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I'm talking about the "tag" system, nothing else
I like the tag system, but I'm still finding myself puzzled about some fairly basic aspects of inventory management, even after 10 hours of gameplay.
For example: I looted a bunch of leather armor pieces and wanted to break them down into leather components in order to build upgrades on the armor that I was actually using. I scrolled through the inventory on the Pip Boy and found no option to scrap anything I was carrying, so I transferred these pieces to my workshop in Sanctuary Hills. Then I walked over to the armor workbench, and it told me I couldn't create the mods I wanted because I didn't have enough leather. I opened up the main workshop again, scrolled through its inventory, and again found no option to scrap anything that was listed there. Finally I transferred the leather pieces back to my own inventory, threw them on the ground via the "drop" function, hit "V" to activate workshop mode, and *then* scrapped them, and this time they counted towards my stock of leather components and I was able to do the modifications.
I can't help but think that either (1) I must be missing a simpler way to do this, but if I am then it's far from obvious what it is or how I'm supposed to find out about it, or (2) scrapping items that you find somewhere far afield from a workshop is just ridiculously complicated compared to scrapping items that you find within a workshop zone, which makes me wonder if there wasn't a single playtester who said, "You know, isn't this kind of a waste of time?"
Despite the above, I am enjoying the game so far, but suffice it to say I don't want anything so pointlessly time-consuming in ME:A or any other game.