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Less "invasive" mods for weapons


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27 réponses à ce sujet

#1
CHRrOME

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I'm talking about the mods as in attachments for the weapons (sights, barrels, etc). In ME3 mods look too "invasive" when you attach them onto weapons.

 

Take a look at the extended barrel mod. An awful looking barrel that takes away the nice looks of a weapon like the Avenger. It just feels off. And the HV barrel for snipers is just an aberration in pretty much any type of sniper you decide to attach that thing on.

Same with the scopes. There're guns like the Avenger or Vindicator that used to have a stock scope maintaining the overall shape of the weapon in previous titles, why did we get this weird looking scope instead? Or maybe you could add stuff like "third-party" scopes (like we have irl), and stock scopes for some weapons. Dunno, just an idea.

 

Perhaps is asking too much, but I feel that mods should adapt to the weapon rather than being the same thing in all guns.


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#2
afgncaap7

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Agreed. If nothing else, I'd at least like to have the option of making mods invisible so you don't have to make your gun look ridiculous to get the best performance out of it. I don't see how a weedy little pistol can still be so light when it's got some big...battery...thing on top of it.



#3
N7Jamaican

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I didn't mind the mods showing on the guns.  I mean, If I duct tape a flashlight to a gun and added a blade to it, would it not show? But for people like you, hide the mods. I think the mods adds depth and makes it feel like its "your" weapon.


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#4
themikefest

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The mods don't bother me.


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#5
Altair_ShepardN7

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I like the mods. It gives the weapons... personality. 


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#6
mrjack

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The only one I really hated was the power magnifier but I used it all the time playing mainly biotics. I eventually modded the mesh to make it tiny and invisible. It looked like a microscope.



#7
CHRrOME

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The thing that bothers me is how silly they look. I'm okay in having mods, but as I've said make them more adaptable to the weapon so it doesn't look out of place. Check an M16 flash hider for instance, many people would think that's part of the weapon actually and not an attachment. That's my point.


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#8
wolfsite

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They didn't bother me really, the visuals do help identify the mod quickly if you are just loading up quick and don't want to read the descriptions.

 

My only nitpick about the ME3 mods were with the extended barrels when they are attacked to weapons like the Mantis that has venting in the existing barrel, the extension should at least cover the venting so there is better power transfer or remove the the existing barrel completely.... but again that is just nitpicking.



#9
CavalierToast

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It is a classic tradeoff: you can have a weapon that looks good or you can have a weapon that is powerful. You can't have both, the same applies to armor.



#10
The JoeMan

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The thing that bothers me is how silly they look. I'm okay in having mods, but as I've said make them more adaptable to the weapon so it doesn't look out of place. Check an M16 flash hider for instance, many people would think that's part of the weapon actually and not an attachment. That's my point.

 

I completely agree with you.  The flash hider on an M16 looks nothing like the flash hider on an M14.  I'd love to see the mods appearance change based on the gun they are used on so they do not look out of place.  Your idea about third-party mods vs. stock mods is a good one too.



#11
Sidney

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I'm just waiting to see how they explain sending this mission off and, once more, giving the people on this crucial mission crap weapons with which to complete it and why we have to buy stuff from our own crew.
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#12
CrazyCatDude

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The only one I really hated was the assault rifle extended barrel.  Looks like they took a barrel shroud off an M16 and hot glued it to the from of the assault rifle.

I do wish they'd used the models for the integrated sites on the avenger/vindicator from ME1/2 when you put a sight on those guns.



#13
The Hierophant

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I'm just waiting to see how they explain sending this mission off and, once more, giving the people on this crucial mission crap weapons with which to complete it and why we have to buy stuff from our own crew.

They'll probably mention something vaguely about capitalism.

#14
themikefest

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Check an M16 flash hider for instance, many people would think that's part of the weapon actually and not an attachment. That's my point.

When I was in the military it was called a flash suppressor



#15
CYRAX470

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Ah, I knew I wasn't the only one who thought this. Yeah the barrel mods I never liked. Really took away from the cool designs of the weapons. I didn't mind that colors and lights changed though. Because of this I always stick to ammo and stability mods.

#16
DebatableBubble

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Ah, I knew I wasn't the only one who thought this. Yeah the barrel mods I never liked. Really took away from the cool designs of the weapons. I didn't mind that colors and lights changed though. Because of this I always stick to ammo and stability mods.



I liked it too, but I wish the color of the weapon and lights can be changed on their own and not tied to mods. I also miss the built-in scopes for some weapon (like the Lancer/Avenger).


Actually, why not just have the appearance of the actual mod its own thing and not tied to what level it is?

#17
MrFob

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I didn't mind that they were visible but I agree that the design could be improved (e.g., I think the extended barrel looked more like a silencer).

 

I also agree that it was not a good idea to remove the inbuilt scope from the avenger and other models. Fortunately, there is a mod (game mod, not weapon mod ;)) to fix that.



#18
rocklikeafool

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I'm talking about the mods as in attachments for the weapons (sights, barrels, etc). In ME3 mods look too "invasive" when you attach them onto weapons.

I guess someone has never actually seen how weapon attachments work IRL. /facepalm


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#19
Deebo305

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I do wish they'd used the models for the integrated sites on the avenger/vindicator from ME1/2 when you put a sight on those guns.


You were using the Avenger and Vindicator lol

Jokes aside some of weapons did look clunky and out of place on afew weapons but as I used the Mattock and M-99 Saber (aka The Assault Sniper ;) ) I was never to broken up about it

#20
shodiswe

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I kind of like things showing.... It means the game developers put some work into it.



#21
Keitaro57

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Well, here comes a problem of realism : Are the mods special parts able to be put on every weapons like in ME3 or are they special parts working only on some weapons (most of the time, only one) like in our world.

Game-wise, it is better to say that the mods working for one assault rifle can be put on all the assault rifles. If they are changing drastically the look of the gun (like a build-in scope) it is a special mod for one weapon only. After all, in ME3 we have two way of upgrading our weapons : gaining levels through the shops and using mods. Perhaps, for ME:A, Bioware can introduce a new way to upgrade your stuff with build-in spare parts?



#22
CYRAX470

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I guess someone has never actually seen how weapon attachments work IRL. /facepalm


But the game is not real life. It's fiction, and takes place over 100 years into the future. I'm sure with how the weapons can collapse in on themselves to save room, less "invasive" mods could actually be a thing.

#23
MrFob

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In fact, it is stated in some interview (or was it an art book, I forget) that in the original design concept for ME1, the four wholes on the side of the weapons  (as you can see in the avenger for example) were meant to be slots for the mods. So yea, future weapons in ME might just work differently.



#24
WittyUsername

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I never cared. I just knew my weapons went pew pew pew and that made me happy.

 

I also know I preferred the mods of ME1 only because I could set the mods up to never overheat the gun. Could sit there holding down the fire button for three hours straight and not once would it overheat. I cared more about functionality of the guns vs aesthetics.



#25
Helios969

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I'd rather see Bioware worry about accurate portrayal of actual battlefield tactics and strategy than whether or not their fake sci-fy mods look cool or right on their fake sci-fy weapons.  This rates in importance to me right up there with Bioware including same sex romances in the game.