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Bioware Interview: Descent DLC Writer Courtney Woods!


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#1
ChachiBobinks

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Myself and Biofan had the awesome opportunity to interview Courtney Woods at BioWare Austin back in September and I wanted to share it with you all! This is story spoiler intensive so please take note!! Courtney was so funny and finding out the story behind the big easter egg was nothing short of spectacular. It's up on Podbean and Youtube

 

We also interviewed Jordan Koch (level designer) that same day. 

 

Thanks!!

 

(xposted to Story)


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#2
BSpud

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Holy ****, I love her. That was funny and insightful, thanks!


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#3
Ghaleon

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Awesome, that was  easily my favorite  DLC of Inquisition heh.


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#4
Capone666

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Myself and Biofan had the awesome opportunity to interview Courtney Woods at BioWare Austin back in September and I wanted to share it with you all! This is story spoiler intensive so please take note!! Courtney was so funny and finding out the story behind the big easter egg was nothing short of spectacular. It's up on Podbean and Youtube

 

We also interviewed Jordan Koch (level designer) that same day. 

 

Thanks!!

 

(xposted to Story)

Great work guys. If you ever want to be on the radio, give me a shout. 


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#5
phishface

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Tried listening, but gave up on it because of the incredibly loud, distorted laughter.



#6
BSpud

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Tried listening, but gave up on it because of the incredibly loud, distorted laughter.

 

Good Lord, you are a baby. Turn the volume down some.


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#7
phishface

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Good Lord, you are a baby. Turn the volume down some.

 

Why do you feel the need to be rude? I was commenting on a feature of the recording that I thought made it difficult to listen to. If I was making things like this, I'd really want to know if my audience didn't like some aspect of it, so I could think about ways of improving, and thus increase my audience. And FYI, volume control doesn't affect sound level or distortion issues.



#8
berelinde

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Yeah, BSpud, I think  phishface is actually trying to be helpful here. I tried posting the same thing yesterday, but I gave up when I realized that criticisms like that usually make folks defensive. If the video owner wanted to improve the audio quality (and if he or she possessed the original, unamplified master recording), it would be easy enough to remaster the audio track using about 60% less amplification, but there's no way to remove the pops and clipping on the listener's end. 

 

The interview itself is entertaining and worthwhile. It's a pity the audio quality detracts from that.


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#9
ChachiBobinks

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Great work guys. If you ever want to be on the radio, give me a shout. 

That's an actual life goal of mine. <3


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#10
ChachiBobinks

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Tried listening, but gave up on it because of the incredibly loud, distorted laughter.

 

 

Good Lord, you are a baby. Turn the volume down some.

 

 

Why do you feel the need to be rude? I was commenting on a feature of the recording that I thought made it difficult to listen to. If I was making things like this, I'd really want to know if my audience didn't like some aspect of it, so I could think about ways of improving, and thus increase my audience. And FYI, volume control doesn't affect sound level or distortion issues.

 

Thanks so much for the feedback! Let me tell you, I actually feel you there! Audio is my thing. I'm an audiophile. (Side note: check out my podcast and you'll see what quality I normally roll with!) When I'm in charge of audio, I run separate mics on everyone involved, sound test, and adjust as I need to make up for stuff like really freaking loud laughs. When you've got individual wave forms for each person, you can balance SO MUCH BETTER. I, for example, set my mic at about half what it should be because of my laugh. I've been doing this for a while, so I'm pretty self-aware. ;) Also, having individual files means I can do stuff like completely remove laughter when need be. I do it. A lot. Like, constantly. 

 

However, I was brought in as a guest on this interview and my partner felt confident that his set up would be what we needed. There was one microphone set between three people and one sound file to work with. It had also already been partially edited before I got it, which hurt the final product a little more. The tips and tricks I normally use to produce an awesome, good sounding product were unfortunately just not possible. Also, Biofan has a really, really loud, glorious laugh. Had I been able to view the computer as it was recording (I was not), I would have been a little bit more empowered there, too!

 

I apologize wholeheartedly that you feel it made it impossible for you to listen to. If you'd like, I can provide a transcription! Feedback from our listeners is so, so important to me and let me tell you--you could be upset and disappointed in the quality all day long and still not be anywhere near as upset as I was (and am). 


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#11
LinksOcarina

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Myself and Biofan had the awesome opportunity to interview Courtney Woods at BioWare Austin back in September and I wanted to share it with you all! This is story spoiler intensive so please take note!! Courtney was so funny and finding out the story behind the big easter egg was nothing short of spectacular. It's up on Podbean and Youtube

 

We also interviewed Jordan Koch (level designer) that same day. 

 

Thanks!!

 

(xposted to Story)

 

A very good interview. Well done folks. 


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