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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#576
Il Divo

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I have played the Restoration mod.  And it is excellent.  Some of it is so well-polished I honestly couldn't tell that it was cut content.

 

The M4-78 addon is a lot rougher.  But I imagine there was less material to work with.

 

They actually went through on M4-78? Regardless, props to them for giving it a shot.

 

I did start the Restoration mod, unfortunately I stopped pretty much right before the point where all the changes start taking hold, ironically. I did love what I saw though.



#577
Mr.House

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There are three common  theories on Avellone.

 

1:He's burned out which makes sense if you look at the **** he has been through in the gaming industry.

 

2:Bad blood was opened because of PoE and how his two characters got gutted.

 

3: It's a combination of both of those two.



#578
Iakus

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They actually went through on M4-78? Regardless, props to them for giving it a shot.

 

 

Yes, it's a separate addon for the Restoration Mod.  So you can play it with or without M4-78.  I discovered it (the M4-78 part) through the Steam Workshop, interestingly enough.


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#579
LinksOcarina

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I dunno.  Grieving Mother was fascinating, but I got the impression something was...missing...from her character.  Content that got cut, maybe?

 

Durance was great.  Though wasn't he originally going to be a woman named Cadegund?

 

Durance surprised me the most out of that cast, and Aloth, Eder and Kana were pretty much the main characters it seems. The rest...completely boring if you ask me.

 

I give Obsidian credit, they make good games that endure, but their games are almost always journeymen games; and yes we can blame external forces for it but even without the restrictions their resume is a fairly mixed bag-  Dungeon Siege III is still a low point as well, and Wasteland 2 I really didn't like that much.

 

Truth be told, Neverwinter Nights is probably their most "complete" game before we got to Pillars of Eternity. Still, good company, glad they are around, at least outshining the likes of BioWare, Bethesda, Square Enix and CD Projekt Red every so often in some departments.


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#580
Shechinah

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Hmm... I can't quite put my finger on it but something about the melee combat feels... off? Does it feel like that to anyone else?

 

I've had no noticeable trouble with the melee combat in the previous Fallout games I've played but with the exception of the magnificent and wonderful ripper, I find difficulty in enjoying melee combat. in this installment

 

Also, the amazing ripper is wonderful. I cannot emphasises that enough especially when it comes to dealing with ghouls or raiders... or people in power armor and robots. This thing is incredible!



#581
LinksOcarina

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Hmm... I can't quite put my finger on it but something about the melee combat feels... off? Does it feel like that to anyone else?

 

I've had no noticeable trouble with the melee combat in the previous Fallout games I've played but with the exception of the magnificent and wonderful ripper, I find difficulty in enjoying melee combat. in this installment

 

Also, the amazing ripper is wonderful. I cannot emphasises that enough especially when it comes to dealing with ghouls or raiders... or people in power armor and robots. This thing is incredible!

 

I found a better knife...it causes bleed damage and all it takes is one stab and step back, ghouls just drop them.

 

Have yet to find a Ripper though, but I am not a melee player, I tend to snipe.



#582
Akrabra

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There are three common  theories on Avellone.

 

1:He's burned out which makes sense if you look at the **** he has been through in the gaming industry.

 

2:Bad blood was opened because of PoE and how his two characters got gutted.

 

3: It's a combination of both of those two.

Well he is on the writing team for Bards Tale and Divinity Original Sin 2 (?), or as it should have been named Second Sin. Maybe he was just tired of Obsidian getting the shaft, or not that invested in PoE. I want him back on a Star Wars or Fallout project though, but i don't think he would work for either Bethesda or Bioware, unfornately. 



#583
Mr.House

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Avellone would never work for Bethesda, as Todds design philosophy goes against his own design philosophy.



#584
Iakus

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Well he is on the writing team for Bards Tale and Divinity Original Sin 2 (?), or as it should have been named Second Sin. Maybe he was just tired of Obsidian getting the shaft, or not that invested in PoE. I want him back on a Star Wars or Fallout project though, but i don't think he would work for either Bethesda or Bioware, unfornately. 

 

Maybe it will happen, someday...

 

http://www.gameranx....demark-someday/



#585
LinksOcarina

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Well he is on the writing team for Bards Tale and Divinity Original Sin 2 (?), or as it should have been named Second Sin. Maybe he was just tired of Obsidian getting the shaft, or not that invested in PoE. I want him back on a Star Wars or Fallout project though, but i don't think he would work for either Bethesda or Bioware, unfornately. 

 

Can we also just agree that Avellone is like Todd Howard and everyone else; a developer with a bit of an ego?


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#586
Mr.House

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Can we also just agree that Avellone is like Todd Howard and everyone else; a developer with a bit of an ego

Well at least Avellone does not go around saying "It simply works" like Todd did with FO4.



#587
Dean_the_Young

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LucasArts was pushing a year deadline that was simply impossible for what KOTOR2 wanted to be. LucasArts refused to delay or extend it because they simply wanted it out for the Holiday season and didn't give two shits about the games quality.

 

If a year deadline was impossible for what KOTOR2 wanted to be, Obsidian should have wanted KOTOR2 to be something else.

 

Considering how big holiday sales are for making money- which is the point of LucasArts licensing and releasing a game in the first place- the responsibility should, if anything, be reversed. Obsidian refused to pare down ambition because they 'didn't give two shits about costs.'

 

Between a company that doesn't give two shits about quality, and a company that doesn't give two shits about costs, one's going to run into worse realities faster.
 

 

 

And no LucasArts deadline was simply silly and not foreseeable at all as a one year deadline for crpgs is stupid by default because had the game been delayed for even six months all the cut content that WAS 99% finished would have been done./ There's also the fact that LucasArts refused any patches or dlc that would allow Obsidian to officially re-add the cut content.

 

 

I believe there were other games that had similar deadlines, but it's irrelevant to the fact that Obsidian failed to abide by the deadline they had.

 

A publisher's purpose isn't to wait around and keep paying a developer to make the perfect game another half-year from the release date for less (or negative) profit.

 

 

Again, the common criticism for NV and why it got lower reviews then what it would have got was bugs and the engine. Mainstream reviewers didn't even know about the cut content. SO yes it would have been higher if those two big issues where fixed.

 

We're dealing with the meta, here, Mr. House, so I'll ask you again.

 

How much content are you willing to cut from FNV for... well, anything? The decreased of content from using a less practiced/friendly engine? The compensatory costs for recreating assets? Finding the new sorts of bugs and less established work-arounds inherent with using new systems?



#588
Mr.House

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And what's your excuse for LucasArts refusing to allow Obisdian to patch the cut content after release which they where willing to do?



#589
Il Divo

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Wouldn't that have meant more money out of Lucas Arts' pocket? If the content was not prepped for KotOR 2's release, then Obsidian would have still had more work to do before putting it together, even as a post-release download.

 

Just going by Bryan Johnson's statements in the "less explicit content" thread, there is a non-trivial cost associated with free downloads.



#590
Mr.House

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Wouldn't that have meant more money out of Lucas Arts' pocket? If the content was not prepped for KotOR 2's release, then Obsidian would have still had more work to do before putting it together, even as a post-release download.

 

Just going by Bryan Johnson's statements in the "less explicit content" thread, there is a non-trivial cost associated with free downloads.

It would have helped with the massive blacklash LucasArts got with the whole incident.



#591
Dean_the_Young

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It would have helped with the massive blacklash LucasArts got with the whole incident.

 

You know what would have also helped with the massive backlash?

 

Obsidian managing to deliver a complete game on time.


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#592
Il Divo

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It would have helped with the massive blacklash LucasArts got with the whole incident.

 

Well, like with anything else, define "massive backlash". It was a pretty substantial quantity of content, as I recall, that would have had to be implemented. Would offering that as a free download have helped them in the long run? I'll be the first to admit that I don't follow Lucasarts' that closely, but I can't see what the net gain would have been in that scenario, other than a couple happy fans.

 

And Dean is right on that point: crappy deadline or not, Obsidian is not required either to take those terms offered or create a game that can't be resolved satisfactorily in that time table. Now, if the dead-line was moved up suddenly, that's a separate issue entirely.
 



#593
Mr.House

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You know what would have also helped with the massive backlash?

 

Obsidian managing to deliver a complete game on time.

The problem with your argument is the key fact this said content was 99% finished. That is why it blew up in LucasArts face because the whole thing comes off as them wanting to make a quick buck and that attitude is not liked at all.



#594
In Exile

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LucasArts was pushing a year deadline that was simply impossible for what KOTOR2 wanted to be. LucasArts refused to delay or extend it because they simply wanted it out for the Holiday season and didn't give two shits about the games quality.

And no LucasArts deadline was simply silly and not foreseeable at all as a one year deadline for crpgs is stupid by default because had the game been delayed for even six months all the cut content that WAS 99% finished would have been done./ There's also the fact that LucasArts refused any patches or dlc that would allow Obsidian to officially re-add the cut content.


Dean has a different point. If LA was upfront from the start that the deadline was one year and Obsidian agreed to it, then it's not really justified for them to complain about being unable to execute their vision in time, because they knew well in advance what they had available to them.

Now, I agree that you can't expect a quality RPG in the timeline that LA wanted for KoTOR2. But if in the debate is whether Obsidian is well run, it matters if they had advanced notice of the tight deadline and agreed to it.

#595
rashie

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I dunno.  Grieving Mother was fascinating, but I got the impression something was...missing...from her character.  Content that got cut, maybe?

 

Durance was great.  Though wasn't he originally going to be a woman named Cadegund?

https://forums.obsid...rieving-mother/

 

More on that on obsidian forums, but it was originally supposed to feature a mind dungeon minigame of sorts in their characterization (the thing about core gameplay from Sawyer becomes relevant there) that aren't in the game.



#596
In Exile

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And what's your excuse for LucasArts refusing to allow Obisdian to patch the cut content after release which they where willing to do?


Wouldn't there be a platform parity issue? This was back in the first Xbox era. How do you get that content out to the consoles? And would Obsidian be doing it for free? Don't get me wrong - LucasArts clearly did not give a fig about gamers and I think it's a poor business model. I wager that as a publisher LA had different concerns vs. gamers, and legitimate financial ones beyond sheer spite.
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#597
Mr.House

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Dean has a different point. If LA was upfront from the start that the deadline was one year and Obsidian agreed to it, then it's not really justified for them to complain about being unable to execute their vision in time, because they knew well in advance what they had available to them.

Now, I agree that you can't expect a quality RPG in the timeline that LA wanted for KoTOR2. But if in the debate is whether Obsidian is well run, it matters if they had advanced notice of the tight deadline and agreed to it.

But see, we don't know the contract like we do with NV so now we are getting into massive what ifs. All we do have is LucasARts had a very bad deadline for a crpg, Obsidian had to rush the game and was not allowed to patch the game. That's the only facts and majority of gamers WILL be on Obsidians side because what they want is a good game, they don't care about the business end.



#598
rashie

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Wasn't Obsidian also kinda forbidden access to the storyline of Kotor 1 while tasked with working on kotor 2, and thus had to redo parts of it, cause the game wasn't out by that point?

 

I kinda remember seeing that somewhere, but it might be misinformation.



#599
In Exile

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But see, we don't know the contract like we do with NV so now we are getting into massive what ifs. All we do have is LucasARts had a very bad deadline for a crpg, Obsidian had to rush the game and was not allowed to patch the game. That's the only facts and majority of gamers WILL be on Obsidians side because what they want is a good game, they don't care about the business end.

As I say: it depends on what we're arguing over. I think it's really hard to defend the position that Obsidian, for example, weren't and aren't brilliant and creative developers (at least on the idea side). But in the business management side, well, I think it's a much tougher sell to argue that they are well run.

If Obsidian agreed to a year deadline, they weren't 'rushing' the game. They agreed to an insane deadline and then tried to deliver a game that was totally impossible to do in the timeline provided. I'm not convinced that's something we as gamers should side with re: behaviour, because ultimately it's about developers deciding their vision is more important than our getting a functional and finished product.

Of course, it's speculation. But it's speculation both ways. You can't on the one hand say we have no idea what the deal is and on the other say it was all LucasArts.
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#600
rashie

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Did some digging and found this quote in an interview with Urquhart (Co-founder) at Obsidian from 2012, seems like management at some point screwed up a little regarding getting their project time extended.

 

http://kotaku.com/59...ying-games-ever

 

 

"What happened was—and as a lot of these things happen, no one means anything nefarious, no one means anything badly or anything like that—what happened was we were on the track to get done for Christmas, and the game was looking really good," Urquhart told me. "I think there was some surprise within LucasArts that we were doing as good a job as we were. I think there were some parts of LucasArts that were worried that ‘Oh, this new developer and they're gonna **** it up like all new developers **** everything up.'

 

"And so in early 2004 they took a look and they were like, ‘Wow!' Their QA was playing it, and they were like, ‘This has a lot of potential: let's move it out, let's give it time.' So they moved it out to the next year."

Urquhart was perfectly fine with that decision, and he changed the project's schedule to reflect that new 2005 release date. But he forgot the cardinal rule of dealing with executives: make sure everything's in writing.

 

"On our side we didn't make sure that we had the contract changed," Urquhart said. "And then post-E3 I think financially something happened—I don't know what it was. And we got the call and they said it has to be done for Christmas... Again, I don't think this is anything nefarious, it just happened. Some of the onus is on us: we didn't get the contract changed. So we had to make this decision: get in trouble or get it done."


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