I don't find it that narrow. I get to decide, moment to moment, how my character interprets the things he sees. That's dozens to hundreds of applications of imagination per hour of play.But it's also not quite so simple. I find what many people see as the imaginative position to be anti-imagination. Which is to say that I find the idea of asking me to imagine something so narrow and constrained by so many outside factors to be a sufficient intrusion into my ability to "imagine" that all joy I could get from doing so is gone.
Beyond that, I just need to work with the awareness that everything is possibly true as long as I can't prove it to be untrue. And as an extreme epistemic skeptic, I can't prove much.
Simplifying assumptions are the enemy.
My general misanthropy probably helps, as I tend to design self-interested characters, so the actions or opinions of NPCs rarely matter.





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