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Anyone excited to see what Bioware and ME:A can learn from Fallout 4?


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#726
Lady Artifice

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The ideological downside of the Minute Men is that they have no ideology or institution worth the name. They stand for nothing in particular, and barely stand at all.

 

Politically, the Minute Men are a mess. Once you get past Preston's idealism, they're little more than loosely-aligned vigilantes, and they're unstable. They don't have a common ethos, or standard- they really only function effectively under the command of a strongman/de-facto (benevolent) dictator. Without the strong-man everyone respects, it's just a pack of vigilantes- not particularly reliable in the long-term.

 

Of course, for some this is a feature, not a bug. If I said that under the Minutemen the Commonwealth would likely be a collection of independent settlements only slowly approaching a united civilization, a lot of people would be comfortable with that. But other people want a point- a goal, a reason, or deliberate progress towards some vision of a future. The Minute Men don't offer that.

 

The Minute Men will protect you from raiders. Maybe. If it (and the rest of the Commonwealth) don't fall to infighting and power struggles. Again.

 

 

 

I still like them, though. Nothing wrong with a voluntary lack of coercive government.

 

I see your point. It very probably helps me see them in a positive light considering that I'm in the role of the benevolent dictator, and I didn't have to really prove any leadership skills for Preston to grant me that authority. Still, as ideological flaws go, it could be a lot worse than having one as simple as "Help people as practically and immediately as you can." 



#727
Battlebloodmage

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My favorite is Danse, which I just can't finish the game because I want to choose the Institute, but I would lose him forever, even after the Betrayal quest. :(


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#728
Shechinah

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I always love asking Rhys; "Do you really have to ask?", everytime I turn in his repeatable quest because of much it seems to bother him. It has become its own tradition.  


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#729
Shechinah

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Naming weapons is a thing I'd like to see implemented in Mass Effect: Andromeda for both roleplaying reasons and because not-accidentally-selling-my-best-stuff reasons.

 

I call this one Shaun II. It's not only my back-up kid, it's also my favorite kid and it fits in the crib and everything! 


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#730
Zekka

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please, no procedurally generated quests.



#731
Dantriges

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The best is being able to enter a romance without ever actually talking to someone. Picking locks and asking for money was all Cait needed to see of me never spoke to her until that point.

 

"Mum, I have a new boyfriend!"

"That´s nice hun, who is it?"

"Oh he´s a thieving junkie, I hang out with. Never talked to him but I just know, he loves me. He´s so good with his lockpicks."

"Oh my."


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#732
Innocent Bystander

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I think I like to bring femShep around because I can steal and she approves, demanding more money, and being a jerk, and if I get caught, she doesn't beat me up over some random stranger like Piper.

She can also pick Master locks (four points to put elsewhere). Piper can't do even Novice, 'I would if I could. But I can't. So I won't.', but her VA is the best of all companions I've met so far.

#733
Dean_the_Young

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"Mum, I have a new boyfriend!"

"That´s nice hun, who is it?"

"Oh he´s a thieving junkie, I hang out with. Never talked to him but I just know, he loves me. He´s so good with his lockpicks."

"Oh my."

This is a lot funnier after you've gone through Cait's quest.

 

Oy vey. And I thought they tried to make Jack a woobie...


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#734
Dean_the_Young

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Strongly disagree that it reaches New Vegas. The lack of so many crucial RPG elements (skills affecting dialog, multiple outcomes for most quests, protagonist that isn't force-fed, being the big ones) means it fails at being a good RPG and a good Fallout game to me. It is an enjoyable shooter with RPG elements, with better than average writing from Bethesda and some cool ideas and moments. I loved walking around in my X-01 Power Armor and all that. But I'm probably not going to ever finish the game a second time, while I did 4 full playthroughs of New Vegas, more than any game save Dragon Age: Origins. The replay value and interesting RPG opportunities just aren't there.

 

Some of the issues you cite I really don't consider issues, or question the degree of difference.

 

Skills affecting dialogue is a good one. I frankly detested the idea that you needed a perk to be interested in men, and a separate one for women- I enjoyed the options, but not the requirement of perks for a key point of roleplaying that shouldn't need perks. While I prefer the 'minimum requirements for 100% success' of FNV to the semi-random system of FO3 and FO4, I disliked how that system was tied to skill points rather than SPECIAL- charisma was a dump stat in most respects, because intelligence would give you more points to put into speach or barter.

 

In general across most medium, I have a skepticism of perks enabling speach options. Far too often they're merely the 'I win' button in a conversation, while the restrictions for not using them are... well, iffy at times. In Mass Effect, a lot of the Paragon/Renegade persuades were just saying the reasonable thing.

 

For multiple outcomes to resolving quests, that depends on where you look and what degree you want. FNV certainly had it's share of missions which essentially required combat in great gobs- it's not like every mission had a non-combat option or path. Nor is FO4 devoid of options to sneak, hack, or steal your way through a solution. I would agree that FNV did it better- especially with critical path quests- but it's a matter of degrees.

 

Opinions are opinions, so I'm not trying to tell you that you should enjoy FO4 more. But I think it's fair to say that FO4 does some things better than FNV- and considering how the game is largely built on those things, that's a fair thing to consider. If you can give a significant list of things FO4 does better, after enough things it's plausible to call it a rival.

 

My (personal) list of things FO4 does better than FNV- even if in some cases FNV never tried them at all

 

-Crafting and global economy

-Equipment customization

-Settlement development

-Companion relationships (companion stories are better in FNV, but romantic relationships actually have something there, compared to absence)

-Factional balance and co-equal development

-Villainous groups (characterization for raiders, good development of Institute)

-Pragmatic/subtle evil (less absurd/over-the-top evilisms)

-Better ambient music

-Improved combat

 

 

 

Now, there's a great other list of things I think FNV does better. Even a bigger list- I do thing FNV is ultimately the better game. But FO4 is no slouch, and makes an attempt at a number of things FNV didn't even try.

 

 

 

 

It IS better than FO3, sure. But it still has some bizzare design decisions. The awful dialog wheel is a big one. So is the ******-poor interface across the board. And why bother ditching Skills, when half the perk tree is just incremental bonuses to combat and crafting abilities, AKA the exact same thing Skills did in FO3 and NV?

 

 

 

That one's relatively easy- skill points were imbalanced and an impeditment to the balance of SPECIAL.

 

In FO3 and FNV, what really mattered was your skill points. Not only did this make Intelligence an over-powered stat (max-intel was the game-breaking special stat in most respects thanks to boosting all abilities via points), but FNV and FO3 both struggled with balancing the arrangement perks. FO3's perks were too powerful in many respects- after the early game you basically had all the battle-winning perks you wanted- while FNV's came had scarcity compared to a lot of options which, rather than all being equal, tended to make some the dominant selection paths.

 

 

As it was, perks and skill points had a functional overlap. FO3 removes the redundancy and focuses on making SPECIAL more relevant. And it is- not only are SPECIAL points themselves better balanced vis-a-v-is their usefulness, but they serve as better gates to perks than just skill point.


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#735
Lady Artifice

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So, in the memory den quest...

 

Spoiler


#736
Shechinah

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So, in the memory den quest...

 

That quest also has one of the best sarcastic lines and possibly the personal favorite sarcastic of mine; "Can you say it like Dr. Frankenstein? Igor, fetch me the brain!"
 


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#737
Shechinah

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Oh, I thought Fallout 4 had some dang fine presets especially in terms of different etnicities. This allowed for a much easier time sculpting a custom face with the look of a certain etnicity since the preset did away with the most difficulties like creating eyes to signify an asian character.

 

I hope and would love to see similar presets implemented in Mass Effect: Andromeda's character creator if possible.


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#738
animedreamer

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I wonder if they'll learn that marriage can work even if for a little while, hell even children can work if you think of away to make them a part of the story.



#739
LinksOcarina

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So, in the memory den quest...

 

 

 

It also doesn't help that Thane is narrating again during it. Keythe Farley is damn good at that stuff. He makes a good villain...


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#740
Lady Artifice

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I just love fighting something as mundane as a Mirelurk for an embarrassing length of time, only to take one step toward a grenade box and see a stupid Deathclaw leap out of nowhere. 

 

I do not want to see Bioware take on an open world in quite this same way, ever. 

 

On an unrelated note, I really do adore Travis, this time not in a sarcastic way. 



#741
Steelcan

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One thing that FO4 excelled at and ME in particular and BioWare in general has always done a poor job with is implicit story telling.  Instead of spoon feeding us what happened with the soldiers holding each other in the ration stockpile we are left to gather our own conclusions.


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#742
Ahglock

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I just love fighting something as mundane as a Mirelurk for an embarrassing length of time, only to take one step toward a grenade box and see a stupid Deathclaw leap out of nowhere.

I do not want to see Bioware take on an open world in quite this same way, ever.

On an unrelated note, I really do adore Travis, this time not in a sarcastic way.


Huh, I love that. Well it never takes long to kill most mirelurks. But a cloaked giant monster thing is awesome. Got murderlated by a cloaked sentry drone yesterday. Totally awesome. The constant you know when and where combat is occurring thing I n bioware games even there openish games needs to die in a fire.

#743
Lady Artifice

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Huh, I love that. Well it never takes long to kill most mirelurks. But a cloaked giant monster thing is awesome. Got murderlated by a cloaked sentry drone yesterday. Totally awesome. The constant you know when and where combat is occurring thing I n bioware games even there openish games needs to die in a fire.

 

I'm pretty squishy. I'm almost always pretty squishy, because the thing I love most about Bethesda games is sniping, undetected, at long distance. I just climbed to the top of a church yesterday and took out a deathclaw in two shots and one tossed frag grenade.

 

I want to be the one doing to the sneaking up, especially when it comes to Deathclaws.  



#744
Ahglock

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I'm pretty squishy. I'm almost always pretty squishy, because the thing I love most about Bethesda games is sniping, undetected, at long distance. I just climbed to the top of a church yesterday and took out a deathclaw in two shots and one tossed frag grenade.

I want to be the one doing to the sneaking up, especially when it comes to Deathclaws.


Hah I get that. I'm squishy as well so death claws Kill me quick. I have to run and work terrain to have a chance. I've been improving stealth but I still get spotted all the damn time. I guess I just find sudden death like that a feature.

I went with a intelligence approach. My issue is the faction I want to join is apparently late game and I don't advance the plot much. I mainly just run around and find random quests or faction quests. But if I want to join the mad scientist faction(institute) I guess I better advance the story.

#745
Lady Artifice

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Quick thing, Valentine disappeared. Right after I collected...

 

You know, quest stuff, and then told him about it. Does anybody know if he's supposed to leave after you get it all together? 

 

Edit: Nevermind. He showed, just not so much in a way that's great for a stealth attack.



#746
Sidney

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Yeah your companions will periodically go somewhere to advance a quest even if you dismiss that and send them somewhere.


Also, apparently at the Red Rocket Truck stop there is a limit on how many "things" you can build for your settlement. I had to scrap a bunch of pictures to build a third floor for my apartment complex. Not sure if that is just that spot or if it varies by settlement based on build able area.
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#747
Ahglock

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Yeah your companions will periodically go somewhere to advance a quest even if you dismiss that and send them somewhere.


Also, apparently at the Red Rocket Truck stop there is a limit on how many "things" you can build for your settlement. I had to scrap a bunch of pictures to build a third floor for my apartment complex. Not sure if that is just that spot or if it varies by settlement based on build able area.

There is a limit at every location though the limit varies.

2 limits actually. Total build limit and a height limit. I wanted to make a ramshackle skyscraper but couldn't.
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#748
Sidney

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Good to know about height I was gonna try and build a huge light house ish thing at Nordhagen Beach. Have to see how tall I can get.

#749
Lady Artifice

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There is a limit at every location though the limit varies.
2 limits actually. Total build limit and a height limit. I wanted to make a ramshackle skyscraper but couldn't.

Ha, I was going to try to do that too. At red rocket, no less. It's my favorite settlement, and as it is, Im making a kind of sky maze.

Way more missile turrets than I need, too. Now I'm sort of wanting a super mutant attack so I can sit back and watch them be pulverized.
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#750
SlottsMachine

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I wanted to build a staircase to nowhere. I generally prefer playing on console but my staircase would've been bitchin on PC with building mods. Sadly this is all that could fit..

 

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