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what can bioware learn from dark souls.


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12 réponses à ce sujet

#1
Kalas Magnus

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players like to have a variety of nice outfits.

 

Ggynslo.jpg


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#2
BioWarelModHater

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#3
Xerxes52

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A talking cat that sells us stuff.



#4
BENIIICHAT

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Do not ever make game with Veryhard as only option


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#5
afgncaap7

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Banshees can get even better at lagstabbing.



#6
wass12

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That grabs should have longer telegraphing than other melee attacks, not none at all.



#7
TheChris92

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Fun gameplay, good atmosphere, though I preferred Bloodborne meself to be honest.



#8
Majestic Jazz

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players like to have a variety of nice outfits.

Ggynslo.jpg


And hair.

#9
angol fear

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I love dark souls 1 ( bloodborne is much better) but Bioware has nothing to learn from dark souls. The two games are so different on every point.

#10
wass12

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I love dark souls 1 ( bloodborne is much better) but Bioware has nothing to learn from dark souls. The two games are so different on every point.

 

I wouldn't be so sure about that. Dueling a Brute or a Praetorian in ME3MP is rather similar to dueling a boss in Dark Souls. 



#11
RIPRemusTheTurian

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We should have had rolling a long time ago?

#12
N7Jamaican

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Let Andromeda learn from ME1-3, and Dragon Age series. Take what's successful, improve on it. Fix what's broken. Don't rush the game.



#13
RedLens37

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Two entirely different (yet both great) games.

 

If there was one thing from Dark Souls that could influence other RPG games (not just ME) for the better, it would be weapon upgrading. There is almost no weapon picked up in the early game of Dark Souls that can't be upgraded and used successfully through the entire game. I get so sick of the piles and piles of useless weapons either dropped as loot or purchased from vendors in other games.

 

Develop weapons based on how they handle and behave and let us find one we like and upgrade it. The constant min-maxing and looking for which weapon might have slightly better stats is so pointless and un-fun imo.


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