Also unlike Bioware where oyu can never fix their horrible paraphrased system, you can in FO4. This is why EA and Bioware should support modding.
Anyone excited to see what Bioware and ME:A can learn from Fallout 4?
#426
Posté 18 novembre 2015 - 11:16
- Sylvius the Mad et Vit246 aiment ceci
#427
Posté 18 novembre 2015 - 11:42
Also unlike Bioware where oyu can never fix their horrible paraphrased system, you can in FO4. This is why EA and Bioware should support modding.
We shouldn't be encouraging developers to be releasing games that are poorly designed just so we can buy and fix it for them.
good explanation of the quest but no explanation at all on how this is offensive or insulting. your piece discussing fetch quests was humorous. points for that i suppose.
who plays skyrim and then complains about fetch quests? honestly...
People who weren't expecting unlimited fetch quests. I'm not gonna lie, this was a big slap in my face once I realized that no matter how many of them I finished more kept coming.
- Guitar-Hero, 9TailsFox et Heathen Oxman aiment ceci
#428
Posté 18 novembre 2015 - 11:49
If by improvement you mean dumbing things down and removing them then sure.
And no, if Bethesda can do good hair in gamebryo Bioware has no excuse at this point.
Did I say "improvement"? I dont recall saying that. All I am saying is: one is a studio that over reacts to user feedback and the other does not give a flying donkey's behind about user feedback.
Bethesda.... good hair.... we have different standards. There are good quality hair, normal quality hair and bad hair. Yes, Bethesda's hair is better than Bioware but tis only of normal quality.
I want TressFx / Hairworks. Not a plastic mop on my character's head - no matter how "good" it may look. ![]()
#429
Posté 19 novembre 2015 - 12:40
True, I actually think the main quests should be locked off at certain points to give some sort of passage of time effect. But that would just make players whine...including myself if done poorly. lol! What I do is take a break from the main mission at what seems like moments where a break makes sense. Then I head canon that while time is going by waiting for a lead or an investigation to turn up something my guy is building a safe home to bring his son to and gathering allies to make it possible.
It is why I like the structure of ME2, the main quest is interrupted waiting for signals, Intel and attacks. Allows the side quests to feel less out of place. FO4 isn't alone in this flaw, it is endemic in most cRPGs.
- AlanC9 et javeart aiment ceci
#430
Posté 19 novembre 2015 - 12:45
Did I say "improvement"? I dont recall saying that. All I am saying is: one is a studio that over reacts to user feedback and the other does not give a flying donkey's behind about user feedback.
Bethesda.... good hair.... we have different standards. There are good quality hair, normal quality hair and bad hair. Yes, Bethesda's hair is better than Bioware but tis only of normal quality.
I want TressFx / Hairworks. Not a plastic mop on my character's head - no matter how "good" it may look.
Hair moves in the wind, when they run and when they turn their head in FO4, it's not just sitting there like Bioware.
We shouldn't be encouraging developers to be releasing games that are poorly designed just so we can buy and fix it for them.
Bioware will forever be using the dialog wheel from now on, by default it sucks for many reasons. Bethesda made the same mistake. However unlike Bioware games, YOU can use a mod to fix Bethesda mistake (which is already out). One gives you the option to improve or mess with their game, the other does not want to and put fingers in their ears at complaints.
- 9TailsFox aime ceci
#431
Posté 19 novembre 2015 - 01:23
Oh I almost forgot BW could certainly learn from Bethesda how to make beards nice. First time happened that I made a bearded character that looked better than one without it. Was really surprised! So BW beards need some more love.
#432
Posté 19 novembre 2015 - 02:28
Hair moves in the wind, when they run and when they turn their head in FO4, it's not just sitting there like Bioware.
Bioware will forever be using the dialog wheel from now on, by default it sucks for many reasons. Bethesda made the same mistake. However unlike Bioware games, YOU can use a mod to fix Bethesda mistake (which is already out). One gives you the option to improve or mess with their game, the other does not want to and put fingers in their ears at complaints.
As I said, we have very different standards. Let me use some images and videos to illustrate my point and show that why I think Bioware need not learn anything from Bethesda when it comes to hair.
Bioware Hair:

Bethesda Hair:

Yeah, Bethesda is better but there is nothing great about it. It is still mediocre considering that we are in 2015 and when we already have this is 2013:
Now take a look at Bethesda....
Fallout 4 is fun in many ways, I have not been able to stop playing it everyday and am losing much sleep but it is fun for other reasons that does not apply to Mass Effect. All Bioware can learn from games that are different is in terms of quality and details and there is nothing in Fallout 4 that is worth learning from.
Another video I captured show casing how horrific the quality, voice acting, animation and attention to details FO4 has when compared to other great AAA titles:
I would set these forums ablaze if Shepard suddenly talk like that. Bethesda ... well they can get away with more because majority dont cares about their story.
Thus, Bioware needs to learn nothing from Fallout 4 except from their mistakes. Do not be as sloppy as Bethesda, pay attention to details.
- Chardonney et AzWarp aiment ceci
#433
Posté 19 novembre 2015 - 03:15
I would say mod support but the bsn seems to hate it because they just equal it to fixing the game instead of improving it and making it funner (which would have helped make all of Bioware decent games post DAO good)
Also how about you post samples of voice acting sucking instead of one part with male SS? Because majority of Courtenay Taylors(more so when she's snarking)stuff is solid, same with Nick Valentine, Maxson, Deacon ect.
#434
Posté 19 novembre 2015 - 03:23
Also how about you post samples of voice acting sucking instead of one part with male SS? Because majority of Courtenay Taylors(more so when she's snarking)stuff is solid, same with Nick Valentine, Maxson, Deacon ect.
Bad voice acting? Just listen to that Minuteman but the video I capture is not only about voice acting because they are bad in general. Again, different standards.
The video is more about how Bethesda is pasting voice assets from god knows where for that conversation. They clearly are from different sources - maybe from another game or scene where a character is shouting because they are speaking to someone on top of a building or something. Sloppy as usual but worry not, the modders will fix it ![]()
Anything to learn here? Yes Bioware. Take heed - Dont do this.
#435
Posté 19 novembre 2015 - 03:49
Hair moves in the wind, when they run and when they turn their head in FO4, it's not just sitting there like Bioware.
Bioware will forever be using the dialog wheel from now on, by default it sucks for many reasons. Bethesda made the same mistake. However unlike Bioware games, YOU can use a mod to fix Bethesda mistake (which is already out). One gives you the option to improve or mess with their game, the other does not want to and put fingers in their ears at complaints.
BW dialogue wheel is better than F4 dialogue wheel though even though neither is ideal. F4 hair looks bad, sure it moves but it still looks like it's from 2010. Beth games don't look good even though we can obviously tell that Beth can do better.
#436
Posté 19 novembre 2015 - 05:31
Bad voice acting? Just listen to that Minuteman but the video I capture is not only about voice acting because they are bad in general. Again, different standards.
The video is more about how Bethesda is pasting voice assets from god knows where for that conversation. They clearly are from different sources - maybe from another game or scene where a character is shouting because they are speaking to someone on top of a building or something. Sloppy as usual but worry not, the modders will fix it
Anything to learn here? Yes Bioware. Take heed - Dont do this.
Does not change the fact Bethesda embraces its mod community that makes their games better, unlike Bioware and EA that treat it like crap despite the fact the mod community would enhance their games and fix their mistakes. All games have flaws, mods can remove 99% of that.
#437
Posté 19 novembre 2015 - 05:36
As I said, we have very different standards. Let me use some images and videos to illustrate my point and show that why I think Bioware need not learn anything from Bethesda when it comes to hair.
Bioware Hair:
Bethesda Hair:
Yeah, Bethesda is better but there is nothing great about it. It is still mediocre considering that we are in 2015 and when we already have this is 2013:
Now take a look at Bethesda....
Fallout 4 is fun in many ways, I have not been able to stop playing it everyday and am losing much sleep but it is fun for other reasons that does not apply to Mass Effect. All Bioware can learn from games that are different is in terms of quality and details and there is nothing in Fallout 4 that is worth learning from.
Another video I captured show casing how horrific the quality, voice acting, animation and attention to details FO4 has when compared to other great AAA titles:
I would set these forums ablaze if Shepard suddenly talk like that. Bethesda ... well they can get away with more because majority dont cares about their story.
Thus, Bioware needs to learn nothing from Fallout 4 except from their mistakes. Do not be as sloppy as Bethesda, pay attention to details.
Why are you comparing a set character vs a custom characters? For custom characters, they need to take into account clipping and other variability than a set character where they only have to account for one.
- 9TailsFox aime ceci
#438
Posté 19 novembre 2015 - 06:03
Why are you comparing a set character vs a custom characters? For custom characters, they need to take into account clipping and other variability than a set character where they only have to account for one.
Plus CRPGs always have subpar graphics compared to action adventure games. While TW3 is a big achievement, it still is not close to stuff like TLoU. It's also already been confirmed that Bethesda had no choice but to have these graphics or console versions would play even worse (console versions already are having issues staying at 30 FPS)
#439
Posté 19 novembre 2015 - 06:31
Why are you comparing a set character vs a custom characters? For custom characters, they need to take into account clipping and other variability than a set character where they only have to account for one.
As long as there is only one race - it does not matter if it is a set or custom character. That is why all hair are being kept at shoulder's length.
Lets look at the latest open world game with customizable hairstyle that uses hair physics:
Again, this is 2015, not 2010. We have TressFX and (if you must)Hairworks. Both Lego/Mop hair should be a thing of the past.
If CDPR can put in half a dozen of hairstyle for a male character and fluffy cats, wolves, bears, griffons, it will not take that much more to create another half dozen for female character. Sure, Geralt's hair is not as good as Lara but it is still light years ahead of FO4. It is also interactive, you can use air spell (aard) to move hairs on bear/wolve corpses.
Unlike Skyrim, FO4 is human only - so no clipping excuse for shoulder length hair.
The only reason Bethesda is giving us mop head hair is because they milking an old engine and that engine does not support soft object physics on hair and cloth. Look at the armor physics in Dragon Age Inquisition. It is far better than those in FO4.
Again, what should Bioware learn Hair from Fallout? Why not learn from the best like Tomb Raider or the Witcher 3. Both which are technically superior.
Edit:
Consoles.... the following is from the latest Xbox 360 title.
Just... stop it. Bethesda is great for many things but not for their careful attention to details and technology.
#440
Posté 19 novembre 2015 - 06:47
And I've said it again, what can they learn? Mod support. Even CDP has started to follow the mod support bandwagon over the years.
Also stop using an action adventure game as your argument, jesus christ.
- RatThing aime ceci
#441
Posté 19 novembre 2015 - 06:50
And I've said it again, what can they learn? Mod support. Even CDP has started to follow the mod support bandwagon over the years.
I agree with you on this but I think Bioware cant do much about mod support because Frostbite. ![]()
#442
Posté 19 novembre 2015 - 06:55
I agree with you on this but I think Bioware cant do much about mod support because Frostbite.
And using frostbite for a crpg is still a really dumb move. Yeah Frostbite allows fantastic technical stuff (DAI lighting, water and particle effects where fantastic) However the limitations and killing mod support was not worth it.
#443
Posté 19 novembre 2015 - 07:00
And using frostbite for a crpg is still a really dumb move. Yeah Frostbite allows fantastic technical stuff (DAI lighting, water and particle effects where fantastic) However the limitations and killing mod support was not worth it.
As far as I know, killing of mod in Frostbite is done on purpose. EA does not want to support mods.
So there is nothing Bioware can do.
#444
Posté 19 novembre 2015 - 07:02
People who weren't expecting unlimited fetch quests. I'm not gonna lie, this was a big slap in my face once I realized that no matter how many of them I finished more kept coming.
What's wrong with unlimited fetch quests, or unlimited anything?
#445
Posté 19 novembre 2015 - 07:07
Plus CRPGs always have subpar graphics compared to action adventure games. While TW3 is a big achievement, it still is not close to stuff like TLoU. It's also already been confirmed that Bethesda had no choice but to have these graphics or console versions would play even worse (console versions already are having issues staying at 30 FPS)
I didn't think people would run into the limitations of the next gen consoles that fast.
#446
Posté 19 novembre 2015 - 07:35
I didn't think people would run into the limitations of the next gen consoles that fast.
Unfortunately - it has. Especially for large areas, open world games. You can check out Digital Foundry on Youtube and see that PS4/XB1 are pushed to pretty much their limits to maintain a constant 30FPS at 1080p on the many new AAA titles released this year.
The current gen console was launched a year too late -or- a year too early depending on how you look at it because the new GPUs that were released immediately after these consoles beat them handsomely with their cheapest card. Digital Foundry ran FO4 with a i3 and 750Ti and it beat both consoles in every department.
If they had launched with the a modded 750Ti or equivalent a year later, they would be doing pretty fine. If they launched it a year earlier, at least they have an extra year to build their library. Also having only ~4GB of usable RAM in those consoles doesnt help.
I predict, if Nintendo NS is more powerful than PS4/XB1 and launches next year, current gen consoles will be replaced in no longer than 2~3 years.
- AlanC9 et 9TailsFox aiment ceci
#447
Posté 19 novembre 2015 - 01:23
do you get to the point where your settlements don't look like a bunch of shacks? Seriously I'm annoyed that the structures I build look all ramshackle. Out of everything that has survived apparently a basic knowledge of carpentry isn't one of them.
No, and it's bizarre. Especially when you're building fresh homes out of wood.
- Iakus et Aimi aiment ceci
#448
Posté 19 novembre 2015 - 01:31
Does not change the fact Bethesda embraces its mod community that makes their games better, unlike Bioware and EA that treat it like crap despite the fact the mod community would enhance their games and fix their mistakes. All games have flaws, mods can remove 99% of that.
It's not about embracing it as much as it is using an engine so old its not uneconomical to do it. It's not financially feasible to allow modding on any 'engine' that has a lot of third party licensed software. You have to have the rights to all of it.
- blahblahblah aime ceci
#449
Posté 19 novembre 2015 - 01:38
Unpopular opinion I'll bet.
Whenever I load up my save and start roaming the wastes of the Commonwealth. (Lvl 25 and I still have yet to go to Diamond City) I can't help but think about how awesome it would be if I could play this with friends.
My mind keeps flashing back to a little game called Fallout: Tactics and wondering how cool it would be if we had that level of character/racial choice; being able to play as a human, ghoul, dog, robot, even a Deathclaw; combined with co-operative multiplayer in the open world setting of Fallout 4. ![]()
#450
Posté 19 novembre 2015 - 04:37
Because of how frequent they were and how incredibly simple and linear they were. Plus they got irritating really quickly.What's wrong with unlimited fetch quests, or unlimited anything?
Yeah the mod support killing sucks because I found that Bioware games before mass effect had mod support. Even dragon age origins is one of the top modded games on the nexus. I was surprised to find a full sex mod for origins.And using frostbite for a crpg is still a really dumb move. Yeah Frostbite allows fantastic technical stuff (DAI lighting, water and particle effects where fantastic) However the limitations and killing mod support was not worth it.
I wish EA would have used cry engine over frostbite. Both look great but cry engine supports modding.





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