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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#376
Dean_the_Young

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To me depends on the PC, really. I would say an average run-of-the-mill PC looks either inferior or very similar to Xbox One and/or PS4. Only maxed out high-end gaming rigs that shows any improvement and most of time now of days it's only animation and graphic nuts that can tell a difference. I think to most players the difference is miniscule at best.

 

As too the reason why Bethesda's games now of days are buggy is because they rely way too much on PC modders to patch their games for free and save them a lot of money. The only words I can think for this state is: slave labor. Because the people who patch AAA PC games aren't getting paid for their work and I know a lot, if not all of them say they do it out of love video games, but really if took me even one day to fix major bug in any AAA PC game a bug that the company that made said game could and should have fixed themselves and instead of that I'm spending that day maybe going to work, spending time with my father, cleaning up my place, playing with my cats, going to grocery store, or something else I'm fixing a game for no money and the company that makes the game gets a free fix from me and I get maybe a thank you email. My time is valuable to me and if I was capable of patching AAA PC games I wouldn't do it for free. I would want a job with that company so I can fix their games before they ship and get paid for my work.   

 

So... don't.

 

That's the difference between community fixes and slave labor: it's completely voluntary. If you don't want to do so because your time is more valuable than the additional enjoyment you gain from the work, no one's making you do so.


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#377
Lady Artifice

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That's pretty much what I did.

 

I maxed her intelligence and charisma so she can get by in the Commonwealth via wit and charm.

 

If I'm honest, it's my default style in a Fallout game. Cunning, good manners, and a submachine gun. 

 

I'm enjoying it even more with the non silent protagonist. 


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#378
SardaukarElite

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 Cunning, good manners, and a submachine gun. 

 

That needs to be part of a motto. 


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#379
Lady Artifice

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That needs to be part of a motto.


I might even make it my signature.
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#380
Giantdeathrobot

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Which is lore friendly and fits with what has been established in the west coast ala it was hit the hardest. While boston was only hit in one area(Glowing Sea), the impact it self along with all the other crap that came from being plunged into a wasteland will make it pretty dam hard to make good looking houses and it would really break the feel for me.

 

There's a reason the Cabot house is being heavily bashed for example.

 

I'm pretty sure Cabot House is more bashed for the absurd and lore-breaking stupidity that happens in it than for looking relatively pristine.

 

As for the game at large, it's growing on me, but not as an RPG. The writing gets better as the game goes (the Brotherhood in particular is pretty well written I found, as well as a few companions) and once you get used to it the combat and exploration is decent, but the game really refuses to give you meaningful choices and multiple ways to solve quests. At best you can get charisma checks (and only charisma) to sway someone your way or get an extra 100 caps of reward. 

 

After New Vegas showed that a third person Fallout is not mutually exclusive with a well designed Fallout, this sticks out like a sore thumb.


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#381
Mr.House

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I'm pretty sure Cabot House is more bashed for the absurd and lore-breaking stupidity that happens in it than for looking relatively pristine.

 

As for the game at large, it's growing on me, but not as an RPG. The writing gets better as the game goes (the Brotherhood in particular is pretty well written I found, as well as a few companions) and once you get used to it the combat and exploration is decent, but the game really refuses to give you meaningful choices and multiple ways to solve quests. At best you can get charisma checks (and only charisma) to sway someone your way or get an extra 100 caps of reward. 

 

After New Vegas showed that a third person Fallout is not mutually exclusive with a well designed Fallout, this sticks out like a sore thumb.

There are plenty of quest that can be solved in different ways along with the main quest having different endings and fates for the three main factions.

 

In fact it's ah higher number then FO3. FO4 is not as good as 1,2 and NV, but it's hell of alot better then FO3.



#382
KaiserShep

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So... don't.
 
That's the difference between community fixes and slave labor: it's completely voluntary. If you don't want to do so because your time is more valuable than the additional enjoyment you gain from the work, no one's making you do so.


Now I'm imagining Bethesda running a code monkey farm with people chained to their computers while a guy in a black hood beats a drum to keep rhythm.
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#383
Sidney

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Which is lore friendly and fits with what has been established in the west coast ala it was hit the hardest. While boston was only hit in one area(Glowing Sea), the impact it self along with all the other crap that came from being plunged into a wasteland will make it pretty dam hard to make good looking houses and it would really break the feel for me.
 
There's a reason the Cabot house is being heavily bashed for example.



No, no it wouldn't. While the wasteland has lost technology and no doubt some knowledge, humans have been building wooden structures that don't have gaps in all the walls and with boards nailed on straight for thousands of years. There is functionally nothing different about construction technology in FO4 and the technology for colonial era buildings in the same region. This includes glass, bricks, mortar, boards that are straight and so forth. The kinds of wear and tear we see either reflect damage done in the initial war or extended period with a lack of maintenance or grossly substandard maintenance. I can buy the latter from some drunk wildcatters shack in a desert it doesn't work when it is building just built or anything with consistent maintenance.

#384
Mr.House

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No, no it wouldn't. While the wasteland has lost technology and no doubt some knowledge, humans have been building wooden structures that don't have gaps in all the walls and with boards nailed on straight for thousands of years. There is functionally nothing different about construction technology in FO4 and the technology for colonial era buildings in the same region. This includes glass, bricks, mortar, boards that are straight and so forth. The kinds of wear and tear we see either reflect damage done in the initial war or extended period with a lack of maintenance or grossly substandard maintenance. I can buy the latter from some drunk wildcatters shack in a desert it doesn't work when it is building just built or anything with consistent maintenance.

Not every place is going to look like Diamond city, expecting that is rather silly.



#385
Mr.House

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My problem is when you have players fixing MAJOR game breaking bugs for free and not getting paid by the companies that is a huge problem and taking advantage and basically using players as slave labor and I find that disgusting.  

*facepalm* plenty of big modders LOVE what they do and have the choice to do it or not, so no it's not "slave labor." You should look up big words before you use them.


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#386
Dean_the_Young

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Now I'm imagining Bethesda running a code monkey farm with people chained to their computers while a guy in a black hood beats a drum to keep rhythm.

 

So... a chinese prison?

 

(Actually- weren't those inmates forced to play WoW?)


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#387
Sidney

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Not every place is going to look like Diamond city, expecting that is rather silly.


Diamond city looks like trash piled on top of itself. The only difference between it and the wasteland is power and neon.

Find paintings of pre-modern cities and realize that humans can build amazing things without much in the way of technology - let alone basic structures. There are a lot of good paintings and even early photos of colonial era buildings taken in the mid 19th century so a century or more after they were built and none of them look like the scrap heaps of the Commonwealth. Go look at photos of Wild West boom towns like Deadwood. Things thrown up almost overnight and they are still buildings thatwhile they look cheap don't look ramshackle and abandoned when when being inhabited.

The whole humans have been struck rock stupid and lazy is and always has been part of the fallout vibe. The problem in FO4 is that now I can attempt to change the landscape and what I am building looks like I am cramming these people I am helping into the same conditions they were in before.
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#388
Quarian Master Race

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So... a chinese prison?

 

(Actually- weren't those inmates forced to play WoW?)

yes, forced to farm Gold in that horrible game for hours on end. Oh the Humanity.......
 

"Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour,” Liu told the Guardian. “There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] (~$770-935) a day. We didn’t see any of the money. The computers were never turned off.”

It is estimated that 80% of all gold farmers are in Chinaand with the largest internet population in the world there are thought to be 100,000 full-time gold farmers in the country."

http://www.forbes.co...-warcraft-gold/

Think I'd rather play Fallout 4 TBH.
 



#389
ashwind

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Lets see:

 

1. Animation: Nope, nothing to learn from FO4. An Elcor moves more gracefully than most in FO4.

 

2. Story: Err... nope. Bioware at its worst is still better than Bethesda at its best to date.

 

3. Dialogue Wheel: Yes, learn NOT to do it like FO4. "Sarcastic" -- most of the time it means yes but you never know,,,,

 

4. Companion Control: Umm... nope. Dont even look at it please.

 

5. World Visuals: NO! NO! NO! If Bioware needs to learn from another game, learn from the winner of Golden Joystick Award Best Visuals winner - The Witcher 3. Even Rise of The Tomb Raider is light years ahead of FO4 when it comes to visual.

 

6. Weapon Mods: NO NO NO! Learn from Dead Space 3. 

 

7. Combat: NO! Learn from Mass Effect 2 and 3. FO4... a FPS wanna be that hard-binds the "F" key to throw grenades... definitely nothing to learn from that unresponsive piece of !@#$

 

8. Loading screens: NO! Please dont make us wait for a lousy loading screen for entering a small room.

 

9. Texture Quality: Of god no.

 

10. Facial Animation: .... Tali has more facial expression than all the paper dolls in FO4 has combined. Yes.. Tali.

 

11. Banter: No. Those one liner banter of FO4 is pathetic to say the least.

 

Actually just dont have trillions of fetch quests and create a livelier environment with day night + weather effects. Pay attention to details and ME:A would be great.

 

Nope - whatever Bioware could learn from Fallout 4 - they could have learned them already in FO3 and Skyrim.

 

P/S: Oh yeah... Bioware should learn from Bioware - ME3. Remember the star child? I am no artist and thus too stupid to appreciate your artistic vision... so please give us something more down to earth and try not to rush it. By "try" I mean - "Make sure you DONT rush the ending!"


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#390
ioannisdenton

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*facepalm* plenty of big modders LOVE what they do and have the choice to do it or not, so no it's not "slave labor." You should look up big words before you use them.

ok but what if a dev counts on other people passion to mod?
Can you justify the dev?



#391
ioannisdenton

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Lets see:

 

1. Animation: Nope, nothing to learn from FO4. An Elcor moves more gracefully than most in FO4.

 

2. Story: Err... nope. Bioware at its worst is still better than Bethesda at its best to date.

 

3. Dialogue Wheel: Yes, learn NOT to do it like FO4. "Sarcastic" -- most of the time it means yes but you never know,,,,

 

4. Companion Control: Umm... nope. Dont even look at it please.

 

5. World Visuals: NO! NO! NO! If Bioware needs to learn from another game, learn from the winner of Golden Joystick Award Best Visuals winner - The Witcher 3. Even Rise of The Tomb Raider is light years ahead of FO4 when it comes to visual.

 

6. Weapon Mods: NO NO NO! Learn from Dead Space 3. 

 

7. Combat: NO! Learn from Mass Effect 2 and 3. FO4... a FPS wanna be that hard-binds the "F" key to throw grenades... definitely nothing to learn from that unresponsive piece of !@#$

 

8. Loading screens: NO! Please dont make us wait for a lousy loading screen for entering a small room.

 

9. Texture Quality: Of god no.

 

10. Facial Animation: .... Tali has more facial expression than all the paper dolls in FO4 has combined. Yes.. Tali.

 

11. Banter: No. Those one liner banter of FO4 is pathetic to say the least.

 

Actually just dont have trillions of fetch quests and create a livelier environment with day night + weather effects. Pay attention to details and ME:A would be great.

 

Nope - whatever Bioware could learn from Fallout 4 - they could have learned them already in FO3 and Skyrim.

 

P/S: Oh yeah... Bioware should learn from Bioware - ME3. Remember the star child? I am no artist and thus too stupid to appreciate your artistic vision... so please give us something more down to earth and try not to rush it. By "try" I mean - "Make sure you DONT rush the ending!"

no offense , i love your saltiness but i agree with you. i too have much salt for bethesda.
on Word visuals i have to say however : dragon age inquisition with the exception of skin and hair looks as fantastic as WItcher3.
For the record i find Tw3 one the best games ever made and its graphics are fantastic. Replaying DaI atm and the frostbite engine graphics are also phenomenal



#392
Hazegurl

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Granted there is always a wall of chores to obscure the main quest but "finding my son" seems a bit more urgent than "shouting at dragons", "changing a water filter" or "figuring out who shot me" as a plot.

True, I actually think the main quests should be locked off at certain points to give some sort of passage of time effect.  But that would just make players whine...including myself if done poorly. lol! What I do is take a break from the main mission at what seems like moments where a break makes sense.  Then I head canon that while time is going by waiting for a lead or an investigation to turn up something my guy is building a safe home to bring his son to and gathering allies to make it possible.



#393
ashwind

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no offense , i love your saltiness but i agree with you. i too have much salt for bethesda.
on Word visuals i have to say however : dragon age inquisition with the exception of skin and hair looks as fantastic as WItcher3.
For the record i find Tw3 one the best games ever made and its graphics are fantastic. Replaying DaI atm and the frostbite engine graphics are also phenomenal

 

Well.. I actually like Bethesda games and my problem with them is more of disappointment. They are the exact opposite of Bioware... Bioware listens to user feedback... although they tend to over correct things... ME1 - too much junk - spend too much time making omnigel we complain and in ME2... they took the entire inventory away -LOL. Bethesda on the other hand does not listen to user feedback at all. All the complains that were made in Skyrim they brought it back and made it even worse - not to mention they are basically milking Fallout now as it is using an aging engine with some minor modifications with near identical Bethesda game mechanics.  <_<

 

On the visuals of Dragon Age Inquisition and Witcher 3. If you take a screenshot of the environment of DAI and a screenshot of the environment of TW3, honestly, they look about as good. However, once I play the game and experience the 2 worlds, after some time, the static/repetitive environment of DAI gets boring and feels lifeless while the dynamic day/night/weather effects in the TW3 springs the environment to life. That is what I hope future Bioware games will have - Dynamic environment.

 

I have been complaining about hair since.... NWN... I give up. I have accepted that Bioware cant do hair. Even if Bioware were given Tomb Raider's engine or RedEngine, they still cant do hair. Tis not the game engine, bad hair is a Bioware trademark.  :rolleyes:


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#394
ioannisdenton

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On the visuals of Dragon Age Inquisition and Witcher 3. If you take a screenshot of the environment of DAI and a screenshot of the environment of TW3, honestly, they look about as good. However, once I play the game and experience the 2 worlds, after some time, the static/repetitive environment of DAI gets boring and feels lifeless while the dynamic day/night/weather effects in the TW3 springs the environment to life. That is what I hope future Bioware games will have - Dynamic environment.

 

I have been complaining about hair since.... NWN... I give up. I have accepted that Bioware cant do hair. Even if Bioware were given Tomb Raider's engine or RedEngine, they still cant do hair. Tis not the game engine, bad hair is a Bioware trademark.  :rolleyes:

If it ain't bad hair it ain't Bioware. :D 
offtopic for a while:
Yes witcher's world feels more alive! Speaking of life, have you played MgsV? the most lifeless empty world that exists only to host enemies... god i was dissapointed my that game from all aspects of it, let it be gameplay, graphics, story, dialogue...  :angry:



#395
ashwind

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If it ain't bad hair it ain't Bioware. :D 
offtopic for a while:
Yes witcher's world feels more alive! Speaking of life, have you played MgsV? the most lifeless empty world that exists only to host enemies... god i was dissapointed my that game from all aspects of it, let it be gameplay, graphics, story, dialogue...  :angry:

 

I havent played it and likely will never play it because I am boycotting Konami. That company does not deserve to get paid. Axed Kojima and then put a copy right claim of fan-art that was re-twittered by Kojima. :angry:  :angry:  :angry:  

 

Edit:

EDI - hairless

Liara - hairless

Jack - bald

Tali - helmet/hairless

Samara - hairless

Kasumi - hood/hairless

Aria - hairless

 

;)  ;)  ;)

 

Most of the female characters in ME dont have hair - Bioware at its best.  :rolleyes:

 

.. although they make se3y tentacles....  ^_^


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#396
Seraphim24

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There is something charming about a touching heart-to-heart being interrupted by a raider bullet to the head.

 

Did I say charming? I meant ironic, because I'm a stealth-sniper build this playthrough.

 

You are all right Mr. Dean the Young :)



#397
Odintius

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I like the workshop aspect of the game it not exactly perfect of course, but finding myself doing it allot more than I thought I would... I wouldn't mine if they implement something similar not completely though for instance your ship scan found an asteroid high in element zero, your giving an option to land with your mako to establish a mining base with a nice aesthetic view of course, at first it standard but on another planet your secret research facility discover away to produce more components out of it.

With this also for some simple things once you established say in fields of mining ,botany, science you start to see the ship hangar bay more active with ship with supplies or assign platoons to protect areas of interest. Also your yeoman informs you of breifs you can hold in your office with whoever you put in charge of which ever field getting status updates assign platoons missions or go yourself.

Your research officer informs you they created a processor chip from the schematic you'he found on x mission and can now be upgraded to you ship ect and you assign maintenance crew to start the upgrades and you see them perform the upgrade allot more depth needed though and wishful thinking on my part.

#398
Cheviot

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Speaking of life, have you played MgsV? the most lifeless empty world that exists only to host enemies... god i was dissapointed my that game from all aspects of it, let it be gameplay, graphics, story, dialogue...  :angry:

I have played it! It's the best game/joint best game in the series (though I do miss the random conversations when saving that you'd have in previous games, and there isn't a rollercoaster of a finale like Snake Eater), and may be one of my favourite games. :wub:



#399
DebatableBubble

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Lets see:
 
1. Animation: Nope, nothing to learn from FO4. An Elcor moves more gracefully than most in FO4.
 
2. Story: Err... nope. Bioware at its worst is still better than Bethesda at its best to date.
 
3. Dialogue Wheel: Yes, learn NOT to do it like FO4. "Sarcastic" -- most of the time it means yes but you never know,,,,
 
4. Companion Control: Umm... nope. Dont even look at it please.
 
5. World Visuals: NO! NO! NO! If Bioware needs to learn from another game, learn from the winner of Golden Joystick Award Best Visuals winner - The Witcher 3. Even Rise of The Tomb Raider is light years ahead of FO4 when it comes to visual.
 
6. Weapon Mods: NO NO NO! Learn from Dead Space 3. 
 
7. Combat: NO! Learn from Mass Effect 2 and 3. FO4... a FPS wanna be that hard-binds the "F" key to throw grenades... definitely nothing to learn from that unresponsive piece of !@#$
 
8. Loading screens: NO! Please dont make us wait for a lousy loading screen for entering a small room.
 
9. Texture Quality: Of god no.
 
10. Facial Animation: .... Tali has more facial expression than all the paper dolls in FO4 has combined. Yes.. Tali.
 
11. Banter: No. Those one liner banter of FO4 is pathetic to say the least.
 
Actually just dont have trillions of fetch quests and create a livelier environment with day night + weather effects. Pay attention to details and ME:A would be great.
 
Nope - whatever Bioware could learn from Fallout 4 - they could have learned them already in FO3 and Skyrim.
 
P/S: Oh yeah... Bioware should learn from Bioware - ME3. Remember the star child? I am no artist and thus too stupid to appreciate your artistic vision... so please give us something more down to earth and try not to rush it. By "try" I mean - "Make sure you DONT rush the ending!"



Disagree completely with bolded. Bioware at their worst is REALLY bad and even insulting. Bethesda at their worst is just stupid and nonsensical but not offensively awful.
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#400
Mr.House

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Well.. I actually like Bethesda games and my problem with them is more of disappointment. They are the exact opposite of Bioware... Bioware listens to user feedback... although they tend to over correct things... ME1 - too much junk - spend too much time making omnigel we complain and in ME2... they took the entire inventory away -LOL. Bethesda on the other hand does not listen to user feedback at all. All the complains that were made in Skyrim they brought it back and made it even worse - not to mention they are basically milking Fallout now as it is using an aging engine with some minor modifications with near identical Bethesda game mechanics.  <_<

 

On the visuals of Dragon Age Inquisition and Witcher 3. If you take a screenshot of the environment of DAI and a screenshot of the environment of TW3, honestly, they look about as good. However, once I play the game and experience the 2 worlds, after some time, the static/repetitive environment of DAI gets boring and feels lifeless while the dynamic day/night/weather effects in the TW3 springs the environment to life. That is what I hope future Bioware games will have - Dynamic environment.

 

I have been complaining about hair since.... NWN... I give up. I have accepted that Bioware cant do hair. Even if Bioware were given Tomb Raider's engine or RedEngine, they still cant do hair. Tis not the game engine, bad hair is a Bioware trademark.  :rolleyes:

If by improvement you mean dumbing things down and removing them then sure.

 

And no, if Bethesda can do good hair in gamebryo Bioware has no excuse at this point.