PC and crew leaving the ark for the first time after finally entering Andromeda.
As far as being careful with that "first decision" because of its supposed ramifications:

#73
Posté 17 novembre 2015 - 01:04
The N7 day trailer was a collection of stock videos, Photoshop, and pretentious voiceover that went to the trouble of mentioning the "fear of what could happen if we don't." So I don't think it contradicts Ark Theory at all. They want to push the exploration angle in the new galaxy, not the run away from the reapers angle.
There is no running away here. It would make sense that the races of the Milky Way would have a contingency plan and wage the Reaper War on more than just one front. Shepard is spearheading the battle to repel the Reapers but it's crazy to believe that there wouldn't be other angles that the races (or even just one race for that matter) would think up to counteract the Reaper problem. Even the Protheans had a plan B to sleep the invasion away. Just because the story of the trilogy is about fighting the Reapers doesn't mean that there isn't anything else happening in the galaxy to face the same problem.
I think Heimdall hit the nail on the head with pointing out the words of the latest teaser about "the fear of what would happen if we don't". Of everything's that's said in that teaser this is the one most revealing piece of information and it has implications that can only mean one thing IMO: we must have contingency plans for fighting the Reapers. Putting every bit of effort into the same scenario (i.e., fighting) makes no sense.
- Heimdall aime ceci





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