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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#551
Shechinah

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To check affinity without altering it, you can apparently do the following;

 

- Open console

- Click on the follower in question

- type "getav CA_affinity

 

Affinity can range from 0-1000 and events are usually triggered every 250 so usually about 250, 500, 750 and 1000.   

 

setav CA_affinity and modav CA_affinity are the commands that sets the follower's affinity level to the max of 1000 and modifies the follower's affinity level respectively. It should be noted that the former command apparently makes you miss all of the previous conversations so you'll only have the final dialogue conversation. You will still recieve the follower's perk, however, I believe.



#552
Shechinah

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I would like it very much if Bioware and Bethesda allowed players to check the affection and affinity level of the characters in-game without having to resort to things such as console command especially since the console command sometimes do not work for some players.

 

I'd prefer it was an option whether or not you wanted it visible or hidden since I find myself actually liking when it is hidden but I find it can be very bothersome when it comes to checking whether or not the affinity or affection on a companion is glitched or simply missing that final sliver.



#553
Statichands

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Fallout 4 was great but they did what Bioware did with Mass Effect 3, they half assed the ending clip and it didn't tell us much. It's probably because of the upcoming DLC and plus, you can still do quests after you finish the main quest line. 



#554
Shechinah

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I'd like to thank the thread for being non-descript about spoilers. Appreciate it.


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#555
LinksOcarina

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I'm playing the vanilla game and having a blast. No mods needed.

Will some mods increase the fun? Sure, but it's not needed to be a great game.

 

Id like voiced companions....those are always the best kind of mods in the end if they are well acted and make sense.

 

So long as they are not superheroes in terms of resistance or combat though....



#556
Ahglock

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Id like voiced companions....those are always the best kind of mods in the end if they are well acted and make sense.

So long as they are not superheroes in terms of resistance or combat though....


I'm more of a solo type so I never add companions. I love the lone wanderer perk tree so you can carry more. Still not companion pack mule level but not bad.

I like quest line mods or in elder scrolls I liked some of the magic mods mainly because skyrim screwed up magic big time for me. Dropped way too many spells and no spell making. ( hated how magika worked and how items reduced the cost not increased the power. Removed the point of the resource when you reduce the cost to 5 magika or whatever, never saw a mod for that though and I lack the skills to add one)

#557
LinksOcarina

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I'm more of a solo type so I never add companions. I love the lone wanderer perk tree so you can carry more. Still not companion pack mule level but not bad.

I like quest line mods or in elder scrolls I liked some of the magic mods mainly because skyrim screwed up magic big time for me. Dropped way too many spells and no spell making. ( hated how magika worked and how items reduced the cost not increased the power. Removed the point of the resource when you reduce the cost to 5 magika or whatever, never saw a mod for that though and I lack the skills to add one)

 

Quest-line mods are good but tend to be very bland, since a lot of people just make dungeon crawls.

 

Companions, and to a lesser extant, weapons, have a lot more creativity.



#558
Mr.House

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Preach it. I'm still salty that Obsidian missed a big bonus because of one lousy Metacritic point then was in danger of going under. Were it not for the success of Pillars of Eternity my favorite RPG developper might have been tanked by Bethesda's stupid engagements that they can, seemingly, barely reach themselves with FO4.

 

And I'm not using Metacritic as an argument. It's a cesspit of fanboyism, trollery, and aggregating statistics without regards for the source. My point was that it seems the bad reception to Bethesda's typical bug-ridden fest still wasn't as big as what it should IMO be thanks to the ''mods will fix it'' excuse.

Nah the big kicker for Obsidian was when the three cancelled games because of bs (biggest one was a X1 exclusive game that did the most damage) that almost caused them bankruptcy. Without PoE and it's success Obsidian would be gone for gone. Just goes to show despite their fantastic writing and ideas, companies LOVE to **** over Obsidian.



#559
Sylvius the Mad

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The thing is, Bethesda can have mod support because they are still using the venerable Gamebro engine (which is also a reason why the game doesn't look very good and has tons of bugs that were already present in Oblivion). They haven't changed engine in more than 10 years, and I'm willing to bet that it's because modding Gamebryo is easy and, more importantly, there is less third party software that Beth would have to license for an arm and a leg.

By contrast, Bioware is now using Frostbite. Which looks much better (hair aside admitedly) and has less bugs and collision issues, but EA has made it clear that modding is more or less out of the question because it's hard and the bevy of third-party software at work means its probably very expensive to implement.

I think this idea that devs just need to find their magic ''make the game moddable'' wand and wave it at their game in order to make it a modder's dream needs to be dispelled. Not saying you think so, but it seems loads of people think its simple when it very much is not. At this point I'm pretty sure it is out of Bioware's hands at any rate.

And while I like modding a lot, I think I prefer games that are functional on release. FO4 is, to me, barely functional. It crashes, it takes ages to load textures, it stutters then goes back up to 60 FPS fo no apparent reason, it's awfully optimized for how poor it looks, it has loads of bugs and collision issues, and whenever it rains my screen always become a blinding white that makes the game utterly unplayable forcing me to hide indoors and wait or fast travel. I had bugs with TW3 and DA:I on release too, but nothing on that scale.

Cripes, the two aren't mutually exclusive. To keep an RPG case, TW3 has modding support and wasn't a cobbled together mess on release. I'm tired of Bethesda being given a free pass because of mods.

Making the game moddable doesn't require a buggy game.

It does require you choose a moddable engine, however. It's likely going to take some time to convince EA to do that, but I'll keep trying.

And remember how much Inquisition was criticized at release for its bugginess - the unmoddable engine didn't seem to help there.

#560
AlanC9

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I would like it very much if Bioware and Bethesda allowed players to check the affection and affinity level of the characters in-game without having to resort to things such as console command especially since the console command sometimes do not work for some players.
 
I'd prefer it was an option whether or not you wanted it visible or hidden since I find myself actually liking when it is hidden but I find it can be very bothersome when it comes to checking whether or not the affinity or affection on a companion is glitched or simply missing that final sliver.


I'd support this. I generally think that game mechanics should be fully transparent, but I'm not a big fan of NPC personalities following the same rule.

Did anyone ever do a comprehensive DAI approval guide? I haven't looked for one, since I don't really want to know what's in it if it exists.

#561
Giantdeathrobot

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Nah the big kicker for Obsidian was when the three cancelled games because of bs (biggest one was a X1 exclusive game that did the most damage) that almost caused them bankruptcy. Without PoE and it's success Obsidian would be gone for gone. Just goes to show despite their fantastic writing and ideas, companies LOVE to **** over Obsidian.

 

There's a reason they start to aim for crowdfunding. The mercenary model that Obsidian used (as in, making games for any developper willing to fund them) didn't really work out in the end. They made some great titles, but they were almost alway hamstrung by lack of funding, **** deadlines and stupid clauses like the one imposed by Beth. They didn't have much bargaining power because the studio was always looking for money. 



#562
InterrogationBear

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There's a reason they start to aim for crowdfunding. The mercenary model that Obsidian used (as in, making games for any developper willing to fund them) didn't really work out in the end. They made some great titles, but they were almost alway hamstrung by lack of funding, **** deadlines and stupid clauses like the one imposed by Beth. They didn't have much bargaining power because the studio was always looking for money. 

And now they're making a "World of Tanks"-clone funded by a Russian company.

 

Why are so many of their games get canceled or a release in a semi-broken state? Maybe a management issue? Why did Chris Avellone leave the company?



#563
Mr.House

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And now they're making a "World of Tanks"-clone funded by a Russian company.

 

Why are so many of their games get canceled or a release in a semi-broken state? Maybe a management issue? Why did Chris Avellone leave the company?

KOTOR 2 was heavily rushed thanks to lucasArts deadline. Sega really messed with Obsidian during AP to the point where AP is a very bitter subject with Avellone. Then there is NV which was heavily praised for it's writing and characters but criticized for it's bugs and feeling too much like FO3, this was because Bethesda gave them the engine to work with and did the QA. Bethesda also cut patching support early which caused Josh to make an unofficial patch for PC users. So the fact that they would have gotten over 85% if they where given a better engine or did the QA themselves is a very sore subject and why I doubt we;ll ever see another Obsidian FO. Sadly Obsidian is pretty much a woobie of gaming companies.



#564
Master Warder Z_

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We better see another Obsidian Fallout!

NV is the gem of the modern series
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#565
rashie

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And now they're making a "World of Tanks"-clone funded by a Russian company.

 

Why are so many of their games get canceled or a release in a semi-broken state? Maybe a management issue? Why did Chris Avellone leave the company?

 This is just speculation from my end, so take it with a bathtub full of salt, but I suspect there may be bad blood between Avellone and Obsidian, since I hear they more or less gutted the companions he wrote for the PoE (Grieving Mother and Durance), and even still those two ended up being the two best written ones out of the bunch.



#566
AlanC9

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This is just speculation from my end, so take it with a bathtub full of salt, but I suspect there may be bad blood between the Avellone and Obsidian, since I hear they more or less gutted the companions he wrote for the PoE (Grieving Mother and Durance), and even still those two ended up being the two best written ones out of the bunch.


What was their motivation for gutting them?

#567
rashie

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What was their motivation for gutting them?

http://www.pcgamesn....an-rpg/page/0/1

 

Over a year old now, but there's some statement from Avellone regarding that on an interview with Pcgamesn, with quotes like:

 

 

“I’m not writing for a publisher right now,” he thought. “So I can write about subjects we’re normally not allowed to. What’s interesting about the world of Eternity that I think these two companions could have something to say about?”

 

In the end, Avellone went too far even for his colleagues at Obsidian - those characters won’t appear in the game as he originally intended.

 

Whether the additional writing would actually have been good content is an unknown factor, but yeah.

 

There's also statements like this from Josh Sawyer.

 

i do my best to require designers to design around a solid foundation of core gameplay. anything that isn't core or requires new scripting/programming has to be listed as a b-priority. if the a-priority content doesn't stand on its own, it needs to be redesigned. i've had too many experiences where a designer attempts to make something that features zero core gameplay. even if what they are doing is an interesting idea, it usually a) feels strange in the context of the game and  is fragile/under-tested/non-robust because it's built upon auxiliary features.

in these cases i also often find that the designers don't fully understand how to use the core tools available, which is why it's important to force them to use them.


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#568
In Exile

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What was their motivation for gutting them?


Avellone probably wanted to do something that was considered inconsistent with the tone of the setting and/or story.

#569
Dean_the_Young

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KOTOR 2 was heavily rushed thanks to lucasArts deadline.

 

Thanks to LucasArts pushing up a deadline, or thanks to Obsidian failing to meet a known and foreseeable deadline?

 

One would be the fault of the publisher, but the other can be mismanagement by the developer.

 

 

 

Sega really messed with Obsidian during AP to the point where AP is a very bitter subject with Avellone. Then there is NV which was heavily praised for it's writing and characters but criticized for it's bugs and feeling too much like FO3, this was because Bethesda gave them the engine to work with and did the QA. Bethesda also cut patching support early which caused Josh to make an unofficial patch for PC users. So the fact that they would have gotten over 85% if they where given a better engine or did the QA themselves is a very sore subject and why I doubt we;ll ever see another Obsidian FO. Sadly Obsidian is pretty much a woobie of gaming companies.

 

 

I highly doubt FNV would have gotten a higher score had Obsidian done the the QA themselves, because Obsidian was already on an extreme time crunch for FNV as it was. There was already a great deal of intended content never created for FNV (the entire Legion territory east of the river), and they were already tasked out.

 

So let's say they did get a better score... on what? What more would have been cut to give them the time and resources?



#570
Dean_the_Young

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There's a reason they start to aim for crowdfunding. The mercenary model that Obsidian used (as in, making games for any developper willing to fund them) didn't really work out in the end. They made some great titles, but they were almost alway hamstrung by lack of funding, **** deadlines and stupid clauses like the one imposed by Beth. They didn't have much bargaining power because the studio was always looking for money. 

 

A commercial enterprise makes a commercial product with profit in mind? Say it ain't so.

 

There's a good description for companies that don't limit themselves with funding, deadlines, and contractual clauses, and that description is 'dead or dying.' Video games may be art, but they are a commercial art, and the developers that ignore costs and limits in the name of the better game very quickly don't make any games at all.

 

 

Between that one great game ten years ago, which probably still had issues I could find, or the 'merely' good game every few years which also has bugs, I'll stick with the publisher that provides the later rather than pine for the former.



#571
Il Divo

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Thanks to LucasArts pushing up a deadline, or thanks to Obsidian failing to meet a known and foreseeable deadline?

 

One would be the fault of the publisher, but the other can be mismanagement by the developer.

 

 

Could be wrong, but if I remember right I think it was the first one in this case.

 

Luckily, the Restoration Mod released and it's pretty good from what I've heard. Still have to go back and replay the series with that installed.  
 



#572
Mr.House

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Thanks to LucasArts pushing up a deadline, or thanks to Obsidian failing to meet a known and foreseeable deadline?

LucasArts was pushing a year deadline that was simply impossible for what KOTOR2 wanted to be. LucasArts refused to delay or extend it because they simply wanted it out for the Holiday season and didn't give two shits about the games quality.

 

And no LucasArts deadline was simply silly and not foreseeable at all as a one year deadline for crpgs is stupid by default because had the game been delayed for even six months all the cut content that WAS 99% finished would have been done./ There's also the fact that LucasArts refused any patches or dlc that would allow Obsidian to officially re-add the cut content.


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#573
Mr.House

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Thanks to LucasArts pushing up a deadline, or thanks to Obsidian failing to meet a known and foreseeable deadline?

 

One would be the fault of the publisher, but the other can be mismanagement by the developer.

 

 

 

I highly doubt FNV would have gotten a higher score had Obsidian done the the QA themselves, because Obsidian was already on an extreme time crunch for FNV as it was. There was already a great deal of intended content never created for FNV (the entire Legion territory east of the river), and they were already tasked out.

 

So let's say they did get a better score... on what? What more would have been cut to give them the time and resources?

Again, the common criticism for NV and why it got lower reviews then what it would have got was bugs and the engine. Mainstream reviewers didn't even know about the cut content. SO yes it would have been higher if those two big issues where fixed.



#574
Iakus

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Could be wrong, but if I remember right I think it was the first one in this case.

 

Luckily, the Restoration Mod released and it's pretty good from what I've heard. Still have to go back and replay the series with that installed.  
 

I have played the Restoration mod.  And it is excellent.  Some of it is so well-polished I honestly couldn't tell that it was cut content.

 

The M4-78 addon is a lot rougher.  But I imagine there was less material to work with.


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#575
Iakus

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 This is just speculation from my end, so take it with a bathtub full of salt, but I suspect there may be bad blood between Avellone and Obsidian, since I hear they more or less gutted the companions he wrote for the PoE (Grieving Mother and Durance), and even still those two ended up being the two best written ones out of the bunch.

I dunno.  Grieving Mother was fascinating, but I got the impression something was...missing...from her character.  Content that got cut, maybe?

 

Durance was great.  Though wasn't he originally going to be a woman named Cadegund?