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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#351
ioannisdenton

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Because ME dialog system was better right?

 

Least sarcastic SS is enjoyable, same can't be said for the ME system that got WORSE with each game.

it is. the acting is better, the context is interesting. Most people like me get horny from dialogue , most people like me play Bioware games for dialogue.
The main gripe for Me3 was autodialogue so yeah: Me dialogue IS better
And about the xbox1 comment, please do not start platform wars, i do not like xbox brand also but some people do.



#352
Mr.House

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it is. the acting is better, the context is interesting. Most people like me get horny from dialogue , most people like me play Bioware games for dialogue.
The main gripe for Me3 was autodialogue so yeah: Me dialogue IS better
And about the xbox1 comment, please do not start platform wars, i do not like xbox brand also but some people do.

Not really Majority of dialog options in the first game led to Shepard saying the samething. ME2 had the horrible charm/intimidate system that punished you for not being extreme, made the paraphrasing worse and half the time you could not even say things YOU wanted to say key examples being sole survivor, being a Cerberus cheerleader on Horizion and making that idiotic argument to TIM when you blow up the base. Then there's ME3s system, ho boy.

 

Bioware had three games, and they got worse in each one with their dialog system, along with the writing quality. Also no ,it's a fact Bethesda games ARE inferior on the console, does not matter if it's xbox or PlayStation.


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#353
ioannisdenton

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Not really Majority of dialog options in the first game led to Shepard saying the samething. ME2 had the horrible charm/intimidate system that punished you for not being extreme, made the paraphrasing worse and half the time you could not even say things YOU wanted to say key examples being sole survivor, being a Cerberus cheerleader on Horizion and making that idiotic argument to TIM when you blow up the base. Then there's ME3s system, ho boy.

 

Bioware had three games, and they got worse in each one with their dialog system, along with the writing quality. Also no ,it's a fact Bethesda games ARE inferior on the console, does not matter if it's xbox or PlayStation.

All console games are inferior to Pc, i do not claim otherwise, however lets keep platform wars out of here. Have in mind the incompetence of bethesda for the lack of optimisation , they have proven this many times. Also were I a pc gamer i would be mad at bethesda for their last gen presentation and their bugginess. Other devs get flak (like ubisoft and bioware) for their broken games but bethesda gets a pass? 
An rpg surely is guaranted to have bugs but Bethesda's history is ludicrous. I do not even mention the awfull facial animations and ps2 era animations.
If CDpR released an rpg at a great state and made it perfect with constant patches then bethesda (a wealthy dev)  simply has no excuse and deserves a good amount of rant.

Regarding ME dialogue
yes Me1 was like that but it gave the illussion of choice, after all we play games for the illusion
Me1 is regarded if i am correct the best in series for the dialogue and Me3 the worst in that regard.
Personally i find the quality great across all bioware games.
specifically forMass effect Scenes like this remind me why i love bioware games. The dialogue, the presentation just sucks me in like a 10000000000000watt vaccum cleaner.



#354
rashie

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I suspect many of the issues with Fallout comes from the fact they are still using Gamebryo, as far as I can tell they'd need to rewrite the basic game loop logic, and that is no small task. It would likely require them to retool, rewrite and test most of the engine at large to get rid of the issues and glitches above 60 fps, at which point you may as well just start over.

 

But why bother when your game sells like hotcakes anyway? Probably some guy in a suit who said no to that.



#355
Heathen Oxman

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I just head canon that mine's a genius. I gave her the intelligence for it and everything. 

 

That's pretty much what I did.

 

I maxed her intelligence and charisma so she can get by in the Commonwealth via wit and charm.


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#356
78stonewobble

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Well preliminary oppinions so far:

 

I rather like having a voiced main character. I found being a mute unimmersive in other games. However... Dialogue wheel or whatever people want to use to select responses, it must accurately reflect what will be said and in what tone. I also think there should have been an option, for those who so prefer, to turn voiced main character off... Which only makes, whatever system picked for choosing dialogue, that more important.

 

 

Settlements. I %$%$^ love them... They are not perfect and the system is rather clunky, but I've been wishing for this in a long time.

 

NOT that me:a should have you build shack's on all the planets or anything like that... But the essence of the settlement system could be learned from.

 

The essence being an outlet for player creativity and individuality. It could be something like furnishing / designing your cabin ... or possibly your ship... Something that the player creates for him/herself and call his/her own.



#357
Sidney

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do you get to the point where your settlements don't look like a bunch of shacks? Seriously I'm annoyed that the structures I build look all ramshackle. Out of everything that has survived apparently a basic knowledge of carpentry isn't one of them.
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#358
Ahglock

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I haven't got to that point if it exists. My buildings looks worse than if I built them. Mods I hope fix that. it would of been nice if better walls unlocked down one of the perk trees.

#359
agonis

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I´m playing Fallout 4 and I really try to roleplay my character. His son was kidnapped and he does everything to get him back. Why should he bother wandering around helping others if his only child is in danger?

It´s pretty funny but leads to some problems. I´m getting killed quite often because of my level.

 

And really, the character one picks in the character creation should be the veteran, the partner should be the one with the law degree. It makes a lot more sense this way.

(I still play a charismatic veteran, with no strength. But at least I don´t have to make excuses why I can use all that weapons und don´t mind killing people.)



#360
Iakus

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do you get to the point where your settlements don't look like a bunch of shacks? Seriously I'm annoyed that the structures I build look all ramshackle. Out of everything that has survived apparently a basic knowledge of carpentry isn't one of them.

Yeah, even brand new houses look like they've spent the last two centuries weathering radioactive fallout.

 

Repurposing old houses seems to work just as well as building new ones.



#361
goofyomnivore

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Quicksaving mid dialogue is pretty neat. Fallout 4 is fun, and I've played it a ton, but I don't think it was a big game changer outside of the settlement system which I don't see BioWare putting into ME:A or even  the next Dragon Age at least at that level. Honestly there isn't much in F4 that BioWare can learn from that wasn't in New Vegas or Skyrim already.


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#362
Iakus

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I´m playing Fallout 4 and I really try to roleplay my character. His son was kidnapped and he does everything to get him back. Why should he bother wandering around helping others if his only child is in danger?

It´s pretty funny but leads to some problems. I´m getting killed quite often because of my level.

 

And really, the character one picks in the character creation should be the veteran, the partner should be the one with the law degree. It makes a lot more sense this way.

(I still play a charismatic veteran, with no strength. But at least I don´t have to make excuses why I can use all that weapons und don´t mind killing people.)

One of the reasons you can team up with the Brotherhood of Steel you can give is specifically because you see them as your best shot at finding your son.

 

I thought they were both veterans?  Doesn't the spouse "dust off the law degree" after being discharged?


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#363
agonis

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One of the reasons you can team up with the Brotherhood of Steel you can give is specifically because you see them as your best shot at finding your son.

 

I thought they were both veterans?  Doesn't the spouse "dust off the law degree" after being discharged?

Ahhh... And I missed that chance. I refused because I thought that bloke in the power armor would lead me to my death with his missions.

I was sorry to reject him. He is really something. I couldn´t kill him by setting him and those synths on fire. He is tough.

 

"Dust off the law degree" after giving birth is more plausible. But of course, she could be a veteran. (The baby is adopted. Even if the parents are as white as a bed sheet Shawn is a brown kid. Thank god my character is pretty dark and I don´t face all the awkwardness. One of Bethasdas bugs. The other one: A dark character is only dark skinned in the face. The body? Not so much.)



#364
Cyberstrike nTo

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All console games are inferior to Pc, i do not claim otherwise, however lets keep platform wars out of here. Have in mind the incompetence of bethesda for the lack of optimisation , they have proven this many times. Also were I a pc gamer i would be mad at bethesda for their last gen presentation and their bugginess. Other devs get flak (like ubisoft and bioware) for their broken games but bethesda gets a pass? 
An rpg surely is guaranted to have bugs but Bethesda's history is ludicrous. I do not even mention the awfull facial animations and ps2 era animations.
If CDpR released an rpg at a great state and made it perfect with constant patches then bethesda (a wealthy dev)  simply has no excuse and deserves a good amount of rant.

 

To me depends on the PC, really. I would say an average run-of-the-mill PC looks either inferior or very similar to Xbox One and/or PS4. Only maxed out high-end gaming rigs that shows any improvement and most of time now of days it's only animation and graphic nuts that can tell a difference. I think to most players the difference is miniscule at best.

 

As too the reason why Bethesda's games now of days are buggy is because they rely way too much on PC modders to patch their games for free and save them a lot of money. The only words I can think for this state is: slave labor. Because the people who patch AAA PC games aren't getting paid for their work and I know a lot, if not all of them say they do it out of love video games, but really if took me even one day to fix major bug in any AAA PC game a bug that the company that made said game could and should have fixed themselves and instead of that I'm spending that day maybe going to work, spending time with my father, cleaning up my place, playing with my cats, going to grocery store, or something else I'm fixing a game for no money and the company that makes the game gets a free fix from me and I get maybe a thank you email. My time is valuable to me and if I was capable of patching AAA PC games I wouldn't do it for free. I would want a job with that company so I can fix their games before they ship and get paid for my work.   


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#365
agonis

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To me depends on the PC, really. I would say an average run-of-the-mill PC looks either inferior or very similar to Xbox One and/or PS4. Only maxed out high-end gaming rigs that shows any improvement and most of time now of days it's only animation and graphic nuts that can tell a difference. I think to most players the difference is miniscule at best.

 

As too the reason why Bethesda's games now of days are buggy is because they rely way too much on PC modders to patch their games for free and save them a lot of money. The only words I can think for this state is: slave labor. Because the people who patch AAA PC games aren't getting paid for their work and I know a lot, if not all of them say they do it out of love video games, but really if took me even one day to fix major bug in any AAA PC game a bug that the company that made said game could and should have fixed themselves and instead of that I'm spending that day maybe going to work, spending time with my father, cleaning up my place, playing with my cats, going to grocery store, or something else I'm fixing a game for no money and the company that makes the game gets a free fix from me and I get maybe a thank you email. My time is valuable to me and if I was capable of patching AAA PC games I wouldn't do it for free. I would want a job with that company so I can fix their games before they ship and get paid for my work.   

While I agree with you fully, I still have to add: For some people modding and fixing bugs is a hobby they enjoy more than playing the game.



#366
Iakus

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"Dust off the law degree" after giving birth is more plausible. But of course, she could be a veteran. (The baby is adopted. Even if the parents are as white as a bed sheet Shawn is a brown kid. Thank god my character is pretty dark and I don´t face all the awkwardness. One of Bethasdas bugs. The other one: A dark character is only dark skinned in the face. The body? Not so much.)

Heh, that's true, my Sole Survivor has kinda dark skin, but not that dark.  And the spouse was a pale redhead  :lol:



#367
AlanC9

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Not really Majority of dialog options in the first game led to Shepard saying the samething. ME2 had the horrible charm/intimidate system that punished you for not being extreme, made the paraphrasing worse and half the time you could not even say things YOU wanted to say key examples being sole survivor, being a Cerberus cheerleader on Horizion and making that idiotic argument to TIM when you blow up the base. Then there's ME3s system, ho boy.


You realize that these are mostly the same problem expressing itself in different ways, right? Not having enough PC lines for everything you want.

#368
Mr.House

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Yeah, even brand new houses look like they've spent the last two centuries weathering radioactive fallout.

 

Repurposing old houses seems to work just as well as building new ones.

Which is lore friendly and fits with what has been established in the west coast ala it was hit the hardest. While boston was only hit in one area(Glowing Sea), the impact it self along with all the other crap that came from being plunged into a wasteland will make it pretty dam hard to make good looking houses and it would really break the feel for me.

 

There's a reason the Cabot house is being heavily bashed for example.



#369
AzWarp

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I really REALLY hope that BW learns nothing from Fallout 4 because... there's nothing to be learned. I play ME games because of the stories. If I want a sandbox game I'll play Fallout or Witcher. What BW needs to learn from for MEA is from themselves and their run on the original trilogy.


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#370
Iakus

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Which is lore friendly and fits with what has been established in the west coast ala it was hit the hardest. While boston was only hit in one area(Glowing Sea), the impact it self along with all the other crap that came from being plunged into a wasteland will make it pretty dam hard to make good looking houses and it would really break the feel for me.

 

There's a reason the Cabot house is being heavily bashed for example.

Yeah but the thing is I can't even make a good looking log cabin!



#371
Mr.House

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Yeah but the thing is I can't even make a good looking log cabin!

All my settlements where created with only one thing in mind, safety.



#372
Dean_the_Young

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Because ME dialog system was better right?

 

Least sarcastic SS is enjoyable, same can't be said for the ME system that got WORSE with each game.

 

I thought ME3 got it better for what it was aiming for (cinematic dialogue). Even at the cost of dialogue options, the mechanics were more friendly- you didn't get knocked out of conversations by roaming NPCs, the persuasion system was clear on whether it would pass/fail rather than be a matter of luck, the investigate options were reliably identified and separated from the plot-progressing options.

 

Oh, and you wouldn't move yourself out of dialogue by panning the camera in boredom as the NPC speaks.


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#373
Seraphim24

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I thought ME3 got it better for what it was aiming for (cinematic dialogue). Even at the cost of dialogue options, the mechanics were more friendly- you didn't get knocked out of conversations by roaming NPCs, the persuasion system was clear on whether it would pass/fail rather than be a matter of luck, the investigate options were reliably identified and separated from the plot-progressing options.

 

Oh, and you wouldn't move yourself out of dialogue by panning the camera in boredom as the NPC speaks.

 

Boring! More chaos please! :P



#374
Dean_the_Young

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Boring! More chaos please! :P

 

There is something charming about a touching heart-to-heart being interrupted by a raider bullet to the head.

 

Did I say charming? I meant ironic, because I'm a stealth-sniper build this playthrough.


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#375
Cyberstrike nTo

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While I agree with you fully, I still have to add: For some people modding and fixing bugs is a hobby they enjoy more than playing the game.

 

My problem is when you have players fixing MAJOR game breaking bugs for free and not getting paid by the companies that is a huge problem and taking advantage and basically using players as slave labor and I find that disgusting.