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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#401
Mr.House

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Disagree completely with bolded. Bioware at their worst is REALLY bad and even insulting. Bethesda at their worst is just stupid and nonsensical but not offensively awful.

Plus FO4s story is surprisingly very good once you finish act 1 and is faaar more enjoyable then Biowares recent games with a far better ending.


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#402
DanishViking

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ok what they can learn from fallout 4

 

Not a damn thing xD



#403
Mr.House

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ok what they can learn from fallout 4

 

Not a damn thing xD

Hair and an ending that is not a piece of ****.

 

That's two things.


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#404
nayaN7vasEarth

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Does Fallout 4 have faction reputation like New Vegas did because I wouldn't mind if they implemented something similar in Mass Effect: Andromeda. Maybe in a more subtle way then they did in Fallout but I think it would be fun.

 

Certain organizations and races have negative or positive views on you depending on if your past actions/choices affected them negatively or positively. Neutral choices/routes are an option too. This is evident in the way they treat your player character and dialogue options maybe even more quests and quest lines opening.

 

I think it could work if implemented well.



#405
Zekka

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Hair and an ending that is not a piece of ****.

 

That's two things.

 

I thought people were complaining about having only 2 real endings and not liking the choices?

 

 

 

Does Fallout 4 have faction reputation like New Vegas did because I wouldn't mind if they implemented something similar in Mass Effect: Andromeda. Maybe in a more subtle way then they did in Fallout but I think it would be fun.

 

Certain organizations and races have negative or positive views on you depending on if your past actions/choices affected them negatively or positively. Neutral choices/routes are an option too. This is evident in the way they treat your player character and dialogue options maybe even more quests and quest lines opening.

 

I think it could work if implemented well.

Not as good as New Vegas


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#406
Mr.House

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Does Fallout 4 have faction reputation like New Vegas did because I wouldn't mind if they implemented something similar in Mass Effect: Andromeda. Maybe in a more subtle way then they did in Fallout but I think it would be fun.

 

Certain organizations and races have negative or positive views on you depending on if your past actions/choices affected them negatively or positively. Neutral choices/routes are an option too. This is evident in the way they treat your player character and dialogue options maybe even more quests and quest lines opening.

 

I think it could work if implemented well.

There's no stat for rep, but you can go to war with the factions if you royally ****** them off or do something they consider a declaration of war (which you will be warned)


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#407
FlyingSquirrel

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There are plenty of quest that can be solved in different ways along with the main quest having different endings and fates for the three main factions.

 

In fact it's ah higher number then FO3. FO4 is not as good as 1,2 and NV, but it's hell of alot better then FO3.

 

I'm not that far along yet, but are there alternate paths to dealing with the raiders at the Museum of Freedom and/or the Corvega Factory, or is a big shootout the only option? It sure didn't seem like there was any alternative.

 

One thing I did on my last FO3 run for role-playing purposes was to wait until fairly far along to shoot back at raiders, Talons, hostile but non-feral ghouls, or any other enemy with a modicum of intelligence, instead trying to run away or hide whenever possible. I didn't think a 19-year-old would be too readily accustomed to having to use lethal force on a regular basis, and when I did eventually start to fight back, I only did so in self-defense.

 

I get that, in the case of FO4, the male protagonist, at least, has apparently been a soldier, but I still felt like there was a bit of shortcutting and assumption of the player's familiarity with Fallout lore even if it doesn't make as much sense for the character. I, as a player, know that the Raiders are almost certainly the bad guys when I come across them in a firefight with other humans, but how does my character know that? There's also been almost no discussion of what exactly ghouls and Super Mutants are, even though I have come across both so far, including a ghoul doctor who's trying to run a business from the middle of a radiation "hot zone." Maybe I missed a radio broadcast or an early dialogue choice with Preston or something, but I feel like I'd be kind of confused by some of this if I'd never played a Fallout game before.



#408
Mr.House

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I thought people were complaining about having only 2 real endings and not liking the choices?

 

 

 

Not as good as New Vegas

There's four ending, just because three of them share the same final quest (which is no different then The Battle of Hoover Dam  in NV) does not mean it's only two endings. More so when in three of those endings two factions are wiped out for good.



#409
Mr.House

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I'm not that far along yet, but are there alternate paths to dealing with the raiders at the Museum of Freedom and/or the Corvega Factory, or is a big shootout the only option? It sure didn't seem like there was any alternative.

 

One thing I did on my last FO3 run for role-playing purposes was to wait until fairly far along to shoot back at raiders, Talons, non-feral ghouls, or any other enemy with a modicum of intelligence, instead trying to run away or hide whenever possible. I didn't think a 19-year-old would be too readily accustomed to having to use lethal force on a regular basis, and when I did eventually start to fight back, I only did so in self-defense.

 

I get that, in the case of FO4, the male protagonist, at least, has apparently been a soldier, but I still felt like there was a bit of shortcutting and assumption of the player's familiarity with Fallout lore even if it doesn't make as much sense for the character. I, as a player, know that the Raiders are almost certainly the bad guys when I come across them in a firefight with other humans, but how does my character know that? There's also been almost no discussion of what exactly ghouls and Super Mutants are, even though I have come across both so far, including a ghoul doctor who's trying to run a business from the middle of a radiation "hot zone." Maybe I missed a radio broadcast or an early dialogue choice with Preston or something, but I feel like I'd be kind of confused by some of this if I'd never played a Fallout game before.

Why do people always bring up Concord but then say ignore the chem quest at the inn that's not even that far away that gives you three outcomes to the quest?

 

Yes Concord is linear, that's not the only quest in the game nor is every quest like that. Also really?The character knowing raiders are badnews has been like that since the first game and it does not take rocket science to know that raiders are badnews, and yes super mutants and ghouls are explained you just probably didn't pick the dialog option to have it explained to you as some characters will even explain what bottlecaps, brahmin ect are.



#410
nayaN7vasEarth

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Not as good as New Vegas

 

 

There's no stat for rep, but you can go to war with the factions if you royally ****** them off or do something they consider a declaration of war (which you will be warned)

 

hmm kinda disappointed honestly because I really liked that mechanic but I hope I enjoy the incarnation of it in Fallout 4 regardless

 

thanks



#411
Ahglock

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Why do people always bring up Concord but then say ignore the chem quest at the inn that's not even that far away that gives you three outcomes to the quest?

Yes Concord is linear, that's not the only quest in the game nor is every quest like that. Also really?The character knowing raiders are badnews has been like that since the first game and it does not take rocket science to know that raiders are badnews, and yes super mutants and ghouls are explained you just probably didn't pick the dialog option to have it explained to you as some characters will even explain what bottlecaps, brahmin ect are.


And not every quest should be nonlinear. Sometimes in life you really do only have a hammer.

But even concord you can tell them to eff off you can take the armor and run, you can trigger the end section by getting the armor and then go ninja on people etc. hell depending on your level you might be able to intimidate your way out.
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#412
FlyingSquirrel

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Why do people always bring up Concord but then say ignore the chem quest at the inn that's not even that far away that gives you three outcomes to the quest?

 

Yes Concord is linear, that's not the only quest in the game nor is every quest like that. Also really?The character knowing raiders are badnews has been like that since the first game and it does not take rocket science to know that raiders are badnews, and yes super mutants and ghouls are explained you just probably didn't pick the dialog option to have it explained to you as some characters will even explain what bottlecaps, brahmin ect are.

 

All I meant is that if you actually think about the character's perspective, basically you come across two groups of people in a building shooting at each other for no immediately obvious reason. The only thing distinguishing the Raiders is that they have a more intimidating appearance and some of what they yell at you can sound sadistic, but you can't really even see or hear the Concord group until you've already killed a bunch of Raiders to get to them - for all you know, they could be an even more vicious group of psychopaths.

 

(Well, that and the Raiders are "red" on your Pip Boy, but I've always considered that to be a conceit for gameplay purposes rather than part of the narrative, unless Pip Boys can read minds somehow.)



#413
Mr.House

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And not every quest should be nonlinear. Sometimes in life you really do only have a hammer.

But even concord you can tell them to eff off you can take the armor and run, you can trigger the end section by getting the armor and then go ninja on people etc. hell depending on your level you might be able to intimidate your way out.

Personally I didn't know that, I just didn't like Concord not because  its linear, but it happens waaay too early in the game. One core issue with FO4 is it's pacing at the start of the game and how it's all over the place. By act 2 pacing has returned to a good level but it was a mess at the start and made it impossible to care about my spouse or Shaun.



#414
Zekka

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There's four ending, just because three of them share the same final quest (which is no different then The Battle of Hoover Dam  in NV) does not mean it's only two endings. More so when in three of those endings two factions are wiped out for good.

So ME3 had three endings and F4 has 4?



#415
Mr.House

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All I meant is that if you actually think about the character's perspective, basically you come across two groups of people in a building shooting at each other for no immediately obvious reason. The only thing distinguishing the Raiders is that they have a more intimidating appearance and some of what they yell at you can sound sadistic, but you can't really even see or hear the Concord group until you've already killed a bunch of Raiders to get to them - for all you know, they could be an even more vicious group of psychopaths.

 

(Well, that and the Raiders are "red" on your Pip Boy, but I've always considered that to be a conceit for gameplay purposes rather than part of the narrative, unless Pip Boys can read minds somehow.)

Well they do shoot at you, so yeah even if you ignored the red mark, being shot at should signify these guys are bad news.



#416
Mr.House

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So ME3 had three endings and F4 has 4?

ME3 technically has four, tho Bioware making four bad endings is an impressive feat.


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#417
Iakus

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All I meant is that if you actually think about the character's perspective, basically you come across two groups of people in a building shooting at each other for no immediately obvious reason. The only thing distinguishing the Raiders is that they have a more intimidating appearance and some of what they yell at you can sound sadistic, but you can't really even see or hear the Concord group until you've already killed a bunch of Raiders to get to them - for all you know, they could be an even more vicious group of psychopaths.

 

(Well, that and the Raiders are "red" on your Pip Boy, but I've always considered that to be a conceit for gameplay purposes rather than part of the narrative, unless Pip Boys can read minds somehow.)

Codsworth told you there was a community of people living in Concord.

 

And given raiders are generally the "shoot first" kind, I'm guessing they're not the ones to talk to  :P



#418
Mr.House

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Codsworth told you there was a community of people living in Concord.

 

And given raiders are generally the "shoot first" kind, I'm guessing they're not the ones to talk to  :P

Codsworth was once beaten up with sticks. Mr.Handy life is suffering.


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#419
agonis

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Well they do shoot at you, so yeah even if you ignored the red mark, being shot at should signify these guys are bad news.

Considering how many people I shot first and asked questions second, it could be a simple misunderstanding.


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#420
Shechinah

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There is an intersting bit in the Federal Ration something wherein you can see the more human side of the raiders in that they have loved ones. They are still a nasty bunch, though, as in my game that location is frequently used by the raiders there to hold kidnapped victims whom they'll kill after a certain amount of time. 

 

It is also a nice touch that sometimes when you kill a raider or gunner, another may shout; "Don't you die on me!" to their dead comrade or "You'll pay for that!" to the player character. The former especially is something I like even if I do not feel especially guilty over killing the enemies in question since I tend to act in self-defense but I were briefly startled when I first heard it because it was so unexpected. 


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#421
Mr.House

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There is an intersting bit in the Federal Ration something wherein you can see the more human side of the raiders in that they have loved ones. They are still a nasty bunch, though, as in my game that location is frequently used by the raiders there to hold kidnapped victims whom they'll kill after a certain amount of time. 

 

It is also a nice touch that sometimes when you kill a raider or gunner, another may shout; "Don't you die on me!" to their dead comrade or "You'll pay for that!" to the player character. The former especially is something I like even if I do not feel especially guilty over killing the enemies in question since I tend to act in self-defense but I were briefly startled when I first heard it because it was so unexpected. 

 

There are three main raider groups (outsidet he gunners and triggermen). Red, Tower tom and Jader. What's interesting is Tower Tom will write in his terminal as you kill the other two groups and even show he is scared shitless and is trying hard to be prepared for an attack. There's also Jared and Reds terminals who also add character to those two.



#422
Ashevajak

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Disagree completely with bolded. Bioware at their worst is REALLY bad and even insulting. Bethesda at their worst is just stupid and nonsensical but not offensively awful.

 

I'm guessing you've never played the Skyrim Thieves Guild questline.  I wanted to be a legendary thief, not get involved in the seedy underworld of Tamriel's mead industry, get shot for no good reason, undertake exactly ONE (1) major heist, sell my soul to a Daedric Prince for no good reason, prove someone isn't a murderer by showing them an encoded diary they can't read, follow someone who had been stealing from a Guild for the last 15 years but yet apparently didn't have enough money to escape Skyrim entirely so instead he was going to steal gems from the ersatz Gollum creatures underground, never recover the fortune, then get made to do a billion generic fetch quests to get some armour that I could have enchanted for myself with better stats.

 

I mean, a lot of Skyrim was rushed.  But that questline was legitimately bad.



#423
Mr.House

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I'm guessing you've never played the Skyrim Thieves Guild questline.  I wanted to be a legendary thief, not get involved in the seedy underworld of Tamriel's mead industry, get shot for no good reason, undertake exactly ONE (1) major heist, sell my soul to a Daedric Prince for no good reason, prove someone isn't a murderer by showing them an encoded diary they can't read, follow someone who had been stealing from a Guild for the last 15 years but yet apparently didn't have enough money to escape Skyrim entirely so instead he was going to steal gems from the ersatz Gollum creatures underground, never recover the fortune, then get made to do a billion generic fetch quests to get some armour that I could have enchanted for myself with better stats.

 

I mean, a lot of Skyrim was rushed.  But that questline was legitimately bad.

That's bad, not offensive and pretentious like say ME3.



#424
kalikilic

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ME3 technically has four, tho Bioware making four bad endings is an impressive feat.

potential is limitless yo! lmao.



#425
kalikilic

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I'm guessing you've never played the Skyrim Thieves Guild questline.  I wanted to be a legendary thief, not get involved in the seedy underworld of Tamriel's mead industry, get shot for no good reason, undertake exactly ONE (1) major heist, sell my soul to a Daedric Prince for no good reason, prove someone isn't a murderer by showing them an encoded diary they can't read, follow someone who had been stealing from a Guild for the last 15 years but yet apparently didn't have enough money to escape Skyrim entirely so instead he was going to steal gems from the ersatz Gollum creatures underground, never recover the fortune, then get made to do a billion generic fetch quests to get some armour that I could have enchanted for myself with better stats.

 

I mean, a lot of Skyrim was rushed.  But that questline was legitimately bad.

good explanation of the quest but no explanation at all on how this is offensive or insulting. your piece discussing fetch quests was humorous. points for that i suppose.

 

who plays skyrim and then complains about fetch quests? honestly...


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