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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#301
Medhia_Nox

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That's one of my biggest problems.

 

How does my character, who was a housewife with a law degree, and who just woke up after being frozen for 200 years, suddenly know how to mod power armor?

Ummm.. they don't?  
 

You need perks to actually make anything useful for the power armor (or guns/armor). 

 

Knowing "the basics" is just for the fun of the game... and all it is, is using metal to repair the armor.  Sure, you get the same amount of metal from a tin can that you do from a screwdriver... but there's a difference between realism and so much real the game sucks.  



#302
Giantdeathrobot

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That's one of my biggest problems.

 

How does my character, who was a housewife with a law degree, and who just woke up after being frozen for 200 years, suddenly know how to mod power armor?

 

I just assume the female PC was drafted and also served in the army before pursuing her law degree (pretty sure women could be drafted during the war with China pre-2077), while her husband was the career soldier.

 

Which really is the only backstory that makes a lick of sense for a female character. The introduction limits RP options by a significant margin.


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#303
Heathen Oxman

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Ummm.. they don't?  
 

You need perks to actually make anything useful for the power armor (or guns/armor). 

 

Knowing "the basics" is just for the fun of the game... and all it is, is using metal to repair the armor.  Sure, you get the same amount of metal from a tin can that you do from a screwdriver... but there's a difference between realism and so much real the game sucks.  

 

I figured as much, but it's just a tad jarring that my housewife is somehow a gun-toting, generator-building, post-apocalyptic waste warrior within minutes of being unfrozen.



#304
Medhia_Nox

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I figured as much, but it's just a tad jarring that my housewife is somehow a gun-toting, generator-building, post-apocalyptic waste warrior within minutes of being unfrozen.

Well, to be fair - by the time you're building your first generator it's very, VERY likely you'll have some allies to assist you.

 

It's really no different thematically than crafting in DA:I when in reality Dagna and the blacksmith are doing it.  



#305
Conrad Verner's Wife

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What's fallout 4?


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#306
Pasquale1234

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Which really is the only backstory that makes a lick of sense for a female character. The introduction limits RP options by a significant margin.


That's one of the reasons that I haven't jumped on the game. The premise is incredibly limiting - apparently, I'm expected to play a character who would 1) Be married to an opposite sex partner and 2) Have a child with them. I might be able to head-canon around (or ignore) some of that, but I'm a bit afraid it'll come up over and over again throughout the game.

Hopefully, there will be a mod at some point that will expand the types of characters I could play. I love the Fallout series, and would hate to miss this one.

#307
Medhia_Nox

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That's one of the reasons that I haven't jumped on the game. The premise is incredibly limiting - apparently, I'm expected to play a character who would 1) Be married to an opposite sex partner and 2) Have a child with them. I might be able to head-canon around (or ignore) some of that, but I'm a bit afraid it'll come up over and over again throughout the game.

Hopefully, there will be a mod at some point that will expand the types of characters I could play. I love the Fallout series, and would hate to miss this one.

Your wife/husband and son are just to get you into the story... yes, it's part of the main plot - but like all Fallout games, you can ignore the main plot.  

 

Fallout 3 was about finding your dad at first... Fallout 2 was about being a tribal and finding a GECK - Fallout 1 was a water chip.  They all started with plots that move the narrative forward.  

 

You should NOT miss out on this one.  

 

NOTE:  Being gay, I wasn't a fan of the forced marriage... but you're not confined by it throughout the game.  It is just a narrative for the beginning of the game.  Remember - before the bombs the world was locked socially in the 1920s - it's not like ridiculously socially advanced Thedas - so, the concept of the marriage could be a lie (and actually, that's how I'm RPing it kinda - trying not to spoil anything for you).  


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#308
Ahglock

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Funny thing about "Imagination" is that it's a skill - and most people just plain suck at it.

----

Fallout 4 is amazing - I'm so glad some of you don't write stories professionally.


I agree. I think the stories the setting are fantastic. The ui sucks building actual structures is clunky I wish they had kept skills but otherwise I'm loving the game. Maybe people honestly think the stories suck and that's fine. But I get the impression many people are more concerned with how the story is delivered to them.
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#309
Medhia_Nox

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I agree. I think the stories the setting are fantastic. The ui sucks building actual structures is clunky I wish they had kept skills but otherwise I'm loving the game. Maybe people honestly think the stories suck and that's fine. But I get the impression many people are more concerned with how the story is delivered to them.

I'll definitely go with "clunky" - but honestly, I felt that F3 and F:NV were both very clunky too (it helps I'm on PC).  

 

And I LOVE base building so much... this game was built for me top to bottom.

 

But the NPCs?  The animations are TOP KNOTCH... the faces are still "off" a touch... but Piper in particular impressed me with her animation.  And I feel the voice acting is strong - and the story so far is excellent.

 

At the end of the day... Bethesda did to F:4... what Bioware tried to do to DA:I.   They put a little Bioware in their Open World game... and I believe they hit it out of the ballpark for their first story focused narrative.  Whereas I feel that Bioware fell very short in their Open World additions (though the characterization stays their strong suit).  

 

I enjoyed both games... but F:4 is, for me, far superior as a complete package (nothing will beat Cassandra's character design for a while for me I think - her character is amazing.  Bioware's characters in general are all very strong.) 



#310
Ahglock

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..

g will beat Cassandra's character design for a while for me I think - her character is amazing. Bioware's characters in general are all very strong.)


I hate Cassandra. But to me that means she is a great character as she got me to hate her.

#311
Pasquale1234

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<snip>


I appreciate your input. I'd actually thought I might head-canon the guy in the opening as my character's brother or somesuch. A very dear friend of mine (massive Bethesda fan and fellow lesbian) picked it up Tuesday, and I'm looking forward to hearing what she has to say about her experience with it thus far.
 

I agree. I think the stories the setting are fantastic. The ui sucks building actual structures is clunky I wish they had kept skills but otherwise I'm loving the game. Maybe people honestly think the stories suck and that's fine. But I get the impression many people are more concerned with how the story is delivered to them.


Apparently, cinematic interactive narratives have become a big thing in gaming. Which is fine for those who enjoy them, but they don't really allow the narrative construction and role-playing that I seek in RPGs. It's like - if they don't see it played out in some dramatic cut-scene, it didn't happen or didn't matter to their character. I don't get it.

#312
LinksOcarina

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I agree. I think the stories the setting are fantastic. The ui sucks building actual structures is clunky I wish they had kept skills but otherwise I'm loving the game. Maybe people honestly think the stories suck and that's fine. But I get the impression many people are more concerned with how the story is delivered to them.

 

I don't know if I can qualify the story as being fantastic...the world is fantastic but there you go.

 

I will say, a certain NPC is quite good right now...a very Humphrey Bogart-type character voiced by Garrett from Thief, and there is one quest in-game where all you do is sit and talk with him, and go on a scavenger hunt/investigation to find out some details about your son. It's quite well done, and the first main quest plot I actually like. 

 

Also, Brandon Keener shows up as additional voices all the time. Good to see Garrus getting some love. Keythe Farley too has a decent role to play...



#313
LinksOcarina

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Apparently, cinematic interactive narratives have become a big thing in gaming. Which is fine for those who enjoy them, but they don't really allow the narrative construction and role-playing that I seek in RPGs. It's like - if they don't see it played out in some dramatic cut-scene, it didn't happen or didn't matter to their character. I don't get it.

 

Did Dragon Age allow for it?



#314
Pasquale1234

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Did Dragon Age allow for it?


Origins - absolutely.

DA2 - Not so much. Hawke was an NPC with 3 possible personalities.

DAI - Don't know. Haven't played it.

#315
LinksOcarina

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Origins - absolutely.

DA2 - Not so much. Hawke was an NPC with 3 possible personalities.

DAI - Don't know. Haven't played it.

 

Then I would argue it is possible to offer cinematic presentation through role-playing.

 

Hawke is a bit more controllable, but you are able to do a lot with what you get, just not in terms of background or destination. 

 

Inquisition gives you soft backgrounds and enough opinions and emotions to fill in the gaps. People complain that the Inquisitor has no personality because of that...which is true, but I think that was also the point since it is a direct parallel to the Warden in Origins.



#316
Dean_the_Young

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That's one of the reasons that I haven't jumped on the game. The premise is incredibly limiting - apparently, I'm expected to play a character who would 1) Be married to an opposite sex partner and 2) Have a child with them. I might be able to head-canon around (or ignore) some of that, but I'm a bit afraid it'll come up over and over again throughout the game.

 

The child is brought up during the main quest line, but the partner isn't. I don't think I've seen a prompt for the partner yet- and even the child options are largely optional in the non-main quests.You can use it as a justification, or largely ignore the kid.

 

The bigger issue you'll have is the non-opportunity for same-sex flirts. It's not like the story oozes hetero flirts- I took the ladykiller perk for my first character, and have yet to see a special dialogue option- but there's no same-sex flirt options like you saw in FNV either. Considering that there are hetero romanceable companions, but I haven't heard of any same-sex romances... there's a lack of opportunity, that's for sure. 

 



#317
Shechinah

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... 

 

I thought it was confirmed that all companions classified as human were romanceable regardless of gender?
 



#318
LinksOcarina

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The child is brought up during the main quest line, but the partner isn't. I don't think I've seen a prompt for the partner yet- and even the child options are largely optional in the non-main quests.You can use it as a justification, or largely ignore the kid.

 

The bigger issue you'll have is the non-opportunity for same-sex flirts. It's not like the story oozes hetero flirts- I took the ladykiller perk for my first character, and have yet to see a special dialogue option- but there's no same-sex flirt options like you saw in FNV either. Considering that there are hetero romanceable companions, but I haven't heard of any same-sex romances... there's a lack of opportunity, that's for sure. 

 

Oh they are there. All human characters can be romanced by any gender.

 

I just dont think there is a prompt for it.



#319
Dean_the_Young

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Oh they are there. All human characters can be romanced by any gender.

 

I just dont think there is a prompt for it.

 

That'd explain things.

 

Well, that and I haven't traveled with a same-sex human yet. Nich don't count, yo.



#320
LinksOcarina

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That'd explain things.

 

Well, that and I haven't traveled with a same-sex human yet. Nich don't count, yo.

 

I think the characters are following the player-centric model of sexuality.



#321
Shechinah

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That'd explain things.

 

Well, that and I haven't traveled with a same-sex human yet. Nich don't count, yo.

 

I think you need to raise the affection of the companion in question high enough for you to be able to trigger a possible romance since I've seen in my game that you have an dialogue option to ask them about your relationship and their response seems to change the more affection you gain with them.

 

Each companion also has their own likes and dislikes with affection lowering or improving depending on how you handle certain quests and which quests you complete. The only one I believe is the exception from this is Dogmeat.

 

Sometimes an alert will pop up in the corner of your screen that'll say something like; "(Name) loved that" or "(Name) liked that.". I think you'll still gain or lose affection even if the alert does not appear.
 



#322
Pasquale1234

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Then I would argue it is possible to offer cinematic presentation through role-playing.


I'm not sure what this means.

DAO had some cinematics, but did not exert the degree of control over PC expression, pacing, etc., that ME2&3 did. I was still able to role-play my Wardens, all of whom were very different characters.
 

Hawke is a bit more controllable, but you are able to do a lot with what you get, just not in terms of background or destination.


That wasn't my experience. The game actively denied the motives, thoughts, feelings, I had conceived for the character. Repeatedly. (and imposed a ridiculous walk / run animation for the females.) I finally gave up. I consider Hawke to be another NPC.
 

Inquisition gives you soft backgrounds and enough opinions and emotions to fill in the gaps. People complain that the Inquisitor has no personality because of that...which is true, but I think that was also the point since it is a direct parallel to the Warden in Origins.


I've heard good things about it - but it also includes other features that present barriers to my potential enjoyment of it.
 

The child is brought up during the main quest line, but the partner isn't. I don't think I've seen a prompt for the partner yet- and even the child options are largely optional in the non-main quests.You can use it as a justification, or largely ignore the kid.


Good to know, thanks.

#323
Mr.House

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I figured as much, but it's just a tad jarring that my housewife is somehow a gun-toting, generator-building, post-apocalyptic waste warrior within minutes of being unfrozen.

Not really since it's not that far fetched that her husband taught her self defense and other stuff. It's also easy to rp that she came from a military family. Be creative.

 

You also need the crafting perks to create the advanced mods for power armor and weapons so you just don't get out oft he vault and can make legendary stuff you at best have very basic knowledge that is every easy to RP you have.



#324
78stonewobble

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Please...this thread was categorically rendered wrong the moment it unironically used "Fallout 4" and "excitement" in the same sentence.

I'd rather discuss actual excrement than the meataphorical excrement that is the garbage collection simulator called Fallout 4.

 

Ok, why do I keep having to teach people about subjectivity. Seriously... it's not a difficult concept. When do kids learn it? Around 4-5-6?


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#325
Giantdeathrobot

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The child is brought up during the main quest line, but the partner isn't. I don't think I've seen a prompt for the partner yet- and even the child options are largely optional in the non-main quests.You can use it as a justification, or largely ignore the kid.

 

The bigger issue you'll have is the non-opportunity for same-sex flirts. It's not like the story oozes hetero flirts- I took the ladykiller perk for my first character, and have yet to see a special dialogue option- but there's no same-sex flirt options like you saw in FNV either. Considering that there are hetero romanceable companions, but I haven't heard of any same-sex romances... there's a lack of opportunity, that's for sure. 

 

My female character found a woman that can be slept with (a singer in Goodneighbor) after a charisma check. No idea if the woman is a lesbian or be be flirted with by men too. Also all romanceable characters don't care about gender (had the opportunity to flirt with a female companion after getting her approval up), and polyamory is allowed too. 

 

Also apparently romance options include a Ghoul, a Super Mutant and a robot. So there's something for everyone.