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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#226
pdusen

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Starting back in New Vegas, I got into the habit of carrying around one gun of every ammo type so that, should I run out of ammo, I can just switch to a different gun and be fine.

 

I was walking through Diamond City, and one of the guards looks at me and says, "Geez, man, I like guns too, but don't you think you're overdoing it a bit?"

 

I would like Bioware to learn from that.


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#227
Ahglock

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Starting back in New Vegas, I got into the habit of carrying around one gun of every ammo type so that, should I run out of ammo, I can just switch to a different gun and be fine.

I was walking through Diamond City, and one of the guards looks at me and says, "Geez, man, I like guns too, but don't you think you're overdoing it a bit?"

I would like Bioware to learn from that.


While awesome and I have not encountered that yet I hope it does not get like skyrims conjure up a bed for me thing where it's said way too often. At least guns are visible unlike my skill set.

#228
FlyingSquirrel

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                                                                                                    <<<<<<<<<<()>>>>>>>>>>

 

I'm talking about the "tag" system, nothing else

 

I like the tag system, but I'm still finding myself puzzled about some fairly basic aspects of inventory management, even after 10 hours of gameplay. 

 

For example: I looted a bunch of leather armor pieces and wanted to break them down into leather components in order to build upgrades on the armor that I was actually using. I scrolled through the inventory on the Pip Boy and found no option to scrap anything I was carrying, so I transferred these pieces to my workshop in Sanctuary Hills. Then I walked over to the armor workbench, and it told me I couldn't create the mods I wanted because I didn't have enough leather. I opened up the main workshop again, scrolled through its inventory, and again found no option to scrap anything that was listed there. Finally I transferred the leather pieces back to my own inventory, threw them on the ground via the "drop" function, hit "V" to activate workshop mode, and *then* scrapped them, and this time they counted towards my stock of leather components and I was able to do the modifications.

 

I can't help but think that either (1) I must be missing a simpler way to do this, but if I am then it's far from obvious what it is or how I'm supposed to find out about it, or (2) scrapping items that you find somewhere far afield from a workshop is just ridiculously complicated compared to scrapping items that you find within a workshop zone, which makes me wonder if there wasn't a single playtester who said, "You know, isn't this kind of a waste of time?"

 

Despite the above, I am enjoying the game so far, but suffice it to say I don't want anything so pointlessly time-consuming in ME:A or any other game.


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#229
Morty Smith

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How not to introduce power-armor.

 

Way too early, way too easy, way too mundane.

 

GG.


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#230
FlyingSquirrel

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I think the settlement they tried to "raid" had 5 stalks of carrots or something and 6 shacks, whereas the "raiders" lived in a luxurious factory that all things considered was well-maintained and quite comfortable. It made no sense.

 

It seems like the raiders in all three Fallout games that I've played so far (3, NV, 4) have to be assumed to be trigger-happy psychopaths for their behavior to make much sense. (Not sure if NV had many "Raiders" per se, but the Fiends and some of the gangs like Vipers and Jackals were essentially the equivalent.) I have my doubts that too many people would actually fall into this "kill anything that moves and take their stuff" mentality that easily, and it's a big risk when they are outgunned (in terms of technology) by many other wasteland residents.

 

Missions in video games - especially games that purport to have characters and dialogue loosely based in realism and moral choices - really ought to have more to them than "kill all the nasty baddie bad guys because they're bad." If it's feral ghouls, aggressive wild animals, or actual wartime enemies, I suppose it makes sense that they'd attack you at sight (or, in the case of ME, Reaper husks or attack drones). But actual living, breathing people should have more of a motive than being evil or crazy, at least most of the time, and with that at least some variety in how these conflicts are resolved beyond just more shootouts.

 

EDIT: I didn't mean to imply that "actual wartime enemies" are not "living, breathing people" - in fact that's the opposite of what I was trying to say. I could accept that some members of a faction like the Enclave or the Legion would be so fanatical and brainwashed that they try to kill you no matter what, though I would prefer that action games have some sort of stealth-pacifist path the way Deus Ex: Human Revolution did.


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#231
Statichands

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How not to introduce power-armor.

 

Way too early, way too easy, way too mundane.

 

GG.

 

You obviously haven't been hit by a mini nuke, fought two Yao Guais or tried to battle a Deathclaw. The first Deathclaw you encounter in the game power slammed me twice. I love power armor, it turns me into a tank and it allows me to carry more loot. It's doesn't make you that op, I still have to use a lot of stimpaks when I use it. 


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#232
Vortex13

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I wish you could craft fusion cores. I have my power armor all decked out, but I'm afraid to use it and run out of cores  :(

 

 

Also, I personally like the Fallout 4 take on the power armor vs. the depiction in Fallout 3 and Fallout: New Vegas. The current iteration actually feels like an armored mech suit, the power armor in the previous games was just another pair of clothes that had a stat restriction placed on them. 


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#233
Quarian Master Race

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Fallout 4 has already shipped 12 million worldwide.

http://www.gamespot....y/1100-6432277/

 

Other companies will now try to follow suit and Bethesda/Todd will continue not to give a ****.

If I had a marketing machine that produces loyal fanbois as efficiently as that, it's likely that I could literally sell 12 million of my own turds as well.


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#234
Vortex13

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If I had a marketing machine that produces loyal fanbois as efficiently as that, it's likely that I could literally sell 12 million of my own turds as well.

 

 

YOU LIE!

 

 

 

 

You don't have 12 million of your own turds to sell.


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#235
Quarian Master Race

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YOU LIE!

 

 

 

 

You don't have 12 million of your own turds to sell.

you're right. I store them in liquid form in my suit then recycle them into fertilizer for space grown agricultural products.

No Really.

At least now this thread can be about something more interesting than Fallout 4.


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#236
Blooddrunk1004

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Learn...?:

- how to screw up dialogue wheel,

- how to make a boring and lifeless world

- how to not give a **** about any character, including your companions


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#237
Battlebloodmage

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The main thing I want them to learn is PUTTING a freaking ASIAN preface or at least give us a tool to make an Asian character for once in their life. We can make white, black, and hispanic looking character but not Asians. Asians bone structure is a lot softer as well, and it's something they don't usually include in their character creation. Many games are able to do it, and I don't see why Bioware can't. It's not about SJW or anything like that. People just want to make characters that resemble them for RPG purposes. 

 

While Fallout 4 graphic is nothing to brag about, their character creation is really good.


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#238
N7Jamaican

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If weapon modding and armor crafting is anything like Fallout, then sure.  This is the first game where I've collected junk and couldn't wait to get back to my settlement to see what I can craft. And if does not even feel like a chore. 


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#239
slimgrin

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Learn...?:

- how to screw up dialogue wheel,

- how to make a boring and lifeless world

- how to not give a **** about any character, including your companions

 

-how to never update your tech.

-how not to do enough QA testing

-how to recycle gameplay assets from 7 years ago

-how to do a crap PC port


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#240
Shechinah

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It plays hell with your inventory too. All the mountains of junk you carry start to be annoying towards mid-game when weapons start gaining weight.

 

Do you know about how you can store unscrapped items in the workbench and it'll treat them as scrapped thereby allowing you to skip the tedious carrying or scrapping process? It only extends to the settlement the workbench is in, though.
 



#241
78stonewobble

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you're right. I store them in liquid form in my suit then recycle them into fertilizer for space grown agricultural products.

No Really.

At least now this thread can be about something more interesting than Fallout 4.

 

In the thread titled: "Anyone excited to see what Bioware and ME:A can learn from Fallout 4?"

 

It seems to me, that you are in the wrong thread... rather than the thread being wrong. 


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#242
Quarian Master Race

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In the thread titled: "Anyone excited to see what Bioware and ME:A can learn from Fallout 4?"

It seems to me, that you are in the wrong thread... rather than the thread being wrong.


Please...this thread was categorically rendered wrong the moment it unironically used "Fallout 4" and "excitement" in the same sentence.

I'd rather discuss actual excrement than the meataphorical excrement that is the garbage collection simulator called Fallout 4.
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#243
pdusen

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You know what I've learned from BSN?

 

Everything--literally everything--is crap.


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#244
Quarian Master Race

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You know what I've learned from BSN?

Everything--literally everything--is crap.


Cry about it.
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#245
Guitar-Hero

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Not much, love Fallout 4 but bioware seems to get the wrong things out of bethesda games.



#246
Synthetic Turian

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I don't think they need to learn anything. BioWare has proved time and time again, that they are in a league of their own when it comes to video game creation. All in terms of quality, story, interesting characters and replay value.



#247
Giantdeathrobot

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I wish you could craft fusion cores. I have my power armor all decked out, but I'm afraid to use it and run out of cores  :(

 

 

Also, I personally like the Fallout 4 take on the power armor vs. the depiction in Fallout 3 and Fallout: New Vegas. The current iteration actually feels like an armored mech suit, the power armor in the previous games was just another pair of clothes that had a stat restriction placed on them. 

 

Yeah, it's an improvement on that front. I heard the Advanced Power Armor (the one that the Enclave used in FO2) is in the game, and can't wait to get my hands on it. Power Armor is supposed to make you a literal walking tank, and FO4 gets that feeling very much right even if it gives you a suit too early.

 

You're right on the fusion cores, but at least you can grab perks that help with that. Myself, I got the situation sorted out because I found 4 full Fusion Cores in an ammo box at a raider bar (the Combat Zone). They are probably a random spawn, but if not I'd suggest to get them too.

 

Oh, and you thought the companion approval system in Bioware games was sometimes fickle? You got companions in FO4 that will either hate your guts or love you to death... because you pick locks or hack terminals in their face. Literally, Cait the (inexplicably Irish) junkie girl told me her life story and wanted to get in my pants after about an hour of play because my character picks every lock she comes across and the companion gets an approval boost every time. On the other hand, Strong the Super Mutant now dislikes me because lock picking goes agains his fundamental beliefs or something.

 

So that's another thing no proper RPG should copy from FO4.


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#248
FlyingSquirrel

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Missions in video games - especially games that purport to have characters and dialogue loosely based in realism and moral choices - really ought to have more to them than "kill all the nasty baddie bad guys because they're bad." If it's feral ghouls, aggressive wild animals, or actual wartime enemies, I suppose it makes sense that they'd attack you at sight (or, in the case of ME, Reaper husks or attack drones). But actual living, breathing people should have more of a motive than being evil or crazy, at least most of the time, and with that at least some variety in how these conflicts are resolved beyond just more shootouts.

 

BTW, I didn't mean to imply that "actual wartime enemies" are not "living, breathing people" - in fact that's the opposite of what I was trying to say. I could accept that some members of a faction like the Enclave or the Legion would be so fanatical and brainwashed that they try to kill you no matter what, though I would prefer that action games have some sort of stealth-pacifist path the way Deus Ex: Human Revolution did.



#249
In Exile

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A couple points.

1. Crafting and the settlement. The game plays fine without it. You don't need to mod guns or armor you don't need to assign workers or have nicely built buildings or fences. You can do basic mods, put up turrets and plant basic crops or you can go into absurd detail. I think it's a solid model. For the people who like overly detailed systems it's there if you don't like it at all you can ignore it, if you are somewhere in between you can dabble. You won't get us much bang as the person who obsessed but you will improve your armor and guns easily enough.

2. Graphics. Yes other games have better graphics. But it's pretty much the only game system that makes most items interactive. You can pick up and physics effect a ridiculous range of items. GTA5 makes the items on the table a background item not something you interact with. Is it worth it? For many people it is. I'd give it up but not for graphics but for more details in the RPG side. And yeah graphics don't matter for some games. This style of RPG is one of those games where graphics are not a focus. It's like bitching about mine crafts graphics.

3. You don't have to like it. It would be nice if people weren't jerks about it. But you don't have to like this game. I hate the witcher that doesn't mean it's a bad game or that others have to hate it with me. Feel free to love or hate the witcher. Like TV, books or movies, people will love and hate different things. 12 million people bought this game already apparently, most of which probably bought previous Bethesda games. For most of them this style of game is there thing, but it's fine if it's not yours. But that's fine just like how for millions of people the game of thrones is awesome while for me it's titilating shock value propping up a story I'm not interested In.

iPhone fun.


Interacting with garbage is not an RPG element. I can appreciate we have different tastes and I do get your POV; it's just that don't see how most items being intractable is an RPG feature. Most old school RPGs made it decidedly impossible to interact with most things, and you can't interact with things here in a way that makes sense.
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#250
DebatableBubble

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*ignore this blank space. there were clearly no quoting issues at all shush.*

 

Can someone please explain the appeal of this game? I keep watching videos trying to psych myself up for it, but the game just seems awful.

Brown, brown, and more brown, with some various shades of brown.

The awkward looking combat where you shoot parts of an enemy in slow motion then returns to first person.

Skyrim inventory.

Not very interesting characters/story (from what gameplay I've seen).

The UI is ugly. Just...so ugly.

I'm someone who thought Skyrim was a mediocre game at best. The amount of hype it got confounded me. FO4 seems like a post apocalyptic (my LEAST favorite setting in ANY form of entertainment) Skyrim. Now, my comments may seem like I'm intentionally hating on the game - I'm not. These are observations that I've noticed for me, but I keep trying to watch videos because people seem to enjoy the game. Genuinely, with no sarcasm, can someone please tell me why it's enjoyable?

 

There's obviously no appeal to you so why do you want people to try and justify their liking the game?