A villain is necessary to provide focus, and an obstacle.
A hero is fine too. *performs extermination of natives playfully*
A villain is necessary to provide focus, and an obstacle.
A hero is fine too. *performs extermination of natives playfully*
It wouldn't be a very interesting game
I don't mind an antagonist that's morally ambiguous. But I want the antagonist to be standing in the way of the protagonist's goal.
There always will be a villain, the question is whether his/her ambitions are to rule the world or to rob old ladies. For MEA, imo the villain should not to be pure evil but simply his goals to collide with ours. Or something like this.
A hero is fine too. *performs extermination of natives playfully*
Not sure about that, lots of stories are just partial or incomplete for example in history whenever you have a interesting person or character sometimes they end up dying tragically or whatever before you see the full swath of their experience, perhaps not against a big bad but an accidental alliance or something like that, and finally not necessarily even they would indicate their story is one of "good" and "bad."
In terms of the official "stories and narratives school of tale telling" there is most decidedly an emphasis on the love story good/bad, but the only stories aren't those that are put into books and such.
We? Sorry, didn't realize I gave you permission to speak for me. What would the conflict be then? We watch the protag go through Existentialism? Being so far from the rest of the Galaxy it becomes Lord of the flies, but in space? Or perhaps you are looking for something like The heart of Darkness? You give Bioware too much credit if you think they can pull any of those off. I'd rather they stick with what they are "decent" at.
IMO all stories have a love story, a good guy, and a bad guy.
Even if there isn't a Harbinger or TIM or Kai Leng.
There will be somebody other than us. That person may be in our team but wants the glory. So they are now the villain in this story.
Even coming of age books have the love story between the character and the best friend, unreciprocated crush, or whatever it may be.
They have the villain of an idea or person they are against.
Every story will have a main character, villain, and love plot by the time it's been written.
Most stories have those, but not every story. Sometimes it's better not to have love plot, not speaking ME here, but more like movies and other things where you have no choice, you just have to look forced love plot middle of action movie where two people who hate each other get it on cause "all movies much have love plot". Also sometimes main character is the villain, sometimes villain isn't really villain. It's better to think of sth fresh than necessarily follow cliches.
And before someone says that ME doesn't need love plots, it does need them cause they are big part of interaction between your character and other main characters ^^
There will always be a villain, no matter what form they're in. Could be another TIM or a hostile alien species indigenous to the planet the humans are trying to claim - war between the species........we could both be villains depending on whoever's point of view.
who is the good guy in the Iliad? who is the bad guy? where is the love story?
I don't want another good character "fights against the tides of darkness and if she/he fails all is doomed"
I fixed that for you. People have different opinions.
<<<<<<<<<<()>>>>>>>>>>
There won't be "one evil villain" in the story.
This is about a colony ship(s) arriving in the "New World" (ie: Helius Cluster). It will be about their struggles for survival where the elements, environments the search for resources to grow and expand and to fight the locals... in this case, the Khet being their primary threat.
I wonder what ME:A's endgame will be.
1. Reach a certain tech level?
2. Reach a certain colony expansion level?
3. Survive the Khet threat for dominance?
4. Establish a certain number of allies?
5. A combo of the above?
Paris and Helen?
In the Iliad?
Paris is barely ever seen with Helen in the poem, and there's no plot-development of their relationship. Besides, as far as the structure of the poem goes, Paris is at best a background character, and Helen almost doesn't show up at all.
Most people, when they try to shoe-horn a love story into the Iliad, try using Achilles and Patroklos' relationship. It's still not a great fit. Achilles is almost invisible for half the story, and Patroklos really only shows up to put on Achilles' armor, lead the Achaians, and get killed. The only thing we see of the relationship is what it leaves behind: a petulant man-child killer who goes apes**t on gods and men for days after he loses a prized possession. Much of the plot of the Iliad is Achilles throwing b***h fits after losing something; in the beginning, he loses Briseis and retreats to his tent to sulk while his comrades are slaughtered, then he loses Patroklos and kills everything within reach until his rage is slaked.
At least there is plot there - a bit of it, anyway - and there is a relationship, although it's not entirely clear if it involves love. You could make an argument for it.
But then you'd have to identify a villain and a hero.
7 Basic Plots
https://en.wikipedia...ven_Basic_Plots
That's why every writer ends up rehashing the same stories.
It's not so much the plot, it's the execution of the plot that matters.
The characters and their motivations.
The environment.
The obstacles
How characters overcome them
How characters change (or don't change)
etc.
You need a bad guy, but I hope they don't have to make him an archetype like Saren, TIM, Corypheus etc. Even CDPR fell into that trap with Witcher 3's villain. The best part is that you get a cool final bossfight in most cases but for the narrative it becomes uninteresting.
...with the exception that Saren was slightly compelling in the end.
I just hope we get a bad guy who has a comprehensible motivation and has a memorable rivalry and intereactions to the protagonist. If Dombrow wrote that it would probably be good like Clone Shep but both Mac and Schlerf have already proven they can't write interesting villains at least once. Seriously, the Didact who's the bad guy of Halo 4 was completely uninteresting, and he was basically just like Harbinger, spouting threatening nonsense at the protagonist without meaning. Fun fact: The Didact's actor was the same as Harbinger's.
It is possible for a story not to have a villain, but it is, I think, impossible for a story to proceed without an antagonist of some kind. It could be nature, it could be some inner conflict of the protagonist, etc. I am not sure how a non-rational antagonist could work in Mass Effect.
There always will be a villain, the question is whether his/her ambitions are to rule the world or to rob old ladies. For MEA, imo the villain should not to be pure evil but simply his goals to collide with ours. Or something like this.
The romances in the Iliad are still pretty important, especially the one the created the whole story to begin with. Love was invented by French troubadour poets in the 14th century, anyway, so you have to take what you can get in the old epics.
Anyway, the implications of the love affair and what people were willing to sacrifice as a result make them pretty good love stories, as far as I'm concerned.