I'm curious as to what could be learned from Fallout actually.
Anyone excited to see what Bioware and ME:A can learn from Fallout 4?
#326
Posté 15 novembre 2015 - 09:58
- ioannisdenton aime ceci
#327
Posté 15 novembre 2015 - 10:01
I'm curious as to what could be learned from Fallout actually.
Bioware can learn alot from FO1,2 and NV along with how to do hair and gunplay from FO4.
- Seraphim24 aime ceci
#328
Posté 15 novembre 2015 - 11:35
Bioware can learn alot from FO1,2 and NV along with how to do hair and gunplay from FO4.
Hair yes.
Gunplay.....whaaaaaast? The gun play in fo4 is incompetent. Handles like crap, aiming is off, everything is sluggish and unresponsive and the impact and sounds of the weapons unimpressive. It is amazing it load up Borderlands after it came out on the X1 and see how frankly much of a better gameplay experience it is than Fallout4.
#329
Posté 16 novembre 2015 - 02:07
Bioware can learn alot from FO1,2 and NV along with how to do hair and gunplay from FO4.
Hair, yes. I also liked the amount of blemishes you could add to your character in their CC; someone who treks around in a post-apocalyptic wasteland shouldn't look pristine IMO. Similarily, being able to make our career soldier look like someone who took some beatings (assuming we are a soldier) in Andromeda would be nice.
Gunplay, hmm, have you tried to play FO4 in third person (which is what Andromeda will be most likely)? It's inferior to both ME2 and ME3 in this regard by a wide margin, and I'm sure at this point I'd rank even ME1 and its bad gunplay above FO4's. I think ME3's gameplay was very good, it needs some improvements but FO4 is just about the last game where I'd want Bioware to look for third-person shooting advices.
#330
Posté 16 novembre 2015 - 02:26
Hair yes.
Gunplay.....whaaaaaast? The gun play in fo4 is incompetent. Handles like crap, aiming is off, everything is sluggish and unresponsive and the impact and sounds of the weapons unimpressive. It is amazing it load up Borderlands after it came out on the X1 and see how frankly much of a better gameplay experience it is than Fallout4.
Never had an issue with the handling or aiming, and it's never unresponsive for me. Seems you just suck at aiming. Compare fO4 to Bethesda past games and NV and it's a godsend in combat. Plus I enjoyed shooting in FO4 far more then ME2/3 then again I only play in first person and never been too hot on third person(I'll play third person and will enjoy it if its good but I'll always prefer first person).
#331
Posté 16 novembre 2015 - 03:46
If I recall, we'll supposedly be playing as a well trained but untested soldier in MEA, so maybe not so much.Hair, yes. I also liked the amount of blemishes you could add to your character in their CC; someone who treks around in a post-apocalyptic wasteland shouldn't look pristine IMO. Similarily, being able to make our career soldier look like someone who took some beatings (assuming we are a soldier) in Andromeda would be nice.
#332
Posté 16 novembre 2015 - 03:48
Bioware can learn alot from FO1,2 and NV along with how to do hair and gunplay from FO4.
Everyone can learn a lot from F1, 2, and NV.
I'm curious as to what could be learned from Fallout actually.
Well to be more concrete, the biggest issue I've seen in more recent Bioware games (although more acutely in things like Skyrim and F3) is the tendency to kind of draw out objectives and markers and quests somewhat haphazardly, the thing that struck me about F2 for example is like you would get a quest and the objective could literally be like right across the street or just off the map. It's more of a grounded sort of experience.
#333
Posté 16 novembre 2015 - 03:54
- Dekibra aime ceci
#334
Posté 16 novembre 2015 - 04:39
That's one of my biggest problems.
How does my character, who was a housewife with a law degree, and who just woke up after being frozen for 200 years, suddenly know how to mod power armor?
I just head canon that mine's a genius. I gave her the intelligence for it and everything.
- agonis et Heathen Oxman aiment ceci
#335
Posté 16 novembre 2015 - 04:47
If they have another reporter character make her like Piper ![]()
- ComedicSociopathy et Heathen Oxman aiment ceci
#336
Posté 16 novembre 2015 - 05:31
Never had an issue with the handling or aiming, and it's never unresponsive for me. Seems you just suck at aiming. ).
I do in FO4.... A problem I seem to lack in well other games. Maybe you are on another platform that makes it more responsive and less a steaming pile of suck but if you think this is a good shooter on the X1 I have a long, long, long list of games you should try and have your mind blown at how much better a game can be.
#337
Posté 16 novembre 2015 - 05:33
I just head canon that mine's a genius. I gave her the intelligence for it and everything.
It is easier to get by this than the whole "I'm trying to save my son but have time to wander around like a post-Apocalyptic Fred Sanford."
- Lady Artifice aime ceci
#338
Posté 16 novembre 2015 - 05:57
Yeah, but anybody who's bothered by that sort of thing has no business playing a Bethesda game in the first place.
#339
Posté 16 novembre 2015 - 06:04
I do in FO4.... A problem I seem to lack in well other games. Maybe you are on another platform that makes it more responsive and less a steaming pile of suck but if you think this is a good shooter on the X1 I have a long, long, long list of games you should try and have your mind blown at how much better a game can be.
Bethesda hired Josh Hamrick from Bungie to work on the gunplay and weapon tuning as they were looking closely at Destiny while making F4. IMO Destiny has the best gunplay of the FPS games I've played on console.
https://www.bungie.n...112724196/0/0/1
#340
Posté 16 novembre 2015 - 06:05
Yeah, but anybody who's bothered by that sort of thing has no business playing a Bethesda game in the first place.
Granted there is always a wall of chores to obscure the main quest but "finding my son" seems a bit more urgent than "shouting at dragons", "changing a water filter" or "figuring out who shot me" as a plot.
- AlanC9 aime ceci
#341
Posté 16 novembre 2015 - 06:07
Bethesda hired Josh Hamrick from Bungie to work on the gunplay and weapon tuning as they were looking closely at Destiny while making F4. IMO Destiny has the best gunplay of the FPS games I've played on console.
https://www.bungie.n...112724196/0/0/1
Destiny is junk of a an overall game but it has fantastic shooting mechanics on consoles but FO doesn't seem to have learned many if any of those lessons from what I can see. Maybe the early game guns are just designed to be so bad that even when you have your sights on a target you still miss.
#342
Posté 16 novembre 2015 - 06:15
It is easier to get by this than the whole "I'm trying to save my son but have time to wander around like a post-Apocalyptic Fred Sanford."
One thing about F4 for me was the first time I watched trailer I just found myself completing all the lines to the word.
"You don't find the institute" (me: the institute finds you!)
"We will be saving humankind from it's worst enemy...!" (me: itself!)
"War... war" (me: never changes!)
- agonis aime ceci
#343
Posté 16 novembre 2015 - 06:15
Bethesda hired Josh Hamrick from Bungie to work on the gunplay and weapon tuning as they were looking closely at Destiny while making F4. IMO Destiny has the best gunplay of the FPS games I've played on console.
Halo/Destiny was always a fairly average FPS, not the best, not the worst. Console first person shooting games are just inherently problematic and awkward for the most part to be honest... .
#345
Posté 16 novembre 2015 - 06:49
I just head canon that mine's a genius. I gave her the intelligence for it and everything.
Ah, so your character has a trait in common with Sailor Mercury?
#346
Posté 16 novembre 2015 - 08:42
I just head canon that mine's a genius. I gave her the intelligence for it and everything.
I gave my character high intelligence and high charisma but low everything else to see how that played out; she's a mouthy, wordy little snarker and I love it. She even has this perpetual look of not giving a damn that's wonderful to behold.
I headcanoned that she always had a vested interest in power armor including how it worked and so studied it down to the science of it. She was never able to fufill her dream of piloting a suit before the war, however.
I'm a bit annoyed that they gave the female character a set degree in law since their male counterpart seemed to have a bit more elbow room when it came to roleplaying in that regard since I do not believe it said anything about their education or field of study prior to or during the war.
- agonis, Lady Artifice et Heathen Oxman aiment ceci
#347
Posté 16 novembre 2015 - 08:52
It is easier to get by this than the whole "I'm trying to save my son but have time to wander around like a post-Apocalyptic Fred Sanford."
I'm explaining me taking my sweet time with the game as my character having a greater plan than simply going to find her son then and there; She's stabilising the Commonwealth and uniting the settlements there as well as improving them so that when she finds her son, she can bring him back more safely and she'll have a safe place to bring him back to and where to raise him with several well-armed, well-fortified and well-connected settlements between her and whatever enemies she might find and make.
She also has no idea where he might be or the full extent of what is out there so it makes sense to and for her to gather information first by establishing connections and learning the ropes before embarking relatively well-informed and well-armed rather than rushing headlong into radiated territory with mutants, ferals and raiders.
Basically, she's trying to increase her chances of not only finding her son but also keeping him safe.
#348
Posté 16 novembre 2015 - 09:41
I do in FO4.... A problem I seem to lack in well other games. Maybe you are on another platform that makes it more responsive and less a steaming pile of suck but if you think this is a good shooter on the X1 I have a long, long, long list of games you should try and have your mind blown at how much better a game can be.
I don't even own a shitty X1, hell why the hell would I even play a Bethesda title let alone a FO title on a console? That's just silly and counter productive.
#349
Posté 16 novembre 2015 - 09:42
How not to make a dialogue system.
Because ME dialog system was better right?
Least sarcastic SS is enjoyable, same can't be said for the ME system that got WORSE with each game.
#350
Posté 16 novembre 2015 - 09:47
Granted there is always a wall of chores to obscure the main quest but "finding my son" seems a bit more urgent than "shouting at dragons", "changing a water filter" or "figuring out who shot me" as a plot.
In the first FO you could mess around int he wasteland instead of finding a water chip for your vault that needed it badly and even gave you a deadline that if you failed would get an instant gameover, that's faaar more urgent then finding your son that can possibly be DEAD by now. FO has ALWAYS been like that and selling point has always been to pretty much do almost anything you want in the wasteland.





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