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Lines You Will Not Cross. And Lines You'll Jump Over. ME:AMP


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#51
Oni Changas

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What design/development decisions would put you off the game?

For myself I've stated numerous times that a similar trollstore will kill my interest. I already won't prepurchase until I find out.

***

What design/development decisions are you hoping for?

I would love to have customization in kits. Instead of having one kit that has set powers I'd love to have...

[Race] which determines passives, and secondary/tertiary statistics. (Like Volus Roll/Asari Slide/etc)
[Class] Determines the area of powers you can draw from.
And perhaps some sort of [Specialization] of some sort. Turians wearing Armiger Armour, Asari age. (Matron, Maiden, etc boosting power dmg/duration or something)

I love having a lot of options and customization to play around with. I acknowledge it's a balancing hell though.

You?

This. Ditch the fkn rng garbage. What would really murder my interest would be if they made it FPS (or as I call it tunnel vision).

I just want what we plus more, maybe rework Pull and reduce the redundancy of Warp.

#52
q5tyhj

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Idk, there are plenty of major issues with this game and I still love the crap out of it. Hard to think of any one thing that would sour ME:A for me, especially to the point that I didn't even want to try it. 


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#53
Dalakaar

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I see the reasons people like the RNG store reiterated but those reasons don't hold a candle to why I hate it.

 

Generally the reasons for liking go something along the lines of forcing players to try new things and limits them from instantly getting the OP weapons.

 

Well... first off. Decent balancing would negate the latter half of the argument, and the former is just plain bad. I don't need to be forced to try new things and if a game designer feels the need to force me to, they're doing it wrong. If I like the game enough, and it's balanced right, trust me. Eventually I'm going to want to try everything anyways. And the people that want their AIU's and X-Reegars? They'll get em one way or another. It doesn't stop any of the reasoning I've seen to implement an RNG store, instead it just detracts from those that it obstructs. The only reason I can see to have a trollstore is to try and bilk people out of money in a marketing gamble. And if that's the case I'll gladly not spend a dime at all and bypass ME:A altogether.

 

I don't mind a little RNG, but for my part I often get a build/concept I want to try in my head. That idea is something I want to work towards, within a reasonable timeframe. The Lancer, CSMG, and PPR were some of the last weapons for me to reach X with. In the case of the Lancer it was one of the last weapons I got period, let alone to max. There were numerous times I had a build and I wanted to try those weapons on em. Preferably at X because all of those weapons benefit the most from upgrades comparable to other weapons due to magazine mechanics. I would've spent a premium in credits to obtain those weapons faster and felt more accomplished because of it that spending 760 hours to finally do it.

 

This is entertainment, and I expect to get my cake and eat it too. Ultimately the game in and of itself is what I enjoyed. The gameplay. Not the N7 or CP, but just playing it. There were a few times where I didn't credit for matches/w10 dc'd and got rightfully frustrated, almost to the point of putting the game away altogether. But I realized that just playing the game itself was what I enjoyed. If I didn't get the credits at the end of the match oh well, I can live with that so long as it was a good match.

 

Trollstore was just an impediment to that.


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#54
Alfonsedode

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I dont care about RNG, i just want to be able to buy in bulk in 1 sec.

 

Hard earned credit ?!? It s a game ....


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#55
Teh_Ocelot

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This. Ditch the fkn rng garbage. What would really murder my interest would be if they made it FPS (or as I call it tunnel vision).

I just want what we plus more, maybe rework Pull and reduce the redundancy of Warp.

One of the lead devs has said there's a 0% chance they'll move to an FPS, they're staying with the 3rd person view for sure.



#56
Saikyo_McRyu

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If they really really like RNG maybe being able to purchase packs in dedicated categories would help: Consumables, Ammo, Weapon Mods, Common Weapons, Uncommon Weapons, Rare Weapons, and Ultra-Rare weapons with ascending credit costs for each. And no unlocking characters via a RNG method.



#57
Salarian Master Race

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If they really really like RNG maybe being able to purchase packs in dedicated categories would help: Consumables, Ammo, Weapon Mods, Common Weapons, Uncommon Weapons, Rare Weapons, and Ultra-Rare weapons with ascending credit costs for each. And no unlocking characters via a RNG method.

 

Hey, you just gave me a great idea.  Let's do the "Create-a-Kit" multiplayer thing, but all the Powers you can potentially choose for your kit are unlocked in the troll store.

 

You can even unlock the various Ranks, so each Power can be acquired in the store 6 times apiece.  Meaning you can give your Infiltrators Tac Cloak Rank 1, but you need to find Tac Cloak in RNG Packs 5 more times to get it to max.

 

I will email them right away with this great idea.  But their spys are probably already copy/pasting this and going to steal credit for my idea


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#58
Dalakaar

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Hey, you just gave me a great idea.  Let's do the "Create-a-Kit" multiplayer thing, but all the Powers you can potentially choose for your kit are unlocked in the troll store.

 

You can even unlock the various Ranks, so each Power can be acquired in the store 6 times apiece.  Meaning you can give your Infiltrators Tac Cloak Rank 1, but you need to find Tac Cloak in RNG Packs 5 more times to get it to max.

 

I will email them right away with this great idea.  But their spys are probably already copy/pasting this and going to steal credit for my idea

You're a bad man. :P

:)

 

I'm sure in Mass Effect: Andromeda 5, the Re-en-Reapening(Developed by EA since Bioware went under.), that's precisely what they'll do... :sick:


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#59
Oni Changas

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One of the lead devs has said there's a 0% chance they'll move to an FPS, they're staying with the 3rd person view for sure.

Oh that was more of an example. I just hate FP perspective by default unless there's an option to have TP.

 

Still, there are ways for them to ditch the RNG or at the very, very least, make it more logical by sorting equipment to buy.



#60
The Real Pearl #2

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I will not cross over 40. I don't care how rich you are. A man's go to know his limitations.

I say 50, Anyways this won't apply to all races



#61
The Real Pearl #2

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Free range of customization early on! Making my geth look fabulous should not take 5 million credits and several unwanted quarian cards for a single geth unlock! I am too peeved off by the RNG store to have to deal with that again in Andromeda!

tumblr_nuqbarDjDx1r7t4nto1_250.gif



#62
Saikyo_McRyu

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How about an offline multiplayer mode with CPU allies, or at least a training mode or firing range?

 

Maybe this is a holdover from fighting games with highly customizable training modes, but being able to find out the Striker is useless in person before wading into a field of elite mooks would be pretty cool. And yes, SP does have the Spectre Office range and Citadel DLC has the Arena, but IMO trying out weapons shouldn't involve a long trip to a hub or the necessity of buying a DLC (even though I loved the Citadel DLC almost as much as Cheetos).

 

Full disclosure - I did bring this up in the ME:A forums too, but I figured everyone here would have a more informed opinion.


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#63
Ashevajak

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Grenades that don't blow up where they land.  That's my line.



#64
Erik the Quarian 3.0

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RNG store is a definite line I will not cross. I also want it to be less repetitive and have more game modes, or at least more variety in objectives, and I hope the challenge scales in a more interesting way. Obviously this is highly subjective, but I burned out on the MP relatively quickly because I felt after a time gold became dull and platinum didn't do enough add meaningful challenge beyond just faction mixing and making everything more of a HP sponge. 


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#65
The Real Pearl #2

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Grenades that don't blow up where they land.  That's my line.

Not every grenade does that, I don't use grenades much but generally arc and incendiary grenades are like molotovs. A better idea would be a wider range to customize powers to fit different play styles.  



#66
Pheabus2009

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NO explosive ammo. 

So far only one of you mentioned this? I'm disappointed BSN...


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#67
Dalakaar

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So far only one of you mentioned this? I'm disappointed BSN...

I dunno who made the no-delay first, but the first time I saw it Cyonan was showing it off. I think the ammo has potential, it just needs some rebalancing. And honestly not even that much rebalancing, just a bit. No-delay seems too strong, but *slight* delay, .5 seconds perhaps, would tweak it just right. I never got into the modding aspect of ME3MP, and right now the next week of my life is "for Aiur!", but it's one of the few mods I would like to try.



#68
Pheabus2009

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^Then I would prefer if those explosive rounds actually produce Indra's firing visual effects :D

It's been a while since I last visited the forum, but your new avatar looks magnificent ^^


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#69
Oni Changas

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How about an offline multiplayer mode with CPU allies, or at least a training mode or firing range?

 

Maybe this is a holdover from fighting games with highly customizable training modes, but being able to find out the Striker is useless in person before wading into a field of elite mooks would be pretty cool. And yes, SP does have the Spectre Office range and Citadel DLC has the Arena, but IMO trying out weapons shouldn't involve a long trip to a hub or the necessity of buying a DLC (even though I loved the Citadel DLC almost as much as Cheetos).

 

Full disclosure - I did bring this up in the ME:A forums too, but I figured everyone here would have a more informed opinion.

That's what SP is for. To get you into this vast universe and it's mechanics and controls. Granted the jump from ME3 Insanity to ME3MP was pretty big, but you know the properties of most powers and weapons with one playthrough of the story.


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#70
Cryos_Feron

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1 year is too far away.


so, is the release date END of 2016??

#71
Dekibra

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so, is the release date END of 2016??

 

for now, yes: holidays 2016 (November/December I guess)

 

but I wouldn't be surprised if it gets delayed (and will be released in Spring 2017)



#72
Saikyo_McRyu

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That's what SP is for. To get you into this vast universe and it's mechanics and controls. Granted the jump from ME3 Insanity to ME3MP was pretty big, but you know the properties of most powers and weapons with one playthrough of the story.


You have a point, but let's put it this way - the first home console version of Street Fighter 2 did not have a training mode, which Capcom quickly realized was an oversight and corrected IIRC when SSF2 TCE was released; it's been in every SF title since and has been appreciated by both hardcore and casual players* for the opportunity to develop new strategies. Now a 2D fighter and a 3D TPS are very different, but both require comprehension of advanced tactics to be successful. I suggest giving players access to a training mode would reduce the amount of PUG foolishness and cut down on amateur/veteran players being burdened with teammates (like me at times :() who have to be revived every 5 seconds.

BTW soloing does work somewhat effectively for this, although it's not that efficient to have to drag garbage weapons through 11 waves just to confirm you don't want to use them (unless unlocking achievements). I really think a training mode - at least a firing range - should be added to ME:A MP. Though I'm hardly a dev so I can't say how much that would tie up the game engine.

*I do not appreciate how recent versions of SF have featured a training mode focused on beating the crap out of yours truly. Capcom will be hearing from my lawyer as soon as 34,768 more people contribute to the Saikyo Dojo Legal Defense Foundation and Ramen Cart. Tax deductible.
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#73
Catastrophy

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No geth rockit tropper, no untargettable geth hunter, no prime loldrones, no sneaky prime turrets, less stagger, solve the riddle of melee vs sync killing!



#74
Saikyo_McRyu

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for now, yes: holidays 2016 (November/December I guess)

but I wouldn't be surprised if it gets delayed (and will be released in Spring 2017)

I hope it IS delayed until 2017, or at least delayed enough to where it won't be Christmas Rushed.

I have reported myself.
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#75
Dekibra

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I have reported myself.

 

good for you.

 

but you are right (reported myself as well) - I just remembered the dark hole of nothingness after Inquisition launched with a bunch of major game breaking bugs and no one at EA/BW seemed to care for months